Chapter Seventy-Five: Munich

Bow and thank the 'Confused World' for the big 588 reward, and bow to thank the big dog brothers and the 'Heavy Artillery Company' for the big evaluation votes! Hereby reward each of the six level 6 gold coins TD 'Big Max'!

Entering the battlefield again, as the map was loaded, Chen Mo saw a map that he hadn't seen for a long time appear in his sight.

Munich!

That's right, it's this mini-map of the town that I haven't seen in almost a year!

I think that at the beginning, when this map first appeared in the real world world game, Chen Mo almost played six out of ten games to catch up with this map, and in those days, everyone who played this map was about to vomit!

However, this map seems to have some flaws in the design, and many players complained in the forum, saying that the map design occupied by both sides was unreasonable, which made the map lose its fairness, so this map was very popular for a while and then disappeared!

It's like the map of Campania back then!

However, in Chen Mo's opinion, the map is not worth the most critical factor, the most critical factor is how you command your tank to cooperate with your teammates to win! Victory is not earned by the map, victory is won by your play and the cooperation of your teammates!

As for those players who use the unfairness of the map to find reasons for their losses, Chen Mo has always been unaccustomed to it, because the map is such a map, this time you were born below, failed, you use the map to be unfair to find a reason, then next time you may be born above, but failed again, do you still use the unfairness of the map to find a reason?

If you don't play well, don't complain that the map is unfair! You can't out, do you have to go to the pit more seriously? It's a truth!

What's more, in this world, there has never been true fairness! If on a real battlefield, your tank unit and the enemy's tank unit meet, will you not fight because the terrain is favorable to the enemy? It would be nice not to convict you of desertion!

So Chen Mo has never cared if the map is fair or not, what he cares about most is whether his teammates can cooperate and win! Merit is the most affordable thing! Everything else is!

After the map was loaded, Chen Mo's eyes lit up, and the real corner of Munich appeared in front of him.

The map of Munich is a small map, a map of half town and half plain, and a railway in the center of the map divides the whole map into north and south, and this slightly inclined railway also becomes the natural dividing line of the whole battlefield!

On the south side of the railway, all of them are towns, and the huge area is full of buildings except for buildings, and on the north side of the railway, except for a building in the northwest corner of the map, all the other enemies are plains, and on the east side of the plains there is a lake with a small area. At the easternmost point of the map, Line 0, is a railroad with a stationary train parked on it.

From the minimap, fifteen of your tanks were born near B7 on the Northern Front, while the enemy was born near D4 on the Southern Front!

Such a situation made Chen Mo happy! For what? Because as far as this map is concerned, it is indeed a bit unfair, and the tanks born on the northern front are much more advantageous in terms of terrain whether they are offensive or defensive!

This map is different from other town maps, the railway in the middle has a high roadbed, and there is also half a train parked on it, which makes this railway a natural tank bunker, and the tanks of both sides will always use this railway as the dividing line when fighting on this map, that is, this railway is not only the best line for defense, but also the starting line for launching a full-scale attack!

If you are able to block the enemy on the other side of the railway, then you will have no chance of losing the map, and once the enemy breaks through the railway and successfully gains a foothold on your side, then the battle is basically a loss!

Therefore, this map is completely around this railway for attack and defense, and this railway line that runs through the east and west is also the out-and-out line of life and death of this map!

Although this railway traverses east and west, the enemy that can attack and break through is nothing more than three points, one is the westernmost D1 section of the railway, at that location, the slope of the railway embankment is not very steep, and because it is closest to the edge of the map, that place is easy to become a section for attacking and breaking through.

The second enemy is the railway culvert on the east side of the D1 railway, which is also the only culvert on the entire railway, but it is precisely because it is the only culvert that it is the best place to defend. In general, although this location can be a breakthrough point, the difficulty is quite large, but once it is breached, then the entire western half of the railway is equivalent to a complete loss!

The third location is on the easternmost part of the railway, which is the G9 position of line 9. It was a railroad crossing with no slopes, so that attacking tanks could quickly cross the railroad without having to climb over the steep railroad bed, risking the risk of the tanks stalling due to climbing over the railroad embankment. At the same time, on the east side of G9, on the north and south sides of the railway, there are some slippery buildings, which can well resist the support fire from the west of the battlefield, and can also cover the attacking tanks to cross the railway!

