Chapter 503: Competitiveness

The changes in version 5.5 are huge.,Version 5.6 is a fine-tuning of the previous version.,In addition to the magnitude of the Holy Grail enhancement,The biggest change is probably the weakening of the pig girl.。

Judging from the amount of content involved in the two versions, this wave of Riot companies has survived the peak of crime. Those heroes who have not been nerfed can breathe a sigh of relief.

In the next version, based on past experience, is the landing of a large wave of reworked heroes. As for the feedback from this change, it will be put on the agenda by Riot designers after two releases. In other words, version 5.5 will be a long-lasting release. Unfortunately, it's going to be difficult for this thing to last until the next World Finals.

In the test suit, the widow who was cut off the W skill obviously made the designers eat a pound, so the widow's acceleration returned, not to change back to W, but to become passive. This is equivalent to the widow inexplicably becoming a hero who is buffed very strictly, and there is a little bit of being able to advance and retreat. However, in terms of the current strength of the widow, it can actually be increased a little more.

In addition to the problem that the widow ran faster, the machine qì man also became just as fast. The acceleration of W skill has changed from the highest thirty percent to more than ninety. Although the duration has been reduced by half, this is definitely a boost, allowing this thing to catch up with enemies to E faster.

At present, the tank alliance has begun to take shape with the change of jungler equipment. The original jungler economy is difficult to provide a powerful tank hero, and the prince is a thing that has the hardness of pure meat to the detailed team battles of professional players, and it still can't last long.

Now with the later stage of Pingbai, there are more than 500 extra blood. Tank jungle outfits have become a more eye-catching equipment choice. It also affects the player's choice of jungler.

After the jungler turned into a tank. The game lineup problem will change in three directions. Either the top single becomes meat, and the jungler double tank plays a steel front row; Either it is the upper and middle double fatans, and in the team battle, the front row of the enemy is cut and the rear row of the enemy is restricted; Otherwise, the violence in the upper middle is still there, and the output of the enemy army is extinguished.

The appearance of the tank affects the choice of ADC on the opponent's side, as well as the change in the style of play. In the era when ADC is more flexible, in the era when AP long hands are difficult to target, explosive heroes are a little less popular. Unless the damage is really able to change the fate of the day, or the enemy's mid laner and ADC are not so difficult to touch. This is that version of the Tsar and Zelas.

In the case of the popularity of the forced opening hero, all APs are able to play. After all, as long as the strong opening is good, no matter what kind of hero it is, it can be output in time, and strange heroes are endlessly known at this time. This is the current version.

The appearance of the Tank Hero has a somewhat different impact than the rise of other types of heroes. Such heroes themselves tend to be more focused on teamfights, especially large teamfights, rather than bursts or other traditional mages that focus on solitaires, rhythms, and small teams.

If about sixty percent of the current version of the hero selection in the non-ultimate state is considered to be put into team battles, the rest is the rhythm and restraint. When tanks become popular, the lineup selection factor accounted for by teamfights will increase to more than eighty percent, which has increased. But it doesn't add too much chengdù.

The increasing proportion of team battles in the game will naturally make players think more about team battles. Compared to the current rhythm version. It advocates using the small routines of two or three heroes to create a zào advantage, and in the future version, more energy will be devoted to the victory or defeat of a wave of team battles, or how to avoid team battles to win the game. That's basically the rhythm of S2.

---

The team of Peach North came to see the HERO game today, and for them, the information of any league opponent is very important. Even if Long Yang and the others didn't come to cheer her on, she had to run over to cheer her on.

At this moment, she is talking to Plastic Flower about things outside of the game, and it has nothing to do with LOL, and the two are talking about the card game Hearthstone. However, the content of the exchange is not completely out of content.

Hearthstone is a casual game that HERO and Peach Noth like more, and they also play a little bit of Xile. They felt that if they let themselves be the coach of Hearthstone and teach others to play cards, they might also be able to achieve good results. However, Hearthstone's luck component is too heavy, and the competitiveness is relatively low. No matter how strong the player is, as long as his face is black, he will be beaten by Ou Ti, so it is definitely not easy to make money to run to be a coach.

In order to improve competitiveness, LOL basically eliminated all the luck components except for a qiē critical hit. For example, a long time ago, Red Claw, the damage it provided to junglers against monsters was actually a random value, up and down, and sometimes the face was good enough to jungle quickly. This thing was later changed to fixed damage, which was clearly a deliberate attempt by Fist to remove the luck component.

