Chapter 471: Late February Version Heroes and Others

Centaur such a top-laner hero has become a strong top-list hero due to his good online ability and strong group opening and battlefield division.

Although it is used by a lot of people, it does not mean that this hero is really suitable for the current version.

People and horses have strong control, have a group, and run fast. Since W's response was improved, online capabilities have grown considerably. Although it doesn't seem to be a big improvement, after actually using it, it's much better than the previous W.

The slight enhancement of the Centaur W has been around for a while, presumably around the same time as the Crocodile change. At present, the crocodile is not hot in the professional game, on the contrary, the momentum that has been played frequently has been terminated, and it seems that the hero of pure meat is still not very favored.

Judging from the current strong top order, they actually still have good combat effectiveness, and they are becoming more and more inclined to team battles. The weakness of team battles is a more embarrassing point for crocodiles, but at present, most professional teams rely too much on the key skills that can be provided by the top list to play teams, which also makes the error tolerance rate of team battles very low.

The reason why Centaur is not the first-class choice of the current version is only one reason, there are many natural enemies of Centaurs.

As a horse, this hero has not been galloping in the arena for very long, so the shortcomings are exposed a lot, but not all teams have enough reaction speed to conduct targeted acting training on this weakness.

Once the horse can't run, it can basically only enter the meat factory, ground into meat filling and disguised as beef for sale. Centaurs, as Rush heroes, do not have skills that provide them with resistance. That is, this hero wants meat. It's all about your own development. Use this to buy tank equipment.

Among the other new top-laner heroes. AD Little Fishman, as a representative of Europe and the United States, and Kenan as a representative of China, can be regarded as appearing on the field.

The changes to these two heroes are actually quite good, especially Kenan, which is a rare finishing touch to Riot. Although the pros reacted a little slowly, and it was too slow to bring them into the ring, Kenan and Fishman were lucky compared to the AD Pig Girl who could have played a world on the road.

These two heroes, Kenan, are pure output. The specific direction of development of the little fishman is not yet known. As things stand, it seems that more professional teams want Fishman to take as many output positions as possible, which is unrealistic.

Judging from the configuration of the OP heroes in the current game, the control is too powerful. The new popular support, a small method that has hardly been changed, but was taken to assist by a professional player who suddenly opened his mind, completely opened the precedent of the entire game.

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Xiaofa, as Long Yang's signature auxiliary, doesn't use it much himself. The shortcomings of this thing are very obvious, I am afraid of the crocodile this kind of top single, clockwork this kind of medium single. Afraid of this ADC of male guns.

To put it simply, any single player has good combat ability. There are heroes who have eruptions, and Xiaofa is very afraid. The most restrained of his lineup is naturally the lineup headed by the above single knife sister and the core lineup of the big long hand outburst mid-laner.

Such things are not afraid of the strong opening of Xiaofa at all, and the strength of Xiaofa lies in three points. One is the ability to control the damage brought by the same time, many heroes such as Pig Sister Dawn, although the control is enough, five halos in one second, but the damage cannot ensure that even if the opponent is killed.

Fa Ye is also one of the representatives of the clumsy trick of harm, and his current sought-after Cheng dù is actually a little incompatible with his real role. This hero is more suitable for appearing in the middle laner, and the master of the upper unit will make the team lack a front row, with the ability of the master to create damage, there is no front row to carry to provide output space for the C position, and it is difficult to achieve a quick kill after control.

In the face of the mage's order, you usually only need to choose some heroes who can add shields. Next, there will be a situation where the master flashes the big C position, and 10,000 skills are thrown over, but the C position is not dropped in seconds.

The magic master of the middle single lacks damage, and it is very strict, but it is better to use than the top single. In terms of winning rate, the winning rate of the mid-laner Lisan Zhuo in the competition is higher than that of the top laner, and the winning rate of the top laner is very low.

The Fa Ye will not face the embarrassing situation of not having a front row and no one to help divide the battlefield. Even if it's a Rambo to play a single order and sprinkle a big move, in fact, it has already achieved the point of 'providing an output environment'. This ultimate is equivalent to a sturdy tank hero, which may not be able to deal much explosion damage, but it can really and effectively limit the enemy's attack.

The situation of Dawn and Pig Sister is actually somewhat similar to that of Fa Ye, these two heroes have no instant killing ability, in fact, Pig Sister is a little better, and when the three AD are loaded, a set of WAQA is enough to make the C-position crispy drink a pot. As for the dawn, normally, no one asks how much damage an aid has, but this is a very wrong way of thinking, caused by habitual thinking and empiricism.

The first strength of Xiaofa is that it has the OP team battle ultimate, and at the same time, it can also provide the same OP with the ability to cooperate with the second kill.

