Chapter 410: Uzi and Smiling's Walking Technique

Using this principle, there is a great god who has developed the concept of Rainbow Lightspeed QA.

Riven Light Speed QA: AQ Point Floor, AQ Point Floor, AQ Point Floor, A.

In about 2 seconds, you can hit 4 basic attacks and 3 Qs.

The principle is very simple: use Q to cancel the backswing of the basic attack, you can immediately Q to cancel the backswing after hearing the sound of the basic attack, you don't need to wait until the animation effect ends, sometimes even if it looks like the basic attack has not been finished, but as long as you hear the sound of hitting the opponent, in fact, it has been completed by default, and you can immediately use Q to cancel the backswing to save time.

And if you look closely, in fact, Ruiwen's Q has a no-obvious, but meaningless gyratory animation effect. The principle is the same, after hearing the sound of Q hitting the opponent, you can immediately click on the floor to cancel the backswing of Q, and you don't need to wait for Q's animation to finish. At this time, pay attention to the details, here the hand speed must be very fast, after right-clicking on the floor, you must immediately point to your enemy, so as to play Q+A double company, otherwise if the hand speed is slow, you will go out, so that the speed of light QA is meaningless.

In short, the speed of light QA still needs to be practiced more, in fact, if you practice more, you will find that it has little to do with hand speed, mainly because of the feel. If you practice the speed of light QA, it will save about 2 seconds of time compared to the basic attack QA, and it is easy to gain an advantage in the SOLO process between Ruiwen and Ruiwen.

In fact, most Ruiwen veteran players know that they use Q to cancel the backswing of the basic attack, but they are only for the step of canceling the backswing of Q with a little floor. I'm just not very skilled. In general, it is still necessary to practice more.

The same principle,You can also use E to cancel the ultimate and W's backswing.,If you look closely, you'll find that in the process of using W,The hand-raising action is very obvious.,The same is true for the ultimate.,There's a sword-swinging action.,It's a waste of time.。 Therefore, you can use E to W, or E to R. Even the way of R immediately after E. to cancel the forward swing or R and forward/backward swing of the W action.

In addition, the animation delay of Ruiwen's third Q is too large, so if you want to save time during the rush, you can use the QQEQ method. Use the E skill to cancel the forward swing of the third queen. to save time.

The most basic blood-draining combo of Ruiwen online is EW Second Combo. Then you don't need A to go out of the general attack, immediately Q retreat, otherwise it is easy to be countered by the opposite side. This set of combos is suitable for situations where the opponent is pressed under the tower. If you are online, it is more stable to retreat in the way of Q+W+E, so that the retreat is more timely, after all, the speed of E is faster than Q.

Rui Wen also has a little skill when she releases her ultimate, releasing R's slashing effect in the process of the third Q, and at the same time that light wave hits the opponent, the opponent will also be knocked away by Ruiwen's third Q, so that you can ensure that Ruiwen's ultimate move can hit 100%, unless the opponent is really a "genius boy", otherwise it is basically impossible to avoid with a normal person's reaction. Of course, in order to be stable, you can also use R after the third Q knocks the opponent away, which is just a little slower.

Don't think that these information about dealing with forward and backward swing are not important, in fact, when fighting, the decisive victory often only takes one second or half a second, especially in the high-end game, these details are more important.

SO THE PREVIOUS WAY OF WALKING A IS JUST A BASIC CONCEPT, EVERY HIGH-END PLAYER HAS THEIR OWN WAY OF WALKING A, FAN SHUTONG'S WAY IS VERY SIMILAR TO THE WORLD'S FIRST ADCUZI'S WAY OF WALKING A.

Uzi's way of walking A is to take a step to the left immediately after A has taken an opponent, and then click to the right to take a step (which can also be understood as taking a step up and then taking a step down), and then A to the opponent, and then repeat the above action.

It's not just about using this method when playing against players, even if the opponent is obviously not online, Uzi will also use this way of playing A when he is alone in the lane, mainly because he is used to it, so whenever he is in the same way, Uzi's way of playing A is the same.

So, does this way of walking A really work?

The fact is for sure, Uzi's operating habits are very similar to those of the Korean ADC, they are used to always putting the mouse on their character's body, although this will increase the difficulty of operation by 30%, but it is easier to move in the face of the opponent's non-directional skills.

That is why Uzi's way of moving is not completely dead. Sometimes, he will also take a step to the right and then a step to the left after A goes out, which is very good because it means that it is difficult for the opponent to predict Uzi's position in the next second, and it is difficult to control Uzi. That is to say, when Uzi basically does not encounter a crash on the line, this way of walking A is too convenient to dodge skills, and even if the opponent predicts the position where Uzi is about to go, Uzi can also cancel his previous actions by clicking right/left in guò seconds, as long as the reaction is fast enough, the opponent has no chance to take advantage of it.

There is also a skill that is the skill of professional ADCs all over the world, that is, when you can't attack, for example, when the opposite side is pushing the line, your own side is at a disadvantage, and you don't dare to go up to point troops, you will keep repeating the action of going to the left and going to the right, or turning the direction to go. It may seem like it doesn't make much sense, but in fact, this kind of action can often have a surprising effect, because this kind of irregular movement is difficult for the opponent to control you.

And most of the low-end ADCs are just standing under the tower or standing farther away when they can't attack, thinking that they have been out of the range of the opposite control skills, but they are easy to be controlled by the opposite flash, and it is very easy to have an accident.

And the smile, when it comes to handling the A, is very different from Uzi's. Uzi is very fierce online because of his personality, so he habitually walks left and right, without saying anything back, and there is no concept of "cowardice" in his mind. The way to play on the smile line is to highlight the word "cowardice", after A pawn or enemy, immediately walk back one or two steps, then turn around and walk up and down again, and then continue to retreat, repeating this action constantly.

It's the same in team battles.,Often because the smile is too steady.,Thus losing the opportunity to kill.,But the smile is like this.,I'd rather not kill myself than die.,It's because the smile is so careful that he can survive to the end of the team battle every time.。 (To be continued......)