Chapter 529: The rhythm of the teamfight output
Lisandro's mid-term combat effectiveness is relatively strong, and it is also when her personal role begins to manifest. Heroes with OP control skills are very good at cooperating with high-damage jungler heroes online, but in the two versions where Lisandro is rampant, carry junglers like the praying mantis rarely appear in the arena, which shows that the mantis really doesn't have much effect in this version of the jungle. The same goes for spiders.
During the laning phase, it is very easy to see that Lisandro left the online teleportation lane to play a wave of rhythm for the blitz, and it has become one of the fixed gameplay of this hero. It's a long-lasting way to play, and even the current version, which isn't particularly popular in Lisandro, works very well in some regional cup competitions or college leagues.
Leaving the line, Lisandro still has a strong ability to start a group, and the three sisters of Hanbing should generally be Pig Sister and Aishiga Phoenix, but there are also many people who think that Lisandro is more like a sister and uses her to replace Phoenix. If you count it like this, these three sisters all have a very strong ability to start a group.
How to define the 'OP's control skills' is a more complex issue. The spider's humanoid form E skill spider web only has a one-second control time at the level of this version, which is not considered OP. However, this skill is very suitable for spiders with explosive damage. Riot's modification of the E skill is more correct, both forms, otherwise this hero is indeed more unbalanced.
Lisandro's ultimate is a completely different type of OP, both of which belong to the control skill, and it is difficult for Lisandro to rely on her own damage and ultimate to perform online solo kills. Lisandro in the mid laner may be okay, using the Q skill to hit the creep's extra piercing distance poke cost. Then find the opportunity to bully yourself. Able to do solo kills. Has the ability to slash enemies. This puts a certain amount of pressure on the opposing enemy, which is important.
As a teamfight-type control skill, Lisandro's first play is naturally in the mid-stage group station or the early stage of the small dragon group. However, in the current version, the early stage of the small dragon is basically not able to get together, usually with the head of the single and the small dragon for an exchange.
In the previous version, there would be a large tree on the top and then follow up with the flesh, allowing Lisandro to escape from danger to protect the ADC. This is also a rare period of initiative for this hero.
Wait until the later stage. Lisandro is usually used as a backhand, at least in a balance of power and disadvantage. The balance of power here is naturally not a simple economic comparison, but the comprehensive ability of team battles.
It doesn't make much sense for Lisandro to start a group in the later stage, after all, the damage is insufficient. In the middle stage, Lisandro can flash the Ice Ring Refrigerator and add a golden body, and she has time and output, after all, the damage caused by the skill level is still considerable, and the meat suit in the middle stage is relatively small. In the later stage, this kind of time when even the Enchantress and Sindra may not be able to do any damage, and it is relatively rare to break into the group and let the mid-laner do it. Usually it's a support or tank that drives in, and eats a wave of damage skills to retreat. Then, depending on the enemy's attack, choose whether to pursue or protect the C-position output.
It is often seen that Lisandro in the disadvantaged state of team battles in the late stage takes the initiative to open up, and then teammates follow up and can't do damage. Instead, they are killed by the enemy in an instant. It is a good choice to take the initiative to start a group in a disadvantageous state, but there are two disadvantages.
When you have two things in the team, Leopard Girl and Raven, teamfights are usually disadvantaged. Although the teamfight ability of the two of them has been improved a little now, it is still not a strong teamfight. If these two things are there, Lisandro may cause a wave of enemy attrition if she sells a wave during the disadvantage, after all, the damage of the two of them is very sufficient.
If the disadvantage is not the lineup but the equipment disadvantage of the economic guide, and the output can't be played, it will be more irrational to force it at this time, or it is more efficient to protect the ADC as much as possible to let this continuous output survive under the enemy's first hand.
The Warcraft Blade took out two of the three sisters in the eyes of some people, Lisan Zhuojia Pig Sister, anyway, it is two ice methods that have a good ability to open a group. However, in the mid-term team battle, facing the dragon woman and horse vampire, it is a suspense whether these two things will choose to take the initiative to force out.
