Chapter 108: Crop Puppet

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Gort is still modest, the western wilderness is vast and sparsely populated, the land is barren, and the yield of crops per mu is limited, but the area of his farmland is comparable to that of the Elwyn Forest, especially the "landlord" whose ancestors have worked hard here for generations, Egger easily found the location of the farm.

Things weren't going well on the farms at this time, and because the Diafi thieves weren't producing, these rare good lands in the wilderness had lost their true owners, and slowly began to fall into ruin, and many of them had begun to grow with weeds that could cover the length of their calves, and it became a paradise for hares, snakes, boars, and even mountain dogs, except for the ridges used as landmarks, the dilapidated scarecrows used to drive away the birds, and a few wheat field golems to prove that this place should have been a rich farm.

Wait, there's something weird mixed in here. Shouldn't they all be scarecrows? Where did the crop puppet come from?

Egger found a lot of this strange thing along the way, the whole body is made of wood and cheap metal, mainly copper and iron of low purity, in fact, it is not so powerful, it is a great masterpiece of dwarfism......

Most of the western wilderness is plain, sparsely populated, and the biggest headache for the farmers who farm here all year round is not to deal with the already low land tax in Stormwind City, but to deal with the most important disasters in the wilderness.

The land is barren, the soil is soft, there is too much gravel, and there is little water, which can be solved by guò industrious hands. But the wild boars roaming the wilderness, the wild mountain dogs that roam everywhere, the scavenging birds that chase life in the sky, the riverpaw gnolls who fight against humans everywhere, and the Diafi thieves who have almost completely changed the western wilderness in recent years...... This is the real rampant thieves, jackals in charge!

If you want to survive here, you have to fight against these things, so the hard-working westerners have invited the most suitable foreign aid!

Midget! These are no more than the height of an adult's thighs, even the tallest dwarfs may not be comparable to a 1o-year-old child, these seemingly unremarkable "halflings" are undoubtedly one of the greatest ethnic groups in the Big 6. Their most prominent feature is that they have a very high IQ and generally have a strong desire for knowledge.

Gnomes are rich in mages, and there are many famous gnome mages in history, and one of them is on Egger's body, such as the tease "Milhouse * Mana Storm". Of course, that's the premise of the game, and the real mana storm itself has achievements in the arcane that people have to look up to.

In addition to this, the gnomes are best known for their engineers, who are good enough to compete with the goblin engineers. There are many masterpieces of the Goblin Engineer, among which the more famous one is the Goblin Lumberjack, and the Gnomes also have similar products, and the wheat field golems that Iger sees in the West Wilds can be seen as a simplified version of the Gnome Timbersaw.

The farmers of the western wilderness are poor, and they don't have enough money to have the luxury of equipping their farms with high-end guards like lumberjacks, but they desperately need to get a certain amount of guard power to maintain the operation of their carefully tended farms, guarding against pigs, wolves, and robbers.

By chance, a pair of dwarf prospectors came to the Western Wilderness, and at least two medium-sized ore veins appeared here, plus a giant ore vein, which caused a sensation in the entire alliance at the time, so it soon became an important ore reserve base, and the Jangorod Mine and the Gold and Jade Mine entered normal operation one after another, and then ...... Death Mine!

Originally, it wasn't called that, because it was relatively close to the town of Moon Creek, so it was named the Moon Creek Mine, but with the exhibition of the later story, it became a real death mine, which will be talked about later. In order to obtain some of the right to use the minerals, they signed an agreement with the local government of the wilderness, a very important part of which is to provide enough guards for local farmers.

Originally, there were ready-made design drawings for the logging machine, but it was obviously too expensive and high-end, and the entire alliance did not have many of them, and it was a waste to use them as "watchdogs", so there were genius designers among them, who came up with a ...... specifically designed to protect the wheat field. Keeper of the Rye.

According to the actual local customer needs, it is completely personalized and customized. Abandoning the precious and precise components, removing the complicated amplifier, the power is based on the characteristics of the strong sunshine in the western wilderness, and the method of half sun and half energy is specially adopted, which greatly increases the actual working time of the puppet.

The combat power does not need to be too strong, they only need to deal with ordinary wild boars, wild dogs and the like, at most they are used to resist the attacks of low-level thieves, so the armor does not need to be thick and strong at all. The ore is ready-made, and several mines can produce it, and it only needs to be mixed with the lowest part of iron and copper after smelting, and attached to a specially treated wooden baseframe, as long as it can resist the bite of the beast's teeth, durable, and the rest does not matter.

