Chapter 540: Various Skills
The Almighty Knight, originally the first Guardian Knight among the Blood Elves, has a skill baptism, Holy Guardian, Degradation Aura, and Guardian Angel after successful transformation.
Specifically, this hero's main role is support, and only baptism of his skills has damage, and the only damage skill is to deal damage to nearby enemies by healing an allied unit.
In addition, the Holy Guardian can make allied units immune to magic, and the Degradation Aura can greatly reduce the attack speed and movement speed of enemies in a large area around it, which is considered a continuous team control ability.
It is worth mentioning the guardian angels. The effect of this skill is equivalent to invincibility, but the range of effect is not large. But even this can make an important difference in some special situations.
The Chaos Knight is a transformation of the first Blood Rage Knight of the Blood Elves, and is equipped with the Arrow of Chaos, Reality Rift, Critical Strike, and Illusion abilities.
Chaos Arrow is a damage ability, Reality Rift is a displacement ability, and Critical Strike is a passive skill that increases the chance of critical hits, and Chaos Knight is a relatively versatile hero - in fact, he may be more in line with the title of Mighty Knight.
As the ultimate of the Chaos Knight, the illusion can summon several clones with the same attributes as the main body, but it will take double the damage. However, this flaw is only a flaw, and it can increase its strength several times in an instant, which is what the skill of illusion can do.
The Dark Ranger, the Light Ranger, and the Windranger are three sisters, all of whom were converted from the Education Bureau archers.
Among them, the Dark Ranger has four skills: Frost Arrow, Silence, Life Drain, and Marksman Talent. Yu Fei easily saw that this dark ranger template is actually a combination of the black game in WAR3 and the black game in DOTA.
The Dark Ranger's highlight abilities are Silence and Life Drain, which are similar to Star Absorbing Dafa but drain health. And the ultimate skill archer talent that just adds a lot of agility doesn't seem to be outstanding, but think about Tino's ultimate growing up is also an ultimate skill that only increases attributes. But it made Tino very powerful. You can see the extraordinary talent of the shooter.
Light Ranger. Has the skills Rain of Arrows, Ice Arrows, Silence, and Magic Crystal Arrows.
Perhaps because they are sisters, both Black Swim and Light Swim have a wide range of silence skills. However, these two silences do not mean that they overlap, because of the duration of the ability and the cooldown, the silences of the two sisters can be combined to achieve an almost seamless silence effect.
As for the Rain of Chaotic Arrows, the Shuttle Ice Arrow, and the Magic Crystal Arrow, they are all extremely powerful output skills, so there is no need to go into details.
Windranger is the youngest of the three sisters. In fact, the name Windranger is the surname of the three Ranger sisters, and the skills that Windranger possesses are Power Strike, Binding Strike, Windranger, and Focus Fire.
Power Strike and Bondage Strike are regular attack and control skills, respectively, and Windranger, a skill with the same name as the hero, can form a state of physical immunity. Concentrate fire. is a skill that can form a terror output in a short period of time.
The appearance of the elven guard was a bit unexpected for Yu Fei, he didn't expect that the peasant unit elves of the Night Elf clan could also become heroes. Its abilities are Chain of Lightning, Soul of Light, Overdrive, and Arrival
The Elven Guardian is more of a strategic hero, although the damage of the Ghost of Light is not low, and the overload also increases the attack speed of the Elven Guardian a lot, but its highlight skills are the Chain of Lightning and Arrival.
Advent allows the Elven Guardian to teleport to a distant location with an allied unit linked by the Chain of Lightning, and will return after a certain period of time. However, when the lightning chain is broken, the units that teleported past will not return with the Elven Ward.
Originally, there was a limit to the number of units that could be linked to the Lightning Chain in the game, but now the Elven Ward is able to link a large number of allied units. This means that in the war, the elven guards can transfer a large number of troops at will at any time, playing a veritable effect of divine soldiers descending from the sky.
The Treant Guardian is transformed from a Giant Tree Guardian. It is a meat shield hero similar to the Mountain Giant hero Tino, but also has powerful control skills.
