Chapter 520: Forced Displacement

There are two kinds of versions: strong heroes. One is really very strong, and it has an unrivaled side in terms of skill attributes, and you can use it whenever you want.

Such heroes include the former Cassadine, the sword and werewolf when the S5 was just revised.

These things were a must-have in those days, and after getting them in the passerby bureau, they would greatly increase the winning rate.

The current version also has such heroes, such as Galen, such as Pig Girl.

Before the game used the Pig Girl jungler, this hero was already very strong. Although as a jungler, I am a little afraid of meeting someone who understands, but it's still good to play in low segments. In the face of the kind of game rhythm that has to go to the wave after winning the team battle with an advantage, it is very suitable for having a team battle meat pressure to prevent being turned over by others in the later stage. There are also more pig girls in the high segment, most of them follow the trend, and most of them are pits. Pig Girl is not a difficult hero to use, but it requires the entire team to have damage. There are more people who follow the trend and take the pig girl without brains, and there is often a situation where the whole team loses their skills and one on the other side is not dead.

Galen has undergone a new round of strengthening, but in fact, it is still the same. The ultimate CD has been cut quite a bit, but it doesn't help his online abilities much. Galen's ultimate is a slashing skill, and if you can't rely on the QE line to consume enough HP from the enemy, R won't have a chance to release it even if the CD is short.

However, regardless of the dispensable enhancement this time, Galen still has a very strong combat power in this version. Although this thing is easy to be kited by people and is also afraid of headwinds, this version does not have a particularly perfect hero, and Galen's sluggish and unchanging gameplay prevents him from playing. Among the passers-by, he is a good hand. The carrying ability is quite terrifying.

The version is strong. It doesn't mean you'll be able to play professionally. In the same way, many heroes commonly used in the professional arena are not so suitable for ranking, such as Nunu.

Nunu is actually very effective in the passerby bureau, with strong aggressive ability in the early stage, which can help harass online, and online players will be much better. Even if you can't kill people, you can shoot a set of snowballs in the past. It can also provide your own team members with the advantage of at least two bottles of red medicine, which is very impressive.

Despite this, Nunu is still not suitable to appear in the passerby bureau. Eating teammates too much, as a hero who doesn't hurt is the most embarrassing thing. Sometimes the rhythm catches up, but it is found that the C teammate is a fool from the training, which is still more common.

In addition, barrel jungler is also such a virtue. Although the barrel is very gank in the early stage, and the farming speed is also very fast, the damage of this thing is very low, almost equal to none. In the later stages, it is more useless than a blind man in some kind of crossing.

The pig girl who didn't modify the two skills of WE back then was actually the same effect as these two guys, and the damage was not very much. It's almost the same as a stone man in a team battle, it's just like that, and it's over when it's lost. After the E skill CD became shorter and the W damage increased, this hero was already very strong. Although the jungler still lacks rhythm, both the top laner and the support can be played.

Now that the damage is cut, it is expected, the reduced ultimate slowdown is harmless, and the overall strength of this hero is still there, and there is not much to lose.

Regardless of the version, the number of heroes dedicated to the game has never been less. Whether it's a troll, a Sain, or a spider, it's not impossible for these things to be used to score points, but the effect is average, and it doesn't play very well in the passerby bureau in their fiery version.

Trolls, as heroes who appear in the counter tank slot, need teammates to help cover and teammates to open a team to fight. And it is basically difficult for the passerby bureau to advance and retreat properly, and it is very embarrassing to passively wait for the group to start, waiting for the enemy to open first, waiting for the enemy's tank to rush over, which is even more impossible.

The current version of Spider still has a lot of players who can play very slippery, and there are many cases of killing a dozen heads twenty minutes ago. However, as long as it is dragged past the middle stage by the enemy, the spider can basically only mix with the human form in team battles, and the residual blood hangs and flashes to kill, and other things are basically impossible.

The play of strong heroes in passers-by and game games is very different, and it is not easy to distinguish them. For example, the clockwork thing, after the tanks are increased, can actually be used. The reason is very simple, the same reason as the assassin's zài, using the ultimate to dribble through the enemy ADC and kill it instantly. That's all.

For clockwork, the professional team's reaction this time was much slower. It wasn't until this hero relied on the old, not fancy style of play to carry the whole audience that he remembered this character who was called a panacea back then.

In fact, these two versions of Clockwork are very strong, at least much stronger than Victor, Victor only has one more bonus to the unpopular hero than Clockwork, and the team that knows how to deal with this hero only appeared after this hero has been raging for a while. At present, Victor is still in the default ban state, but the current game environment is not suitable for this hero. The more pure tanks, the harder it is for Victor to play, and half-flesh like a centaur is no problem. This is a common problem of second-kill heroes, as long as it can't be seconds, it's difficult.

