Chapter 250: Something Coming Out Lately
As a coaching team, Xile felt that he had not fulfilled the responsibilities of a mature coaching group. They admit that their side is just a very unprofessional organization made up of laymen, but they know very well that they are self-motivated, they are not here to cheat money, and they are trying to find ways to become more professional.
For a long time, the training of Xile Organization HERO and Peach North Team was conceived by them, which may be beneficial to the training of the players. There are not many types that have been carried out so far, and they are slightly divided into two categories, one is the simulation class, which is to simulate the battlefield situation and let the team practice cracking. For example, in the simulation of the battle for the big dragon, the two teams come up with various lineups and attack in front of the big dragon, so that the players can familiarize themselves with the most common combat situation in the game.
The second is the habit correction for the players, such as the cultivation of various failed new heroes on Duan Xiuxiu, and the intensive training that has just been combined in the lower lane of the Peach Nos team. Strictly speaking, Lu Zhiqiu's self-confidence strengthening training before Lu Zhiqiu is also among them.
In addition to these two, there should be a more important third, but Xile has been artificially ignoring this kind of thing and has not tried it. The third type is routine drills and targeted training.
It takes a lot of time to engage in routine drills, and the internal views of Xile are not uniform. Xiaohua alone thinks that this kind of thing is not very useful, and the reason she put forward is very simple, there are so many strong teams in the world at present, and everyone is targeting all kinds of popular combos when they are banpicking. For example, the poodle Gazeros, who are now on the rise, are actually not much different from the rushing jungler and clockwork back then, and they are big with the ball.
Zelas and Clockwork are not one type of hero. A master poke. A heavy development hits. Therefore, whether it is controlling the three shots or dribbling the ball, although the effect is similar, the two heroes can do different things in other aspects.
This kind of super simple combo that only needs two heroes to compose,It's hard to be taken out smoothly in banpick.,Although it may not be targeted at ban.,But it's always common to be robbed when choosing people.。
Xiaohua believes that instead of taking the time to come up with a lineup that is easy to target, it is better to continue to conduct simulation drills and training matches. We must earnestly improve our overall strength. Now the rhythm of the game is difficult to control, as long as the middle lane continues to maintain the current stable brush state, everyone can only play according to the single mode of development-playing group. If there is any practice of playing group lineup routines at this time, isn't it the same focus as the old teams in Europe and the United States? It didn't work out.
The four people except Xiaohua completely disagreed with this point of view, "You said that it is comprehensive strength, so there is nothing wrong with trying to strengthen it in an all-round way." ”
In fact, Xiaohua also admits this, what she objects to is only to take a large chunk of time to do this. With that kind of kung fu, it's better to exercise, Duan Xiuxiu's illness before also reminded her, although the girl has always lived a healthy life. But you should also strengthen your physique, after all, indoor competitive sports are also sports.
The internal meetings of Xile have always been democratic. Although the definition of democracy is not only the minority obeying the majority, but in this state, in the face of four colleagues who want to do the lineup combo rehearsal, Xiaohua has only reservations to do it with them.
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In fact, there is no need to do too much on the HERO team's side of the routine practice, because they are too strong, and the Korean team under the rhythm of S3 treats other regional teams the same, everyone is on the line normally, I will blow you up on the line, and then we can come to the group again.
In this kind of personal state that is almost invincible in the second league, it makes no difference whether HERO plays any routine or not. Now Long Xing's heart is to engage in his strange jungler, and Duan Xiuxiu doesn't have the ability to come up with combo heroes, so HERO can continue to practice simulations or take more theoretical classes.
On the contrary, there seems to be no way to improve the personal quality of the players in a short period of time, and it may be a good choice to take a few more reliable combos.
Now due to the frequent changes in the version, there are not many useful things, and the previous good things are basically all invalid, and the depth of the development of new routines is not enough.
Xile has never regarded himself as a developer, or the theory, their little crippled hands cause their vision to be too low, and they don't have that ability at all.
At present, there are basically only two routines that they have seen from the game that are still good. It's all a complete routine, suitable for a whole professional team, not Zhao Xin's jungler Pan Sen's assistance, and the kind of passer-by like Single-Sein in the mouse jungler.
