Chapter 19: Hope

Roland watched the Ash Men run in the direction of rolling and crawling, and opened the system interface without saying a word.

[You killed three Ash Disciples (Black Iron Rank) with your own hands to extract the Origin Power...... Because you kill your enemies by one level, you gain a 120% bonus to the experience you get, and you end up with 73 experience]

Killing people to earn experience is so fast.

Now Roland can only kill full-level monsters lightly.

If Roland were to kill Glimpse to level up, even if Glimpse had a slightly demonized creature template, the experience gained would increase by 20%, and if he wanted to get that much experience, he would have to kill at least twelve Glimpses of the Black Iron Rank - the kind that was about to advance to the Bronze Rank.

Whether in the game or in the real world, Glimpse Life is not such an easy thing to kill.

If you want to upgrade the glimpse through the Guò Kill Shadow in a safer way, you can have a more stable efficiency at the Silver Level.

Even though Roland had several years of combat experience in the Druid class, it was not easy to kill a Glimpse. If he had to choose, he would rather face two Black Iron Rank professionals than face a Black Iron Rank Glimpse.

Not to mention the deadly trait that Glimpse can't move once he steps on the Shadow Man, the shadow damage and poison attached to Glimpse's sharp claws alone are also a big killer weapon in the absence of attribute defense in the early stage.

Humans are different.

In Roland's eyes, human beings are simply full of weaknesses.

As long as the environment is right, Roland can even lightly assassinate a silver-level professional with his own blood, scarlet canine teeth, a smiley face, and a few gentle greetings.

Just like the Ash Warrior who was stabbed to death by Roland with his scarlet canine teeth before, she was stabbed into the vital point by Roland before she even knew it. During that period of day and night changing numbers and leveling to write strategies, Roland also played the profession of stealth, and the strategies he wrote received wide acclaim.

Whether it is the technique of quenching and poisoning, or the movement of the card perspective or the subtle movements that reduce his sense of existence, Roland is as proficient as instinct.

So, Roland may not be like the otherworldly players of the Peace Council in his own realm, but he is definitely the most versatile player in the entire land of the gods.

If Roland completely abandons discipline and the lower limit, he can kill multiple silver-tier human professionals who are not obviously wary of him in a very short period of time with various methods.

Humans—in this case, pure-blooded humans and mixed human races—are fragile beings who are always killed by low-level professionals if they don't have enough gold.

Compared to the less dangerous monsters, people are everywhere. Not only is it "a wide refresh area", but it also provides a lot of experience with poor strength. This is the biggest advantage of the professionals who have chosen the evil side.

Some players who chose the good side profession once cried on the forum with a very dissatisfied joint name, but they were dumbfounded by a certain player on the evil side with a full of emotion, touching words and bitter tears:

"Do you have a life where wanted warrants are hung all over a parish and you don't even have a place to live? Have you ever been chased into the mountains by the regular army and have not even eaten a full meal for seven or eight days? Have you ever formed a team and were worried about being stabbed in the back by a teammate, and if you were really stabbed, there was no place to cry? With no hot water, no food, no wine, no bed, no medical care, do you have the courage to play the land of the gods into a wilderness to survive? If you have one, kill all your teammates immediately and head to the slums of your city to find the evil side class to discuss a career change; If you don't have one, then please remember the famous three-character scripture - love to play, not to play. ”

The player's speech was so moving that the forum administrator was so moved that he deleted his post to bring the war to an end. But in Roland's opinion, in fact, his words are still half reliable.

Indeed, most of the professionals on the evil side are indeed unable to enter the city because of the constant camp detection of the city gates, and because they can't find the right way through the guò sewers because of their lack of prestige, they walk through the wilderness and small villages every day with a big cloak and look hurried.

However, there are some players with evil side classes who can ignore the detection faction magic at the gate and blend in directly.

That's the trait that Roland gave with the Ashes profession [Sublime Hypocrisy] -

Sublime Hypocrisy (Class Identity)

Effect: No matter how high your faction's offset value is in the direction of evil, when targeted by the detected faction's divine spell, the caster will be randomly given a detection result of the good faction; When facing an attack that has bonus damage to the evil faction, if the target is an area or multiple people, you will deflect the attack; However, when you are targeted by a targeted individual ability, you will still take full damage, as if this perk is disabled.

- You have to remember that our cause is just!

The most terrible thing in the world is not that the wicked do bad things, but that the good people are determined to do the most heinous bad things, but they think that what they do is completely righteous. What's even more frightening is that, from a certain point of view, this is the case.

For such people, the magic of faction detection is powerless.

If the player obtains an exclusive class for an extremist group such as the Embers, who are "fighting for the rise of humanity", they will receive this class trait. There are even some NPCs in the evil camp who get them in the name of their personal traits because their ideas are too bizarre.

For example, some professionals who are obviously on the neutral side or even on the good side, such as the royal executioner, the freedom guard, or the battle priest, take on a lot of dirty work because of the "needs of work", so that the resistance gradually disappears, and gradually begins to enjoy the process of some kind of sin.

By the time this happens, they have already become the evil camp. Even if they hold a profession on the good side, it can't erase this. But they themselves are not aware of this, and continue to deceive themselves that "this is all" a work need.

At this point, they are given a temporary trait of the same name.

And when their minds continue to twist until they look directly at their sins and still think that it is the price of justice, this temporary characteristic becomes a personal character, or it disappears, and then they either atone for their sins or switch sides.

