Chapter 195: Chen Mo who has no advantage
The Rubek in the real world is located in southern Finland in Northern Europe, and Chen Mo has never been there, but in the game, Chen Mo has commanded tanks in this map countless times. Now, encountering this familiar map again in space naturally made Chen Mo happy in his heart.
The Rubek map is somewhat similar to Ansk, a hybrid map with towns and plains. It's just that Rubek is slightly larger than the map area of Ansk of 600 meters by 600 meters, and Rubek is a map of 800 meters by 800 meters. In other words, the map of Rubek is 800 meters long from north to south and 800 meters wide from east to west.
It is precisely because this map is larger than Ansk, so in the battle, it must be much more difficult than Ansk, after all, the map is larger, there are many more points that need to be controlled, the area is larger, and many tanks can gallop to their heart's content, and the thickness of the battlefield has also increased a lot.
The eastern part of the map is dominated by plains, except for the buildings at the east end of the E and F lines, and only some buildings are left in the middle of the map. As for the west, it is a standard town map. Because the terrain in the east is slightly higher than that of the western towns, especially the location of the small towns in the east, and because of the existence of the highway that runs through the east and west, as long as you control the small towns over there, you can rely on the advantage of the terrain height to support the western towns very well, and you can slowly press the enemy's strength to the westernmost side of the map, the center of the town, and you can suppress the enemy's strategic space very well.
The most critical location in the western towns is undoubtedly the area around F1. The towns of Rubek on this map. It's not a complete town, it's more like a whole town being split in half from the center of the town. Because judging from the current layout of the town, if the other half of the town can be supplemented, it can form a complete town centered on the circular square in the F1 area, with the circular square as the center, several streets spread out in a radial pattern, which is enough to form a very beautiful town. It's a pity that the map of Rubek is only half of this complete town, and it is only half separated from the central circular square.
Although it is half of the map, the circular plaza located at F1 on the westernmost side of the map is not complete. Definitely the most important place in the town and even in this map. As long as this circular square can be completely controlled, then it is almost equivalent to the entire urban area is controlled, so the circular square in F1 is definitely a must-win area.
Of course. In addition to the circular square of F1. There are also several intersections that must be controlled. These junctions are all located on the east-west road, one is an intersection at E3 and the other is at an intersection at E6.
Introduced earlier. The town part of the map of Rubek is very much like a big fan, and as the upper and lower edges of the fan, there are the two roads in the north-south arc of the town, which intersect with the central road respectively, forming two intersections in the E3 and E6 areas, through these two intersections, you can attack or defend in four directions, so the strategic location of these two intersections is also very important.
Overall, this map is not a very complicated map, but because this map is half town and half plain, it is also clear in terms of the distribution of troops.
Generally speaking, the town is the world of heavy tanks, after all, the many buildings in the town can provide excellent cover for slow heavy tanks, which can avoid the accurate attack of enemy self-propelled guns; Similarly, because the terrain in the town is complex, it is destined to be resisted by the existence of heavy tanks, which can fight and resist, if you change to a medium tank or a light tank, with their small physique, they will not be able to carry the line at all, and the result of not being able to carry the line is that the enemy will completely control the town, so you are waiting to lose this battle.
The range of movement of medium tanks and light tanks is generally in the East Road Plain. The vast plains allow the medium and light tanks to give full play to their speed advantages. The unique interspersed movements of medium and light tans, combined with the running position, can only be fully reflected in this flat prairie.
The role of anti-tank in this map is second-line fire support. As an anti-tank, the speed is slow and the turn is not flexible enough, which is destined to be unable to gallop across the East Road Plain like the Zhongtan and the Light Tan; And the general weak armor of anti-tanks can't make them go deep into the front line of towns to resist the line like heavy tanks, so anti-tank operations on this map are a tactic - black guns!
As for self-propelled guns, on this kind of map, if your teammates don't give you space to compress, then the role of self-propelled guns is just two words - hehe
The thirty-second countdown to the map loaded, Chen Mo's mind flashed a lot of tactics, what town heavy tank suppression tactics, what east road Zhongtan wolf tactics, what middle lane wave tactics, but then they were all vetoed by Chen Mo one by one.
