Chapter 246: Ambush

The two magicians were attacked by unknown people, and after falling off their horses, more than a dozen arrows on their bodies exploded one by one, extending their serious injuries to fatal injuries. In addition to the explosion effect, there are also spells with different effects, such as freezing, fire, and curse of the undead. Finally, after most of the magic arrow's effect had passed, the two mages of no lower rank closed their eyes.

to death, none of them saw who was sneaking up.

The knights reacted in time, and under the orders of the leader, a human wall was formed, surrounding the only remaining magician. However, the dark arrows were shot from above, and there were still many gaps and flaws in the hastily formed formation.

Sure enough, more than a dozen sharp arrows were fired from different directions, and the target was the only remaining magician. After seven were beaten halfway through, the remaining five were enough to pose a threat.

The mage's face was already pale at the moment, and in the first round of arrow rain just now, he forcibly activated all the defensive shields on his body, and finally barely blocked the two arrows that shot at him, but one of the arrows with explosive attributes still caused a lot of impact damage.

This magician was obviously superior to the two necromancer magicians in terms of combat experience, and after blocking the first round of attacks, regardless of the internal injuries on his body, he immediately chanted short spells, and after three magical rays of different colors, three protective shields with different effects of long-range defense, energy coat, and Holy Spirit Guardian wrapped him tightly. In addition, after a long chant, a wall of water spawned out of thin air, encircling him in the center.

In the end, the sorcerer casts a water resistance spell on himself, which increases his HP by 500 in addition to reducing a certain amount of magic damage. This is a proof of the water specialization attribute, and it is an additional effect that only exists when the concentration points are above level 5.

As one of the five elemental attributes, the water attribute is not known for attack, and its advantage lies in support. So, most mages don't focus on a single attribute specialization on water. After all, a magician without output is doomed to tragedy. However, there are also a small number of people who are obsessed with individuality and cultivate magicians as an auxiliary profession, most often when accompanied by a companion. In other words, a cultivation direction set up specifically for team battles. When the output in the party reaches a certain level, the direct effect of support magic is often better than the mere output of mana.

Only an organization with financial resources and courage like Overlord Fengyun has the ability to invest huge resources to train auxiliary magicians or second-turn magicians. That's not a small amount, a mage without output means that there needs to be an output companion to level up all the time, and this alone has become an obstacle to the growth of a high-level mage. Support mages tend to be more than twice as slow as regular ones. But the person in front of him is obviously not the kind of player who has just touched the threshold of level 35 second turn, let alone changed jobs in a hurry. There was one more thing in the water elemental that was constantly overflowing on him—blood. It's a symbol that can only be found after a brutal battle. It's also a sign of killing a certain number of elite monsters, and even comes with the gore of human players.

After blessing three auxiliary spells, there is also a water wall protection, which can be said to resist arrows. Because among the five elements, the defensive power of water element magic is second only to earth magic, not to mention that it is also a magician who specializes in water element magic.

However, the arrow that should have been blocked by the first water wall technique actually broke through. Flashing with a tri-colored magical glow, the powerful sorcerer was taken aback. The three colors represent the three types of enchantments, and the sorcerer can see their attributes at a glance, which are Demon Breaker, Lightning, and Armor Piercing.

Especially Demon Breaker, that's not an ordinary attribute. Only a very small number of powerful enchanters can attach this rare and useful attribute to an arrow, and any arrow with a demon-breaking attribute is worth an epic feather arrow.

The sorcerer cried out in shock, "Demon archer! "Shocking the magic of the whole body is pumped to the extreme, and the defense magic of the whole body is activated, and a stone skin technique and a body shield are activated from the necklace and bracelet. It can be said that the magician at this moment is not much worse than a heavily armed hoplite.

But he happened to encounter the Demon Archer, a class that caused a headache for all law players.

The Demon Archer is a secondary class of archers, and it is a rare profession, no less rare than a mage who specializes in the water element. Its class features abandoning the archer's dependence on strength and speed, and transferring valuable major and minor attributes to the two major attributes of intelligence and magic, with a minor attribute of strength. However, the attack power of a single bow and arrow does not decrease, but increases, because one of the characteristics of the magic archer profession is to attach multiple magic attributes to physical attacks.

Giving arrows magical properties is where the power of the magic archer lies. Generally speaking, ordinary feather arrows have no attributes, and only a few high-grade feather arrows have a low-level magic attached to them. If you add the archer's original natural ability, there are at most two attributes, and the magic archer can attach at least three attributes to the most ordinary arrows to resist epic feathered arrows. However, consumables such as epic feather arrows can only be easily obtained by truly rich players.

Demon Breaker belongs to the category of high-level magic, one resists three, and is the nemesis of all magical defenses.