Long Yang and Xiaohua are discussing how to hit the first shot in the middle of Warcraft Blade. Since he got Big Mouth and Urgart, in fact, the Warcraft Blade side is more willing to support the later stage.
Although they are basically a kitchen knife team, Lisandro's AP can basically be ignored in front of Dragon Girl and Centaurs, but this does not mean that they have the established attributes of the kitchen knife team. The kitchen knife team is easy to be overturned in the late stage, and this impression mainly comes from robbery.
The hero of the robbery has a strong late-stage ability in the mouths of some commentators, but in fact, this is the case when the enemy does not have half a control. If the enemy is not controlled, then the most powerful should be the Juggernaut. The late-stage ability of the robbery is said to be in the lead line containment, if the containment can also be regarded as a late-stage ability, then the leopard girl should rob the robbery in the later stage, and the leopard girl's sub-push is safer and more efficient in the later stage, and the aggression is not bad.
Although the four-point push is a classic tactic, it is just a helpless move to do so when taking out the robbery, especially in the late stage of the kitchen knife team. Without that, the game simply won't be able to continue. And in the current version, it is very unrealistic to push four-one, because the stable dìng strong open heroes such as Pig Girl and Titan have been developed. What Pig Sister likes in her life is to force the enemy's four-point push when her own five people are in a group.
The hero of the Titans was brought out and talked about by Xile when Bronn appeared, and they kept emphasizing that Bronn is actually a very crippled support, and the only bright spot is that it cooperates with Yasuo and the long-handed ADC, and the double-wall point tower is very OP. Countries are used to assist in following the trend, even if there is no Yasuo. At that time, they used the Titan's support to compare with Bron, and the two were relatively similar in control and ultimate, but Bronn was definitely a weakened version. If Bron's ultimate can be as OP as Titan, then it would be a good choice.
Many players will be attracted by the tank ability brought by the Titan W shield, in fact, one of the main reasons why this hero can play support is the burst damage of the E skill. However, now Titan's E has been nerfed damage and CD reduction has been reduced. As an auxiliary, it's actually a lot weaker than the previous versions. It can have the heat of today. It is mainly driven by the combination of the spear of revenge and the strong control of the Titan.
The Titan line opens big and strong. The spear of vengeance takes the Titan into its ultimate and wants to chase the enemy. When the enemy is knocked away by the Titan's ultimate, the Titan rushes out from the spear of revenge to knock the second stage into the air, then the flat A fixes and the E skill output, and then finds the right angle to get the hook out to the third stage of the control.
This is a very perfect set of control chains, because the Titans are more meaty, and they are not afraid to go up and sell them.
Just like Bron's cooperation with Yasuodao Bron Popularity, the brilliance of the Titan's cooperation with the Spear of Vengeance makes this hero an option for many class supports when he does not have the Spear of Vengeance.
Professional gamers don't necessarily understand this, and it's inevitable to follow the trend. And the effect of Titan as an auxiliary is still very good, and now it is very rare to have such a strong open auxiliary that is so meaty, so forgiving, so difficult to become a breakthrough.
Big Mouth and Urgart should never be included in the kitchen knife team, as long as the definition of the kitchen knife team is 'out of armor is GG'.
Bigmouth's mixed damage and powerful flesh-cutting ability, combined with Urgart's 30% armor reduction, can completely ignore enemy armor. So even though the lineup of Warcraft Blades is a team of 'kitchen knives', and Lisandro's output is far inferior to Lulu, they are still a very strong lineup in the late team fight.
Strong in the late phase usually means less strong in the middle term. Most late-game lineups will choose a mid-game hero to stabilize the situation in the mid-game and survive the weak period as successfully as possible. Rambo is a very good hero for this kind of task, at least in the eyes of most people. This hero has explosive damage in the early and mid stages, and also has the ability to divide the battlefield.
