Chapter 50: The Contest by the Lake

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When the darkness in front of you is lifted, it will take more than ten seconds for the map to load, and within this time, you can know what kind of map you are going to fight!

The familiar Central Mountain, the familiar West Road Island, the familiar East Road 8th Line Foothill, the familiar river beach, and all the familiar terrain that Zai Sister's unfamiliar with constitute the conventional combat map of this time - the competition by the lake.

The corners of Chen Mo's mouth rose slightly, and the guess he had been making all along finally had a preliminary result in his heart.

Since there is not much difference from what I guessed, then my plan will start with today's battle!

Maybe there will be other changes in the battles that follow, but what does it matter? People like Chen Tao who have never played the game "Tank" in reality have been able to carefully survive five combat missions, so since the current situation is not much different from their own guesses, why can't they do better?

This may be a bug in the system, but this possibility is really very small, or maybe there are other reasons for the current situation, but in any case, this situation is what I want to see the most, and this situation is full of favorable conditions for my future development.

In that case, let me Chen Mo show his skills in this space!

Chen Mo smiled and looked at the countdown to enter the map for a few seconds, and couldn't help but recall the situation of this map in the real world realm game.

In the real-world game, this map can be said to be a classic combat map, and its place in the game map of "Tank" is like the status of Sand City in "CS".

It's a medium-sized map, not very large, but the terrain is complex and varied, with mountains, hills, river beaches, and towns forming this small battlefield.

In the center of the map, about 10% of the entire map, is a crater, which is the highest position in the entire map, and it is also a position that both sides must fight. After all, in any war, the advantage of occupying high ground is absolutely obvious, and whether it is a condescending attack, or the huge speed advantage brought by charging from a high place to a low place due to the difference in drops, or the advantage of lighting up the position of the enemy's chariot more easily at a high place, it is destined that this small circular high ground is a place where both sides must compete on this battlefield.

And there is only one entrance to this crater, which is the E5 position in the middle lane, so this position needs to be fought for by both sides at the cost of blood, especially the reconnaissance vehicles and medium tanks on both sides.

On the west side of the map, there are many huge rocks on the peninsula, forming a natural bunker for tanks, and the middle beach is a large area of mudflats because the soft ground can limit the speed of tank charges, making this large tidal flat area also a death zone for medium tanks and light tanks - medium tanks and light tanks that have lost their speed are very easy to be destroyed by the enemy.

As for the east road of the map, on the east side of the central crater, there is a long slippery building, especially in the northeast corner of the entire map, there is a small small town, and the dense buildings also form an excellent tank bunker.

On the upper and lower lines of the map, where the tanks of both sides are born and based, are undulating hills, with clusters of shrubs and huge rocks that become natural hiding spots for SPGs and SPGs.

Overall, this map is a very fair map, and the various terrain on this map appears very fair, both offensively and defensively.

Chen Mo and the others were born in the No. 1 base in the J8 position on the lower line, and as for the enemy, they were born in the No. 2 base in the B3 position on the upper line.

In the Superior room, there are many tactics that can be applied to this small map, but in the Tier 1 room, it is difficult to develop various wonderful tactics due to the limitations of the vehicle itself. But in any case, the crater in the center of the map is a point that must be grabbed, and as for the east and west roads, whether they are defensive or offensive, it depends on the specific situation.

If you follow the style of play of the superior room, generally speaking, the speed is fast, and the medium tank (MT) or light tank (LT) with a high field of vision seize the central crater, of course, if there is a faster anti-tan (TD) or heavy tank (HT), you can also follow the back of the medium tank and the light tank to support, but because the competition for the position of the central mountain pass is fierce, the opponent who arrives at the mountain pass first is generally a medium tank or light tank with a higher field of vision, once your own slower anti-tan and heavy tank can not keep up with your own tank attacking the mountain pass, Then too slow will easily attract the attention of enemy self-propelled guns (SPGs), which will cause large losses.

