Various systems in the online game reincarnation

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Career System:

The game is divided into the Order Faction, the Chaos Faction, and the Neutral Faction. Players at level 10 can choose to join a faction.

Order factions include: Humans, Elves, Orcs, Druids

The chaotic factions include: dark elves, orcs, undead spirits, and demons

Neutral factions include: Protoss, Dragons, Dwarves, Goblins, Ancient Giants, Sea Clans, and Hermits. (The neutral faction can change its stance as the situation changes, and players can only join the neutral faction by completing special missions or having a close relationship with a neutral race.) )

Game Careers:

Main classes: Swordsman, Berserker, Warrior, Knight, Rogue, Assassin, Archer, Hunter, Mage, Priest, Priest, Fighter, Alchemist, Summoner, etc.

Hidden Professions (Required to complete the inauguration in the neutral faction territory, the type can be increased):

Order Faction Occult Duties: Divine Messenger, Divine Bless Warrior, Totem Warlord, Elemental Archer, Paladin, Holy Priest, Dragon Grammarian, Dragon Knight, Heavy Armored Thief, King of the Hill, Goblin Knifeman, Summoner of Nature, etc.

Chaos Faction Occult: Dark Swordsman, Sorcerer, Dark Warlock, Blood Shadow Assassin, Spiritualist, Death Knight, Necromancer, Fallen Priest, Psychic, etc.

Subclasses (players can choose 1-2 subclasses according to their preference):

Tailors, tanners, jewellers, forgers, appraisers, miners, scholars, auctioneers, chefs, brewers, pharmacists, etc.

Skill Specialty and Sub-Career Levels: Beginner, Intermediate, Advanced, Expert, Master, Grandmaster, Master, etc.

Attribute system:

Strength: Influence and weight, weight, body image, etc.

Agility: Affects agility class attack damage, all-class attack speed, movement speed, evasion, precision, etc.

Intelligence: Affects the attack power of the legal profession, the use of props by all professions, the comprehension of skills, mastery, etc.

Constitution: Affects the HP, stamina, defense, etc. of all classes.

Perception: Affects the premonition of danger in all classes, the exploration of invisible units, etc.

Charisma: Increases NPCs' favorability towards characters, and the specific benefits vary according to NPCs and charisma.

Reputation: The reputation of each region and power affects the treatment of the character in that region.

Title: A symbol of the character's status and status. Some titles receive special benefits.

Grading System:

Rookie period: level 1-10, can only be active in the novice village area.

1. Rollover: Level 11-50, generally active in the area of the major main cities, except for special missions.

The second rollover: level 51-100, the global map connection is opened, and you can move within the scope of the world.

Three periods: level 101-200, opening the Heavenly Realm and the Abyss Realm.

Fourth, the rotation period: level 200-300, and the subsequent map will be opened.

Equipment system:

Whiteboard Level: Can only increase basic attack and defense.

Black Iron Level: Adds less than 10 attributes, less than 5% bonus, and the weapon has no special damage effect.

Bronze: Adds 20 or less attributes, 15% or less, and the weapon has 1-10 special damage.

Silver: Adds 30 or less attributes, 25% or less, and the weapon has 10-30 special damage.

Gold: Adds 50 or less attributes, 35% or less, and the weapon has 30-50 special damage.

Platinum: Adds 100 or less attributes, 50% or less bonus, the weapon has 50-100 special damage, a primary special effect.

Inheritance level: add attributes below 200, bonuses below 75%, weapons have 100-200 special damage, one or two primary special effects.

Legendary: Adds 400 or less attributes, 100% or less bonus, the weapon has 400-1000 special damage, a medium special effect.

Epic: Add 1000 or less attributes, 125% or less bonuses, weapons have 1000-2000 special damage, one or two intermediate special effects, and there is a very rare chance of high-level special effects.

God-level: Add more than 2000, less than 5000 attributes, 300% or less bonus, weapons have more than 5000 special damage, at least one high-level special effect, and there is a very rare chance of god-level special effects or skills.

(Develop next-level equipment according to the plot)

Set: The level is the same as the equipment level, and the attributes of each level set are 10%-30% higher than the equipment of the same level, and there is a certain chance of having skills or effects.

