211 New spellcasting system

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Character Level: 8 (Character Experience: 28ooo/36ooo)

Class: Mage 5/Blood Mage 3.

Experience pool: 5561

Gordon's attention swept quickly through the slots, and finally stopped at the rank and experience column.

In the battle against the Black Dragon Temodaros, he had already accumulated enough experience points and had risen to level eight. If it weren't for the fact that he immediately replenished his mana after leveling up, he would probably not have been able to survive the black dragon's fierce attack to the end. After that, he personally killed the Barrot Flame Demon and gained a lot of experience points. It's just that due to the fierce fighting, he hasn't had time to deal with the escalation. Now that I am finally free, I naturally want to strengthen my strength.

Reaching level eight, Gordon gained an additional stat point, which he added to his intelligence without hesitation, and then skimmed through his basic stats.

Attributes: Strength 12; Agility 16; Constitution 16 (22); Intelligence 23 (26); Perception 14; Charm 12.

In addition to an increase in basic attributes, after the upgrade, he also received a system prompt: "When the blood mage reaches level three, you gain a new special ability: Blood Tide: Drain life energy from group targets, heal yourself, and the additional healing energy will be converted into temporary health points."

This is a very useful spell-like ability, equivalent to a group damage and healing spell, and has an effect similar to the Necromancy spell "False Life".

With a whopping six Intelligence bonuses, he gains an additional six skill points per level-up. With the addition of three base skill points, Gordon now has nine skill points. He added four points each to item enchantment and alchemy, and then invested the last point in arcane knowledge.

Earl Thompson's mage, who killed Bevis and seriously wounded Sheona, was two levels higher than Gordon's arcane skills, and he knew he wanted to defeat him. It's very difficult. But it's not good just head-on, and you can also take a trick. All kinds of magic props are the means that can improve your strength the fastest. Gordon relied on his rich accumulation in "Ancient Era". As long as the conditions allow, you can create a lot of unexpected things.

Gordon took the box out of the dimensional pouch. Then he took out both of the books inside.

The first book is "The Comprehensive Use of Runes, Enchantments, Mechanics, and Forging". The two brothers, Harford and Farohide, are strong halflings with a talent for magic and deep rock halflings who are very proficient in mechanics, and the two brothers have written all the wisdom, experience, and knowledge they have accumulated in their lives in this book.

The reading condition given by the book system is that the intelligence is 18 - this is not a low threshold, which is about one percent of the people can understand. After reading this book, Gordon was able to gain 3ooo experience points, as well as four skills: Circle Learning, Runes, Item Enchantment, and Alchemy. will all gain 5 levels of boost. Even his Creation Specialty "Strange Artifact Crafting" will be upgraded to "Advanced Artifact Crafting" and will receive a new Creation Specialty "Magical Machine".

Gordon weighed the thick, handwritten book of the two brothers in his hand, and estimated that he would want to read it completely. It will take quite a while.

Although the final harvest is very rich, it is not an overnight thing to transform the knowledge reserves in the book into tangible actual combat effectiveness. Using the knowledge from the book to create useful magical items, or even create a golem like no other, is a big undertaking that takes a lot of gold and time.

Gordon put the book back in the dimensional bag first. Then he picked up the book that Master Sepsteen had left for him.

"Books intellectual needs: 2o. Verification pass guò, can be read. Current reading progress o%. Final Reading Gain: Experience +5oo, if the Constitution stat is over 15, you can get a new Arcane Specialty: Akhorsia Quick Cast (Cast Doubled). ”

Cast twice as much!

Gordon even wondered if there was a bug in the system. What a formidable ability, if mastered. It's simply a combat power booster.

If it's a more proficient spell, or a simple spell, Gordon can reduce the cast time to two or three seconds. Combined with this feat, it's almost as good as a spell instant.

Think about it, a spell instant feat, which will increase the mana cost of the spell by five times, but the arcane specialty "Akhosia Quick Cast" will not increase the additional mana cost!

If you really master this specialty, unless you deal with the kind of local tyrant who is full of touch-type protective props on his body, he will directly attack his face with a series of stormy spells as soon as the war starts, even if he is a mage who is two or three orders more powerful than Gordon, it will be difficult to resist.

In a surging mood, Gordon hurriedly opened the book, which did not even have a name on the cover. After reading carefully for a while, he roughly figured out how this arcane specialty named after the ancient dragonborn empire operated, and why there was a requirement for physical attributes to learn this specialty.

