Chapter 658: Suspicious Nova

The successful killing of the tenth boss pushed Xia Chiyu's progress to a new peak again. Pen @ fun @ pavilion wWw. biqUgE怂 info They killed the tenth boss, and the other guilds are still stuck on the boss of the human-faced demon Magut, and they are still far from the boss. This gave Xia Chiyu the confidence to hit the copy "first-down".

The key is that the difficulty ranking of the boss of Su Sheng's Dragon Emperor is higher than the ninth boss Sin Apostle that Xia Chiyu and they fought before, which is the reason why Xia Chiyu has confidence.

Because in Xia Chiyu's opinion, the difficulty of this boss is actually far less than that of the Apostle of Sin Bane, so in the end, the difficulty of this boss is still a one-sided statement given by the official, and the real difficulty is only known to the players themselves.

Therefore, Xia Chiyu took advantage of this heat and prepared to continue to kill the next boss, the eleventh boss "Fallen Elf Council". This boss is a very interesting boss, somewhat similar to the fallen beast soul, a total of three bosses, but the boss mechanics are completely different.

In fact, the boss of the Elven Council, the three bosses themselves have no combat power, and the battle is not to fight with these three bosses, but a boss battle with the summoned mobs.

The three bosses of the Elven Council are Cable, Sprien, and Jungblin.

Cable is an elven priest, Sprion is a ranger, and Hague Bryn is a mage. After the boss fight began, the three men were invincible, hiding behind the barrier of Hajgebling and could not be attacked. Each of them will summon a group of mobs to fight the player, while they themselves will unleash their abilities to harass behind the enchantment.

Each batch of summoned mobs is the same, eight elven warriors, four of whom are knights, two are assassins, two are elven mages, and the three mages are nature and water.

These eight mobs are actually nothing, not too difficult, and don't have any special skills.

Among the four knights, there are two each of the Great Sword Knight and the Great Shield Knight, the Great Sword Knight will use the Whirlwind Slash and the Shun Slash to deal high area damage, and the Great Shield Knight will use Perfect Defense and Shield Impact, Perfect Defense is a skill that uses the reduction of health to force perfect defense, and Shield Impact will cause a short stun to the player.

The Elven Assassin's two abilities are Throat Locking and Backstabbing, which by default will use Shadow Step to teleport behind the player's back and release them directly. The damage of the two skills is similar, but the backstab deals high damage instantly, while the throat lock deals continuous damage.

Nature and Water Mages use an Attack and Support Skills, Nature uses Wind Shear and Resuscitation Wind, and Water Mages use Water Pressure Blast and Healing Rain. Wind Shear is a single injury, Revival's Wind is a group heal, while Water System is the opposite, water pressure shock is a group injury, and Healing Rain is a single body heal.

And on the way to kill the mobs, each of the three bosses will use two skills to harass.

Cable will unleash the Lunar Blessing on the mobs, greatly increasing the mob's attack and defense for 20 seconds; At the same time, Cable will unleash the Curse of the Moon on the player, which will cause the player to take additional magic damage when attacked by mobs.

Sprion will unleash aimed fire on the player, dealing a high amount of single damage, which can be blocked by other players, but can deal up to 20% damage to the tank class, and can directly deal about 30% damage to the mage class. In addition, Sprion unleashes a rain of arrows from thorns, dealing area damage and area slow.

Finally, there is the mage Hamgbrin, who casts silence on the player, so that five players cannot cast any skills for five seconds, and can only use basic actions such as normal attacks or blocks; In addition, it will also release mana drain on a single player every 20 seconds, drawing 20% of any player's mana or fighting spirit, and dealing an equal amount of damage.

However, after killing the mob, the mob will release blasting magic, the Shield Knight's blasting magic will break through the barrier of Hamgblin, allowing the player to deal damage to the boss, and the Greatsword Knight's blasting magic will deal 10% fixed damage to any boss.

The blasting magic released by the Elven Assassin will increase the player's attack power by 20%, the blasting magic released by the water elf mage will restore 50% of the player's mana, fighting energy, and stamina within 10 seconds, and the blasting magic released by the natural elven mage will add 20% of the player's attack lifesteal effect.

Therefore, to fight this boss, how to drive the mob to stand is the key. The order in which the mobs are killed is also very important, and the first thing that must be killed is naturally the Great Shield Knight, because it is necessary to use the Great Shield Knight's magic blast to break the shield.

There is no fixed order in which other mobs can be killed, and it will change depending on the team.

You can choose to kill an Elven Assassin when your team is low to regain health with the buff, then kill a water mage when your team is low to regain blue, and so on.

But this boss is placed at this stage, and it is obviously not so simple.

First of all, the mobs are refreshed at a fixed time, which means that if the mobs are not killed within a certain period of time, the next batch of mobs will be refreshed. No matter what kind of mob it is, when it accumulates a large number, it will cause a lot of trouble for the team.

And the most troublesome thing is actually from the harassment of the three bosses, the skills of these three bosses make this battle uncertain, and you must choose whether to forcibly break out and kill the mob according to the situation at the time. In addition, the blasting magic of the elf knight will only make the boss's enchantment disappear for twenty seconds, and how to make good use of these twenty seconds is the key.

As for the three bosses, the priority target should be Hamgblin, who will release an enchantment to make the three bosses unattackable.

In addition, the blasting magic of the Great Sword Elf Knight will deal a fixed ten percent damage to the boss, which seems to make this boss fight easy, but in reality it is not.

Although the HP of the three bosses is not shared, the death of one of the bosses will cause the other two bosses to enter a berserk state, and the effect of the skill will be greatly enhanced, making them extremely difficult to kill.