As for the passive addition of cards or something, it seems to be luck, but this is a fixed value, and when it is made up to one hundred and fifty dollars, this number is fixed. It is important to know that the passive price of the card was fixed at two points in the past, and it was later changed to one to six, which is obviously to cater to the card master's status as a gambler.

LOL keeps decreasing luck-related content, and Blizzard's Hearthstone is constantly increasing. Cards such as portals and harvesters, for example, are obviously more interesting and less competitive. The element of luck is the charm of card games, and Blizzard is very wise and sophisticated, and they know how to manipulate the player's preferences to extend the life of the game.

Due to the large number of operational factors involved in the competition of LOL, most players rarely have an exact concept of tactics in their heads, and most of them are relatively general.

In contrast, in a card game like Hearthstone, which rarely relies on movement to win, players will come up with a set of ideas to win. This is forced out.

Dealing with enemies like Victor with three protruding faces is a way to win the game. Getting the enemy's C position in an instant is equivalent to cutting off more than a quarter of the enemy's economy in one go, and this advantage is enough to bring victory in team battles.

However, this pattern is due to the individual ability of the players and the opening situation. It's not very good to verify it in the competition. So it will take a while for it to be universally accepted.

Hearthstone wants to win the game. It is almost impossible to rely on such logical thinking. For example, the priest plays cards, and only needs to think about how to get rid of the enemy's two twilight dragons and four stones step by step, and then use the trump card to get big brothers like Dr. Spray and Red Dragon, and then win. In order to control the scene and prevent it from getting out of control, the priest will even milk the opponent to prevent the opponent from dropping the red stone too early. That's how you win the game.

Hearthstone's calculations are meticulous because there aren't many places where the card game can diverge. Although the proportion of luck is large, the controllability is still more sufficient than LOL.

LOL's stereotyped gameplay is very limited, and the game of five people is easy to drop the chain, and the content of zhì can be controlled as much as possible, that is, banpick and early situation. It is precisely because of this that the first-level regiment and rapid attack tactics in the S3 period will be popular.

Compared to team battles, things like first-class teams and rush attacks are thrown at the beginning of the game, and there are very few variables, which can be predicted and implemented according to a plan.

Later, a series of changes made by Riot made the first-level regiment no longer necessary, and there was no room for development in the quick attack. But that doesn't mean things have changed. Riot didn't cure the root cause, it just treated the headache and the pain in the foot.

Little peach and plastic flower are talking about Hearthstone. But the topic is led from LOL.

Peach wants to take advantage of this uncontrollability, using some of Hearthstone's choices when playing Texas Hold'em pros as examples. Those who are accustomed to computer rates believe in probability more than luck and play games by counting probability. As long as the odds are high, they will choose to take risks when it comes to playing their cards.

The other group of people will not be like this, they will either be greedy or cowardly. It's not a slap in the face, or a field cancer.

There is still a lot of controllability in LOL team battles, and Xiao Tao very much wants to summarize the content that can be controlled. There are only some small tricks on the plastic flower, and there are no three-dimensional systematic things to handle, so she is not very willing to talk about these things, she is worried that her boss will let her stay up tonight to come up with a complete plan or something, and it will be fatal.

There are not many uncontrollable items that can be mastered in LOL team battles, and summoner skills are one of them.

Many professional teams are well aware of how to play advantageous games, pressing under enemy towers and finding ways to fight a wave. The main reason for this choice is the home and away side.

Playing LOL or playing football or something, everyone wants to choose the home stadium, familiar and comfortable. As for fighting, it's better to play away, so as not to ruin your own decoration.

If you start a war under the enemy's tower, the cost of losing is relatively small, and if you win, you can save time running away and tear down the tower directly.

The controllable and uncontrollable items on the plastic flower side take advantage of this, start a pseudo-team battle in front of the enemy's house, and exchange the lives of one or two people for a wave of summoner skills of the enemy, and the skills on their own side are to stay as much as possible.

After succeeding, continue to force the tower desperately, and win the game by beating the enemy with a double summon and a team battle draw with a win. The difference between summoners' skills is a big part of the calculation to increase the probability of winning a team fight.

In order to do this, you must take the initiative and suppress in the lineup, get the right to speak in team battles, and you must have an advantage in the early game. Therefore, the team needs to come up with the early lineup, the idea rhythm and the accumulation of advantages, and then find an opportunity to burst out in one go.

