Chapter 577: It's not what it used to be
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After a few attempts, Xia Chiyu, the fastest updated novel [novel], finally understood some of the skills of this boss.
Of course, they only knocked out 30% of the boss's health at most and was wiped out, so it's not certain whether there will be any new stages and skills in the follow-up Xia Chiyu.
Anyway, you can know that this guy is too hard...... The so-called bosses, depending on their skills, are "forgiving"
This said.
Skill damage is low, so it doesn't matter if the player hits the skill a few times, this belongs to the boss with high tolerance for error, but the current syndicate is the kind of boss with low tolerance for error, because its skill damage is too high.
The current "Demon Carapace Syndicate"
There are a total of five abilities, the first skill is Violent Throw, which will immediately charge at a player, if the player does not dodge its charge, it will be caught in its hand, and then the Syndicate will throw the player at the other player with force.
If the player targeted by the boss dodges, then the player who is thrown will take a terrifying amount of damage, and if the player targeted does not dodge and catch the player who was thrown out, then the player who was thrown and the player who was smashed will share the damage evenly, which is ridiculously high.
If the player who is thrown out is not caught, then any class, whether it's a crispy Wizard or a tank like the Great Shield Knight, will simply leave the fight.
However, if the player catches the game is a Crispy Skin like a Mage, both players will lose about 60% of their health, and this damage will be reduced based on their armor.
Therefore, the best way to catch the thrown player is by a tank class such as the Great Shield Knight, but even the Great Shield Knight will be knocked out by about 40% of its HP, and the damage taken by the thrown player will not change because of the player who catches him.
Overall, this skill is quite scary.
The first is because of the high damage of the skill, the second is because of the randomness, and finally because of the speed at which the skill is activated.
The randomness of the abilities results in the absence of any warning, and any player could be the next target of a violent throw.
Melee combat is also included.
After this skill is activated, the boss's charge speed is very fast, and if you get too close to the boss, it is almost impossible to dodge the grab of this skill.
In other words, it will directly cause two players to temporarily withdraw from the battle.
This is by far the boss's most troublesome team annihilation skill.
Once attrition, a vicious cycle occurs, leading to worse and worse conditions, which leads to eventual collapse.
This is only the first skill of this boss, and there is a second skill after this.
Venom corrosion.
The Syndicate will spill acid from the metal canister behind it at the player, creating a wave of acid that will propel from the boss until it hits the edge of the field.
[愛↑去△小↓說△網.aixs] This skill is also the same as Marfa, because the range of skills is too wide, about forty yards away, but the launch speed is relatively fast, the player must move at the first time of activation, otherwise it will not be able to escape the range of the skill reads;。
When hit by this wave of acid, it will enter a poisoned state, which will continuously reduce health for one minute.
This skill is a percentage of damage, and after a minute, the health of the poisoned player will be reduced to only 10% without any suspense.
This poison cannot be dispelled by the player, but can be removed by bosses.
Each time you attack the boss for a period of time, dealing a certain amount of damage to the boss, the Syndicate will have an "artificial life essence"
This kind of thing, scattered in random locations on this map, restores 100% health and removes all bad states.
However, this skill and the boss's violent throwing can be combined.
The Acid Wave ability does not disappear after hitting the edge of the field, but instead forms a poisonous field that persists in the field.
And it won't despawn until the boss fight is over.
When the player stands in a poison field, the poison stacks will continue to stack.
If a player is thrown onto a poisoned ground by a violent throw, the player will be trapped in the poisoned ground for five seconds and cannot move, which means that five stacks of poisoned debuffs will be stacked.
If you can't eat artificial essences, you're basically done.
The boss's third skill, Savage Hammer Strike, swings the shield in his hand and frantically hammers the ground five times, each time dealing a certain amount of damage and forming a shockwave that pushes the player outward.
The closer you are to the boss.
The higher the blast damage.
At a distance of 40 yards from the boss, this damage is almost gone, but the impact distance gradually increases as you move away from the boss, and if blown into the poison field, the player's poison status will stack.
After several attempts, Xia Chiyu finally understood some of the skills of this boss.
Of course, they only knocked out 30% of the boss's health at most and was wiped out, so it's not certain whether there will be any new stages and skills in the follow-up Xia Chiyu.
Anyway, you can know that this guy is too hard...... The so-called bosses, depending on their skills, are "forgiving"
This said.
Skill damage is low, so it doesn't matter if the player hits the skill a few times, this belongs to the boss with high tolerance for error, but the current syndicate is the kind of boss with low tolerance for error, because its skill damage is too high.
The current "Demon Carapace Syndicate"
There are a total of five abilities, the first skill is Violent Throw, which will immediately charge at a player, if the player does not dodge its charge, it will be caught in its hand, and then the Syndicate will throw the player at the other player with force.
If the player targeted by the boss dodges, then the player who is thrown will take a terrifying amount of damage, and if the player targeted does not dodge and catch the player who was thrown out, then the player who was thrown and the player who was smashed will share the damage evenly, which is ridiculously high.
If the player who is thrown out is not caught, then any class, whether it's a crispy Wizard or a tank like the Great Shield Knight, will simply leave the fight.
However, if the player catches the game is a Crispy Skin, both players will lose about 60% of their health, and this damage will be reduced based on their armor.
Therefore, the best way to catch the thrown player is by a tank class such as the Great Shield Knight, but even the Great Shield Knight will be knocked out by about 40% of its HP, and the damage taken by the thrown player will not change because of the player who catches him.
Overall, this skill is quite scary.
