Chapter 181: Cavalry Hunt

With dozens of times as many players surrounding and annihilating 2,000 Cossacks on all sides, and with the cooperation of 9,000 NPC horse bandits, thousands of players were still killed by cavalry. The difference between the level of players and NPCs in the early stage of the game is too big to compete with NPCs at all, and it is not possible to fully improve the player's basic attributes after level 50.

For example, a Cossack with an average rank of 60 has an average soldier attribute of more than 50 per soldier and an officer commander attribute of more than 50. In addition, NPCs also have 20 free attribute points randomly assigned, plus some attribute points increased by special learning, a Cossack is not surrounded, relying on mobility to torture hundreds of players is no problem.

After dealing with 2,000 Cossack cavalry, Chen Hao captured more than 800 cavalry guns and more than 400 horses. Because of the presence of NPC officers in the army, he could not fill his own pockets with these captures, and could only choose to allocate them to NPCs. In addition to the bandits, he assigned 200 horses to the patrol battalion, and the guns were handed over to the quartermaster.

The bandits are more concerned about guns and ammunition, Chen Hao only takes the war horse and they have no opinion, the quartermaster rewarded the bandits with more than 200 guns after counting the loot, and other guns and ammunition were supplemented to players with excellent performance as task rewards. After a brief cleanup of the battlefield, Wu Peifu led the horse bandits and the officers and soldiers of the patrol battalion to hide, and more than 100,000 players outflanked the Russian players from the east and north.

At the same time, the second group of Chinese players who crossed the river were also copied from the south under the leadership of the remaining generals of the patrol battalion. The 40,000 Russian players sent by Gribsky were attacking the Essuri Pass to the east, and gunfire rang out from the other three directions, surrounding the 40,000 Russian players.

Brotsky has a special point as the commander of the player, and in the face of siege from all sides, he first orders all players to build fortifications on the spot, and then orders his men to close to the player to immediately commit suicide and reply to the living point ventilation message. It takes an hour for the player to resurrect, and even in the face of several times the siege of the enemy, Brotsky is sure to resist it for at least two hours.

Brotsky fully mobilized the enthusiasm of the players, he gathered all the shells and explosives, and said loudly: "Gather 4,000 daredevils, be responsible for resisting the enemy for ten minutes, and if you don't want to hang, take out the money on your body and use it to reward the brothers of the daredevils." ”

Brotsky took the lead in coming up with more than 2,000 rubles, and the other players also came up with a lot of money, and soon a 4,000-strong death squad was selected. With plenty of ammo and other players helping to deliver shells and explosives to the forward positions, these daredevils will buy time for the main force to build fortifications......

Brotsky relied on these 4,000 men to fend off the attack, and the other players immediately began digging trenches and building three-dimensional fortifications. Brotsky has a B-class stunt stereo defense, which is a defense that can be built in a variety of ways during battle, reducing casualties by 20% and reducing the chance of the position being captured by 20% after the fortifications are completed.

As long as the death squad buys a certain amount of time, Brotsky can complete the three-dimensional defense, and then wait for Gribsky to send troops to the rescue. The 4,000 death squads relied on machine guns to defend in four directions, and if the Chinese players rushed hard, the casualties were very large, and even if they rushed to the forward position, the Russian players who had prepared a large number of shells and explosives would detonate the explosives.

Brotsky calculated that even if the Chinese launched a general attack at all costs, the death squads would have no problem relying on the advantage of sufficient ammunition to resist for half an hour. He gathered players who were skilled in fortifications, and in half an hour he was able to complete the trenches while building improvised machine-gun bunkers.

Compared with Chinese players, there are many Russian players who are good at machine guns, and they have built fortifications that rely on machine gun bunkers and trench defenses, and there is no problem in resisting Chinese players for two or three hours.

Essuri was not far from Hailan, and it took an hour for Brotsky's men to be resurrected after their deaths, and it only took an hour for Gribsky to send reinforcements. So even if he fell for the Chinese, Brotsky was confident that he would keep the main force of these 40,000 players.

Brotsky miscalculated, he thought that the Huaxia would quickly fight after designing to surround his 40,000 people, and avoid the support of the Russian army in Hailan. What made him strange was that after discovering that he had arranged death squads in four directions, the Huaxia did not rush to attack, but slowly built fortifications to surround the Russian players layer by layer.

If Gribsky didn't come to the rescue of the Chinese, it would be right to do so, and with the advantage of forces, as long as the siege lasted for two days, Gribsky's team of players would be finished without supplies. However, there are 8,000 NPC elite Russian troops and 280,000 players stationed in Hailanbao, how can Gribsky allow 40,000 players to be exterminated?

Even if Gribsky doesn't care about the player and is unwilling to rescue the player, it is impossible for him not to save Murususu and Essuri because of their geographical location. If Huaxia players want to encircle and send reinforcements, surround these 40,000 people to lure the Russian army of Hailan Pao to support, Hailan Pao has 280,000 players and 8,000 NPC elite soldiers, and the Huaxia people do not have such a good appetite.