Looking at today's game, every team plays like this, exchanging rhythm for the advantage of team battles, even if the team is wiped out, they must strive to be destroyed on the enemy's high ground, not their own. The professional team, which has long been affected by a certain winning point in the game, has evolved into what it is now. Those who refuse to change, or always want to conjure up other tricks, are eliminated by the times.

To put it simply, plastic flowers are a nonsense.

The main reason she mentioned this was to let Xiao Tao know that no matter how she focused on it, as long as there was an effective way, it would soon become popular. And in the case of everyone's eagerness to die on the enemy's high ground, it is impossible to convince them to give up the rhythm of the game and play the passive late game. What should I do if I am crushed under the tower and beaten? What should I do if my house is demolished by the enemy? These are all problems that have to be faced.

Endure and don't earn.,Like a gentleman, I only think about the development of the late stage of play, which is something from the time of S3.,It's also eliminated at this time.。 It turns out. A wrong way of thinking is perfectly capable of perpetuating misunderstandings caused by word of mouth for a considerable period of time. I want to kick out this misunderstanding. It can only improve comprehension. It's a very systematic thing.

In the eyes of plastic flowers, the tank hero is nothing more than an identity that uses its own characteristics to bring rhythm, not a savior. Passive teamfight-focused is contrary to the truth, so it's good to honestly pursue the version OP for the sake of a tank or something, and you don't need to change the gameplay for a hero.

---

On the field, Lu Zhiqiu hit the mushroom-headed demon queen with a W in the middle lane, slowed it down and played a set with Long Yang. In the end, he threw a missile and continued to bleed, forcing the person home.

Lu Zhiqiu as a Jinx. In fact, it has the ability to start a group. The OP of the W skill is slow down long enough, which is enough for the front row of the pig girl to keep up and do something.

Jinx is a rare hero who can start a team, and it works very well with the current tree with righteous glory and running speed Annie support.

As long as you hit the person with a random W, there will naturally be someone who runs fast to go over and give follow-up control, and the more secure Jinx can directly read the ultimate move at this time to hit a first-hand injury.

After defeating the enchantress, Kaminakano on the HERO side directly gathered and pushed the tower. The speed of the Golden team's return defense is almost non-existent. There is no way for the Jungler and Rambo to deal damage to a Jinx who uses the cannon barrel mode to light the tower on Lulu's hands.

Jinx's ability to open a group is very terrible when he cooperates with the hand-controlled order, and one shot is slow enough to make it easier for his own group to win at a relatively small price, which is also what Lu Zhiqiu likes about this thing.

Knock the enemy home in the middle lane at no cost, and then take the middle tower, and the pot that drops the tower is definitely not the middle single mushroom head. It's a pot that can't be returned in time when the enemy is on the field and gathers in the middle lane.

As a demon queen, she was slowed down by Lu Zhiqiu's hit. and then was picked up by Bai Xiaobei's accusation, in the eyes of the audience, this is basically an indefensible problem. However, the mushroom head did not have displacement skills at that time, and the WR two-shot displacement had been stepped on by her when Bai Xiaobei and Long Xing appeared in the middle lane, and Lu Zhiqiu also saw the W given at this time, so he was able to hit.

Since the Enchantress is no longer there, the mid lane tower has fallen again, and HERO's side naturally ran to push the lower road.

The benefits of the four guarantees and one are also reflected at this time, in the absence of the enemy's outbreak, the team battle is almost invincible, and there will never be such a thing as a gutter capsizing.

The demon queen is not there, and there is almost no possibility of Lu Zhiqiu being killed. Even if he stands on Rambo's ultimate, with all kinds of protection from Karma and Lulu, and the blind man has a shield, Jinx is afraid that he will remain at full health after the team fight.

This kind of five-person group must be handled by the enemy's five people, and this is also a way to delay the enemy, especially in the four guarantees and one that has the ability to stabilize and force the enemy. But if there is a team that wants to be pinned down by guò points and belts, it will be blackened by this kind of four guarantees.

In the game LOL, the four guarantees are something that will never go out of style. As long as the tank shows signs of showing signs, there is room for ADC to play.

In this game, the things that HERO came up with were not particularly suitable, and there were no serious tanks on the Gold team's side. However, since their core is a strong opening, they can also make do with it.

Mushroom Head is very depressed now, for losing the middle tower, turning around and being taken off the tower by the other party, she feels that she has a problem, and it has nothing to do with her teammates.

In fact, they already have a way to deal with HERO's old-fashioned four guarantees and one. In fact, it's very simple, it's nothing more than giving up the forced opening and letting the enchantress consume before the war.