The first is because of the high skill damage, and the second is because of the randomness.
Finally, it's because of the speed at which the skill is activated.
The randomness of the abilities means that without warning, any player can be the target of the next violent throw, including melee.
And after this skill is activated, the boss's charging speed is very fast.
If you get too close to the boss, it is almost impossible to dodge the grab of this skill, which means that it will directly cause both players to temporarily withdraw from the fight.
This is by far the boss's most troublesome team annihilation skill.
Once attrition, a vicious cycle occurs, leading to worse and worse situations.
This leads to the eventual collapse.
This is only the first skill of this boss, and after this there is a second skill, Venom Corrosion.
The Syndicate will spill acid from the metal canister behind it at the player, creating a wave of acid that will propel from the boss until it hits the edge of the field.
This skill is also Marfa, because the range of the skill is too wide, about forty yards away, but the activation speed is relatively fast, and the player must move as soon as it is activated.
Otherwise, you will not be able to escape from the skill range.
After being hit by this acid wave, it will enter a poisoned state, which will continue to reduce health for one minute, and this skill is a percentage damage, and after one minute, the poisoned player's health will be reduced to only 10% without suspense.
This poison cannot be dispelled by the player, but can be removed by bosses.
Each time you attack the boss for a period of time, dealing a certain amount of damage to the boss, the Syndicate will have an "artificial life essence"
This kind of thing, scattered in random locations on this map, restores 100% health and removes all bad states.
However.
This skill can be combined with the boss's violent throwing.
The Acid Wave ability does not despawn after hitting the edge of the field, but instead forms a poisonous field that persists in the field and does not despawn until the boss fight ends.
When the player stands in a poison field, the poison stacks will continue to stack.
If a player is thrown on a poisoned ground by a violent throw.
Then the player will be trapped in the poisoned ground for five seconds and cannot move, which means that five layers of poisoned debuffs will be stacked, and if you can't eat the artificial essence, the calf will basically be declared.
The boss's third skill, Savage Hammer Strike, wields the shield in his hand.
Hammer the ground five times in a frenzy, dealing damage and creating a shockwave that pushes the player outward.
The closer you are to the boss, the higher the shockwave damage.
At a distance of 40 yards from the boss, this damage is almost gone, but the impact distance gradually increases as you move away from the boss, and if blown into the poison field, the player's poison status will stack.
After several attempts, Xia Chiyu finally understood some of the skills of this boss.
Of course, they only knocked out 30% of the boss's health at most and was wiped out, so it's not certain whether there will be any new stages and skills in the follow-up Xia Chiyu.
Anyway, you can know that this guy is too hard...... The so-called bosses, depending on their skills, are "forgiving"
This said.
Skill damage is low, so it doesn't matter if the player hits the skill a few times, this belongs to the boss with high tolerance for error, but the current syndicate is the kind of boss with low tolerance for error, because its skill damage is too high.
The current "Demon Carapace Syndicate"
There are a total of five abilities, the first skill is Violent Throw, which will immediately charge at a player, if the player does not dodge its charge, it will be caught in its hand, and then the Syndicate will throw the player at the other player with force.
If the player targeted by the boss dodges, then the player who is thrown will take a terrifying amount of damage, and if the player targeted does not dodge and catch the player who was thrown out, then the player who was thrown and the player who was smashed will share the damage evenly, which is ridiculously high.
If the player who is thrown out is not caught, then any class, whether it's a crispy Wizard or a tank like the Great Shield Knight, will simply leave the fight.
However, if the player catches the game is a Crispy Skin like a Mage, both players will lose about 60% of their health, and this damage will be reduced based on their armor.
Therefore, the best way to catch the thrown player is by a tank class such as the Great Shield Knight, but even the Great Shield Knight will be knocked out by about 40% of its HP, and the damage taken by the thrown player will not change because of the player who catches him.
Overall, this skill is quite scary.
The first is because of the high damage of the skill, the second is because of the randomness, and finally because of the speed at which the skill is activated.
The randomness of the abilities means that without warning, any player can be the target of the next violent throw, including melee.
After this skill is activated, the boss's charge speed is very fast, and if you are too close to the boss, it is almost impossible to avoid the grab of this skill, which means that it will directly cause two players to temporarily withdraw from the battle.
This is by far the boss's most troublesome team annihilation skill.
Once attrition, a vicious cycle occurs, leading to worse and worse conditions, which leads to eventual collapse.
This is only the first skill of this boss, and after this there is a second skill, Venom Corrosion.
The Syndicate will spill acid from the metal canister behind it at the player, creating a wave of acid that will propel from the boss until it hits the edge of the field.
This skill is also Marfa, because the range of the skill is too wide, about forty yards away, but the activation speed is relatively fast, and the player must move as soon as it is activated, otherwise it will not be able to escape from the skill range.
After being hit by this acid wave, it will enter a poisoned state, which will continue to reduce health for one minute, and this skill is a percentage damage, and after one minute, the poisoned player's health will be reduced to only 10% without suspense.
This poison cannot be dispelled by the player, but can be removed by bosses.
Each time you attack the boss for a period of time, dealing a certain amount of damage to the boss, the Syndicate will have an "artificial life essence"
This kind of thing, scattered in random locations on this map, restores 100% health and removes all bad states.
However, this skill and the boss's violent throwing can be combined.
The Acid Wave ability does not despawn after hitting the edge of the field, but instead forms a poisonous field that persists in the field and does not despawn until the boss fight ends.
When the player stands in a poison field, the poison stacks will continue to stack.
(To be continued.)
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