However, strictly speaking, Rambo is actually in the late stage, and his strong ability in the middle is based on his disadvantage of being easy to hang in the early stage. Rambo can continue to appear in this version. Especially when the Dragon Maiden and Centaur start to play singles. As long as the harpoon slows down, as long as it hits, Rambo can chase the dragon girl and the centaur and beat them up. You can also be cowardly if you don't hit it. The reason why it rarely appears is that the factor of adapting to the overall situation of the tank alliance is actually not particularly large, the main reason is that this hero is too easy to target, and everyone knows how to target.
When there are techniques and tactics that can ensure the stable development of Rambo, this hero can continue to be taken out, or the enemy is relatively weak in the early stage, and the same can be taken. In a place like the college league, brainless selection of Rambo and then jungler brainless protection is a very useful way to play.
As far as the lineup of Warcraft Blade is concerned, it can actually be regarded as a four-for-one. The classic gameplay never goes out of style. Urgart seems to be a very late output hero, but it's still good for Baoren. It can be suppressed, or it can be used to reduce the damage of the enemy's advance, and it can also make the tank less powerful.
The human horse dragon female vampire is also a very good late-game hero, but it's not a big late-game, and the characteristics of meat, damage, and cutting allow them to easily cut off the strongest of the enemies when they get together.
As far as the lineup of the two teams of Peach North and Warcraft Blade is concerned, it can basically be regarded as a five-five open. Warcraft Blade can basically play this game as a goddess defense battle in the later stage.,The goddess is a big mouth.,If you can keep it, you win.,This is the case for many games that choose a big mouth.。
The game is in the middle of the game, and the little peach side has an advantage. The early change of direction made them stand a little cheap, the vampire developed well, and the dragon girl was OK with Lisandro. The only unfortunate ones are the centaurs of Biel, who have some problems with their ranks.
As a jungler with a certain carrying ability, the early ability of the centaur allowed Biel to invade the wild area of the pig girl many times, interfering with the rhythm of the pig girl's dominant belt. The drawbacks of this are obvious, and the number of people and horses is very problematic.
The reason why it is said that people and horses are not flesh is because this hero usually has to produce three, and the second is that he has no tank skills.
However, in the eyes of many players, centaurs are a thing that cannot be killed at all, and the argument that centaurs are not fleshy seems to be difficult to hold.
The correlation between undead and tank capabilities isn't particularly high. The immortality of Mondor and the new version of Sain in team battles naturally comes from their tank abilities, mainly due to the additional tank bonuses of skills. Without this bonus, and the economy is not good, why does the jungler Nunu, who still needs an eye-catcher, give people a particularly special feeling of meat?
Nunu is known for his strong jungle invasions in the game. It's hard to deal with. It can be extremely stable in the early stage of the main game. The general feeling of this hero is meat. Nothing else. But Nunu is not the kind of jungler who has a particularly good economy for brushing the jungle, and he needs eyestones for vision, and there is no additional tank bonus in terms of skills, and his tank ability is quite unscientific.
Nunu's teamfight immortality is due to its lack of taunts, which is the main reason, and the second reason is that its good movement speed combined with the ability to slow down can quickly break away from C-position attacks. Nunu's movement speed bonus is not high, but it lasts for a very long time. It's hard to have a hero who can output to him for a long time. And he himself is not a protruding face, and protruding his face does not mean much, so he can survive both in wild encounters and team battles.
The reason why the centaur feels so fleshy is mainly because of the speed increase after its E skill is activated. In addition, W health recovery is more or less effective, which is similar to Nunu's Q soldier health recovery, which is better than nothing's tank bonus.
Centaurs can easily escape from enemy attacks unless they have 10,000 skills on him, and his good survivability comes from his speed. In the same way, all heroes who feed on movement speed are very afraid of bursts. Victor and Sindra burst at this level.