The system summarizes the knowledge in the book into a special arcane specialty, and according to the records of Master Sepstin, this whole set of methods to increase the degree of spellcasting is actually from the inheritance of the ancient dragon empire, and he just summarized it as a latecomer.

Sound is the most primitive means that can mobilize and manipulate free source energy.

In the myths of many races, there are records of the creation of the world by the gods with songs. In the mythological epic "Fire of Sand" circulated between Benratu and Mulland in the Southern Desert, in the ancient barbarian era, the way the ancestors fought was the "good voice of Telos" that sang to each other.

Of course, in the eyes of today's people, most of these accounts are the romantic imagination of the literati, and they are not credible. However, using sound to mobilize and manipulate source energy is indeed a primitive but very direct and effective method. At least the dragons have mastered the mysteries of magic, starting with the dragon's roar.

In this day and age, it is well known that the spellcasters of the main material realm chant the language of dragons when they cast their spells - no way, who called elves and humans learned magic from dragons.

And because the structure of the dragon's throat is very different from that of humans, the apprentices often suffer enough when they first learn magic, and even some of the most talented people can't learn how to chant in their lifetimes.

Due to the difference in physiological structure, it is difficult for humanoids such as humans, elves, and other humanoids to learn magic, and even need to be supplemented by various gestures to guide and control arcane energy. Have you ever seen a dragon make a gesture when casting a spell?

It can be said that the entire humanoid creatures of the main material world today, mainly humans and elves, have created a system of magic that is a raw import. Although many genius mages or people with intentions have tried to create a spellcasting system of their own race, they have all failed.

Ordinary mages want to accomplish this great work, but they have more than enough to do. Those legendary mages may have the ability, but they don't have the will. Anyway, for those big names, spell casting is easy to do, do whatever you want, and recreate a spell casting system, which is too troublesome and troublesome, and useless to yourself.

However, in the Second Age, the mages of the Dragonborn Empire of Akjosia completed this great work.

At the time, the Dragonborn Empire was at war with the demons of the Abyss. Its fierce process is not something that can be described in a few words. When the demons were at their most arrogant, they once occupied two-thirds of the empire's territory. And after the dragonborns launched a counterattack, they also attacked the 147th layer of the abyss, and even the three demon lords suffered a lot.

In order to broadly strengthen the combat effectiveness of the soldiers when fighting demons, the Emperor ordered the elite of the Royal Mage Academy to study methods that could simplify spell casting. 5o% of the total population of the Dragonborn with the talent of casting spells, which will not only produce more qualified mages more and faster, but also increase the combat ability of active warriors.

Akchosia is worthy of being the greatest empire of the Second Age, and its accumulation of talents and resources is so strong that only the Magic Empire of Netherdulan at its peak can be matched. After years of research, the royal mages have finally developed a new spellcasting system that includes gestures and chanting syllables. It's easier to learn, and it's faster to cast.

Unfortunately, by that time, the war between the Dragonborn Empire and the demons had ended, and the need to promote the new spellcasting system was not so urgent. In addition, soon after, a civil war broke out between the two dragon clans, and the glorious Akhorsia Empire, along with its founding civilization, also died with the flames of war.

Master Cypstine was able to dig out this new spell casting system, and I don't know how much effort it took to do so. According to his book, this is not only an extremely practical ability, but also a deep understanding of arcane, primordial energy, and even the nature of the world. He was able to rise to the rank of legend and benefited greatly from it. However, since this new system was originally tailored for the Dragonborn, the conditions for ordinary humans to learn it are quite harsh.

The Dragonborn are not hybrids born of the mating of dragons and humans, but are a separate race. However, the Dragonborn do have some characteristics that combine the dragon and human races - and it is easy to see from the appearance.

Compared to humans, the Dragonborn's physique is generally stronger. In Ancient Era, as an elite race of Dragonborns, they initially have a bonus of +2 Strength, +3 Constitution, and +2 Agility. Of course, for balance reasons, this race has a level penalty, so Dragonborn players don't have an absolute advantage over human players.

However, in the world of Telos, there is no such thing as a game balance designer, and the Dragonborn are a strong race compared to other humanoid races.

The new spell casting system researched by the Dragonborn, whether it is a new sound method or a spell casting gesture, requires strong physical conditions as support.