Fa Ye and Xiao Fa actually have a one-handed cooperation, in a team battle where both sides are full of warriors and elephants, and the summoner's skills are all in it, Fa Ye and Xiao Fa double flash ultimate, as long as they are not flashed away by the enemy, they will basically reap a winning team battle.

The great size of the small law provides the ability to divide the battlefield that the master needs, and at the same time provides the part of the output that it lacks. Support also has to have damage, which is a point to be aware of in the current version. It's a pity that the big eye thing has enough damage but doesn't have the ability to open a group.,It's a mage who makes damage on the backhand.,It's not suitable for the general requirements for support positions in the game.,Can't play.。

As for the second advantage of Xiaofa, in fact, it will soon disappear. This is not to say that this hero is about to usher in a revised version of E skills, although after the revision of E skills, Xiaofa's combat effectiveness is almost gone, and it is not so easy to use as an auxiliary, but it does not mean that he will definitely leave the arena.

In fact, there are a lot of uses for the E of the small method, and the current professional players have used it very, very well, although there is no bright practical record of taking the risk of using the 'six o'clock direction' frame to create group vertigo, but the other two ways of using the E skill have been used more excitingly.

In general, the E of Xiaofa uses the frame of 'twelve o'clock direction' to control the distance from a distance. Five-speed shoes plus essence movement speed. Xiaofa can run to give people vertigo. This is a very basic way to use it. Almost all of the small methods that appear in professional games can do this accurately.

Many people believe that Xiaofa's E skill frame is difficult to hit in the case of smart spellcasting. However, as long as you practice more, the smart cast of the E skill will become a minority, and the accuracy of the smart cast will be higher than that of a skill without smart casting. For projectile abilities, non-smart cast provides a precision but slightly reduces cast speed. Xiaofa's E skill requires cast speed, not precision. The amount of time an enemy stands on the frame of an E-skill can be described as fleeting, and the slow speed at which non-smart spells are cast. It's easy to miss the opportunity to grab an enemy with a border.

In addition to using the border to control zhì, Xiaofa can also use the fence-like E skill to keep the enemy for a very long period of time, so as to cooperate with the jungler. This is the second point of this hero that is difficult to replace.

The storage time of the Xiaofa E skill is relatively long, and it can be used as a fence to restrict the enemy's movements. If it is directly controlled, the restriction time will be much shorter.

Relying on the E skill of the fence usage, Xiaofa can cooperate with the jungler who is rushing towards the line, providing a certain amount of time for its support and holding back the enemy's retreat.

than to give vertigo directly. Such a siege can provide more time for the jungler.

This advantage won't last long, and the pros are already very good at using fences to trap people. Deliberately pretending to fail with E skills, and then waiting for the jungler to come to support, in fact, this kind of acting can be easily exposed. When every pro player understands this play, when they are encircled in the fence again, they will not stupidly wait for the fence to disappear, but will crash into it and escape.

In the case of being caught, it is actually better to be stunned than to be trapped. Anyway, if you are trapped inside, you will still be beaten, and you can't kill the enemy instantly, and at most consume the enemy's blood, so it's better to hit the wall and stun yourself, and try to escape early.

Therefore, the second strong point of Xiaofa is actually not able to survive for a long time, and it will soon be cracked by players.

In addition to these two points, the final strength of Xiaofa lies in its ability to wander. The second point is that as the cooperation between Xiaofa and jungler heroes, it is actually only suitable for a few situations, and you can see one or two at most in a game. Xiaofa, the hero, is mainly reflected in the strong double roaming in cooperation with the jungler.

Supporting and jungler double play is not a new tactic, and Xiaofa's long-range stability and instantaneous output ability make it a hero with a high degree of cooperation with junglers.

Judging from some of the more popular jungler heroes, Xiaofa is actually more suitable for wandering with the jungler in about eight to thirteen minutes of the game. This is a short time for each route to reach level six, and the human head begins to erupt frequently.

At this time, Xiaofa has a big move to cooperate with the jungler to create damage, which is enough to kill any hero when cooperating with some junglers, except for the first one, which is the top order of the tank.

As for the other short time, especially in the early stage of the game, in fact, Xiaofa is not very suitable for wandering. Although there are many cases of the two levels of Xiaofa traveling together, this is not efficient, it is better to go back online and use the advantages of remote assistance to help ADC suppress people.

The best strong jungler with Xiaofa is naturally Picheng Taimei, the boxer girl is in the game, the early damage is high, she can steal the dragon, and her invasion ability is very strong. The ultimate after level 6 is actually more suitable for going to the jungle area to catch enemies and fight the jungle than the enemy on the gank line.

