Chapter 16: The Temple of the Evil God (1)

ps: Modify the wording.

"This feeling of oppression is a bit like some kind of altar of primitive worship." Clenching the blade in his hand, Barrett stared warily at the dense stone pillars.

At the same time, a paladin with a sword and shield behind him said in a relatively relaxed tone: "The entire hall deliberately uses such dense thick pillars to create a shocking effect, which is the characteristic of the 'God of Tombs and Mummies' church. If you are in the surface temple, you can also see the inner courtyard with a colonnade, the large pillar hall, and the shrine. These desert churches all have a very strong primitive religious color. ”

Barrett hadn't seen anyone since entering the dark hall. There seemed to be some kind of ghostly sound floating in the entire temple, like wisps of black mist swirling around everyone. At the same time, in this silent space, everyone's footsteps were amplified to an amazing effect, "Bang! Syllable! Syllable! The sound echoed between the stone pillars for a long time, and even became more and more dense.

What's more, after entering this space, the bodies of all the players sank. A cloth-robed spellcaster not far away clenched the scroll in his hand: "This feeling seems to be the 'evil dwelling technique' of the 5 rings!" ”

However, his words did not get a response from anyone, after all, such remarks seem a little rare and strange to most people, including Barrett. Since it is the temple of the evil camp that is attacking the ≡, it is strange that there is no such situation as the 'evil dwelling technique'! After all, the effect of the spell 'Evil Dwelling' is to temporarily make a location, dwelling, or building a place of evil that resembles a temple of evil gods.

To be precise, it should be that the 'Evil Residence' is similar to the environment here, rather than the environment here as if it is influenced by the 'Evil Residence'. It's just that there are very few direct attacks on the hostile temple on the continent now, and the number of professionals who have seen the 'evil dwelling technique' is quite a lot.

Pillar after pillar did not just organize the unfolding of Barrett and his party. At the same time, there is a tendency to separate them -- it seems that at the beginning of the design. These columns don't just maintain the atmosphere. At the same time, it is also an arrangement against intruders.

However, as soon as the team was forcibly divided, the veterans in the team began to gather the team. But even so, due to the constraints of the external environment, the entire crusade against the 'Nephthys Temple' turned into three long snakes advancing in the shape of 'Pin'.

Although the so-called 'long snake formation' front is thin, it is very easy for people to break through from the center. However, the current situation left the upper echelons of the non-crusading team to make other choices. Fortunately, if the three detachments take care of each other, they can still make up for it a little.

Just as Barrett and his party were in front of them, a dull murmur could be heard in the shadows in the corner of the temple. Accompanied by "Sonorous! Sonorous! Dozens of heavily armed iron bald heads were moving towards Barrett and his party. The pair of crimson eyes under the visor of their helmets made the scalp tingle just by looking at it.

The tin cans in front of them, which were constantly moving towards the approaching team, held the scarlet blade in their hands, which was almost dripping blood. Even Barrett couldn't help but gasp.

Although he had seen the Black Warriors among the bears, goblins, and even fishmen before, such a large number was not only the first time he had seen them, but also surprised Barrett - it was worthy of being the largest stronghold of the Church of the Mausoleum and Mummies in the southern Pamir Desert.

"Such a large group of black warriors awaits us underground. I always feel that this doesn't seem to match the appearance of the defenders outside the temple before...... "Barrett, who tightened the Mo knife in his hand, seemed to smell a faint smell of conspiracy.

Although Ms. Freya had previously told all the operatives that the operation had been well prepared. The smoke grenades and decoys that were released earlier were sure to confuse the Church of the Tomb and Mummy, making them unclear about what the raiders were trying to do.

But the Church of the Tomb and Mummified God is, after all, an established organization in the Pamir Desert region, and a member of the 'Pamir Divine Line'. Although the reputation of this church is not good, there are still many people who choose to cooperate because of their threat. So unlike Ms. Freya's men, Barrett wasn't quite sure how effective Ms. Freya's smoke grenades and decoys were.

At the same time, Ms. Freya also mentioned that several powerful people, including herself, would also contain the upper echelons of the Lord's church on the other side, creating conditions for the actions of the crusading troops. However, combined with Ms. Freya's previous statements, Barrett deduced that the main target of this operation was not the Temple of Nephthys, but the high-ranking Church of the Tomb and Mummy, which was besieged by Ms. Freya, the powerful drought lich.

It was because of this situation that Barrett feared for his own safety more than anyone else—if it weren't for the fact that Lady Regina, the 'fire teller' of the Black Lead Rank, was also on the team. Barrett even thinks that his group is completely used as cannon fodder to attract firepower.

After all, Black Lead rank professionals are very valuable talents no matter where they are, and usually the most common arcane spellcaster of this rank is a high-level mage. And the 'Fire Diviner' is a very rare Arcane double cultivation class (able to cast paladin spells like using arcane arts). Ms. Freya shouldn't have given up on her.

Maybe it's to choose some of the "Canopic Jars" hidden in this temple! Barrett, who was about to face off against the Black Knights, comforted himself. At the same time, with his knees slightly bent, he pointed the Mo knife in his hand straight towards the charging enemy, and the action seemed to be more like holding a spear.

As the distance closed, Barrett keenly felt a slight change in his body, both physical and more from mental repression—'Trembling Aura': the Black Warrior exuded an obvious awe-inspiring aura all over his body. Enemies within a certain radius (minimum 10 feet) around him receive a -4 penalty when performing an immunity check against the Fear effect. Units that are immune to fear lose their immunity to fear when they are within 10 feet of the Black Knight.

