Chapter 45: The Sacrifice I

Four sacrifices! How could it be four, when there were only two lowest-level soul fragments in his hands? It took a while for Renault to remember defeating the Vampire Lord in Purgatory to get a Silver Soul Crystal, and after killing Scar Wolf, he got another.

Sure enough, once the ritual began, not only on the body, but also the soul spar hidden in the inventory was forcibly sacrificed, Renault regretted it a little, but what could it be, the ritual could not be terminated, so he could only finish it hard. "Let's start with the E-class."

"As you wish."

The loud voice stopped, and the coercion that permeated Reynolds' soul disappeared. One by one, the exchange items occupied all of Renault's sight in the blink of an eye.

The number of props far exceeded Renault's expectations, and there were many more types than at first.

In addition to potions that permanently increase one stat, there are many more equipment and weapons.

For example, level 10 rare armor and weapons, major professional weapons without level restrictions, said to be no level restrictions, the actual attribute value is not far from level 10 rare weapons, the only bright spot is the space that can be improved in the future, and the way to improve is naturally through more advanced sacrifices.

For example, one of the two-handed cross swords of E-level sacrifice - the Sword of Kramer, belongs to the high-quality purple suit, and the attribute of "increasing damage by 5%" is not outstanding, but if you make another upgrade ceremony of E-level sacrifice, the attack power of the Sword of Kramer will increase to the level of 30 silver rarity, and the wearing level is only limited to level 25. This is a qualitative increase, especially since the most important damage bonus has been changed from 5% to 10%, with a random stat added. If you still want to improve your stats, you need to complete the D-level sacrifice, and the weapon color will be increased from silver to gold, becoming a real epic equipment, and the random additional attributes will become two.

Renault is not short of weapons and armor right now, and even if the equipment inside can be upgraded, Renault doesn't want to waste precious sacrifices - so far there is no complete data on which monsters have lost soul fragments.

As for the exchange of permanently increased attribute points, Renault will not touch it. That little attribute has little effect, and it has no value to exchange unless a large number of sacrifices are accumulated.

So Renault's eyes stayed on the skill.

Ice Armor, Fire Boost, Frost Nova, Dual Wielding Haste, Infernal Flame...... It's suffocating.

Each skill is explained in detail, and each one has the urge to redeem it right away.

But reason tells Renault that these dazzling skills are not something that can be randomly clicked. After some careful consideration, Renault decided to start with magic.

However, the number of magic systems is only a lot more than combat skills, and there are terrifying high-level magic such as blizzards, thundercloud storms, chain lightning, and death ripples, but the words of some skills are gray, indicating that the required level has not yet reached the point where it can be learned.

After thinking about it, I finally decided to learn the "Flame Enhancement", which is the most cost-effective and has the largest practical range. The effect of "Fire Enhancement" is to increase the percentage of all fire magic, and each level increases the damage by 5%, which is the highest percentage increase among the five elements - fire, water, earth, wind, and thunder.

Combined with Renault's only public skill "Fire Burst", it has a good effect.

The first sacrifice was completed, and in the next E-level sacrifice, Renault chose the "Fire Aegis", a fire skill that integrates attack and defense, adding a flame shield to each level, and up to three flame shields can be generated. In addition to having a chance to block ranged attacks, it can also deal fire damage to melee enemies.

The Fire Aegis is not as good as attack magic such as Hell Flame in terms of leveling, but it has a very good effect on PK between players.

Everything is going well, and it would be perfect if the skill points weren't reduced.

However, Renault had long known that the skills in it could not be exchanged casually, otherwise, as long as there were enough sacrifices, he could master a large number of high-end magic skills against the sky.

Renault's level is level 9, and after completing the job transfer mission, there are 9 more skill points in the attribute column. There is a point corresponding to each level, which shows the preciousness of skill points.

Previously, Renault had only consumed a little to learn the first-level magic, the Fire Technique, and as for the other skills, Renault didn't think there was a need to rush them.

In the absence of shuffling, each skill point represents an ability, and messing around is not a mistake made by a world-class professional player like Renault.

The two Divine Graces exchanged for E Sacrifices represent two precious skill points each, and now, Renault has 6 points left to use. When the third sacrifice is placed, a large amount of data awareness appears in front of the eyes.

At this time, Renault showed some hesitation.

Different from the E-level sacrifices exchanged for various basic items, the C-level props can be selected in a wider and richer range, and the number of exchanges is more than double that just now.

For example, the "Elegy of Blood", a level 40 epic two-handed sword, has a wide sword body that is better than the two-handed sword used by Renault, and in the bleak starry world, the Elegy of Blood is glowing with ripples of blood red. An invisible red ripple rippled outward. The bleeding effect contained in it can be felt even without looking at the weapon description.