After a violent explosion, the sorcerer fell from his horse in a desolate scream, shattering his defensive magic all over his body. The Demon Breaking attribute not only has the special effect of breaking the magic defense, but once it hits the target, it can also inhibit the magician's elemental ability, making it impossible to cast the magic normally.

The instantaneous change has greatly damaged the combat strength of this strong squad, although the knight is also a second-turn profession, but in the face of a dark arrow from nowhere, the role of an ordinary knight is not as useful as a one-turn magician.

The knight at the head roared angrily, and from the battle he had just seen, the opponent was prepared, and from the very beginning, he specialized in dealing with the most combat-effective priest in the team. Out of nowhere, he pulled out a throwing spear and threw it at a tree canopy.

The fierce throwing spear pierced into the dense canopy of trees at an astonishing speed, and then, with a scream, a sneak attacker armed with a unique short bow fell to the ground. The cloth armor on his body was negligible under the full force of the knight leader.

Short bow and cloth armor, instead of the common longbow and leather armor, these two points alone completely confirm the judgment of the knight leader, it is indeed the unique equipment of the magic archer (the short bow is just suitable for the strength attribute of one level and two points, and the cloth armor is because the investment in the attributes of the physique is zero, and under the passive skill of the cloth armor specialization, the player's magic damage and mana recovery speed are added a lot).

The knight leader drove his horse straight away, his masterful riding skills allowing him to move freely through the jungle with difficult terrain, and the knight's spear he wielded set aside the messy enchanted arrows.

Under a stabbing blow like a bison's horns, the magic archer who had not yet risen from the ground was provoked by the sharp tip of the spear, and the ever-increasing fighting energy was injected into the unlucky demon archer along the body of the rare spear, quickly weakening his HP.

In a few moments, the demon archer was gone. But the knight leader also paid a great price: the three enchanted arrows in his back were proof of this.

But the battle situation did not change because of the valor of the knight leader, after an arrow broke through the sky, an ambush soldier came out from the left and right. They didn't show much interest in the wagon, and directly flanked the left and right, and flanked the remaining six knights left and right. These men were strong infantry in heavy armor.

Seeing several times the strong infantry on his side, the knight leader's face turned green. Strong infantry is the same second-turn class as knights, although they are not as good as knights in terms of comprehensive ability, but their defense is outstanding and strong, and every player who successfully transforms into strong infantry will comprehend the same awakening skill - Iron Barrier: 100% block any attack. It's a very practical skill, if not a two-minute CD time, it's simply the envy of everyone.

In that Renault's information book from Alchemy City, the steel barrier was marked as a third-order skill. You must know that for the most common profession like knight, everyone's comprehension awakening skills are different, and the average evaluation is two levels.

For ordinary players, a third-order evaluated skill can be said to be the highest-order ability they use in this life. It can be seen that the advantage of strong infantry lies in this.

The knight chieftain's worst fears had happened, and in the jungle terrain, the knights' advantage was gone. On the contrary, the strong infantry in heavy armor offset many of the operational disadvantages.

His men were valiant, but in the absence of a mage, and without a dash, the knight was just a warrior with one more mount.

The one-on-three battle quickly showed defeat. Although the knights fought bravely, and even activated the awakening skill to launch the most violent attacks, they were blocked by the steel barrier one by one, and the remaining attacks extended the defeat at most.

What's even more desperate is that from time to time there are miniature red energy clouds falling on the strong infantry three times the size of the knights, which is a group health skill similar to healing, but it is fundamentally different from the group plus skill. Because these miniature fire clouds not only have the function of adding health to the enemy, but when they fall on the knight's side, the effect is damage. Although the level of damage is not high, it becomes more difficult to parry against the already unfavorable knights. The most fatal thing is that the fire cloud contains unimaginable scorching heat, and even the knights with a strong will to fight have begun to show signs of mental collapse.

And the magic archers who had been hidden just now took advantage of this opportunity to shoot out the enchanted arrows one after another, but not at the knight himself, but at the mount under his crotch.

The knights who lost their mounts lost even the chance to escape, and although they still resisted, the defeat was assured.

Finally, after a "thunder and lightning hand" from the enemy's sacrifice, they fell down paralyzed and were held up by three strong infantry. Only the knight leader, with his superb spear skills, provoked two strong infantry in a row, and one of them died under the full force of the knight leader's blow.

But his efforts ended there, for the red-robed priest leapt in front of him, and his tall body was on par with the leader of the knights on the tall horse.

Swept by the sharp gaze of the priest, the knight leader's heartbeat actually missed half a beat, he had served as the overlord's personal guard, and he was one of the very few survivors who had experienced the battle with the Death Lord.