Chapter 138: Shangri-La

Bow and thank 'Night Without Silence' for the 100 reward again, and hereby reward the American second-class meritorious car T2 light one.

In addition, Xining, which arrived a little faster this morning, was more than 2,000 kilometers away from home and flew for more than three hours. It's really cool here, compared to the nearly 40 degrees of heat in Shandong, it's a paradise here. To Xining office, there are more things, so in the past seven or eight days, the update may be a little abnormal, Xiaomo try to draw time code words, so please forgive me, and you can return to normal after you come back.

Shangri-La's map is a huge map, Chen Mo clearly remembers that if you use self-propelled artillery to attack in the real world game, in addition to the Soviet-based 261 project, the other top artillery can't even hit the diagonal, which shows that this map is huge.

On this map, there are mountains everywhere, ravines everywhere, and canyons everywhere, and it can be said that there are many but few flat lands, which is also the unique terrain of the southwest of China. In the center of the map, there is a ridge that almost runs from east to west, and at the west end of the ridge are two higher peaks, these two peaks like door gods firmly hold the west end of the ridge, like a pair of dragon horns; In the middle of these two peaks is a mountain pass that resembles a line of sky, and a winding mountain road crosses this pass, forming the most important pass on the entire map.

In the center of the ridge, there is a long and narrow village distributed on the top of the ridge, the buildings in the village and town are full of the strong architectural style of the ethnic minorities in southwest China, and there is a temple for sacrifice, and a tall stone tower stands in the temple.

At the east end of the ridge, the tall ridge seems to have been cut off by someone with a giant axe, forming a semicircular arc-shaped canyon, and the canyon is also strange rocks, and small branch canyons can be seen everywhere, making the whole east road of the Grand Canyon seem to be like a labyrinth.

On the north and south sides of the central ridge, the elevation suddenly drops, forming two narrow basins running east and west in the north and south, and the terrain in the basin is also undulating, with trees and stones everywhere, and the bases of both sides are located on a plain terrain that is rarely seen in these two narrow basins.

The slopes on both sides of the central ridge and the narrow basins on the north and south sides are full of irregular terraces, between which the hard-working peasants forge mountain paths that lead to the central ridge high above the central ridge. Of course, the edges of these terraces sometimes don't seem to have a big drop, but they make it difficult for tanks to navigate, and if you can't master this, you may have nowhere to escape because of this at critical times.

Strictly speaking, Shangri-La's map is not a reminder of heavy tanks and slow anti-tank destroyers, but rather light and medium tanks. The ability to maneuver at high speeds allows these two types of tanks to gallop freely between mountains and valleys, and the complex terrain can limit the power of the tank's flat fire. Fighting in this kind of terrain is completely different from fighting on the plains, where your tank can hit the enemy at a distance of several hundred meters, while fighting in this kind of mountain-bottom terrain, there are few flat terrains of more than two hundred meters for you to attack from a long distance, and many times the tanks on both sides are close to each other within a hundred meters, which greatly reduces the long-range strike capability of those heavy-powered anti-tank destroyers.

As for the heavy tank, because of the undulating terrain, the height difference is very large, so that the shortcomings of the original slow speed is the heavy tank are infinitely expanded, and it is really difficult for the tank that has lost its speed to do anything. Fortunately, the central ridge of this map can still provide a certain limited battlefield for heavy tanks, but the combat area of heavy tanks is limited to this narrow strip of land.

Although medium tanks and light tanks are inferior to heavy tanks in terms of resistance to blows, they can rely on flexible rotation and high speed, and use complex and changeable terrain to quickly intersperse and break through, which plays a far greater role than heavy tanks and anti-tank destroyers.

Similarly, the complex terrain also greatly limits the power of self-propelled artillery, although the limitation is not as large as the map of the whole town, but it still weakens the deterrent power of self-propelled artillery a lot, at least what Chen Mo has learned, the self-propelled artillery fighting on this map, the artillery positions that can carry out accurate strikes are so limited. The most important thing for self-propelled guns is to run, and finding a suitable gun position for fire strikes is the most important. If you can't find a gun position that can support your teammates, then your SPG is basically useless! The map has only a limited number of emplacements for SPGs to support their allies, which greatly limits the power of SPGs.

