Chapter 437: The Teaching of Zhongdan (Fourth Update)

Playing assassin-type heroes,What is important is a flexibility,Many novice players are playing robbery,When using E, people are not moving,But in fact, you can go forward or backward in the process of E,If you stand still and directly E,It's not impossible,But it's easy to be consumed by the opposite skill。

There is also no other skill to play assassin-type heroes, just practice more, and the feel will come out after more practice, and operations like Ruiwen Lightspeed QA can also be easily released. It's a matter of feel.

And what about robbery, when the understanding of W and E's skills reaches a certain level, when you use WE Erlian, there will even be a shadow of W that you release after E first, and the shadow will be released in seconds as soon as the shadow appears, instead of the shadow appearing first and then the two of you E together.

The more classic is the stateless robbery, in the shocking battle of OMG against Fnatic, in the 70-minute super war, if you look closely at the stateless WE second company, you will find that this is indeed the case, which is different from the second company of the general attack, and it is more deadly.

And Yasuo, who is also a popular mid-lane assassin, also has some skills, for example, Yasuo's E can pass through the unit from the front, so in the stone man wild area and the wild area of the lone ghost and the four ghosts, if you use E on the front of these wild monsters (the front of the wild monsters), grasp the angle, you can directly E skills through the wall, and it can be regarded as a skill for Yasuo to escape in the wild area.

In addition, when Yasuo wants to play F4, he can use W's wind wall directly from the outside of F4 to F4 inside. The Wind Wall will give Yasuo vision, and Yasuo can use E directly at the imp to quickly enter the F4 jungle, much faster than simply walking over.

Yasuo has been weakened repeatedly,Now it's actually very weak on the line.,At level 1,Because Yasuo's Q skill is not as long as the robbery.,It's difficult to effectively push the line.,Once you go up to replenish the troops, it's easy to be consumed.,So in the early stage, Yasuo on the line only has to wait until the soldiers reach the silk blood and then go up to make up a basic attack or a Q.,Even if you know that you want to be consumed blood, you have to do this.。 Otherwise, the economy and experience will lag behind a lot in the early stage.

And Yasuo's qualitative change points lie in levels 2 and 6. After reaching level 2, Yasuo can use guò to replenish troops or get close to the opponent to try to consume a wave, and from level 2 onwards, Yasuo will become relatively active in the lane.

Yasuo's way of consuming blood is also very simple, the first Q soldiers accumulate Q's passive, and after reaching the 3rd floor with a tornado. First E is the closest creep to the opposite midlaner. After E passes, first A the creep (because the opposite side will definitely use the move to dodge.) Don't rush at this time), and then when the other side seems to start to let down its guard, another wind blows out. After that, Creep E returns.

When the opponent is very close to the creep, you can also pass guò first E creep, then E opponent, and then directly EQ two consecutive use the whirlwind to knock the opponent into the air, and then A, W wind wall predicts the opponent's skills, and then Q, and then E creep back.

After reaching level 6, you can find a chance to kill alone, and heroes with flying skills like the blind monk and the prince are Yasuo's best partners. Although the skill description says that it is in the state of knocking away, in fact, as long as it is a skill that can force the opponent to move, Yasuo's ultimate can be triggered, including Clockwork's R, Barrel's R and E, Hammerstone's Q and E, Machine's Q, Draven's E, Dragon Maiden's R, and so on.

Although the EQ second company is Yasuo's most stable control skill, in team battles, if there are no teammates who can help you shoot the enemy flying, in most cases, Yasuo will still find a way to use E to get close to the opposite back row, and then use a tornado to knock the opponent away, and then pick up the big one. The reason why you don't directly use the most stable dìng EQ second combo is because in the high-end game, after the opponent sees that you have a tornado on you, once he sees that you want the E skill close, he will directly flash and run, and the EQ second combo cannot be canceled, so that the tornado you have worked so hard to accumulate is wasted and the gains outweigh the losses, so when facing experienced opponents, it is better to simply use Q to try your luck.

Yasuo's wind wall is also a highlight of Yasuo, and it still takes more practice to get familiar with W's ballistics, which can work wonders at critical moments. If Yasuo's wind wall is placed, it can perfectly resist all the output of the rats after they are opened.

Heroes like Yasuo and Zai belong to the kind of team battles that first put skills in the back to consume, and then wait until the opposite control zhì skills are almost handed over, and then cut in to try to second the opposite back row. Don't cut in without a brain, no matter how big the advantage is, otherwise it will be easy to lose. Assassin-type heroes must have a good grasp of the timing of their cuts.

As a midlaner, the most important point is to control the rhythm between GAN and brushing, and the same is true for junglers, blindly GAN will only waste your own development time, so as to lead to natural jumping.

And although Ruiz is now generally appearing as a top single, there is also a mid-laner Ruiz storage zài, although Ruiz is known as a spell machine gun, but in fact, Ruiz who stands with the opponent is the most SB, the reason is very simple, Ruiz needs to wait for the skill CD after a set of outbreaks, at this time, instead of standing still to go to A opponent, it is better to use the rotation to move the kite.

For example, when Ruiz is with the leopard SOLO, first hit the leopard one, and the leopard will also return you a set, at this time all your skills are in the CD, immediately use the UZI-style movement mentioned before, left and right, up and down, back and forth, to avoid the opponent's Q skills, and then CD is good and then throw Q or WE up, and then continue to walk left and right, to avoid the opponent's skills.

A flexible Ruiz,It's also the key to Ruiz's ability to 1v5,Among all Ruiz players,Big Brother and PDD belong to the most profound understanding of Ruiz in the upper road Ruiz,And the middle laner is the great god of corn and LGD。

20 MINUTES, THE OTHER SIDE CHOSE TO SURRENDER, AND PEASE WAS ALSO SLIGHTLY RELIEVED.

"The winning points of this number have more than 1,000, and it still maintains a winning rate of more than 6 percent, and if you make persistent efforts, you will be able to hit the top ten of the national server again tomorrow." PEASE HAPPILY SAID THAT WHEN HE WAS AT HIS PEAK, HE ONCE RUSHED TO THE FIRST PLACE IN THE NATIONAL UNIFORM, BUT IT ONLY LASTED FOR A SHORT PERIOD OF TIME.

PS: The fourth watch is complete. It's the end of the season.,I'm trying my best to score.,Strive to record more、Better material to everyone.,So the recent update is not very powerful.,I'm sorry to say sorry to everyone here.,Soon S5 is coming.,After this period of rushing is over,,I'll work hard to code the word ......\(^o^)/YES! (To be continued......)