When Hague Bryn is killed, Spreon will enter a Shooting Madness mode, which will greatly increase the frequency of his shots and frequently use his backjump to displace, making it difficult for the player to attack him.

Cable, on the other hand, will continue to release the Blessing of the Moon and the Curse of the Moon, so that the player will continue to be in a cursed state, but the mob will continue to be in a state of being ordered. Both of these rages can make the fight extremely difficult.

Therefore, after trying several times, Xia Chiyu finally determined that these three bosses must die at the same time. And this is also the difficulty of the whole boss battle. Because the blasting magic of the Great Sword Elf Knight is a single damage, it cannot damage all bosses, and ten percent of the HP is not so easy for players to hit, so it is difficult to maintain a balance of HP.

However, after a few days of trying, Xia Chiyu still led the team to overcome this problem.

The solution is to control the amount of mob HP and let all the mobs die at the same time as much as possible, so that effects such as lifestealing, attack, and blue return will be triggered at the same time, greatly increasing the player's output ability.

First press the HP of one boss to about 20%, and then hit the HP of another boss to 20% next time, until the HP of all three bosses reaches 20%, and then use range skills to kill three bosses at once as much as possible. These three bosses don't have a lot of blood, and they can hit 20% in about two rounds.

In other words, three bosses can press all their HP to 30% in six rounds, and after two more rounds, they can kill all three of their bosses. Theoretically, you have to fight eight batches of mobs.

Due to the explosive power of the mobs, the demand for auxiliary mages is not so high.

Support Mages can be involved in the output, and only be responsible for maintaining the team's HP during normal times. And this battle is also a bit stressful for tanks, the mob's attack power is very terrible when they get the Moon's Blessing, and the player will also take extra damage when they are Moon's Curse, so every time the Moon's Blessing or Moon's Curse will put a lot of pressure on the tank class.

Fortunately, the mob can eat control skills, although it will also be subject to decreasing mobs, but there are twenty-five people in the team, as long as the mob gets the blessing of the moon, use hard control to temporarily control the mob to slow down the attack pressure.

Therefore, the final summary is that to kill this boss, you must use the burst skill to quickly kill all the monsters in the mob stage, and then use the mob's blasting magic to quickly reduce the boss's HP, and kill the three bosses at the same time as much as possible. The most important point is that this output cycle must be completed before the next batch of mobs appears.

The difficulty coefficient of this boss is about the same as that of Su Sheng's Dragon Emperor Kidd, and in Xia Chiyu's opinion, it is easier than the evil apostle Bane. After trying on the fourth day, they finally successfully killed this boss and won the world's first kill, which officially announced that they were only two bosses left before the final boss Sira!

Defeat the last Apostle of Pain, Urgat, and the gate to the final place where Sira is will open, though they will still have to defeat the guardians of Sira, who are guarding the gate. However, the other piece of good news is that the next boss they are about to face, the Apostle of Pain, Urgat, will drop the fourth set of the quest, which will greatly increase the player's interest in clearing the wasteland.

And when they killed the Elven Council, the other guilds continued to get stuck on the boss of the human-faced demon, which made Xia Chiyu feel better. So far, their progress has been at least a month ahead of the other guilds, and they still have three and a half weeks to kill the remaining three bosses, which in Xia Chiyu's opinion, is more than enough.

All of a sudden, the ease of the world's first kill was just around the corner.

However, it is always difficult for things to develop so smoothly, just when Xia Chiyu announced that he would take a day off and continue to open up the wasteland the next day, there was "bad news" on the forum, which should be good news to be precise.

That is the "good news" that a certain guild successfully killed the human-faced demon Magut, in fact, this was not a big deal, but it caused a huge wave on the forum, whether it was the administrator of each forum or the commander of the famous PVE guild, they all announced this matter to him on the forum, this unusual kill.

If there's anything out of the ordinary, it's the guild that killed the boss, the "plot" guild.

The guild leaders have already cleaned up the details of this guild, and the guild is an obscure small guild in the previous versions, and the kind that never sees the name on the list of competing for the first kill.

However, it's not that this guild doesn't have the strength, although it can't get the first kill, but it can always get through the team dungeon of that version in the version. However, this time their guild was very unusual, because before this, the guild had only defeated the third boss, but in the short four days that Xia Chiyu had opened up the Elven Council, this guild had killed Magut!

You must know that the human-faced demon Magut is the sixth boss, and the guild has killed the three bosses of the fourth, fifth, and sixth in just four days, which is too weird.

Even if there is Xia Chiyu's strategy, these players still have to open up the wasteland for a few days to adapt to Xia Chiyu's style of play, and Xia Chiyu's strategy cannot be perfectly suitable for every team, and these teams need to fine-tune themselves, but this guild actually killed three bosses in one go, which is absolutely impossible for ordinary guilds.

There are only two possibilities, the first is that those guilds that have already opened up the wasteland have changed their trumpets to come to this guild to help this guild fight, and they already have experience in killing, so it is naturally very simple to fight again.

But this is not very likely, because so far there are no other guilds other than Xia Chiyu and them who have killed the human-faced demon Magut, so naturally it is impossible for any guild to reopen the wasteland and kill this boss in one day.

Moreover, some people have investigated the list of killers of this guild, and most of the team members in it are old members of the guild, not a new team formed temporarily.

The second possibility is that someone in this guild may have taken advantage of some kind of game loophole to kill these bosses. And this is also the reason why this guild is now making a fuss on the forum, and everyone is clamoring to report this guild to the game attack speed or use game bugs, so they come to ask Xia Chiyu's opinion. (To be continued.) )