In general, when fighting on this map, you must be careful and careful, because such a complex mountainous terrain is really not suitable for tank group operations! The complex terrain restricts the attacking tank's cluster charge and can only rely on the individual combat ability of a single tank, but similarly, the complex terrain also makes it difficult for the defending side to limit the attack of the attacking tank, because this complex map is full of loopholes, and the attacker's tank can break through the defense line everywhere.

So, it's a very painful map.

However, as a player who was once very familiar with this map, although it had been a long time since he had played this map in a real world game, Chen Mo had firmly remembered those key areas in this map.

At least a few anti-tank squatting positions, heavy tank positions and self-propelled artillery positions for fire support, there are several in Chen Mo's mind, as long as you can arrange your own heavy firepower tanks ahead of the enemy, then at least your own heavy firepower will have a place to use, and you will have an innate advantage!

The complex map makes these locations not look like the best locations that can be stuck at all, and those locations that seem to be the best locations to be stuck are actually big pits, not that the heavy firepower squatting in this position can't hit the enemy, and looking at the lit up enemy tanks is staring, that is, when you see the enemy tanks, they are also lit up, and you can't squat at at all.

When Chen Mo played this diagram in the real world world game, he also explored for a long time, and combined with the experience of other people, he found a suitable location for heavy firepower. If you haven't played this map, if you want to find those points from such a complex terrain, you will definitely not be able to find those points without ten battles or eight.

But this is space, how could Chen Mo, who has mastered the position of squatting with heavy firepower, give the enemy such a chance?

Chen Mo looked at the virtual screen in front of him, knowing that his side was born in the No. 1 base of the southern front, and the enemy was born in the No. 2 base of the northern line.

In this map, the birthplaces and bases of the tanks on both sides do not coincide, but are separated. The bases of both sides are located on the flat land in the two narrow basins of the north and south, while the birthplaces of the tanks of both sides are located on the narrow high ground at the north and south ends of the Grand Canyon on the East Road, and they are still some distance away from their respective bases.

The east road of Shangri-La's map is the most complex terrain, the back of the tall central ridge suddenly breaks at the E7 position, starting from the E7 position, the central ridge seems to be torn apart from the middle, the tall ridge is divided into two strands, one ridge is diagonally inserted in the northeast direction, until it is inserted into the northeast corner of the map; Another ridge is inserted to the southeast, also to the southeast corner of the map. E7 is the intersection of the two sides of the horizontal eight, and the two sides of the horizontal eight are the two north and south ridges that are separated. The tanks on both sides were born on this ridge with a horizontal 'eight' and two apostles.

If you look at it from the air, the two ridges that separate the north and south and the central ridge form a huge horizontal 'Y' shape!

The north and south ridges are very narrow, and the mountain road above can only accommodate two tanks in parallel, and if it is replaced by a relatively large tank, only this tank can pass alone.

On the inner side of these two ridges, that is, on the inner side of the horizontal 'eight' side, there is a series of tall peaks, and in the gaps of these peaks, there are passages leading to the Grand Canyon of the East Road, and on the outer side of these ridges, at the foot of the plain, is the base of both sides.

Between the birthplace and the base of the tanks on both sides is the outer steep slope of two ridges with a drop of up to 100 meters.

Chen Mo's base was located in the J7 position in the narrow basin to the south, and their tanks were gathered in the form of a long serpentine on the narrow mountain road on the southern ridge, and the distance between the northernmost tank and the southernmost tank was a full 200 meters.

As for the enemy base, it is located in the B6 position in the narrow basin to the north, and the situation is the same as the birthplace of the tanks on Chen Mo's side, and the enemy's tanks ready to fight are also distributed on the narrow mountain road of the north ridge, quietly waiting for the start of the battle.

This state of birth of tanks on both sides of the enemy cannot be seen on other maps at all, and the distance of about 200 meters between the end and the end of the battle has a great impact on the subsequent battle.

For example, for the tank on Chen Mo's side, if the reconnaissance vehicle that was originally going to be reconnoitred forward was born in the northernmost point, then this tank would save at least 200 meters of travel distance, so that the reconnaissance vehicle on Chen Mo's side could reach the position of the forward light in the shortest time; But in the same way, if this reconnaissance car was born in the southernmost part, then well, not only do you have to run an extra distance of about 200 meters, but also overtake on a narrow mountain road, you can't increase your speed at all, and when you reach the lighted position, I'm afraid it will have been lit up by the enemy long ago!

Therefore, if Chen Mo's tank wants to successfully run after the battle, it must now make a judgment based on the birth position of his tank!