Character Loadout System:

Weapon slots: 2 (divided into main hand and off-hand slots, two-handed weapons occupy 2 slots)

Helmet bar: 1

Necklace bar: 1

Shoulder bar: 1

Chest bar: 1

Belt bar: 1

Leg bar: 1

Shoe bar: 1

Arm bar: 1

Glove bar: 1

Ring Bar: 2

Cosmetic slot: 2

Cloak bar: 1

Robes bar: 1

Shirt bar: 1

Monsters and Drop System:

1. Monsters are divided into: ordinary monsters (fixed refresh), elite monsters (fixed refresh), rare monsters (random appearance), boss (fixed refresh), and rare boss (random appearance). Inheritance, Legendary, Epic, and God-level bosses all appear randomly.

2. Monsters are dropped according to their level:

Level 1-10 monsters: 5% drops Black Iron and below equipment, and 0.1% chance to drop Black Iron set components. Bosses have a 100% chance to drop Black Iron equipment, a 1% chance to drop Bronze and Black Iron set components, and a 0.1% chance to drop skill books or special items.

Level 11-30 monsters: 5% drop bronze gear and below, 0.1% chance to drop bronze set components. Bosses have a 100% chance to drop Bronze equipment, a 1% chance to drop Silver Outfits and Bronze Set Components, and a 0.2% chance to drop Skill Books or special items.

Level 31-50: 5% drop silver gear and below, 0.1% chance to drop silver set components. Bosses have a 100% chance to drop Silver equipment, a 1% chance to drop Gold Outfit and Silver Set Components, and a 0.2% chance to drop Skill Books or special items.

Level 51-80 monsters: 5% drop gold, silver, and below equipment, 0.1% chance to drop gold set components. Bosses have a 100% chance to drop Gold-level equipment, a 1% chance to drop Platinum Outfit and Platinum Set Components, and a 0.2% chance to drop Skill Books or special items.

Level 81-100: 5% drop Platinum Silver and below gear, 0.1% chance to drop Platinum set components. Bosses have a 100% chance to drop Platinum equipment, a 1% chance to drop Legacy Outfits, Platinum Set Components, and a 0.2% chance to drop Skill Books or special items.

Level 101-200: 5% drops Legacy gear and below, and 0.1% chance to drop Legacy set components. Bosses have a 100% chance to drop Legacy Equipment, a 1% chance to drop Legendary Outfits, Legacy Outfit Components, and a 1% chance to drop Skill Books or Special Items.

Level 201-300: 5% drops Legendary gear and below, and 0.1% chance to drop Legendary set components. Bosses have a 100% chance to drop Legendary Gear, a 1% chance to drop Epic Outfits and Legendary Outfit Components, and a 2% chance to drop Skill Books or Special Items.

Level 301-400: 5% drops Epic gear and below, and 0.1% chance drops Epic set components. Bosses have a 100% chance to drop Epic Gear, a 1% chance to drop God-level Outfits, Epic Outfit Components, and a 3% chance to drop Skill Books or Special Items.

Rare bosses drop 1 level higher than bosses of the same level.

Guild and Territory System:

Guild Level - Maximum Number of People - Territory Level - Gain Territory Items - Guild Upgrade Items - Prosperity Required for Upgrading (Non-Cumulative)

1-500 - 1st class village - 1st class village appointment - 1st level leader badge - 0

2-1000 - 2nd level village - 2nd class village appointment certificate - 2nd level leader badge - 100,000

3-5000 - 3rd level village - 3rd level village appointment certificate - 3rd level leader badge - 500,000

4-10,000 - 1st class town - 1st level town appointment - 1st level commander badge - 1 million

5-20,000 - 2nd class town - 2nd class town mandate - 2nd level commander badge - 5 million

6-30,000 - 3rd level town - 3rd level town mandate - 3rd level commander badge - 10 million

7-50,000 - first-class city - city lord appointment certificate - level 1 city lord badge - 50 million

In principle, there are no level 8 guilds, unless level 7 guilds have made outstanding contributions to the country in terms of defending against foreign enemies or other aspects, and can only be promoted by the emperor's edict.

Concentrate:

1. When the station is upgraded to a village, town, and city, it is necessary to bear the monster power city, and the monsters within 20 miles, 100 miles, and 500 miles around the territory are attacked under the leadership of the system special boss organization, and the city can only be upgraded if the city is successfully defended.

2. During the Gongcheng period, the drop rate of items is doubled, the experience value is doubled, and after the success of defending the city, the system calculates the contribution of each person to allocate experience, and no experience will be added if it is unsuccessful.

For mobile phone users, please read it on m.biquge.info.

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