Biel's men and horses are pure meat, and there are no eyestones. However, the yellow ornament has been upgraded, and the one that brushes out a fake eye in a minute. She doesn't care about being seen by the enemy at all, as long as she can secure the enemy's jungler's position. The good thing about this kind of thing is that the enemy can help run there and gank is very easy to spot.
In this game, Peach North's Wheel Mom and Morgana have never left the middle lane, and these two things are very fatal to Urgat. Mother's shield can ensure that she is not consumed by Ergat, and Ergart doesn't dare to consume it after Morgana has an ultimate. Even if the working girl is accidentally hit by E, as long as the inky Morgana walks to Ergat's side, there is a threat of Morgana's ultimate move in Ergart, and Ergart can only give up consumption and turn around and escape.
The Warcraft Blade is well aware of this, so he has always let the Wind Maiden accompany Urgat, and the two sides develop peacefully. As a mid-laner, Urgarte's mid-range ability is very bad. The main thing is that the level of W skills and E skills is not high, and the guide zhì crab is not enough meat and not enough damage. In addition, the output environment of the crab depends on the E skill, and this thing depends too much on the enemy's cooperation, so the crab in the middle stage is not too stable, so it is bad.
This thing has a lot to do with the output environment, as long as there is a good lineup, it can change the nature of a hero.
As a simple example, the hero of the policewoman is relatively boring online, and the strength is generally not high, and it is difficult to turn over after being beaten. However, with a combination of heroes like Dawn, the online ability will be instantly improved.
Dawn's passive damage and control zhì rush are very powerful, but most AD heroes are difficult to keep up with Dawn's rush rhythm when they are online to replenish the troops, and they can't follow up on the damage at the first time, but there is no problem with a policewoman with a range of six hundred and fifty. This makes the combat ability of the policewoman plus Dawn very strong, and it is difficult to have a combination of the lower lane that can cross the dawn to output the policewoman. Even if you force yourself over, you need to be shot a few more times by the policewoman.
In addition, the policewoman can rely on the range game to consume more in the early stage, creating residual blood to give Dawn more opportunities to fight, so this combination is good. This kind of ferocious gameplay is not played by the policewoman and other heroes. For example, the machine qì people.
Since the bottom lane duo on Peach North's side lived directly in the middle lane and did not leave, it was very easy to suppress Lisandro's early ability. Lisandro cooperated with the pig girl to kill the dragon girl, even if the dragon girl was level 5 Lisandro level 6, it was basically no fun, so Biel had been focusing on the vampire of the butterfly knife after the invasion, and finally stabilized the early stage.
Xiaohua was worried that her own girls would not be able to cope with it if they changed paths in the early stage, but now it seems that they are doing much better than they thought. However, in the middle term, it is another point that Xiaohua is worried about.
Personally, she hopes that her girls can fight hard, and she doesn't know if they will find a chance.
In her opinion, if the five people of the Demon Beast Blade were rational enough, they would have avoided the battle on a certain distance. Although the pig girl Gali Sandra has a strong mid-term ability, the two output points of Big Mouth and Urgart may not be able to play effectively. Long Yang raised objections again this time, he felt that Xiao Tao's side should not take the initiative to fight, and it would be good to invade the economy of the station area, at least don't start a group.
He hadn't had time to explain his logic yet. What worries him happens. Xiao Tao beckoned the mid lane duo here. Take advantage of the discovery of the enemy, the pig girl, and go home. I demolished a wave of towers on the next road, and after breaking the tower, I was ready to continue demolishing it.
Long Yang was very familiar with this situation, and they were ready to fight back and forth. This is the way that Little Peach is good at playing. When the enemy comes to defend the tower, they will evacuate first. Usually the state enemy will be a little fierce, meaningless follow-up chase a few steps, Xiao Tao will fight back at this time to fight a wave.
There are wheel mothers, dragon girls, and centaurs, and this style of play is still relatively easy to be effective.
Xiao Tao also relied on her experience to really do this. The efficiency of the wheel mom point tower is quite terrible. The low was terrible, and when the enemy family arrived, Xiao Tao pretended to give up the point tower and the whole team retreated.