On the north side of this crossing, that is, in the direction of Chen Mo's birthplace, there is a long train parked, and at the north end of the train is a row of buildings with windows.

As for the south side of the crossing, although there are some buildings, because the railway that was originally due east and west suddenly tilted south from the D5 position, when it comes to the position immediately east of the map, the railway is not far from the bottom of the south line, which means that it has completely entered the range of being lit up! Although there is a structure on the south side of the crossing that can withstand fire from the west, there is a hill in that area, and the undulating terrain is good enough to block the fire of the defending tanks from the south to the enemy tanks breaking through the crossing, so it is impossible to effectively defend it!

In other words, here's where the unfairness of this map lies! In terms of attack, the chances are the same, but those in the north can have a good position to defend, while in the south there is no such good position!

Therefore, the position of the crossing at the east end of the railway is the most critical position of the entire battlefield, because the enemy in the south cannot occupy a favorable defensive position, he has to rely on the offensive to obtain the right to occupy the crossing, while the people born in the north can rely on the favorable defensive support location behind, advance can attack, retreat can defend!

So Chen Mo decided to use this crossing as a breakthrough. As a mini-map, as long as one point is breached, then it means the defeat of the entire defense line! Because the minimap does not provide you with a wide space for strategic transfer, once your own tanks can form an effective breakthrough, then the enemy's tanks in other positions will be waiting to be dumpled!

And in terms of the previous battles, Chen Mo is almost certain that no one on the other side should have played this diagram, that is to say, no one on the opposite side should know that Lu Dao should hoard a large number of troops at the crossing, relying on the advantage of troops to defend, so as long as he breaks through the crossing with a thunderous momentum, then this battle can almost be won steadily!

It's just that I don't know if my teammates have the consciousness to cooperate with their breakthrough troops to defend and contain on the west side of the railway! Although the two positions at the west end of the railway can be used as breakthrough points to break through, they require a large number of tank clusters to break through, and even if the enemy tank cluster breaks through, it is not so easy to break through because of the limitations of the railway embankment and railway culverts! As long as the teammates can confine the enemy's tank cluster for a short time, then after they lead the breakthrough troops to break through the crossing and then penetrate to the local base, then the defensive pressure at the west end of the railway will naturally be reduced immediately!

It is impossible for the enemy to let himself break through the base, and the attacking enemy tanks will definitely have to turn back to support the base!

These tactics are complicated to say, but it only takes a few seconds to go through such a time in Chen Mo's mind, and the short thirty-second countdown time has not wasted a few seconds, Chen Mo has already made his own tactical arrangements for this team!

Looking up again and seeing the comparison of the two tanks displayed on the virtual screen, although he couldn't see the specific model of the enemy tank, Chen Mo deduced the general ratio of the enemy tank from the own tank that had been displayed!

Because in addition to the five second-level vehicles of his own team, there are three other second-level vehicles in his own tank, and the remaining seven tanks are all first-class vehicles!

This made Chen Mo even more happy! According to the most basic rule that the tanks on both sides are of the same level, the enemy tanks should not all be second-class vehicles, but there are seven first-class vehicles!

Although Chen Mo had never encountered a second-level car or even a third-level car when he used a first-level car before, Chen Mo knew that since there was no difference between the tank combat in the space and the tank combat in the real world game, it was very possible to use the first-level car to enter the second-level room or even the third-level room.

In the real world game, the difference between the level of tanks in a map is not more than level 2 in principle, that is, if you use a level 5 car, then you may enter the level 5 room, then congratulations, your tank is the highest level in the room; But in the same way, you may also enter the sixth room, then your tank level will not be up or down; The most tragic thing is that you use a level 5 car to enter the level 7 room, so congratulations, the time has come for you to be abused!

This kind of room division system in the real world world game also extends to the space, so it is not surprising that Chen Mo encountered a first-class car in the second-level room!

Although the second-level car cannot be crushed by the first-level car, it is better than the second-level car or even the third-level car! With these seven first-class vehicles on the enemy's feet, it will inevitably cause an imbalance in the ratio of firepower on a certain line! And you can have five second-level vehicles in your team, and you have a unified team command, so you can be more sure of a breakthrough!

So Chen Mo is even more confident in winning this game!