Directly forcing the open, it is very unaccounting for the advancing side. After all, rushing means that the output cannot be fully hit in the first place, so there are combos such as Poodle and Rambo Gazeros that can instantly play long-range support.

If the prince has no brains to open a group in this game, in the case that Rambo can only contribute ultimate, and the enchantress needs to use a W displacement, the damage is actually insufficient.

With such damage, Lulu's one-shot ultimate, which is enough to defuse the offensive. In addition, the opponent is a hand leader who is good at standing and holding and controlling zhì with one hand, and it is really not a way to force a brainless force. But with a little brain, it's fine.

The Enchantress is not a hero at all. Before the team battle begins, find ways to make the QRE hit according to the law, which is an important task for the mushroom head.

As long as she can successfully consume a set, open the group and open the enemy's residual blood for a second, the golden body of the four guarantees will be punctured.

Mushroom Head felt that she had a long way to go, and looking at the opponents who were already in the group, she always felt that her goal was not easy to achieve.

As far as the consumption target is concerned, choosing Duan Xiuxiu or the blind man is a good choice. As for Lulu and Jinx, these two things are hard to consume successfully.

At the sixteenth minute of the game, Mushroomhead tried to do this, but was tragically given to the sheep by Lulu, and then the EQ set was almost killed. If it weren't for Bai Xiaobei's reluctance to hand over the big move, she would basically have to confess.

It's just that this time he tried, the mushroom head was very sure that with Long Yang's Lulu reaction speed, there was absolutely no way for his side to engage in a sneak attack.

Long Yang had long been wary of the mushroom head, so when he was huddled, he was the one closest to the direction where the mushroom head was, ready to give it to the sheep at any time.

"It's gone." The mushroom head spread his hands, and he already wanted to surrender.

Summing up the sixteen-minute failure, the biggest problem is that the rhythm of the early stage is not up. Because the lower road was pressed first, the guide zhì demon queen had nowhere to help, and Long Yang was a person who was very good at finding opportunities to push the line, so steady that he couldn't open a breakthrough at all.

The damage of the enchantress without a head is naturally like that, so after the huddle, the double C-position damage is not enough to kill Jinx in seconds, and the problem is quite prominent.

"Don't say anything discouraged." Bobobo sighed, "Take your time, and fight and wait for them to make mistakes." ”

Bobobo, who has been away from the team for two weeks, hasn't actually played HERO a few times. The phrase 'wait for them to make a mistake' also made the mushroom head further desperate.

It is estimated that there is only one point on the other side that may make mistakes, but she is an assistant who does not have the ability to open a group, even if she catches a breakthrough, it is not of much use.

The Golden Team didn't find the slightest mistake from HERO until the end of the game, just like Mushroom Head said. She couldn't figure out why someone would be so perverted to this point that they would suppress themselves in a perfect state for thirty minutes. She thought about it for a while, and felt that the problem was that her skills were not as good as others, and there were not enough details of training.

The HERO team had to go through four perfect battles to win the enemy. They admit that the mushroom head side is quite resilient, and they can't pull it all the time, and they choose to run to fight in a group to die when they are cornered.

The generally developed enchantress and the stunted plane were helpless in the face of Lu Zhiqiu, who did not have whispering attack speed shoes but drank blood sword mercury shoes, basically the prince burst in and was immediately swept away by the machine gun Most of his blood.

They also tried to surprise Lulu when she didn't have an ultimate, but unfortunately, they didn't succeed. When they wanted to cheat again, they were directly beaten by a wave of the group.

After this battle, the mushroom head also has a new understanding of HERO. If you want to get rid of them, a quick attack is inevitable, and it's best not to think nonsense in other aspects, if you let a few of them get up and then go to the group, they will basically lose.

After identifying the enemy's problem, Bobobo is also not ready to take Rambo in the next game. Rambo's stuff is really annoying online, and Bobobo, as a very old qualified top laner, can play a little bit of everything. This time, he also wanted to play a hero who beat Bai Xiaobei down so that he could support him at any time.

As far as the current version is concerned, it is quite rare to be able to meet such tolerance, and the prince of the decathlon can do it.

In these years, it's not easy for anyone to fight this kind of thing, and this thing is particularly annoying as a top order. The poke of casual AAAQQQ is endless, and there is a rhythm of being taken away by a wave after being almost consumed

Thinking about it, the number of orders that can be carried is really average, so Bobobo's selection will surprise players at the beginning of the second game. He used Raven, a popular hero. (To be continued......)