These two routines are from Europe and the United States, which are quite foreign. The core point of one of them is the top single AD leopard woman, and the key word is four-one point push.
The existence value of this thing is quite low in the current version, and the previous four-point push was suppressed, and now it is contained.
The barbarian king leopard girl of the year, one led the troops in the upper and lower lanes, and the other poked in the middle lane, pressing the enemy under the tower and unable to get out. Now there is a transmission on which order, and the strong opening skill is getting stronger and stronger, and the suppression can no longer be suppressed. Besides, powerful pokes such as leopard girls have also been cut to the point where they lost the ability they had back then.
The current four-point push is mostly carried out in the middle of the year, rather than in the late and late stages of the year. Back then, it was really a helpless move, as early as the era when the clown was in the jungle, the AD clown couldn't do anything in the later stage, and the group could only change from assassins to tanks, and use clones to attract firepower or something. If you don't want to get out of the meat, then take the electric knife with you.
The other is robbery, like the clown, a typical representative of late waste. In the late stage of singles in AD, there is nothing at all, and when you run into the group of armor, all kinds of powerlessness hit, so you can only go to the scoring band. Now Yasuo can rely on the control of the ultimate and critical hits to play a role in the later team fights, but that's it.
Splitting the band, regardless of the middle or late stage, will only be used in the current version when it is pinned. For example, the big dragon buff, in Europe and the United States, the effect of the big dragon buff is jokingly called 'making the enemy not attack for five minutes'. The point is that the one who took the buff doesn't seem to be very positive. Rely on the line of troops to get through these five minutes. It's also a good idea.
Top single AD leopard girl. This thing is basically the same way to play with the knife girl.,It's a simple three-point and then go all out.。
When the leopard girl was just revised, Xile and they analyzed this dog thing, and the result of the final analysis was only AD three and a half meat plays. At that time, they were thinking about how the hero of the leopard girl should carry, but it turned out that they didn't have that ability at all.
Now what they say is true, but just because they can't carry it doesn't mean they can't be taken to the field as a core.
Today's single leopard woman on AD is a hero in the mid-term. The team chose two big lates, such as Ruiz mid laner and Mouse ADC. Then use the Leopard Girl's mid-term ability to stabilize the situation and bring his team into a strong period with a balance of power.
In the secondary league, a good lineup can affect a lot of things, and there may be a situation in the LPL where you have a strong lineup but can't grab the advantage. That's because the ability to seize opportunities in the LPL is too strong, and the slightest mistake will be caught and the reversal will be completed, and then the guy who made the mistake will be covered by a big black cauldron flying from the sky and can't get out.
LSPL people don't have the ability to catch mistakes, except for the HERO gang. That is, as long as the lineup is good. If you are serious, you will definitely not suffer. And the AD leopard girl plus the later dual-core is exactly what Xile can think of in his head. The most panacea, the most secure late lineup.
The reason why the leopard girl is able to be competent in the mid-term pressure formation is mainly due to her heads-up ability and the speed of clearing troops.
Now the leopard no longer needs to rely on high AP to poke, so the outfit is a lot more casual. Under normal circumstances, on the road, it is a double Dolan sword with three over, and then you can directly pretend to be a banshee. As long as the three items can come out, a sub-thrust machine is basically formed.
Relying on the leopard's clearing speed and escape ability, Milk Dali can achieve the effect of pushing the line like robbery in the middle stage, and it is not easy to be caught. What I am most afraid of is that there is a strong enemy to defend, and my four friends who are weak in the middle of the term have to face the enemy in a state of balance of power, and if they really fight, they may be crushed.
Now the mid-term heads-up ability of the AD leopard girl basically belongs to the category of metamorphosis, which is basically the rhythm of consuming some blood and taking away a set of leopards after a mark is poked. Even if you can't kill it, as long as you win the mark, jump up and rely on the combat power provided by the three to give a set and then escape, the enemy will no longer have the ability to continue to defend the line, and will inevitably go home.
