Chapter 225: The Importance of Vision
The spider was so careless, so Fnatic's Ueno jumped completely. The advantages of AS are huge. With a 2:0 head ratio, most of AS's economy is focused on Lulu, so that Lulu has hope to save the world in the middle and late stages. Not to mention the fact that now it is the advantage of the three-way.
If it's a passerby bureau now, there is such a big road with such an advantage, as long as you keep helping this big advantage road, one person on the opposite side will kill the tower, and the jungler will kill them all, and the middle field will run together. It's easy to break through one lane, and then in the middle of the game, let this well-developed guy go to other roads with him to travel support, and it's easy to bring up the rhythm of three lanes.
But unfortunately, it's a training match, which is equivalent to an official game. The situation on the professional field is changing rapidly, and there are countless ways to deal with this kind of situation where one road is falling apart. There are only two kinds of more popular passers-by in the bureau, one is relatively low-end, that is, the brainless gang disadvantage road, and then infinitely double killed, and finally 20GG, and the other is more high-end, that is, to give up this road rationally, infinitely help the other two roads to establish an advantage, and then come to take this pit to win.
In the game game, it is common to deal with this situation with a flexible line change strategy.
We can't beat you in the last single, so let's change to the bottom two to blow you up. Let you also experience the taste of anti-stress. In this way, the disadvantages of the line can be minimized.
However, in this situation, it is difficult to execute the lane change tactic, because the disadvantage on the road is too great. Even if you change the line, 2v1 may not be able to play. So let's hope that the barrel can resist pressure all the way and ensure that it will not die
At this time, there was a single kill in the middle lane, and it seems that Cassadine had a wave of residual blood, but it was pulled back by PEASE's backhand flashing R, although R still ran away, but PEASE's most reluctantly last general attack was A came out, and the result was that PEASE showed death.
Now it's a 3:0. It looks like Fnatic might end up in a similar fate to GMB when facing a fast-paced AS.
Since the war with SKT. AS collectives have all reflected. Now they have become more stable as a whole than before, and at the same time, the control of the mid-term rhythm is also improved compared to before, stable, only reflected in the online immortality. However, the ability to seize opportunities in the wild area has improved. At the same time, HKSP has been very obsessed with vision recently. Whether it's in the advantage or the disadvantage. The maps are all AS eyes.
The so-called persistence refers to the control of the field of vision, which has always been commanded by HKSP, since the war with SKT. Recently, HKSP's requirements for eyes have increased instead of decreasing, and almost everyone in AS, except for ADC, has to bring an eye out every time they return to the city. Ensure that your map is all your own eyes, and only when the field of view of your map is all opened, can you ensure that the early line can be stabilized. In the advantageous lane, AS's vision control of the enemy's jungle is completely imitated by OMG's routine, and once it reaches the advantageous lane, it is very good at ambushing in the jungle. The vision of your own jungle will be instantly black, but the vision of the opposite jungle will be fully opened.
Liu Songnian was originally a jungler who didn't like eyes, and when he was still a passerby, he always felt that eyes were useless and could only drag down the economy. However, under the rigid requirements of HKSP, it was also forcibly transformed into a team-type jungler.
Facts have proved that what HKSP has done is indeed of great significance, the career bureau is not a passerby's bureau, in the career bureau, everyone's ability to seize opportunities is very strong, and no eyes are equal to the end. Often the other side will come out from an angle you don't expect, and you can't stop at all.
Therefore, in the high-end game, the vision will become the key to determining the outcome in many cases.
Many of the key victories are due to sneak attacks or go around the back, or steal the dragon when the opposite side has no eyes.
In the Career Bureau, there is a technical term called the broken eye period. On the line, the duration of the eye is limited, only 3 minutes, and if the person on the line has not returned home after this time, then the vision of the road is dark during this time. And in many professional rounds, the junglers of both sides can calculate this limited time and activate an effective GANK while the opposite eye disappears.
Therefore, during the broken eye period, he relied on the jungler to help fill the eye as soon as possible, and this is almost impossible to happen in the passerby bureau. Jokes, will those selfish passers-by junglers just help you buy eyes? It's like living in a dream.
And an excellent jungler is to be able to calculate the time, catch up with the opposite jungler in front of the eyes, and launch the GAN while the opposite side has no eyes. This is also the reason why the vast majority of successful GANKs in the professional bureau. In the same way, because of the vision guarantee that is almost never broken, it is difficult for the professional game's jungler single gank to be effective. Even if there is a human head, it is because the opposite side is squatting, and he is not afraid of you at all, so he deliberately lures you to take the lead, and the human head that erupts in 2v2 is also a human head.
And this is also the reason why it is difficult to turn the tables once you are at a disadvantage in the professional game. Jokes, your own wild area is full of opposite eyes, and if you are not careful, you will be caught by the opposite side, and because of the disadvantage on your side, it is difficult to make a vision. Once the disadvantage is reached, the underdog becomes a wolf without eyes, without threat. Unless the dominant side is particularly wavering, abusing the spring or something, as long as you have a good vision, whoever dares to come out will die, and catch one to kill and directly break the high ground. Or ambush the big dragon to catch a big dragon and kill a big dragon, come back and continue to ambush you, catch another wave of death.
It's just dirty. And the dirtiest thing is that I know that there is a big dragon on the other side of the road, and someone has to intervene in it, knowing that the road is likely to be killed, but I can't help it, right? Therefore, the dragon ambush is always the most likely to be effective.
In 11 minutes, DUCK broke the upper tower, and cooperated with Liu Songnian to complete a perfect wave of tower-crossing kills, with Lulu's ultimate, Liu Songnian carried the tower without pressure. DUCK is already killing in a big killing. The head-to-head ratio is 4:0. DUCK faintly wants the rhythm of carry.
14 minutes, because I saw the spider returning to the city in the field of vision, the AS side who calculated the time directly took the small dragon in the middle and lower fields, and the opposite side had no intention of defending at all, after all, the early disadvantage was too great, and the odds of winning the group at this point in time were very low. Fnatic simply chose to let go of the second dragon. (To be continued......)