That is, it is entirely possible that the profession on the good side will be in the evil camp and vice versa.

After all, the so-called classes on the good side and the evil side are just an artificial division of the player, which means that after getting the first level of this class, the overall faction will shift in the direction of good or in the direction of evil. That's what the system prompts, and it's standard for this class.

Just like an assassin can assassinate a bandit leader, a thief can rob the rich and give to the poor, and there are no restrictions in the land of the gods. And in most cases, these maverick players have the opportunity to switch to some special classes.

Roland smiled slightly when he saw his characteristic bar.

The characteristic of sublime hypocrisy is seen by ordinary people as a permit to enter the city. But in Roland's hands, it can play a lot of tricks.

Leave that to the moment. Confirming that the sublime hypocrisy and the in-game functionality had not changed much, Roland was still relieved. Next, he wants to see if any of the other characteristics have changed as a result of the real world.

Characteristics –

Nature Perception (Class Trait)

Effect: You can perceive life in a certain area around you; You can turn it off at any time

- With this, I can check on my potted plants, old hounds, and the girl next door anytime and anywhere - so don't pretend to be pregnant in front of me, I can see it.

Divine Perception (Class Trait)

Effect: You can perceive traces of magic casting within a certain radius around you; Your gaze can penetrate the camouflage of divine magic; You can ignore the hierarchy and see through the rank and deity of the clergy; You can turn it off at any time

- While you can easily reduce your enemies to ashes, your most important job is to find out where your enemies are.

After reading the introduction of the two perceptual characteristics, Roland frowned slightly.

Predictable.

Unlike the previous features, there are some changes to the characteristics of the perception class.

In the game, this perceptual feature is not a general statement of "you can perceive anything within a certain range of your surroundings", but rather a very precise range. Five feet plus the class level of the corresponding class, and then multiply by the perception attribute, that is the most vague perception range.

And the most important difference is that the information you perceive in the game is not directly in your mind, but is marked on the map.

However, after confirming that the system had crossed with him, Roland tried many times, and came to the conclusion that there was no such thing as a map at all.

At that time, Roland felt in his heart that there must be something different from the game.

In order to confirm that nothing has changed, Roland simply opened the entire system page this time:

Rowland. White mistletoe, half-goblin (balanced bloodline), male

Health: 33/33 (Good)

Level: 7 (Official Rank) [XP Remaining: 142]

Class: Ember Disciple Level 7 (270/336)

Energy: Natural (67/67)

Origin: Unawakened

Attributes: Strength 2.6, Agility 2.6, Constitution 3.2, Perception 5.7 (6.7), Will 2.0 (3.0), Blood 3.2

Traits: Heart of Nature (Class Trait), Nature Sense (Class Trait), Divine Perception (Class Trait), Sublime Hypocrisy (Class Trait), Natural Charm (Race Trait), Versatile (Race Trait)

Supernatural Abilities: Visceral Divination

Mastery: Winding (2/4), Wilderness Walking (0/1), Water Breathing (0/1), Scarlet Canine (2nd Ring)

Status: None

"Hoo ......"

Roland exhaled slowly.

At this moment, his heart was full of confidence.

Although the future of this world is full of all kinds of disasters, as long as he is alive, with the knowledge of the future and some secrets in his head, and the system that allows him to grow rapidly, that desperate future is not impossible to change.

…… Maybe I'll be remembered as a hero by future generations.

The corners of Roland's mouth curled with mockery.

Forget about heroes, it's not bad to be a king compared to that.

If you can't be a king, then become a pope. After all, a druid is a profession that cannot be put on the table, in addition to having some fame in the northern countries, in the southern countries is basically the same status as the witch doctor.

Roland still wants to live for a long time.

He will live until the world of Faennes becomes civilized and prosperous like the earth, until the children can go to school everywhere, until hunger and poverty are completely eradicated, and until the golden age when milk and honey flow backwards, poetry and music fly like doves to every household, and good people like my sister can live a long and safe life.

He wanted to live to see that era, he wanted to die in that world.

On Earth, he had long since given up such naïve hopes, but in the world of Faennes, Roland decided to regain his boyhood dream. Because it's just getting started, it's possible.

For the sake of the sky in his eyes for the future, Roland decided to spare no cost, no means spared.

Looking up at the sky, Roland's eyes were a sky deeper than the abyss that could not be penetrated by even a trace of light.

After the fall of the White Tower, the profession of this Ash Disciple will be useless.

At that time, when the Sages return to the world of Faenth, Roland will not hesitate to hug the lap of the Sleeping Mentor. When it came to the Reformation, even if the priests of the saints were at the end of their lives, not to mention that the serfs turned into landlords, at least they conformed to the trend of the times and took the high-speed train that went straight to the well-off.

If he could go one step further and become the Pope of the Sleeping Master, and become the only agent of his earth, then Roland's status would be even higher than that of some kings.

The reason why he became a Grey Disciple is not only because the Ash Disciple is upgraded quickly, but more importantly, because the Ash Disciple is the easiest profession for Roland to get his hands on, and the perception growth is above 0.3.

One of the most important indicators for becoming a priest of a saint is a resident perception of more than ten points, with a peak of more than eighteen. Only in this way can we cross the barriers of Gaia and communicate with the Sages who are fighting against the Dusk Species in the Outlands.

The day of change in the future is not far off.

Roland's eyes were full of confidence.