Ergarte and the Wind Girl really followed, Xiao Tao was deliberately retreated by Ergarte E just now, and Ergarte naturally chased after Q to consume blood. That's the moment, the wheel mother turned on, the dragon girl pounced directly, and the centaur flashed E and stepped on Urgat's body and then reversed the big fear.
This is a very good wave of opening the group, but it is the Urgart, and it is not so easy to solve.
The lineup on Xiao Tao's side is not too explosive. Vampires can't follow up on damage in the first place. What they play is a way to extend the time of the last team battle, solve more enemies and expand the results of the battle with a protracted battle. Killing one enemy in seconds may scare the other four away. It becomes a situation where you win a team battle but only kill one person, which is very inappropriate. This kind of continuous team battle can easily drag the entire enemy team into the quagmire of death battle, and play a good head exchange.
This time, Xiao Tao also played the game with such an idea, but it turned out to be a big problem.
Long Yang only said the reason for his opposition at this time, he was worried about the enemy's backhand ability, which could take away the rhythm of the team battle after it started.
The rhythm of team battles has been ignored because it doesn't have a widespread proper noun. The rhythm of team battles refers to the output rhythm of five-five team battles, when the battlefield is not divided. There is only one ADC that can continuously output, at most there is such a thing as a single snake girl. Most heroes rely on waves of skills to play in team battles.
In fact, this kind of thing has a dual meaning. One is to drag enemies who don't want to start a group into a team fight, and the other is to let your own first strike deal damage before the enemy. This kind of ability to hit the first strike damage before the enemy belongs to the rhythm of grabbing the team battle. It's a complex concept.
Teamfight rhythms can be easily snatched back, such as when a tank eats the first wave of damage and retreats. When the enemy's second wave of damage is not ready, counterattack to control zhì, let your own output play a wave of initiative, and force the enemy's output to move without time to output, which is equivalent to snatching back the rhythm of team battles.
The Warcraft Blade side used Urgart to eat the first wave of damage, the damage of the Dragon Girl and the Centaur was very limited, and the Urgart directly enlarged the Dragon Girl and increased the double anti-tank in the front row. Just when the vampire was about to output, Pig Girl threw out a big move, limiting the vampire's damage, and there was Ergart who increased his mouth and output a wave of rhythm.
After the pig girl disappeared, the vampire lost a set of skills and left the field, and did not cut to the back row, because the big mouth was under the tower, so she only slapped Urgat a few times and crippled it. Just as the wheel mother was about to enter Ping A and collect the head as an ADC, Lisandro flashed into the crowd and blocked the wheel mother who wanted to play the output with a big move and forced it back. Urgart retreats to safety at this time, leaving Piggirl and Lisandro to take on the front row responsibilities, eating the damage caused by the dragon girl and the centaurs. Lisandro became a little brittle, and soon problems arose, and her blood volume became unhealthy.
When the vampire was about to take away Lisandro, the Q skill that Pig Sister had saved in her hand for 10,000 years hit the vampire of the butterfly knife in the face, and after the end of the blow to the flight control zhì, it was followed by a fire of ice ring from the master.
Lisandro of the Warcraft Blade knew that her own damage would not fall off in seconds, so she didn't give the ice ring without brains. Morgana's E-skill was tricked out when Wheel's mother was accused, and the vampire's output was interrupted when he re-entered.
The big mouth, which has always been happy to point people in the back row, output explosive damage in this wave of team battles, Pig Girl's stickiness made both Dragon Girl and Centaur die on the battlefield, Morgana sacrificed herself, and finally let the Vampire and Wheel Mom survive.
In a team battle, the Warcraft Blade perfectly stopped me in the rhythm of the team battle, disrupting all the output of the Peach Noth side. What Long Yang was worried about was that the ability to grab the rhythm of team battles provided by their backhand skills was now fulfilled. (To be continued......)