Unlike Jax's brainless belt after three scimitars, the strength of the milk is strong in stability. When you encounter the enemy guarding the line, you only need to poke it remotely, which belongs to the prize time. As long as it touches it, the W in the form of a leopard can help the milk vigorously complete the follow-up blow. In the past, Q hit people and hit people once, but now Q is in the next set of sets.
As long as Grandma Dali doesn't think too greedily about crossing the tower to kill people, and honestly positions himself as a procrastinating and tired hero, he can send the team to the late stage.
This kind of routine with milk power as the core is not about how fierce it is, but about emphasizing stability. If you practice this trick well, you will basically not capsize in the gutter, and you will not be afraid to face enemies stronger than yourself, and you will be able to take down the match point steadily.
The best lineup requirements for this set are a little harsh, and the top single leopard girl is a must, ADC big mouth, mouse, and small cannon are all fine, but it's best to be a mouse, and the cannon girl Trista is second. After all, the big mouth is not something that anyone can play with all the time, and relying too much on the state will destroy the stability that is most emphasized in the routine, so it is used as a third choice.
As for the mid laner, valuing is naturally the first choice. In the past, wandering and running to fight was basically a last resort. If you think about it carefully, you will know that this kind of thing is not at all in line with the most important requirement of the top single hero, the ability to escape.
Basically, the most criticized part of Ruiz's top order is that he can't run when he encounters gank, and he catches one by one. Even so, he still went to the top lan, because he died faster in the middle lane, and the heroes of the middle laner such as the small fishman and fox back then, that was the output of the dictatorship. Now these assassins rarely play, and the mid laner has returned from a desperate state to a brush state, and the only mid laner who is still active in the online main killing is Sindra, the head of the black silk. Although Ryze's big bald head hit the wind, Lulu, cards, and Bomberman are still resistant to pressure, but they can still develop.
As for this lineup, there are a lot of choices in terms of junglers, and it can be said that the early junglers are OK. That is, the triumvirate of spiders, blind people, and widows. If you really can't choose it. Poodles are not a good idea. There may not be many snowmen.
Nunu the Yeti himself is a very aggressive jungler in the early stage, and this cannot be ignored because of its weak individual combat power. And the snowman and leopard girl's WE double plus attack speed can be said to be the guarantee of the combat effectiveness of the ADC in the later stage, in fact, Nunu and Milk Dali have been the signature heroes of the ADC in the later stage a long time ago.
At that time, Xing Ma had not yet been cut, and she could even appear as a mid laner and top laner. With the three guys of Snowman, Milk Dali and Soraka, ADC will have its own solo show in the later stage.
As for the support, you can just take a mainstream support that is strong online, such as Nami and Morgana, and Hammerstone is barely okay. Not really. Bronn is no problem, after all, this guy has a strong protective ability, and Bron's ultimate move is used together with Ghanunu's ultimate, which is basically no different from imprisonment, and he can't move at all when he steps on it. If the enemy wants to hit the ADC through these two guys, he needs to at least return his displacement and control skills to these two gods.
When choosing this lineup, there are also things that need to be paid attention to. For example, banning the dog thing of the wine barrel, and Sindra in the middle laner, Cassadine is naturally one of them.
In the current version, the wine barrel is regarded as the nemesis of the leopard girl, whether it is on the way to the order or when the four and one points are pushed. The W skill gradually damages and can resist the Leopard Girl's burst attack. The set of outbreaks after E is not good enough to kill the leopard girl who pounces on her.
Similarly, Sindra is also a character of this type. And this thing is also very lethal to wandering, and it is not easy to deal with.
A lineup needs to use up two bans, plus the red side of the ban's Kasa, which is basically the biggest weakness of this lineup. If there is an enemy like Duan Xiuxiu among the opponents who can't play the game properly if they get the Enchantress, then this set of things will be GG.
Of course, there is also a premise for this. Not all teams are aware that the only remaining strong heroes in the Barrel and Sindra versions are the nemesis of this group, and as long as you hide your intentions during banpick, you may be able to bypass these two heroes.