Clockwork, the hero, no matter what time it is, actually has her fixed play. When the ADC is the kind of short-handed hero with a relatively small output space, it can be combined with any hero to cause a direct kill to it.

However, at the time when short-handed heroes were prevalent, that is, the era when Lucian and the plane ruled the lower lane, it was precisely the time when the clockwork disappeared in the game. The reason is simple, because the ADC at the time was not worth targeting with such a thing as clockwork.

The weakness of the clockwork is the same as that of the pig girl, and there is no sense of rhythm. If you want to play a high output, it means that the whole team has to follow the rhythm of clockwork, and the aggressiveness in the early stage is not strong, which is a situation that professional teams are relatively unwilling to see.

The choice of the version of the radical hero in the ADC means that the pros are more inclined to fight in the early game, and the clockwork is naturally not so strong at this time. Now the pace of the game has been delayed a lot due to the change of jungler heroes. Since the jungler and top laner are mostly tank heroes and not very aggressive, the professional team tends to change lanes in the early game.

Changed lanes. The embarrassing problem of herbivorous jungle can be partially solved. Enemy tank heroes will also be subject to some restrictions.

The tank can't get up and the output doesn't deal damage, which looks like a very bad situation. However, the former is orders of magnitude worse.

The output hero is not output, and you can also mix and lose skills during team battles, and how much you can fight. If the tank hero can't be honest, then he doesn't even deserve the title 'tank'. For most melee tanks, not being able to take damage means being killed in an instant and teamfights crashing, which is a terrible thing.

In order to allow the enemy to encounter such a situation, suppressing the development of the enemy's tank top laner is currently a point that the professional team attaches more importance to. It's quite a roundabout. Less effective tactical choices. Although it is possible to ensure the development of the double lane and the development of the jungler while changing lanes, it is to give up the early rhythm that could have been fought for.

At the beginning of almost every new release, the professional team will be stuck for a while. This was the case in the early days of S4, when it was the era when all kinds of four guarantees and one were popular, and any game had to be played for fifty minutes, and the number of people exploded very little.

In order to ensure the development of the ADC and ensure that the ADC enters a strong period, both teams are unwilling to take the initiative to attack and sell the flaws, the purpose is only to develop.

Now the situation is similar at the beginning of the tank alliance, where professional teams choose to suppress the development of the enemy. Instead of taking the initiative to attack to gain an advantage. However, with a major version of tactical progress, the current several ways of switching for professional players are still quite remarkable. It works very well and is at least easy to achieve.

The current version of the game has a relatively simple way to play. Take advantage of the problem of double lanes to suppress the enemy's line that poses a greater threat to your own lineup.

When the midlaner is a snake girl, the double lane will run to the middle lane, and the two will press the snake girl. The middle laner is to run to the top lane, play with the enemy under the protection of the jungler, and the top laner is to go to the bottom lane to resist pressure.

If it is a centaur type of upper lane, the changing party will usually choose to let the double lane suppress the centaur and assist in following the jungler as much as possible.

According to this way of playing, there are also some changes on banpick. Whether to take the strong hero first or keep the strong hero as a counter position, this question is more troublesome, and the answer is not so easy to solve.

The professional team hopes to be able to use heroes like Dragon Maiden and Centaur to develop online, but they are worried that their opponents will choose a big tree to change paths, and they will disgust themselves. Most of the teams don't seem to bother to think about how to deal with it, and they break the jar and force the hero they want.

Such a team may have the confidence to change lanes, but it is very rare that they succeed in catching them. After so many years of playing lane change, professional players have already discovered the easiest way to avoid it in the early stage to ensure that they can avoid meeting the enemy.

There are a lot of routines in the game of League of Legends, but tactics are actually the same thing, mainly because there are too many unpredictable contents, which are not suitable for tactics. What can be predicted, that is, the first few minutes of the game. All gambling takes place in this place whenever there is a need.

After a period of deception, the team that has the initiative in the loop problem will hardly be caught by the enemy. Even if it happens occasionally, it can only be said that the side that changed the road is unlucky, and the enemy side didn't catch the change of lane at all, but they were blinded by them, which is still more common.

There are also some teams that like to use their brains to avoid being targeted at changing lanes when banpicking, deliberately choose some lower lanes with more subtle lane ability, the main purpose is to force the enemy to choose those aggressive lanes on the line and then match the lane normally, and then take out the desired developmental top laner by themselves.