Boxing girls can actually play singles, and the effect is not bad, and it can be used in the face of some less ferocious roads. The boxing girl in the top list has a high damage, because the top list has money to make three trips, so it has a strong destructive power for a long time.

The jungler's Wei doesn't have so much spare money, although the early damage is enough, but it is more difficult to kill the enemy's high-level single-line hero Hayworth in seconds, so it is a very good choice to use her to deal with the enemy jungler. With the little mage, these two things can basically live in the enemy's wild area, see who kills whom, and don't have to worry about the enemy's bag, anyway, Xiaofa can help break the queen with an E skill.

If Xiaofa doesn't have a boxer girl as a partner, then its wandering ability is actually more competitive in a certain way. This version doesn't have many junglers with high output in the early stage, and Pan Sen's thing can actually be used, but it's just not so easy to use in front of a large number of control skills.

In the past, Panson was used against the Assassin heroes. A single W can kill an assassin. There are fewer Assassins now. So there are fewer Pansons.

In fact, this wandering ability is also flawed, and long-term aggression and offensive are easy to be disrupted by the enemy's line gank. This logic is very simple, no matter where Xiaofa and the jungler swim to, on the line or in the enemy's wild area, as long as these two people appear, the shrewd enemy will naturally move to other areas to take action. With Xiaofa's ability to run the line, it won't be too fast to return to defense with the jungler. It's easy to get hit by the enemy.

In fact, most of the double games have such a risk, assisting the jungler to push the tower to kill people, and as a result, the small dragon is taken down, and the road tower is demolished, which is very common.

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Xiaofa's powerful control power, coupled with the control ability of other OP heroes in the current game version, has made the game more and more dependent on a burst of damage, making it a little difficult to play for the protruding heroes.

Centaur and AD Little Fishman, these two things have not exploded, and the other is a protruding face, and they do not have a skill to improve their ability to resist hits, so they are destined to have some problems in the game.

Compared to the little fishman. The problem is even greater. The little fish has a good E skill that can provide dodge for skill damage. Centaur as a strong protruding face, the first strike. It's easy to be instantly killed by an enemy's set of skills.

At present, there are not many heroes in the alliance who have the ability to kill in seconds in the early stage of the game, and the Enchantress is counted as one, but when the enemy chooses the Enchantress, few teams choose to use Centaurs. Centaurs are usually used to stick to midlaners like Zelas.

The most counter midlaner seems to be the fire boy and Victor. In the face of such an AP without displacement ability, the centaur will always take the lead and use QA to continuously output. However, Victor Fire Man casually controls the explosion with one hand and the other, and he can easily kill the reckless people in seconds.

As a mage with three or four damage skills, still holding a fire in his hand, and controlling zhì, it is very easy to cooperate with teammates in the early and middle stages to defeat people in seconds.

Even if it's not these two things, if you change to another midlaner, as long as it's not a card, it can deal very powerful damage to centaurs almost in the middle of the game. One of the minor weaknesses of the centaur thing is the awkward combat ability in the mid-term. It needs to protrude the face, and it is easy to be seconds.

This problem is actually not a big problem, and the teams that have chosen Centaur will basically not play in a group in the middle of the game, and will mostly focus on skirmishes and small team battles. Centaurs are still relatively comfortable in such battles.

Due to the current awkward position of Xiaolong, professional players can still choose to avoid fighting in the medium term, and they will not lose too much because of this.

The real weakness of centaurs is that they have many predators. This hero is actually very strong in the late game, provided that he can really run. If you are slowed down by an enemy, even if it is only a support of the Frost Queen's Action Skill, it will be very fatal to the Centaurs.

The fate of a horse that can't run is also tragic in this game. If there is another character who divides the battlefield and blocks the teammates of the centaurs, the centaurs themselves who are not particularly fleshy can easily be beaten to blood.

Centaurs do not have burst damage, and the output mechanism is the ability to damage over time provided by QAQA.

When centaurs can't run, can't provide sustained damage, and are in the middle of an enemy crowd, it's hard to even retreat. In the face of Renma, the current professional team has summed up a lot of confrontation experience, and it is enough to break out without brains. The outbreak of Yishui and the control of the hero lineup, Fox, Lisandro, Jinx, including the auxiliary Xiaofa are all good choices, and it is difficult for people and horses to make a difference in such an environment.

AD mermaids have the same embarrassment as centaurs, neither of them makes themselves too tanky, they are not afraid of the ability to explode heroes, and they are both protruding faces and continuous output. However, the mermaid is able to do some things with E skills, and is not so afraid of slowing down, and the character model is relatively small, which is much better than the centaur.

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Judging from Riot's current direction of modification of heroes, the life of explosive heroes is actually not easy. Every hero with a strong burst is more or less targeted and enters the list of modified nerfs. It seems that Riot intends to make the team fight more long, and it is best to fight casually for thirty or forty seconds, and they should not want to see the situation where the winner is determined as soon as they fight.