Because the distance between the spawn of the enemy and the enemy is almost the same from the central mountain pass on this map, the time for the tanks of both sides to reach the mountain pass is basically the same, which will cause the tank clusters of both sides to fight at the mountain pass location. There is absolutely no way around this, unless you don't want the Central Mountain, as long as you want to occupy the high ground of the Central Mountain, this kind of shopping must be carried out.

In the vicinity of the birthplaces of both the enemy and us, there are anti-tank concealment sites, and these concealment sites are also arranged to support the mountain pass position, so in the high-end room, the anti-tank generally goes up to these points to support the mountain grabbing troops first.

The No. 1 base where Chen Mo was born, there are generally three positions where anti-tank can support the mountain pass, two of which are K5 and J5 positions on the southern front, both of which have rock bunkers, and there are also bushes as concealment, so these two points are definitely the best black gun points to support the mountain pass, especially the southernmost K5 position, fire at this point, and you don't even have to worry about being lit up by the opponent's tank with a high field of vision. However, these two positions are far away from the mountain pass, so they lack shooting accuracy. The other position is the G4 position, which is close to the mountain pass, and can give full play to the heavy anti-tank fire to give strong support to the teammate in the mountain pass. It's just that this position is very easy to be lit up by enemy tanks on the West Road Peninsula, so it is more dangerous. Of course, this location is also a location that can support the mountain pass and quickly cross the lake and tidal flats on the H1 location of the West Road. As for how to choose, it depends on the commander.

Once the central pass is captured or enters the stalemate phase, then the rear heavy tanks can be divided into one or two to support. Chongtan's more mission is to get stuck in the D7 position at the foot of the East Road. Of course, at the J7 position at Base 1 and the F7 position below the central hill, you can arrange an anti-tank or a heavy tank with insufficient armor, which can be used to strongly support the D7 foot position.

As for the artillery, their task is to squat at home and smash it vigorously, of course, they must also pay attention to being countered by the enemy's artillery, so they need to fire a shot, so they take advantage of the free time to move the position. Of course, you can also choose other artillery positions for fire support according to your birth position.

In general, in the superior room, this picture should be the world of medium and light tan and anti-tan. That is, the contest between the eye and the yin gun.

In the case that the other tanks on both sides are about the same level, and no one is sure to seize the Central Crater, as long as the eyes of one side are of sufficient level, then there is almost no problem in winning this battle. Take the No. 1 base born on Chen Mo's side, as long as the speed of the eye car is fast enough and the birth position is good enough, then as long as you seize the E1 or E2 position on the West Road and are not lit up at the same time, then with the strong support of the tanks behind, the entire West Road battlefield is basically yours. The D9 position of the East Road can also be preempted, once it is preempted, as long as the support force behind can be given a force, then you don't have to worry about the East Road.

In the Superior Room, in this map, as long as your eyes are bright enough, as long as your Yin Gun is accurate and hard enough, then there is basically no problem in winning.

However, now in this kind of first-class room that is all first-class cars, many classic tactics cannot be used, plus this is a field ~ war, you want to command people, whether people listen to you or not! Therefore, Chen Mo must do a good job in his command plan or action in this countdown of 30 seconds. Otherwise, once the battle begins, there will be little time for detailed arrangement.

Whether it is a high-end room or a low-level room, the key to this diagram is to put it bluntly, it is one word - race against time. In this map, the first step is the most important first step, whether you grab the central mountain, or the eye position of the west road and the eye position of the east road, with both sides of the road about the same distance, it will be a race against time.

In just over ten seconds of map loading time, Chen Mo quickly conceived several plans in his mind, but in a blink of an eye, he gave up again. He wanted to gamble now, bet on whether his guess for the past week was accurate? If the actual situation is not different from your own guess, then it will be of great help to your future plans, even if it is worth losing this battle for this reason. Of course, even if you miscalculate, then you don't see a must-lose result, after all, you still have three teammates on your side!

Thinking of this, Chen Mo's heart settled down, at this time, the map loading ended, and the thirty-second countdown to the real battle began! The type of your tank is also displayed at this time.