Act 57 Gotta let him know how bad it is to offend us!
The level 18 Wandering Swordsman has an attack bonus effect that grants Force, Divine Power, and Vengeful Soul Aura, and the panel attack power is 99-101+535, which is about 635 damage.
Although the damage of 635 points is already very perverted, it is still definitely not enough to pose any threat to the guard heroes in the state of guardian angels, not to mention the madness of the three swords group to destroy the entire opponent!
The reason why the wandering swordsman was able to play such a terrifying output was entirely due to the power of the splash! The supreme attack mode in the entire Dota system, which is also known as the legendary Holy Damage!
Any one sputtering effect is calculated separately, which means that the two sputtering abilities are superimposed in the simplest way to add up.
Each Battle Axe has 35% splash effect, and 3 Axes is 105%! The Wandering Swordsman itself has 65% of the sputter, and the Centaur Mammoth's grant power will provide 50% of the sputter, all of which add up to a total of 220% sputter!
In other words, regardless of the damage to the target unit for each attack of the wandering swordsman, it will deal 220% splash damage to nearby units, which is 220% holy damage! Since Holy Damage ignores armor, it doesn't matter if a unit's armor is 0 or 1000 with Guardian Angels on, or hundreds of thousands or millions in some RPGs, it doesn't matter if it's splash damage!
The splash damage only depends on the attack power of the panel, and 220% of the 635 panel injuries are 1397, which means that the damage of the wandering swordsman to the units around the target unit is 1397 with no water for each slash! Three swords will deal a total of 4191 actual damage! And it deals 4191 damage to all units within the splash radius!
4191, this is a super high damage that neither the alchemist with the attack armor nor several other heavy tank-like guards heroes can look at directly!
Of course, in fact, the divine damage is not as unsolvable as people think. The splash effect ignores armor values but prioritizes armor types, but it doesn't mean much. After all, most of the hero attacks in Dota are 100% damage, and at most, when they splash catapults, the effect is more obvious, and they will only cause 50% splash damage to the catapults of the city armor.
(Tip: Even if the wandering swordsman only has 65% of the splash of the main body, this splash is also a fixed damage that only looks at the panel!) So, if some targets have a high armor and a damage reduction of 40% or 50%, you A and his units will deal more damage to them. )
(Hint: Each hero has a different range of effect for their splash skills.) The range of effect is also calculated separately, for example, the Berserker Captain Waterjet, after exceeding the Berserker splash range, only the splash of the Waterjet does not enjoy the 35% splash of the Berserker, if it is all within range, all damage is available. )
"No wonder this bastard wandering swordsman hasn't updated his equipment for so long before, it turned out that he was worried that we would see that the outfit route was targeted, it's really rare, and he was able to endure until this time!"
The alchemist, who understood how he hung up, stared at the wandering swordsman on the screen with a melancholy expression, everyone in the Dota world likes to watch classic shots, and at the same time looks forward to the appearance of classic shots. But if this classic shot appears in the background of abuse...... That's a complicated feeling......
That's how the alchemist and his teammates feel now...... It's complicated......
"But...... The splash effect will only have an effect on the units around the target.,It's not effective at all on the target unit itself.,The damage still depends on the armor.,So how can you say that one of us should also survive.,Why are all 5 of us dead now!? ”
…………………………
"I see! No wonder this guy didn't let me rush out with his fangs, just to take advantage of the sneaky melee creep standing next to them! That guy didn't go directly to the alchemist to confront A, but the melee creep who attacked! Since the creep is also 1000 armor in the Guardian Angel state, a direct attack can't kill him, but the resulting splash damage kills the opposite 5 heroes! Is this creep a spy!? What a great achievement! ”
When all 5 guards fell to the ground, God Z figured out why Xing Chen had just stopped him from using the fangs to dash, because the fangs dash only had an effect on the hero. Once used, take these heroes away and leave no melee soldiers to use!
After figuring everything out, Z God smiled and said to Xing Chen in his voice: "I didn't expect your crazy idea to be really successful!" What are you going to do now? Kill it directly!? ”
"Hmmm! Let's just kill it! Xing Chen nodded and said, the three mad battles are actually a very extreme tactic, because the equipment of the mad war does not support the attributes. The use of heroes must be melee, and the heroes themselves are too fragile, and one can easily be caught to death if you are not careful. Therefore, it is necessary to push over while the enemy is still waiting for resurrection, and try to break all the way.
Just when Xing Chen and the others were actively preparing to plan a counterattack, the guard side also started a fierce argument.
"What a joke! As soon as the knife went down, Lao Tzu went to half of the blood! This is still the case of the guardian angel. How to fight!? Go up again and look for abuse!? Lao Tzu is no longer fighting! ”
The fishman guard was the most active one in catching Xing Chen, and now he saw that the guy who was "overwhelmed by himself" actually turned over all of a sudden. He also pressed himself to the ground and beat him violently, which was really angry and helpless, and it was extremely demoralizing, so the fishman couldn't help but start to give up on himself.
The all-round knight, who had been fighting hard, didn't want to vote like this in a game that he had been fighting for a long time, so he hurriedly opened his mouth and persuaded: "Don't! We still have a chance! Take a closer look at that stray gear! Jump knife crazy three crazy battles! You say he's a fart attribute!? BKB didn't even stand up!? As long as we hit him first, he has an attack power of 10,000!? It's not like you're going to die if you can't wake up!? You light a lamp, add acid mist and strong attack armor reduction, let's let each of us go to half his life! ”
"That's right! Don't look at his high output, now we are at most evenly balanced, as long as we can get to the wanderer first, we will win! The alchemist chimed in.
The fish-man guard thought about it, and that's really what it was like - just wandering that armor and blood, I'm afraid of a fart!
"Good! Let's fight them again! We have to let that wandering Dao know how miserable it will be in front of us! (To be continued......)