Brotsky could not guess the intentions of the Chinese, and he had a premonition of uneasiness in his heart, but because he was surrounded, he could only seriously organize the defense, and did not have time to think so much. After more than 200,000 Chinese surrounded 40,000 players, they did not send an assault team to launch a general attack, but the two artillery pieces kept ringing non-stop, and the shells kept falling on the forward positions where the Russian death squads were located.

The Russian players had an advantage in artillery, but because they were surrounded on all sides, Brotsky did not dare to expose the artillery positions. After the construction of the Brotsky defense system, the two sides confronted each other like this, the Chinese players did not attack, and the Russian army did not dare to break through easily.

Hailan Pao, the military governor of the Amur Military District, Gribsky, received a report from the player, and he immediately asked the spies to cross the river to investigate, confirming that more than 200,000 strangers in China had all crossed the river. Gribsky was shocked, all the Huaxia Yiren crossed the river to attack, and Esuri and Murususu were lost, and people must be sent to rescue the 40,000 Yiren who were surrounded, otherwise the whole battle situation would be erosive.

Commander Gribsky is not very valuable, he is more politically competent, so he is not ready to personally lead troops to the rescue. He ordered Major General Subozich to lead 250,000 Inhumans and the remaining 3,000 Cossacks of Hailan Pao to recapture Essuri and rescue the Inhumans, leaving 5,000 aboriginal soldiers and 30,000 Inhumans to defend Hailan Pao.

Major General Subozić quickly cleaned up the army, and the player commander Brotsky sent a message again, saying that the Chinese did not attack, and the encircled Russian casualties were not large, so that Gribsky should be careful when sending reinforcements.

Gribsky immediately stopped Major General Subozic, who was about to send troops, and told Major General Subozicic not to rush to the rescue, and then send troops to annihilate the Chinese aliens who had crossed the river after being fully prepared. Gribsky convened a military meeting, and Major General Subozich proposed a battle plan for the Inhumans to go to relieve the siege, and he personally led the Cossacks to kill along the way and drive the Huaxia Inhumans to the river to be annihilated in one fell swoop.

When Major General Subozich sent out his troops, 40,000 Russian players had already been surrounded for four hours, and Brotsky would send someone to report to Gribsky every once in a while. Because the Huaxia players have not launched an attack, and the 40,000 people who were surrounded are still safe, after Major General Subaoziqi leads the army to go, Brotsky will find a way to eliminate the 10,000 reinforcements defending the Essuri Pass in the west of Huaxia, and cooperate with Major General Subaoqiqi to force Huaxia Yiren to the river.

As soon as Brotsky received the news that Major General Subuzic had left Hailan Pao with reinforcements, the Chinese aliens who surrounded him began to retreat. Finding that the Huaxia Inhumans were retreating to the north, Brotsky sneered, these Huaxia Inhumans did not know whether they were alive or dead, and they actually wanted to attack Guoboltun and Belogorsk in the north and cut off the railway branch line to Hailanpao.

Huaxia players are simply wishful thinking. The reinforcements led by General Subozich had 3000 Cossacks, and if the Chinese Inhumans marched in the snow, they would definitely become prey for the Cossacks.

After all the Chinese players withdrew, Brotsky's players let out a loud cheer, and they had reason to be proud of the fact that they had only suffered more than 2,000 casualties in the face of several times the siege of the enemy.

Instead of leading the player east to join General Subozich, he slowly marched north with his men, preparing to wait for the Cossacks to start hunting down the Huaxia Inhumans and block their way to the south.

No matter which direction Brotsky went, a dead end awaited him, and after he abandoned his fortifications and marched north, the eyes of the more than 9,000 horse bandits hiding in the darkness shone with excitement.

Brotsky thought that the Cossack cavalry could hunt and kill the marching Huaxia players in the ice and snow, but he didn't expect that Huaxia also had a cavalry team of more than 9,000 NPCs. This cavalry was not as good as the Cossacks, but they were also very good at chasing and killing them in the snow, and they had been waiting for an opportunity to deal with the 40,000 players led by Brotsky.

The cavalry team was commanded by Chen Hao and Wu Peifu, and after the Russian players led by Brotsky traveled five miles north, the two followed with the cavalry. Brotsky led the troops to follow behind the Chinese players from a distance, and Chen Hao and Wu Peifu followed behind Brotsky with a cavalry team, with the aim of completely annihilating this Russian player force.

At present, there is a big difference between the basic attributes of NPCs and players, and it is not difficult to annihilate the 40,000 people led by Brotsky with a sudden attack with NPC cavalry. The cavalry team is only starting now, because the enemy reinforcements have not been dispatched to withdraw the encirclement, and the people who are surrounded will definitely be suspicious, and Wu Peifu has a bigger plan.

Brotsky was directing the player's march when the sound of horses' hooves came from behind him, and at first he thought that the Cossacks led by Major General Subozich had caught up, because he had sent someone to inform Subaozich that the Chinese Inhumans were heading north, and suggested that Major General Subozich send Cossacks to hunt and kill along the road during the march of the Chinese Inhumans.

When the cavalry approached only 300 meters from his side, Brotsky found that something was wrong, and General Subozicz's Cossacks were only 3,000 people, while this cavalry team had ** thousand people.

(To be continued)