The ripples that spread continued to fluctuate until they came into contact with the aura of death emanating from another epic scythe, the Plague of Hell, not far away.

Hell Plague is a long-handled scythe, the dark black metal handle is connected to the end of a huge and sharp blade, the fear-weeping black flame of death beats from time to time in the same pitch-black blade, each black flame is filled with endless curse energy, as long as it is brought by the sickle, even the slightest wound may be attached to the terrible curse that makes the person who is in the knife greatly weakened, and this curse is clearly an aging technique that makes all the strong tremble.

When Renault's gaze fell on the one-handed sword in the other direction, the various colors that bloomed combined into a dazzling halo that made Renault's heart beat suddenly. All kinds of one-handed swords are listed in front of you, the sword of death, the light of the blood moon, the roar of fire, and the blade of the giant......

One by one, the shocking names struck Renault's surging heart.

Among them, the Soulbinder Blade leaps into Renault's already blurred eyes: it has a special effect that binds soul creatures, causing the Bound Soul to lose control of their bodies for 3 seconds.

The four words of soul creature made Renault fall into contemplation, among the monsters Renault encountered, he had never seen a creature with soul characteristics, and no matter how terrifying and powerful the boss-level monster was, he had nothing to do with the soul. Even Dr. Oberstein, who is a man of great talent, could not have created a soul creature.

No, there is another kind of soul trait, Renault shivered, and he suddenly thought of the answer - human.

The large number of players matches the effect of the Soulbinding Blade. Could it be that this epic weapon is designed for player PK?

PK in virtual games is a stage to show off equipment and show off superb operations, an interactive mode that is tired of a single monster leveling mode, and a magic weapon for game designers to make money. However, in the 4D true dimensional space, the nature of the game has changed fundamentally, and survival is the first consideration for all players. Although PK is divided into two types: protection PK and real PK, the protection mechanism for protecting PK is to stop PK to protect players when the player's HP drops to 50%. However, as the game progresses, the disparity in strength between players becomes more and more wide, and a player with ordinary equipment may be killed by a superb rich and handsome player with a beautiful high-level skill before his HP drops to 50%. At this time, the mechanism of PK protection cannot play a 100% protective role. Not to mention the real PK of having a fight with the ancient Roman gladiators.

So PK doesn't mean much in this game, and no one wants to risk their lives to show off their skills, even if it's a little risk. Except, of course, the madmen who are not afraid of death.

Could it be ...... Could it be that the Soulbinder Blade is used for carnage between players?

An inexplicable chill swept through Renault's heart, if this is the case, it means that the ultimate development direction of the game is not the competition between players and monsters, but the killing between players and players, infinite killing.

The victor must step on countless real corpses to gain the power to leave the 4D true dimensional world.

No, these are just speculations, and Renault shook his head desperately to dispel the chilling thoughts.

"I'm thinking too much."

Renault repeatedly warned himself not to dwell on a single divine grace, and that things had not yet developed beyond control.

While it's not uncommon for players to fight each other these days, the purpose is simply to get more resources.

It can be seen from the judgment that the game should also be red, and the game designer, Oberstan, still has a bias to prevent the occurrence of bloody incidents, and the forbidden weapons fields in the east, west, and south are a good interpretation of this. But......

Watching the purple-black electricity flow on the Soul Binding Blade, the sense of foreboding grew stronger.

These high-level weapons are all very high-level, and the lowest must reach level 35, which is not suitable for level 9 magic swordsmen who have just changed jobs.

Renault shifted his gaze from equipment to evolution items.

Unlike the blood recovery potion, the so-called evolution item is actually a genetic modification agent: with just one injection, it completely changes the genes of the player's body.

Like "Spider-Man Modifier", players obtain Spider-Man's skills of flying eaves and walls, releasing spider silk, and there are corresponding improvements in the three attributes of speed, strength, and physique, among which the speed increase is the largest, reaching 50 points, which is equivalent to a disguised increase in the main attribute of speed at level 5.

The "Werewolf Modifier" gives the player the special ability to freely transform into a werewolf, and obtains the "Rabies" skill - anyone who is bitten or scratched by the werewolf state will be hit by the continuous damage of the rabies virus, and the three attributes of the poisoner's strength, physique, and speed will be reduced, as well as the effect of continuous blood loss. After wolfing, it can also greatly increase strength, physique, and speed by 100 points each, which is more attractive than the improvement data of "Spider-Man Modifier", but the flaw is that it damages the player's own image, and the transformation can only be obtained by activating the transformation, which is not as direct and permanent as the normalization of "Spider-Man Modifier", and the wolf-like state has a duration. Of course, through higher sacrifices or corresponding evolutionary improvement genetic potions, the attributes of various abilities can be improved, and the duration of the wolf form can also be extended, and the cooldown time of transformation can be reduced.

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