Chapter 102: New Skills
When the system prompt sound floated in his ears, Ling Nan immediately contacted Ye and Ranwu.
"Don't be afraid, there's no problem with this, let's just decide the matter of the Internet Café League, let's talk about the candidate after you enter the guild, as long as it's the candidate you like, I'll try to transfer it to you!" If you have other equipment or something, you can just say that we can buy it if we can't play, and try not to delay the game as much as possible!
You send me the materials needed for the primary house frame components, some semi-finished products I let the people in the meeting help to make, so as to save your time, you hurry up and make the primary house components, the price, I haven't seen the auction consignment someone sell this thing, I mean according to the price of ten gold coins to recycle it, when the time comes, if there is a sale of this, and the price is higher than ten gold coins, I will give you the difference, do you see it? ”
"No problem, just do as you say!" Ling Nan nodded, and agreed very happily, he still knew a lot about the value of the frame components of the primary house, and this thing could only be sold for twelve or thirteen gold when it was the most expensive, and now that the other party had made the materials, he had empty gloves and white wolves, and ten gold coins were already quite a good price.
Night, Ranwu is quite efficient, and Ling Nan talked about the details of the cooperation, and when the call ended, the first batch of semi-finished materials had been mailed, Ling Nan received the materials, and asked the engineering apprentice to start making the primary house frame components, and he himself immediately returned to Xiling Town.
After holding back for twenty levels, and then returning to Xiling Town, Ling Nan rushed out of the town directly and ran to the white-clothed martial artist, after some careful selection, Ling Nan learned three skills, and also received a task!
Falcon Evasion (Passive Ability, Level 1): Permanently increases passive evasion by 5% after learning, and increases passive evasion by 8% when the player is attacked while in the air.
This falcon dodge is not a rare skill, but it can be said to be a skill that boxers must learn!
Bloodline dodge can be strictly divided into two types, one is active dodge, and the other is passive dodge.
Active dodge is a way for players to dodge reasonably when they see the target attack, such as using tumbling jumps and acceleration skills to dodge the target attack, which is an active dodge, and if the dodge is successful, all the damage caused by the target's attack will be avoided 100%.
When active dodge can't dodge the target's attack, it's the passive dodge's turn to come into play.
The so-called passive dodge is strict, and it should be a damage reduction effect.
Although passive dodge does not dodge all the damage effects like active dodge, it can greatly reduce the damage when attacked, and when it is attacked by the target, once the passive dodge has its effect, it will be determined by a dice roll from one to six.
This decision will be successful, and the dodger will receive 90% of the total damage caused by the attack when it is determined to be 1, and the damage taken by the dodger will be 80% of the total damage value when it is determined to be 2, and so on, if the value of the dice thrown is the maximum value of 6, then the dodger will only receive 40% of the total damage value!
Passive dodge may not seem as effective as active dodge, but it can actually play a huge role!
In the battle, no matter how fast the speed is, no matter how sensitive the action is, due to the influence of the perspective and many other aspects, it is impossible to open all the attacks, and when encountering attacks, especially in the face of group fighting, passive dodge is of great significance for a crispy profession like a boxer whose defense is not very high, and it is no exaggeration to say that the level of passive dodge ability is a crucial factor in determining the survivability of the crispy profession.
Back Elbow Strike (Active Skill, Proficiency: 0/260, Rare Skill Upgradeable, Skill Level: 1): Attacks the target behind the back, dealing 1.5 times the damage to the target and generating a 1:1.5 power determination (when the target strength is greater than 1.5 times the user's own strength, the success rate of the judgment is reduced by 50%, the higher the target's strength, the lower the success rate of the judgment), and if the judgment is successful, the target will be pushed directly out of three yards and fall to the ground! Consumes 15 mana and CD time for 5 seconds. (Note: A back-elbow strike at full proficiency deals 2x damage to the target.) )
This back elbow strike can be said to be a skill that coexists with attack and control.,The highest attack power of a level of back elbow strike has reached twice the attack.,The attack increase can be said to be quite high.,If there is a crit effect,The damage that can be caused by the back elbow strike is extremely terrifying.。
And the control effect of the elbow blow behind is also quite good, and the skill of knocking down the target to produce a control effect is actually quite common in the bloodline, but the actual control effect of many of these skills is not very ideal, and the reason is that it is a fall distance!
The effect of falling to the ground is actually not an absolute control effect.,It's different from control effects like stun and stun.,After the target falls to the ground, it still has a certain ability to fight back.,It's too close.,After knocking down the target.,Attacking again may also be the result of injuring the enemy a thousand and losing eight hundred.。
It's too far, after the target falls to the ground, when he rushes in front of the target again, the opponent may have already gotten up from the ground, and the distance of three yards is basically an excellent attack distance, which will not give the target a chance to fall to the ground and fight back, and will not completely lose the opportunity to strike a second because it is too far.
The reason why the skill of elbow attack on the back is judged by the system to be a rare skill, in fact, Ling Nan feels that it is neither because of its high attack power, nor because the elbow attack behind it has a certain control ability, but because the CD time of this skill is only five seconds!
Attack skills, it is no exaggeration to say that CD time is a crucial factor in determining the value of an attack skill! No matter how high the attack is, no matter how good the control effect is, but if the CD time is too long, the value of this skill in battle will be greatly reduced, and the back elbow strike is a powerful attack skill, but the CD time is only five seconds, so it is no wonder that the anti-heaven effect will be listed as a rare skill, Ling Nan feels that it is really not wronged at all to learn this skill to consume three skill points.
Dash Knee (Action Skill, Mastery: 0/200, Skill Level: 1): Dashes to any fallen target within eight yards at breakneck speed, dealing massive damage to the fallen target with his knees, and causing them to be stunned for a second. Consumes 11 mana and CD time for 9 seconds. (Note: A full proficiency flash knee can be increased to 10 yards.) )
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I saw that there was a friend to reward, and I am very grateful to the iron 18 sword for rewarding o(∩_∩)o~
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