Chapter 512: Dynamic Go

"The next game of chess?"

After hearing Li Xiaoqiang's suggestion, everyone present was stunned for a moment, and then applauded. Indeed, today is not a regular competition, an invitational tournament, if you can come up with some new tricks, it will be the best.

Li Xiaoqiang is known as the authentic descendant of ancient chess, and Chen Chaoyue is also a well-known expert in the study of ancient chess in China. So on an occasion like today, if these two were to play an exhibition game of chess, it would be very suitable.

In the crowd present today, some people even helped Li Xiaoqiang make up such a reason: the chess has "return the chess head", but it is not close to the eye, in the ancient chess, there is a saying that "the elder holds the white". The rules of Go in ancient China are different from those in modern times, at that time, it was the white first, and if today's game is played according to the rules of the ancient chess, it is of course Chen Chaoyue who plays the white first. This...... Isn't this equivalent to Li Xiaoqiang letting Chen surpass first? Considering the current difference in strength between these two people, this is of course the most appropriate, so that it will not be one-sided. Well, I really can't see it, it turns out that Li Xiaoqiang not only plays chess well, but his emotional intelligence is also quite high, he found such a reason to cater to everyone, and at the same time, he will not embarrass Chen Chaoyue too much......

"Good! Xiaoqiang's suggestion is good, now it depends on what Dean Chen means. ”

For Li Xiaoqiang's proposal, everyone applauded, and Chen Chaoyue naturally had no opinion, he happily agreed. So soon, a unique "battle for hegemony" began.

The draw ceremony is over, and the competition begins immediately. Nie Whirlwind and Ma Xiaofei played according to modern rules, while Li Xiaoqiang and Chen Chaoyue practiced chess. The two sides quickly opened the posture, after placing 4 seats on the chessboard, Chen Chaoyue took the lead in white, and the first step he fell was the "star hanging corner", Li Xiaoqiang quickly responded to the step, seeing the chess that Li Xiaoqiang fell, Chen Chaoyue looked up and smiled:

"Yo. This is an authentic medieval chess game, and it seems that Xiaoqiang is ready to come to the real thing. ”

Li Xiaoqiang responded with a smile: "Of course, since it is a chess, of course, it is best to use the most original ancient chess, and it is rare to have an opponent like Dean Chen today, so let me relearn the ancient chess." ”

That's right, the reason why Li Xiaoqiang thought of playing a game of chess today was of course not because he had "high emotional intelligence", but when he was thinking about how to deal with Ma Xiaofei, he wanted to learn from some ideas of ancient chess. How to more deeply understand a certain idea of ancient chess. That is of course the best next game.

The chess that Li Xiaoqiang just dropped is the famous "ninety-point shot" in ancient chess. Such a move is rarely seen in modern Go, but it is the signature style of medieval chess, and it can even be said that this move best embodies the characteristics of medieval chess.

Many modern people look at ancient Chinese chess, and the most common view is that the ancients may have good mid-game combat effectiveness, but the layout of the ancients is completely inexplicable and difficult to understand. This situation is not only in the professional chess world, but even after many amateur chess fans with an average level have seen the layout of ancient chess. will produce a sense of intellectual superiority, and feel that if you travel back to ancient times, you dare not say anything else, but at least in terms of layout. With his own "advanced theory", he should be able to get a lot of cheap when he plays chess with the ancients.

How do you say that/? It can only be said that such an understanding is very superficial. If you use modern "advanced theories" to play chess, you may die a terrible death.

Li Xiaoqiang has always believed that the layout of ancient chess is not as bad as everyone thinks. Due to the presence of the seat. This makes Go a lot less varied. Compared to modern Go, the layout of medieval chess may be a bit monotonous. But precisely because it is monotonous, monotony means that there are not many options. Especially at the layout stage. In this way, although the layout of the second-hand chess is not as rich as the modern layout, the whole system appears to be extremely mature.

Due to the different rules, compared with modern Go, Medieval Chess is actually a completely independent system. If you don't understand the system, then you won't be able to understand some of its specific methods.

How do you understand this system? To give a simple comparison, the modern game of Go, which developed from the Japanese game of Go, has a simple layout principle: that is, the "empty angle" is the largest, and the "corner" or "hanging angle" is the second. "Tear off the edges" or some other big field is the third largest.

This kind of layout principle should be understood by many ordinary chess fans, right? But what many chess fans don't know is that in medieval chess, there are actually similar layout principles. Of course, since the medieval chess has a seat, there is no such thing as "the largest empty angle", so what is the layout principle of the medieval chess? There is a proverb unique to medieval chess that points to this principle, which is called:

"The layout of the battle is three-six-nine-three, and Guan Fei needs to participate in the dismantling of the two."