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In addition to this not very strong panacea routine, the girls on Xile's side are the most optimistic, and there is only one set of double ADC routines left for the pursuit flow.
Jinx is a symbol of the derailment of Europe and the United States from the world. Except for Europe and the United States, no one in the whole world will move this thing to the arena so frequently.
Although a cute Lolita with an American vulgar style as a selling point is widely loved by both male and female lolers in the world, this hero is really only used in certain rhythms.
The European and American rhythms of the main development are often ridiculed by players as 'developing a wave of 50 minutes', and the recent evolution version of the saying is '50 heads are 2 to 3, and a wave of groups after the six god costumes'.
European and American players are very aware of the difference between their own rhythm and the mainstream of the world, but this is the case with other leagues, and the general environment is such a virtue, and they have no way to change it. All these players can do is try to find the lineup and play that suits this style as much as possible, and that's why Jinx came in.
Jinx's biggest advantage and feature is her passive pursuit ability, which is the ability to chase down another at high speed after killing one, and has been said countless times to expand the results of the battle.
Although it is not true that only five heads erupt in 50 minutes, it is still very common for seven or eight to erupt. They also hope that they can wipe out the opposite wave in one go, and in order to achieve this effect, Jinx's appearance is almost a certain event. And this guy pushes the tower at a super-first-class speed, which once again adds points to his European and American arenas.
Now that the small cannon is back because of the return of the Dolan sword, it is much easier to fight on the line, and it also has its own strong rhythm, which can be regarded as removing the ass from the cold bench and returning home.
Also as an ADC with strong hunting and harvesting capabilities, the one-plus-one of Xiaocang and Jinx also plays a role greater than two.
The idea of this combination is simple, basically the same as the advantage that Draven's passivity gives him, at least the same idea. Delevingne earns money by catching axes and playing acrobatics, forcibly exchanging one-to-one with enemies, and in this way quickly gaining economic advantages.
It's the same with the flat-chested alliance of Cannon Niang and Jinx, that is, they fight in a group and fight to the death. In this wave of the group, we were killed by one person in seconds, and it was a big deal that others ran away, in case we lost people in seconds first, then it was an endless continuous hunt.
Due to the different harvesting abilities, the chances of destroying the cannon girl Jinx are seriously disproportionate to the chances of being wiped out by these two guys. With the weird rhythm that the current version of Riot Dad has changed, Double Harvest is a rather weird gambling tactic, like shaking dice. Shake to one, two, three, four, count me as winning, shake to five and six to count you as winning, is a very unfair game.
Compared with the stability of the previous leopard girl routine, this kind of thing that dares to fight is basically a big move against a strong opponent outside the match point, forcibly pulling the opponent's strong man into his own unfair dice game mode.
It's not a big deal to be wiped out by the group for two or three waves, as long as you seize an opportunity and kill two or three cores, the dual ADC happens to survive again. With Jinx's machine gun attack speed and the attack speed provided by the small cannon Q skill, it's polite to break two ways at will.
The idea of this lineup is high risk and high return, and it is also a helpless move to take it out. Dual ADC can't play consistently against evenly matched players, and team battles are weaker than regular AP lineups. If the team battle is more stalemate, and the dual ADC is seconded, then the pursuit ability will not be able to fight.
In order to avoid these weaknesses as much as possible, a good top order is naturally necessary, and at present, the barrel is more suitable for this position. If the enemy's top laner is a dragon girl, and sudden infusion will affect the ADC output, then it is also good to come out with the troll as a-stirring stick.
In addition, Lulu of Jack-of-all-trades will always be the best choice for ADC as the core lineup, and this will not change. Angel is a little difficult to use in this set.,If you can only choose this.,It's best to take a full-AP output spider out of the jungle.。 Not for him to output, but as an output core to attract enemy fire.
A multi-core ADC is always a good idea and will never go out of style. Riot's dad said that the current version of the rhythm is basically the rhythm of the World Finals, and they still need to improve something on their side, but that's pretty much it. If their desire is to see more new tricks and new ideas in the S4 arena, perhaps they have succeeded, and the pros have already given them something very interesting with their wisdom. (To be continued......)