The huge cutter can be completely removed, and there are no extra trees to cut down in the western wilderness, and it is too late to protect them, so that a lot of material and dead weight can be saved. Replaced with simple iron claws, the golem can deal enough damage to beasts and thieves when swinging. As for the power device of the lower limbs, it can be reduced and streamlined as much as possible, these wheat field puppets only need to patrol the field slowly, and it is completely unnecessary to pursue, their role is to "protect" and "drive", killing has become secondary, after all, it is not mainly used to fight.

After the preliminary demonstration and then the final design finalization, under the full design of the genius dwarf engineer, the prototype was quickly produced. Named the Rye Catcher, the Rye Catcher No. 1 has a good actual combat power, and is equipped with a basic identification system that will attack other hostile creatures within its range, and is slow but durable.

It has been proven to continue to operate well in windy and sandy environments, mainly because of the benefits of eliminating almost all precision components. It is semi-solar, and it only needs to be activated with a mana battery at the time of activation, and it can slowly collect the energy needed for follow-up actions, which is very long-lasting.

Although it looks tattered and insecure, it is surprisingly strong and durable. Best of all, it's very cheap! Locally sourced timber and ore can afford to be raised by almost every farmer. In fact, these farmers did not spend a single copper coin, and relied entirely on the local government to negotiate with the gnomes, and paid for the extra ore...... As a result, all kinds of wheat field puppets of different sizes and models patrol the major farms in the western wilderness all year round.

In areas of human activity, there are few wild beasts attacking people's time, which is the most glorious era of the westerners, and everyone lives in relatively affluent conditions, relying on their own industrious hands to accumulate wealth for their families...... Until the Diafi Brotherhood begins to invade!

When these vicious thieves invaded on a large scale, most of the farmers organized their men to resist, as Goth did at that time, and they relied on these wheat field puppets. But they are bound to be disappointed, these catchers in the wheat field are not real war machines, and the thieves of the Brotherhood are different from ordinary beasts, they only know how to fight stupidly, they know how to cooperate, they know how to strategize, and they also know the weaknesses of these puppets.

Don't think of the Brotherhood as a mentally retarded group that only knows how to kill people, set fires, and robber. Now, perhaps due to the rapid expansion, Diafi has absorbed a mixed number of members, but at the very beginning, the original base class led by the great thief Van Cleef himself was a group of brotherhood members from the Miners' Guild, and none of them were fuel-efficient lamps. They have a strong faith (always believing that they are victims, Stormwind is the persecutor, they are the vengeance messengers of justice), they have a close teamwork, and they are led by legendary commanders, and they are simply invincible.

After they were forced to flee Stormwind, they made a planned escape and infiltration all the way to the Western Wilderness, sending a large number of advance personnel to spy on intelligence, intending to control the entire Western Wilderness in one fell swoop and use this as a base to fight against the evil Stormwind City. In fact, they almost did it, if it weren't for the pursuit of Stormwind, if it weren't for the frenzied rejection of the natives of the Western Wilds, if it weren't for the goddamn Grian Stallman and the Moonstream Brigade's interference, the Brotherhood would have almost succeeded......

There are some stonemasons in the Brotherhood, there are quite a few of them, and they have participated in the infrastructure construction of the Western Wilderness, so they are familiar with this place. Coupled with the spying of various thieves, the wilderness people's own secrecy measures are not perfect, and the weaknesses of the wheat field puppets have been thoroughly grasped by these caring people: the lack of intelligence and the lack of awareness of humanoid creatures. The wooden skeleton and various electrical components are very afraid of water and short circuits. The movement is slow, the swing range is large in actual combat, the ability to turn is extremely poor, and because the number of gnomes provided to them is limited after all, they are almost always used individually, and one is placed in an area, which cannot form a group battle...... It only needs to be broken before the westerners wake up and must concentrate these combat forces, and these puppets are not worth mentioning at all.

Under Van Cleef's careful planning, after a wave of thieves swept through the entire Western Wilderness, most of the wheat field golems died down and sat quietly in the area they guarded, always holding their posts, but the arcane light in their eyes was long gone......

All of them were used by the Brotherhood to seize their energy core, which is the magic battery in the heart of the chest...... Having lost their kinetic energy, they can only sit silently where they once fought, waiting for a new owner to reactivate them!