"Thirty-six" is the star hanging angle, and "ninety-three" is "ninety-three". In Medieval chess, these two moves were considered first-class big games. The next "single level", "big fly", and "split two" are commonly used in the layout of the methods, which are considered to be the second-level big games in the middle chess.

Among them, the "ninety-point shot", which has a similar status to the "worry-free corner" in modern Go, is a signature hand of medieval chess. It is considered to be the best way to start the game. What if you don't go down here and change to somewhere else? Of course, that's not impossible, but to paraphrase a modern Go terminology, your play can only be called "fun".

Why is "3693" called a first-class field? A very detailed explanation is given in the Middle Chess.

“…… The best starting hand is three or six, the multi-party attack is tight, the belly is far away, and the side is quietly waiting to move......"

“…… Ninety-three, two points positive. There is land in advance and retreat, so that the enemy cannot split the three sides, and can divide the situation and hold each other, and the horns also have divine light and ......"

Li Xiaoqiang has always believed that what is a mature system? This is a mature system. The hallmark of a mature system is the ability to explain the chess you play. Some people say every day that modern Go is better than medieval chess, but apart from a "theory of evolution", what else can you prove to be better than others? "Ninety-three point shot" and don't talk about it, "three-six hanging corners" is always the same in ancient and modern times, right? But whether it is ancient Japanese chess or modern Go, can you tell the truth of this move? Has anyone said why this is the case? Nothing, none of these! On the contrary, only the ancient Chinese chess, the ancient Chinese chess that has been inherited for thousands of years and developed for thousands of years, can clearly tell everyone why they play like this.

Of course, the reason why Li Xiaoqiang wants to experience the seat chess today is that the "first-class big game" of ancient chess is not what he is most interested in. What he really wants to experience is the use of the "second-level big game" in ancient chess and how to combine the methods of "Guan Fei and Split Two" in the layout stage.

There is a big difference between ancient chess and modern Go, and in the face of the complexity of Go, the idea of winning in ancient and modern Go is completely different. Modern Go places special emphasis on the safety of the pieces, such as the "worry-free corner", which fully illustrates this characteristic. Modern Go generally achieves checks and balances through security, and the two sides are in a stalemate, which is relatively a static balance.

For example, in ancient Chinese chess, the "guan" in the second-level game actually represents "coming out", while "big fly" and "splitting two" generally represent "rooting" in Go. In ancient chess, it is often seen that if a piece of chess already has "roots", then it will not think about "coming out", and if a piece of chess has "emerged", it will not be in a hurry to "take root". Usually such chess is often not so safe, but in the view of the ancient chess, it doesn't matter, the idea of the ancient chess is to achieve balance by containing each other, by fighting the solitary by solitary, and pulling a shot to move the whole body, relatively speaking, it is a dynamic balance.

Static or dynamic, which one is better? Li Xiaoqiang believes that it should be said that there is no superiority between these two ideas, and it completely depends on the choice of the participants. But Li Xiaoqiang also knew that if he wanted to defeat Ma Xiaofei, overwhelm the other party in the long-term competition with Li Shifo, or even want to open a sect, then he had better make a breakthrough in "dynamic Go".

There is no other reason, because whether it is Li Shifo or Ma Xiaofei, they are both top masters of "static Go". And the characteristics of his own chess style should be more suitable for "dynamic Go".

In real history, it can be said that because of the efforts of Ma Xiaofei and Li Shifo and others, they pushed the "static Go" to a fairly high height. It was not until the growth of Gu Dali, Li Shishi and others that "dynamic Go" began to become the mainstream of the world chess scene. When it comes to the little leopard and little wolf generation in the back, this method is even more popular in the world. But Li Xiaoqiang also believes that even when he is reborn, the real "dynamic Go" has not yet taken shape.

The reason why Li Xiaoqiang thinks so is that he thinks that the way those junior chess players win chess is a bit similar to his current self, the layout relies more on routines, and "dynamic Go" is still in the middle game stage at most, and has not yet solved the problem of the connection between the prologue and the middle game.

Li Xiaoqiang remembers that shortly before his rebirth, there was such a multiple-choice question circulating among chess fans:

Is it difficult to win the Go World Championship now?

A, it's hard because there's a whole bunch of world champions right now.

B, it's not difficult, because there are a whole bunch of world champions right now.

Which of A or B is the correct answer?

When playing against Chen Chaoyue, Li Xiaoqiang suddenly had an inexplicable cranky thought:

Li Shifo's way of winning is that I believe you will make the last mistake.

The way Li Shishi won was that I believed you would make more mistakes.

So what about my Li Xiaoqiang's way of winning, what should it be?

I believe that even if you don't make mistakes, I can win you!

"Since I was born again, this should be my pursuit......

At this moment, Li Xiaoqiang thought like a philosopher. (To be continued.) )