Chapter XVIII: Total Repression

“ohmygod……”

At this moment, when players all over the world think of the lineup of the MG team, once it is really played perfectly, then SSB will really explode in a wave, and in an instant, GG, it is simply a waste of ashes, and there is not even a little scum left!

And more importantly, although MG's lineup is invincible in team battles, it is due to the later selection of the opponent, whether it is Rambo playing Big Tree in the top laner, or Jace playing Yasuo in the middle lane, or Varusga Zyra beating mice with hammer stone in the bottom lane, it can be said that MG is still in a dominant state across the board!

This dominance refers to the hero's advantage in the lane, which means that MG's lineup is extremely violent in the early and middle stages, not only is it very painful to play, but also has a strong ability to open a group, which is very in line with the MG team's consistent radical style, that is, to quickly destroy the opponent in the first 30 minutes of the game, so that the opponent's late lineup is completely useless!

On the other hand, the combination on the SSB side, just like their previous steady style, they are better at dragging the game to the late stage, and then using the lineup advantage and teamfight cooperation to crush the opponent, after all, no matter what, the name of invincibility after 30 minutes is not called for nothing.

If you talk about the later ability, even SSW has to bow down, and in the domestic OGN League, you can only be beaten by your big brother SSB, so SSB naturally chose the most confident late lineup in the first game of the S*4 finals.

Once the game dragged down to the late stage, the big trees in the front row of your own team were enough to make the opponent's poker lineup desperate, and Yasuo in the middle lane was even more inexplicable. As for Jace or something, he can only obediently stand aside in the face of Yasuo in the later stage of the group. In terms of team battle strength, it is to be thrown out by Yasuo, I don't know how many big roads.

As for the mouse, not to mention, once it develops, it is definitely enough to call it a nightmare for the other party. Its team battle ability is not comparable to Wei Dix, so both sides have got their most confident lineup in this game!

One is to bring the steady late-stage team battle flow play to the extreme, and the other is to push the aggressive offensive flow play to the peak!!

There is no doubt that this will be a shocking battle between China and South Korea!!

At this moment, players all over the world are looking forward to the exciting interpretation of the next grand showdown, whether the Korean team, which is known for its stability, will continue its myth of invincibility, or the aggressive Chinese team will break the dominance of the Koreans. Finally succeeded in resisting South Korea?!

At this moment, the eyes of the whole world are all focused on this

"Okay! At this time, after a short wait, the match between the two sides has finally officially entered the game screen! In this game, the MG team is on the blue side, and SSB is on the purple side, and the lineups of the two sides can be said to be just opposite, one is radical and the other is safe, but objectively, it is obvious that the lineup on SSB's side has a higher margin for error. ”

Longhair is also amazed by MG's new lineup system. But to be honest, he still has to be more optimistic about SSB, after all, for SSB, as long as they play steadily and drag it smoothly until 30 minutes later, then they can win lying down with their lineup.

It is equivalent to SSB being able to send a piece of heaven as long as it is instigated. But MG's side is different, their squad limitations make it necessary for them to play enough in the early and middle stages, and they also have to finish the game early. Otherwise, once the opponent is dragged to the strong period of the lineup, then one qiē will fall short.

One is that you just need to hit it steadily and drag it back. The other is that you have to play a big enough economic advantage in the early stages, which is in a formal professional game. In the case that the operation of the players on both sides is not too similar, it is obvious that the passive defense side has to take advantage of it a little.

But if the attacker's offense is too fierce, then this is just like SSW's first week of S4, and it all ended in a crisp crushing game, which is also the terrible thing about the offensive flow play!

According to Zhang Hengyi's experience in his previous life, in the face of this kind of offensive flow play with strong snowball ability, the only way to crack it is to fight more fiercely than them!!

And if you blindly choose passive defense, this is equivalent to a congenital inferiority, perhaps for those teams who are not familiar enough with the offensive flow of play and have not played it to the extreme, they can also get off the late stage and then turn the tables.

But if you encounter a super offensive flow team like MG or SSW, which has already pushed the offensive flow play to the extreme, blindly defend steadily, the final outcome will be a complete collapse, and then crushed!!

For this, just from SSB's crazy slaughter by SSW in the semi-finals with a score of 3-0!

This is not a crushing in strength, but a complete tactical play

"This one of the two sides chose a smooth start, and did not choose to take the initiative to invade the other party, but instead opened with a long snake formation, strictly guarding the entrances of their various wild areas, the early stage can be said to be calm, there is no first-level regiment and no line change, both sides are a normal start."

Because it is the first time to officially fight SSB, and the opponent has a hammer stone, a first-level group killer, so MG finally chose to act safely, otherwise if one is accidentally attacked by the opponent's late lineup, he will have an advantage in the early stage, then he will really not be able to fight next.

