Chapter 601: The Power of EDG
"Let's talk about EDG. EDG is actually a strong team because this team can be regarded as a team with no shortcomings in the true sense. The online ability of the top single KOROL is very strong, but the awareness is a bit short, and it is easy to be caught, but EDG doesn't care about this at all, because korol's team combat ability is not covered, although korol is often caught by the enemy, but korol can still play a strong role in dividing the battlefield in team battles. Korol is a sacrificial point in EDG's tactical system, when the three lanes are all disadvantages, the promise will definitely help the middle and lower to establish an advantage first, and only when the middle and lower are advantages, the promise will help korol. But Korol is strong here, he is a top laner who doesn't need to eat a lot of resources, and can also play a strong sense of zài in team battles. Xiao Liang said.
"EDG's mid-laner is one of the most aggressive players in terms of playing style and style throughout the LPL. The details of PAWN's operation are almost impeccable, but because of this, because of PAWN's overly aggressive style, it is often impossible to show people and be shown, and it is not once or twice that people are blown up online. Whether it is against GT or VG, PAWN has been killed many times online, not because PAWN can't beat GT and VG's midlaner, but because PAWN is too wolf. ”
And Promise, although he is a very strong jungler, he seems to be able to do any qiē tactical system, but Promise's shortcoming lies in his instability in the early stage, unlike KAKAO, KAKAO can always bring advantages to the team in the early stage while ensuring its own development. But promise upfront, especially the first 15 minutes of the game. Sleepwalking is common, and the unstable nature of promises and pawns has indeed become a hidden danger for EDG. However, the strongest point of EDG is their flexibility and flexibility. They very much like to push the enemy down the tower at the speed of the lower road, and when the little dragon is no longer there, 4 people GANK go on the road and push the tower to kill people. Then come to prepare for the team battle at the small dragon, and the PAWN is a person who leads the line to make up for the development in the lower lane. EDG's multiplayer roaming tactics are often overwhelming, and this is just one of the more common situations in EDG matches. The time point for launching the previously mentioned tactic is usually about 15 minutes into the game. ”
"EDG's strongest point, and EDG's most stable CARRY point, is their bottom lane, DEFT is a player with a very stable style and impeccable teamfight operations. Of course, DEFT does not have the fierce suppressive power of IMP and UZI. However, DEFT is often able to take advantage of some of the details and slowly snowball and gradually crush the enemy's lower lane. Although the support MEIKO seems to be the most inconspicuous point of EDG on the surface, and unlike the support of shooting coco and LOVECD, which basically does not die many times, the number of deaths of the MEIKO is always the most in the team. But we have to admit that MEIKO's ability to seize opportunities and control vision is indeed indispensable to EDG. ”
"At the moment this EDG. The reason why they have no shortcomings is simple. It's because no matter which point you target them, you can't win. Some teams tried to break through EDG's weakest upper lane, but they found that even if EDG's top laner collapsed infinitely, EDG could still completely crush them through the explosion output of the two C-positions in the guò team battle. And there are teams trying the infinite GANK mid lane. The PAWN was caught, but EDG's jungler was able to seize unlimited opportunities to open a group first, and the top laner could easily divide the battlefield in the team battle, limiting the output of the enemy's back row, and then EDG's lower lane had an infinite explosion output. Even though the PAWN is very limited, EDG is often able to win. ”
"For another example, in a match between EDG and IG in the Demacia Cup, KAKAO had a perfect rhythm in the early stage, but unfortunately when it came to the team battle, EDG still completed an epic reversal when only ADC was more favorable in the whole team, and IG had no ability to resist in the head-on team battle."
"In today's EDG, the jungler and support are responsible for seizing the opportunity to open the team, KOROL is responsible for dividing the battlefield, the ADC is responsible for hitting damage, and the PAWN is looking for opportunities to show operations, cut the back row, or seize the opportunity to cut into the battlefield and harvest the battlefield. Hit the road, you can't win. You can't win by blowing up the mid lane. Let EDG jungle sleepwalking, you can't win. In most of EDG's losses, EDG's defeat is generally that the lineup is too poor, and it will only be defeated if it can't play power in team battles. In addition, there are some small mistakes in the processing of post-details, but this situation is almost impossible to happen, and other than that, EDG basically never lost the game. ”
"Although EDG has a strong suppressive power against the lane, this also leads to their upper middle being very easy to catch, and EDG's rhythmic ability in the early stage of the jungler is actually average, so many teams can get a certain advantage in the early game when dealing with EDG, at least they won't fall into a disadvantage. But once it reaches 15 minutes, EDG begins to swim around and catch people in infinite groups, and many weaker teams, once they reach 15 minutes, will not be able to adapt to EDG's 'inexplicable' rhythm and will be instantly brought down. Even if it is a stronger team, it can barely withstand EDG's huddle and capture tactics, and when it comes to frontal team battles, it still can't deal with the point of DEFT, and frontal team battles still can't be beaten. The team combat ability of EDG's team is really strong. In EDG's team fights, Promise and meiko are responsible for opening the team to seize opportunities, while KOROL divides the battlefield, DEFT deals enough AOE damage, and PAWN uses his stunning operation to harvest. Even when the economy of the two sides is about the same, EDG can still fight and win, and their team battle ability is indeed outrageous. In the entire LPL, the only team with teamfight capabilities similar to EDG is the SNAKE team. ”
"In fact, it is not that there are no teams that want to go through the bottom of guòEDG, but there are basically no successful people. EDG's bottom lane collapse has basically never happened. But once EDG's bottom lane collapses, and EDG's upper middle doesn't go well, EDG loses half. ”
PS: Tomorrow, it will be the last chapter of this volume. Starting next week, a new volume will be opened, the global LOL situation will become more grand and compact, and the plot will officially enter the climax~ (To be continued......)