Unfortunately, there are too many places where this kind of thing needs the cooperation of the enemy to succeed, and there are not many successful examples.

The importance of banpick in this version is unprecedentedly low, because there are no particularly powerful overlord-level heroes in this version, everyone is very fishy, it makes no sense to fish more than whom, and it is impossible to tell who is stronger. This situation allows many heroes who have been cold all year round to play, and it also gives the coaches of professional teams room to play their brains.

After all, it is difficult for a good woman to cook without rice, and in the era when no hero could use it and rice was rarely used, it was difficult to realize the idea in the head of a professional coach. Some forcibly realized teams usually have to throw hundreds of heels in the process of groping, and the lineup with a blue nose and swollen face is not as easy to use as imagined. The number of development teams is no longer a problem. It's completely extinct. There is no living space and no soil.

However, there are a lot of ingredients that can be used in the current version. The pace of the game has been forcibly slowed down again. Although the mid-term is still very fierce, at least the early stage is slow, which allows more heroes to appear in the arena.

The appearance of Clockwork is due to the promotion of the ADC's status, not the Great Grail enhancement or anything else that some commentators say. The changes to the Great Chalice did bring a blessing to Clockwork, but such a little thing didn't matter that much to the pros. If you really want to think about it like that, you can be regarded as underestimating the efforts of professional players.

---

In this version, the coach has room for a brain hole, and Xile, as a group with a big brain hole, heard that Duan Xiuxiu has another hero who can make do with it. Everyone was so excited that they ran over to see what was going on.

If Duan Xiuxiu has a talent for a hero, she can quickly show it, even if she has only played this hero for a few hours.

Long Yang actually didn't really want Duan Xiuxiu to take a little mage who was out of meat to the competition, because this thing was not strong at all, it was just a helpless move for Duan Xiuxiu, nothing more.

Duan Xiuxiu's talent for Xiaofa is manifested in the right line, and the Q skill is just right, and it can be developed very easily.

Long Yang must admit that this guy has developed and his basic skills are more solid than his own. on this. He attributed it to Duan Xiuxiu's gender. Women are still good at this kind of meticulous work, even if that woman is Duan Xiuxiu.

Tossed for a long time. Xile and his gang finally decided that Duan Xiuxiu's little mage could fight with meat. Relying on Q skills to supplement the development of knives online, when you have money, you will slowly pile up the meat to reduce the hero taunt value.

Mockery is a very important thing in many cases and must be taken into account. Many heroes have a very strong taunt ability, and when the enemy does not have an accurate killing purpose, they will often go towards the taunt face without thinking.

Some of the more well-known taunts include Teemo, bloodline taunts, and dancing provocations. Ti Boss is a very MT hero designed by Riot that looks small, but is especially annoying in team fights.

Strictly speaking, Teemo is a protective hero, at least at the level of competition.

When the two ADCs are on the spot, mentioning the boss's Q skill is enough to enter the soul, dangling around the ADC, burying mines, and giving Q auxiliary output is the positioning of this hero.

If you really take Timo to play the order, he will die a miserable death in this version. Timo is most afraid of the kind of ruthless character who can stick to his face and him, which happens to be the least lacking in this version.

Blood line taunts have rarely happened at present, and players in the low-end game have gradually become less eager for heads, and there are not many phenomena of a group of people chasing a remnant blood when playing a group, but not to tear down the tower during the endgame, but to spend a lot of effort chasing the remnant blood, which is still a more prominent problem. It will take several versions to correct it.

In general, almost all yodelers are more sarcastic, with the exception of Cannon Girl and Bobby. Under the leadership of Boss Ti, Xiaofa and Lulu have always been the objects of players to earn and kill. The reason why it is so miserable is mainly because very few yodelers have special OP life-saving skills. Heroes who don't have life-saving skills usually have good combat ability, so they become a gathering point in team battles.

Xiaofa is basically a thing that dies wherever it goes, either it is scratched to death by someone jumping on the face, or it is being jumped on the face but successfully counter-killing. Duan Xiuxiu wants to use a small method to pretend to be a meatyman, Long Yang feels that this guy will still be jumped in the face, as for whether that bit of damage can be left to kill, and what kind of Cheng dù will make her flesh in that bit of defensive suit, it is not clear.

The reason why it is said that the small method of tank loading is unreliable is very simple, it is a problem of rhythm.