You must know that the so-called fierce offensive flow play is not a blind attack, but a brazen attack under the condition of caution and a comprehensive vision, and in the safest situation, quickly establish an advantage with the most rapid offensive, and then quickly roll a snowball with the double suppression of economy and vision, and finally completely crush the opponent!

This is the real offensive flow play, which is based on the correct judgment of the overall situation, as well as the strong violent heroes in the early stage, plus a well-arranged and perfect vision. In this way, you can really bring out the essence of offensive flow play to the extreme!

As for the blind recklessness and recklessness, the blood rushes. That's brainless, two hundred and five. How can it be called the world's top tactical play?

"But I really never thought that MG would be able to play a dominant situation of suppressing all the lines when facing the Korean king team SSB."

When the game went smoothly for about 5 minutes, several Chinese commentators watched MG comprehensively suppress the opponent, and all lines could be said to have played a good advantage in making up for the knife, which can be said to have subverted the invincible image of the Korean team in their hearts, but now they are being pressed and beaten by a third-place team in their own country, and they can't even raise their heads!

There is no need to mention that Rambo on the road hits the big tree, and no one in this version of the top list wants to kill anyone alone. Even if you take advantage of the advantage of the hero, it doesn't hurt to take advantage of a few mending knives, so the balance of power on the road directly ignores it.

But compared to the steady development of the upper lane, each side is fine, but the confrontation between the two sides in the middle is obviously much more intense, because SnowQueen relies on the advantage of Jace's hand to press the opposite side, even if Yasuo wants to eat some experience, he can't avoid being consumed, and if he dares to come up and burst his face, it is a big hammer to smash it directly!

Although it is inevitable that there will be a few bombardments that will be ruthlessly offset by the opponent's wind wall, after all, the CD of Yasuo's wind wall is clearly there, and Snowqueen often hides in dark corners and takes advantage of her inattention to all kinds of random bombardment. In the end, it was Dolan who went out with a blood vial, and Yasuo was pressed far away from the line, looking extremely pitiful.

Originally, the reason why Dade came out of the Dolan Sword was, on the one hand, because of his absolute confidence in his own operation, and on the other hand, because he thought that his own jungler would come over to help him gank in the early stage. In this way, if you have a surprise advantage, or even the best result is to kill the opponent, then the next line will undoubtedly be much easier.

But I didn't expect the opponent's jungler to squat in the middle. The own jungler came twice and was successfully squatted by it, and finally forced himself and the jungler to flash and make a full exchange. This barely escaped with his life, but now this amount of blood is not crippled. It's not much, I want to go home but I don't dare to go home, and if I don't go home, I can only rub on experience.

At this time, Dade looked depressed, and he had already been pressed by more than a dozen knives in just a few minutes of mending the knife, which can be said to be really rare in the arena of professional competitions!

As for the two sides of the road, Varus's crystal bottle is a big drop in the eyeballs, which is obviously a rhythm that wants to consume with you to the end, after all, the other party's assistance is not Nami's nurse, he doesn't have the slightest ability to recover.

In this version of the ADC mainstream that Dolan Sword is red, the mouse of the deft can be said to be really consumed enough by the other party, and the trajectory of Varus's Q skill is very fast, and if you don't pay attention to the knife, you will be scraped immediately.

And the opponent's ADC is very good at using dark corners and grass for poker, plus the angle of each shot is extremely tricky, which is just the angle that is difficult to dodge when you move, and the other party's Zyra is simply not too disgusting to consume, and the poisonous flower not only has a slowing effect, not to mention the damage but also the thief.

There is also the winding control of Zyra's e skill, which is undoubtedly a great test for a mouse without any displacement, and deft has to think carefully about every knife at this time, not only to take into account the double consumption of the opponent's Varus and Zyra, but also to guard against the sudden entanglement of Zyra's e skill.

Sometimes he just dodged the consumption of Varus, but he was immediately sprayed in the face by just the right poisonous flower, and the cooperation between the two of them was too tacit, so that Deft really wanted to cry without tears at this time, and the iron hook of his own hammer stone was difficult to hit the other party, and the jungler was dragged in the middle of the lane, which made Deft experience unprecedented severe pressure!

"This way! DFTE DANGER!! ”

Suddenly, the sweat on his forehead suddenly flowed down, so that Deft couldn't help but wipe the sweat that had reached the corners of his eyes, but this moment made his originally impeccable position stiffen for a moment!

So at this critical moment, the Zyra in TML's hand danced with both hands, and suddenly the two thorns attacked with lightning speed, but it was just right to catch Deft's misposition, and instantly tied it in place!! (To be continued......) R1292