In such an environment. In fact, the current version of the medium unit is a situation where everyone comes from the same.

The previous mid-laner position. Pay more attention to the sense of rhythm. You need to have a decent output capability in the medium term, or you need to provide some functionality.

At present, there are really no heroes who are particularly good at the role of carrying the handle in the middle term. The Enchantress is one after all, the old opponents of the Enchantress, Sindra and Clockwork, the two women who play with the ball, are no longer the darlings of the game, but this does not mean that they can't play, and taking them to the middle lane may not be much worse than the weakened Golden Rooster and Zelas.

These mid-laners are all afraid of protruding faces, and now it is an era with many protruding faces. So whoever uses it and who doesn't use it is actually the same.

In such a situation, Huo Man and Victor can get the match.

The hero Fire Man is very common in the Passerby Bureau, and many players who like Fire Man don't understand why this hero has not appeared in the tournament arena.

For the problem of the fire man, in many cases, this hero can actually be regarded as a card, which is a card without ultimate support, and the control zhì is unstable.

The problem with cards is that they are afraid of protruding their faces, and the same goes for Fire Man. Even if the fire man can honestly develop online, when it's time to play a group, others will flash and hide a Q. The fire man is completely GG. Fire Man's Q stun is too critical for him, but it's too easy to dodge. After all, everyone has flashes, as long as you let the protruding face leave a shot at the time of the key group, you can very effectively limit the output of the enemy's mid-laner, which is the most embarrassing place for the fire man, a team battle hero.

In addition, the lack of fire man's ability to start is also one of the reasons why professional teams will not choose him. When the centaurs start a group, the fire man can't WQR like the Enchantress, and he can't give his own big hand support in time like Zelas and the Tsar, at most he throws a big move at the enemy who has already shown signs of retreat after being opened a group, and more often than not, he doesn't even have the distance to throw the ultimate.

As for Huo Nan's online ability, it's actually very bad. This hero is most afraid of others killing him, because the fire man needs to find a chance to stun the enemy without a soldier to fight a set, so when facing the fire man, as long as he has a small soldier when he has a brainless skill to hit him. Don't even worry about blue control. If you use a hero who doesn't have much ability to consume, then push the line without brains, and then retract under the tower to ensure that you don't suffer.

In the face of most such heroes, choosing a Lulu can serve as a panacea

It's still more dangerous to put a full state of fire man online.,Fire man E flashed the abusive vegetable migrant worker who was close to the face Q even on some kind of Cheng dù is insolvable.,Encountered in the passerby bureau.,Directly so fierce that he didn't dare to take the initiative to fight.,It's basically okay.。

High-segmented fire men are still relatively uncommon, especially in national uniforms, which are used more in Europe and the United States. High-segment players in the national server are much more ferocious than Hanbok when playing games, and their temper is the most irritable of all regions, which is really not very suitable for the survival of fire boys.

As a hero with four output skills, Huo Nan still has a lot of room to play in the current game. Now that everyone wants to choose to play first, then Fire Boy, who has the ability to explode with a backhand, is a very good mage to restrain the first lineup.

As long as there is a teammate to help give the first ring of point control, such as the W of the big tree, Huo Nan will be able to use his own set to solve the enemy.

In addition, Victor can actually use the same idea to appear in the game. Compared with the fire man, Victor's advantage is that he is not so afraid of protruding his face, and the control of the W skill is very useful. The downside is also obvious, that is, the mid-term damage is very mediocre. However, as long as Victor is given the extra economy of two heads, he can deal very explosive damage, and this is the power of Hextech. It's the power of a thousand dollars big.

Fire Man and Victor, as heroes who purely play output, are very suitable for appearing in a lineup that focuses on backhand, and these two heroes are also relatively easy to develop online, and they will not suffer too much.

However, on the other hand, when selecting a pure output AP with no displacement, you need to face a very embarrassing thing - you can't play a disadvantageous game.

In the case of the core hero's fragility and no displacement, his burst damage is his life-saving stunt. Killing the enemy before being killed by the enemy, offense is the best defense, probably such a logic. As long as Victor and Fire Man are targeted and can't deal damage in the early stage, it's basically difficult to develop and play a role again, and they will be infinitely taken care of by the enemy's protruding face, and it will be difficult to survive and complete the harvest in team battles.

Weaknesses are easy to spot, but hard to apply in a game. If the professional team takes the lead in coming up with these two heroes, it can at least achieve a first-sight kill within a certain period of time.

In this version of the mid-laner that is generally not strong in combat, there are not only two underdog heroes who can play. (To be continued......)