Although the early stage of the version is relatively peaceful, at least in the middle lane, there will be no spare time for a little mage to hold back a few pieces of defensive equipment. However, according to Duan Xiuxiu's outfit, her first piece was an angel staff, and then CD writing. If you only look at it from this direction, you can deal with team battles in the middle of the game. The first wave of dragons in the middle is followed by another wave of development, in fact, Xile is more inclined to do something during this period, but the other teams seem to be ready to develop, after all, there is a problem with the vision after the toss of the small dragon group just now, and it is not suitable for invasion before making up the vision.

What kind of damage can a small method of angel staff have, this question is actually quite acute. After the Q skill of the mage changed from directivity to projectile. The damage is actually reduced.

Different from Ruiz's Q. Rieze's bald head, which has now been transformed into 'Ezreal', has a Q that is close in length to Ezreal. The damage has also been increased, which compensates for the changes to the directional ability.

In fact, the directivity was changed to ballistics, which is a happy situation for some players, but they have room to operate and be able to play more showy. The only trouble is probably to be blocked by the minions. Considering Ruiz's online ability, it is not a good thing to be able to replenish Q skills as far away as EZ, and the damage increase of Q skills is really considerable.

Relatively low. Xiaofa's E skill CD was shortened when it was redone, and the shortening of E was the only reason why Long Yang wanted to play this hero again. Although the hit of the E skill has become very embarrassing due to the delayed cast problem, even if that frame can't be circled in a team battle, the effect is still there, which is very good.

In addition to E, the damage of W and R has been reduced a little bit in version 5.4, but the blue cost of W has also been reduced. The current W is a line-clearing skill for Xiaofa. Long Yang was not particularly accustomed to using this skill, he still liked the previous WE Second Company, and he was not suitable for using these two skills separately.

Duan Xiuxiu didn't have Long Yang's empiricism, and she also played the way she summed up the use of the delayed attack skills of Death Song Q and Xiaofa W. You can play WQ two in a row very accurately. W hits two remnants of blood, and Q directly collects the two spell strengths.

Long Yang was always pushed by people when he was using this version of the minor normal to develop. When Duan Xiuxiu plays, she always pushes other people's lines. A good little mage, let her play aggressively. This online ability allows her to step up and provide decent single-target damage when she needs to huddle in the middle of the game. As soon as the first wave of the ball passed, her meat suit began to go out.

Long Yang recommended the glory of justice, with or without punishment or anything is actually still up for debate, after all, the armor-burning effect of the tank jungle suit is useless for Xiaofa, but Xiaofa really needs punishment to help brush the field to make extra money.

The appearance of the Righteous Glory equipment has brought many heroes back to life, including Galen and Udir. Although the nature of this equipment is too afraid of the slowdown skill to make it less useful in matches, it is very useful in passers-by.

Xile stared at Duan Xiuxiu's Xiaofa over there, and his mind was wide open. Since this little mage needs to play the late stage of developmental play, it is just right to form a set of four guarantees and one lineup to play. Anyway, the role of Xiaofa in the later stage is just to create a zào output environment for ADC during team battles, in the case of having the world's first ADC, HERO has never had a four-guarantee lineup, and the shortcoming is Duan Xiuxiu, which has always been a regret of Xile.

It's rare to have Lu Zhiqiu in hand, but he can't be allowed to appear in the game as the absolute core, which is quite frustrating and unwilling. Although Duan Xiuxiu, a guy with convulsions, is not very good at using this small method to fight a group, at least she is obedient, as long as Long Yang instructs, in fact, many things are enough. This kind of tank method is nothing more than throwing skills for a second AP, and then giving E skills to ADC, that's all.

Considering the current state of the Little Mage E skill, the barrel seems to be very useful and can be used as a one-handed combination. The barrel doesn't hurt and is not suitable for passers-by, but it is still very useful in the game. If you lose a big move, you can attack or defend, you can blow up the enemy's C position for seconds, or you can forcibly cut the enemy's formation, causing a short period of four to five.

If you can match Xiaofa's E skill from it, it may be able to provide some additional benefits. As for the effect, it's hard to say, and Xile doesn't know what Cheng Dù Long Xing and Duan Xiuxiu can cooperate with.

In addition to the wine barrel, the blind man's order is also a point that Xile has always wanted to take. It's not bad to take the pure route to fight strongly, kick away the enemy to rush forward, and the ability of the E skill to slow down and keep people is also strong, which is of great help to the ADC.

As soon as the topic began, there were already two heroes who forced displacement to cooperate with Xiaofa. Duan Xiuxiu liked the feeling of being the center of the topic very much, but Long Yang felt unreliable when he listened to it. He very much didn't want to see blind people, wine barrels and Xiaofa with pure meat in the team, and I believe that normal people would think so...... (To be continued......)