The skills it possesses. They are nature's cover, parasitic seeds, living armor, and wild growth.
In the game, Treant Protector's Nature Cover, a skill that makes an allied unit invisible and increases movement speed, not only does it not have the restriction of staying away from trees, but it is also a single skill like living armor.
However, in Eslaze, nature's cover and living armor have become group skills, and nature's cover is no longer limited to not being able to stay away from trees.
Wild Growth is Treant Protector's signature ability, capable of binding a large area of enemies around him, much stronger than the Jungle Guardian's Root skill.
The next heroes are not the heroes of the Blood Elves and the Night Elves.
The first is Gagont, the hill dwarf, who has become the king of the hill - which is also in keeping with his current status, the most powerful of the hill dwarves. Of course, this power is given by the Night Elves.
Gargont, the king of the hill, has a single skill with high damage and a stun effect, Stormhammer, a heavy attack that passively increases the chance of a basic attack stun, a thunder strike that deals area damage and slows, and four skills: the godly Celestial Descendant.
It can be said that among the warrior heroes, the king of the hill is the strongest one. Yu Fei remembered that in the game, the King of the Hill was a well-deserved level 10 heads-up king.
However, immediately after the King of the Hill, a powerful warrior hero who can compete with him has appeared, and it is the Bear Warrior.
The Earth-Shaking and Hill King's Thunder Strike is almost identical, with a Super Strength that quadruples Ursa for a short period of time, and Raging Strike that gradually increases subsequent damage to the same unit. The ultimate skill Enrage greatly increases the attack power of the Bear Warrior in proportion to his health.
WAR3 is different from DOTA, and Yu Fei really can't tell whether the King of the Hill is stronger or the Bear Warrior is stronger when it comes to going head-to-head. However, considering that Bear Warrior's super strength and anger can actually be dispelled as status skills, Yu Fei acquiesced that the King of the Hill was even more powerful.
Troll Wars will be transformed from a Frost Troll, but the ability has nothing to do with Frost. Its abilities are Berserker's Fury, Whirlwind Axe, Bloody Spirit, and Combat Focus.
The Troll Warlord's Berserker's Rage is actually a status change ability, which converts him from melee form to ranged form, and the Whirlwind Axe skill changes accordingly.
The Bloody Spirit is similar to the Bear Warrior's Fury Attack, except that the former increases attack speed and the latter damage. Ultimate Combat Focus is also a skill that greatly increases attack speed, and it can be applied to a small area of nearby allies, and the cooldown is also very short.
The Tuska were transformed from the Tuskar people who lived on the shores of the Far North Sea.
Among the skills it possesses, Sea Ice Fragments are both damage and restraint skills; Snowballs are movement and control abilities that can carry allies; The Frozen Mark can summon a blizzard, greatly reducing the attack speed and movement speed of enemies within the skill range; The ultimate Walrus Swing is a single-target output skill with a high damage.
Yorick was the last to become a hero, having the Admiral's template and the Torrent, Tidebringer, Map Landmark, and Ghost Ship abilities.
There's not much to say about the first three skills, only one map landmark is more interesting, with the ability to teleport. The importance of the Admiral is reflected in the ultimate skill Ghost Ship.
This skill has a very long cast range, stuns damage in full range, and can also increase beneficial status for allies, making it a very useful skill. Especially at sea, where Yorick is located, the effect of this skill is unparalleled.
At this point, all the units under his command that Yu Fei searched this time that could be transformed into heroes have been transformed into heroes. Including the Jungle Guardians, Yu Fei has added fifteen heroes with various skills to his command in a short period of time. (To be continued......)
PS: Maybe some book friends want to say that this chapter is too watery. But what Hongchen wants to say is that these introductions to heroes are still necessary, and Hongchen has been working hard to delete the data. At least, the specific attributes of the hero and the specific description of the skill are not posted again. If you follow the previous way of writing about heroes, these ten or so heroes Hongchen can write five or six chapters. If you find this chapter a bit boring, please forgive me. The protagonist has just been upgraded to the Eternal Tree level, and there are more things that need to be explained, forgive me!