Since the enemy has not seen this map, it means that the enemy must be careful and careful at the beginning of the game, and this map can also make it easy for people to make judgments on how to distribute troops. On one side of the town and the grassland, even if you are not familiar with the map, you all understand the same principle, that is, Chongtan enters the city, and Zhongtan flanks contain it, and the map of Rubek can tell you how to distribute troops unmistakably.
Therefore, in this battle, Chen Mo felt that he should fight in a more secure way, at least as long as the town and the east road were not lost, then victory would not be far away from him.
The East Road Plain is good to say, there are a few central tanks in front of the lights, what buildings exist, and the middle tanks in the card position do not have to worry about the enemy's self-propelled guns for roll call, as long as the position is stuck, then one or two anti-tank support black guns will be arranged at the south end of the road on the 0th line of the East Road, presumably no enemy will be able to break through from the East Road. Now the focus is on how the town should defend and attack.
Although the western towns occupy more than sixty percent of the entire map, there are not many enemies that can attack and defend in the towns, the town of Rubek is different from other towns, in addition to the roads, some buildings can also hide tanks in other towns, but Rubek does not have this kind of area, in the towns of Rubek, all tanks can only attack or defend along the roads in the town, This is destined to enter the town, although the heavy tank can rely on the corner buildings at various intersections to get stuck, but once the enemy breaks through those corner buildings, then whether it is offensive or defensive, will face a bayonet-like hard encounter on the unobstructed highway, which is definitely a very test of the commanders' command ability to their tanks, whether a commander's skills are passable, whether a commander can be called a combat master, from this map can definitely be reflected.
Although Chen Mo trusted several of the heavy tanks in his team, Chen Mo didn't want to rely on this kind of hard-hitting tactics to win the battle, using that kind of tactic to win the battle was definitely killing a thousand enemies and losing eight hundred, Chen Mo wanted to rely on the strength of the team to win this battle.
In fact, Chen Mo knows very well that this map is not a good map for himself, because this combat map can definitely make people know at a glance the position of the tank at the beginning of the game, which makes him familiar with the map This advantage is greatly reduced, although he knows the location of some black guns, but the simple and clear terrain of this map is destined to make these black gun locations easy to find.
First of all, there are few black gun locations in the town, and your black gun, unless you hide far away, may not be lit, but in the complex terrain of the town, how many places can you black gun without being lit? There are very few, and once an enemy has a medium or light tan with a high field of vision infiltrating the town, then the location of those black guns will definitely be lit up.
Secondly, although you can use black guns as much as you like in the eastern plains, the distance is relatively far, once the enemy breaks through the blockade and breaks through, then most of the locations where black guns can be used are places where there is no cover, and it is easy for the anti-tank of black guns to become the target of self-propelled guns.
So, black guns aren't king on this map. This map is actually a map that allows you to fight squarely, and the black gun is destined to only play a supporting role.
Since it is a dignified battle, then it is necessary to cooperate with your own tanks, unless the enemy flows through the town, otherwise as long as the heavy tank only enters the city, then Chen Mo still has a little grasp of the command of his own heavy tank in the town, through the position of the formation of a local numerical advantage, in that case, the price paid for the control of the town will be relatively small.
Chen Mo stared at the important intersections in the town, and his mind was quickly thinking about how to let his heavy tanks occupy those positions at the beginning of the game, how the enemy's heavy tanks would run at the beginning, and how to let his heavy tanks play a cooperative role in the town.
The town part of the map of Rubek is actually very restrictive, and there are only a few places where the enemy can engage in firefights, except for the widest F1 circular square, the rest of the places are some intersections, and these seemingly inconspicuous intersections are actually very important, because as long as the control of an intersection is lost, then it means that there will be a huge hole in your defensive line, and the enemy can completely take this intersection as the center, or outflank, or go straight through, There are a variety of tactical combinations, so the defense of these intersections is also extremely important. But if too many troops are involved at these intersections, it will affect the defense of the most important F1 roundabout!
What a pain! Chen Mo pinched his eyebrows a little helplessly!
This is the first time that Chen Mo has felt a headache with the map, because this map has greatly reduced Chen Mo's advantage of being familiar with the map! (To be continued......)