Not only that, but face the team led by the Black Samurai who took the lead. It was directly affected by the 'Desperate Aura'. All of these exemptions have been affected at the same time. Fortunately, the 'Despair Aura' and the 'Trembling Aura' do not overlap with each other. Otherwise, when faced with fear-like abilities, everyone will not cry to death.

At the same time, however, a system word appears in Barrett's character status bar:

"The player gains 'Aura of Courage' (aura)."

"The player gains 'Piety Aura' (aura)."

Obviously, the holy warriors in the team also showed their abilities corresponding to those black warriors-for-tat, and began to counteract the influence of the opponent's negative aura.

"Sonorous—" The Mo knife in Barrett's hand pulled a spark from the pitch-black armor in front of him. He made an opening directly on the opponent's breastplate, and he could feel the impervious feeling of cutting off the muscles, fascia, and blood vessels in his hand.

However, the black warrior in front of him showed an extremely fierce style of not fearing death. Let Barrett's blade wreak havoc in his body, and use his heavy sword to cut a piece of flesh from Barrett's body.

Facing the heavy sword that was constantly approaching him, and the scarlet aura visible to the naked eye on it. Barrett, who didn't know what kind of vicious spell was attached to it, chose safety first. He tiptoed back half a position on his left foot. While flashing the oncoming heavy sword, he pulled out the Mo knife that had already entered the flesh, and blocked the opponent's weapon with a backhand, temporarily blocking the opponent's next offensive with his advantage in strength.

Compared to Barrett's personal dominance, the entire crusade team can only be regarded as winning and losing in the confrontation with these black knights in front of them. Even the Black Samurai had a slight upper hand.

Before the battle began, the two sides had already blessed their respective main station personnel with a long-lasting support status. So it can be said that it is evenly matched in terms of buffs. But after all, it is the territory of the Church of the Tomb and the Mummy, and as the defensive side, they have the home advantage - the unique environment of the temple alone has caused quite a lot of trouble for Barrett and his party.

However, the people who came to participate in the crusade this time were all elites who were selected by the right sex. In this world of supernatural abilities, complex career systems, and endless strange abilities. The most frustrating thing is targeted preparation - just as the legendary prepared mage is difficult to defeat, the needle-stricken professional is often at the risk of dying at the hands of someone who is not as strong as himself.

Just when the hand-to-hand combat professionals on both sides were in a stalemate, the spellcasters of the two main camps had not yet begun to exert their strength. The trap hidden in the temple hall was officially activated by the 'Temple of Nephthys'.

The originally dim stone pillars and the shadows at their feet suddenly flickered red, green, and blue lights. If you look closely, you will see that these lights outline intricate and mysterious runes. In an instant, the 'Emblem of Fear', the Emblem of Pain, the Emblem of Sleep, the Emblem of Burning Law, and the Emblem of Thirst are activated. For a moment, the three-color spells flashed together. All of the crusade members felt like they were in a magical storm.

Dread Emblem: The triggered rune causes all creatures within the area of the Dread Emblem to panic.

Badge of Pain: The rune triggers the Emblem of Pain causing all creatures within its radius to suffer excruciatingly, resulting in a -4 reduction in Attack, Skill, and Attribute Checks. These effects will last. Until the creature leaves the emblem 60 feet for 1 hour.

Emblem of Sleep: The triggered rune causes all creatures within its radius that are not strong enough to reach Black Lead to enter a stiff slumber for 60-180 minutes. Unlike sleep, mobs that fall asleep before the end of the time period cannot be woken up by non-magical means.

Emblem of Burning Spell: The triggered rune begins to attack the caster's brain within the effect. Everyone within the range of 6 seconds must attempt to pass a will immunity check. Otherwise, and feel a pull as it drags the magical energy in your mind. Failure means that the caster who prepared the spell loses the highest level spell (or the highest spell slot if the caster casts the spell spontaneously) prepared in the day.

This emblem remains active for 10 minutes per level or until it has accumulated 50 energy levels of spells. Emblems attack creatures with sorcery-like abilities as if they had a spell, draining the creature's highest daily daily use ability, or suppressing abilities available for 1 round.

Thirst Emblem: A triggered rune that causes all creatures that see the emblem to feel a terrible sense of thirst (e.g., the Thirst Torment spell).

Trapped in the middle of it, Barrett felt like a flat boat in the middle of the sea, rising and falling in the churning waters. But in the midst of the rough seas, Barrett's incarnate boat crashed through the mountain-like waves again and again, allowing snowballs to splash around him.

The barrier constructed by the 'Spirit of Perfection' went into a cooling after countering the first wave of emblem effects. Barrett had to rely on holding his breath and concentrating, relying on his willpower and strong physique to resist the remaining storm of divine power. After a whirlwind like this, Barrett felt a strong thirst without coming. Like the despered in the desert who is disoriented, unable to concentrate on any goal other than knowing that they have to drink water.

Of course, the confrontation in the spiritual world is different from reality, don't look at Barrett just now as if he had experienced a vicious battle, but in fact it was just a blink of an eye. Barrett, who was in a state of irritability, immediately showed a flaw in his actions - the black warrior who had been suppressed by him immediately seized the opportunity and got rid of Barrett's fighting rhythm.

Not only Barrett, but also the crusaders present all wore more or less negative states caused by the Divine Insignia. Even if there were a lot of props prepared in advance to fight against this kind of spell, in the face of the defense measures of the 'God of Tombs and Mummies' side regardless of the cost, it was only a short time to resist and all of them were exhausted.

In the wake of this storm of magic unleashed by the 'gods of tombs and mummies' who are preparing to maintain defenses for unknown years. Some of Barrett's companions fell asleep, some trembled, some gritted their teeth, some clutched their heads, and some were trapped in their bags like Barrett. Suddenly, the tide of the war was directly reversed. (To be continued......)