Chapter 308: Ask the trolls to keep quiet
There are many ways to lose a LOL game, and any mistake by anyone at any point can be an opportunity to lose the game. If there are no problems in the match but the match is lost, then the banpick and the strength of the player will be the biggest factor in the defeat of the match.
The reason why the director may lose the game is usually very simple, and that is the mentality of the player.
If a player can become a professional player, then at least he can prove that he is qualified to stand on the field. It's normal for rookie players to be immature when they first arrive, and it's normal to lose games. If it's those players who have achieved results in the past, their qualifications on the field are even more unquestionable. Such a person won a major tournament, then said goodbye to his peak and played many incomprehensible and ugly games, and then was questioned, and retired and went home to sell cakes. This is the fate trajectory of many professional gamers, and it is extremely similar.
LOL hasn't been playing for many years in total, and a large number of players retire every year, but there are also many players of the same age as these people who shine. The age problem is not an excuse for not playing well, and those who defeat those once brilliant veterans are often caused by their youth and immaturity and lack of social experience
Xile and his gang are very optimistic about their two teams, HERO and Peach North. They are not optimistic about anything else, mainly because the team is all newcomers, or they are supermen like Lu Zhiqiu who will always keep themselves on the rise.
E-sports is a relatively down-to-earth profession, and the audience is extremely young, and the players are also some young people.
This situation leads to some of the more embarrassing states. Since most of the audience is young. The so-called youthful vigor. The age of teenagers is the stage when no one is convinced. Also in a hurry to prove themselves. Most of the people who show off their sense of superiority online in various ways are in this age group. This is a normal phenomenon, and in the e-sports circle, it has become a very unfriendly existence.
These mainstream esports viewers, who want to show themselves, will seize every mistake of every player they watch in the game and show themselves by criticizing others. In addition, professional players are just ordinary people, and it is difficult to make these young people feel awe, and the number of people who are open-mouthed about these players is huge.
These people are mean and intolerant. The base is huge, and the impact on the e-sports circle does not need to be repeated. It is difficult for an established team to maintain its glory for more than two years, and there are many reasons why tactical and personnel characteristics have been studied and targeted, but the change in the mentality of the players themselves is also important.
After winning the championship, one of the contestants will be admitted to a prestigious university, and then they can say goodbye to their previous hard work and live a leisurely life on the university campus. When you get good grades and have a fulfilling life, your desires will change to other things, such as money. Maybe there will be one or two people in a team who can keep their original intention and continue to train for more than ten hours a day, but it is impossible for all of the five people to maintain a normal heart.
One of the team players has a drop in stature. You can miss the game because of some small mistake.
There is something called 'champion powder' in this world, and the team with achievements dies to die. When this team suddenly faced multiple defeats, it was these people who fell into the trap.
Therefore, if a player is in a slightly bad state and carries the blame, then he is likely to not even have a chance to reform and will die in a sea of saliva.
Plastic Flower knows the situation of the teams in various countries very well, and knows some of the current situation of the strongest team in South Korea. The team was not the strongest before, and was shrouded in the shadows by the emerging powerhouses, and the back-handed player in Qi made several heavy mistakes in a row that caused them to lose some very important matches.
As in all inspirational movies, the players who cheated their teammates began to train harder than anyone else. LOL is a game that is relatively easy to rise, two friends of equal strength practice a few games a day, try to fight fiercely, change more heroes, and stick to the combat level for a month will make great progress.
For professional players who practice for more than ten hours a day and really want to get stronger, it is still easy to reinvent themselves as long as they have perseverance and determination and good talent.
That South Korea's back pot is now also the most stable carry point for the team, and it can be regarded as experiencing a big ups and downs in life. As for the country, Xile sees more of the young man who has completely become a substitute, and there is no opportunity to work hard.
Xile feels that HERO and Peach North have the potential to become strong teams in the LPL, because they are rookie teams, the most stress-free, less likely to usher in abuse, and the most positive team.
The current veteran team has no momentum, the original young players have become old fritters, after seeing too many back-handed heroes, they are also in line with the idea of not seeking merit but seeking no fault, holding a panacea-all-trades lineup, playing a cautious game, and there is no bright spot. And those who lost the game because of this kind of teammate, a large part of the players who still had the original intention, resisted too much pressure on themselves, and wanted to use their own strength to carry their teammates, and the result was that they died on the front line of the battle.
What a team is most afraid of is that the personnel are not aligned, and they are also afraid of those old fritters. These mediocre fighters were able to extend their careers, and no one would take the initiative to replace them, and it was the radical teenagers who still had the heart to win the competition. Soon, a team will be dragged to death by this old fritter. The only way for players who still have dreams to get out is to switch to the mountain gate and start all over again, and use their results to prove that they are different from those people.
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If the GC game is going to lose, then it must have suffered some big disadvantages in the early stage. There are a lot of training matches between HERO and GC, and what happened in the early stages of this game is the key to their victory over GC.
The first game ended quickly after the planes took a big advantage in a bunch of heads.
GC made a mistake on the banpick and released Blom and Yasuo. Bronn is the easiest hero to cooperate with Yasuo, and this refers not to Yasuo's ultimate, but to his wind wall.
Face Bomberman. Team A was given a wall by Yasuo and Bron when they pushed the tower. No bomb can come in. The plane can be dismantled while poke, almost without a brain.
In fact, the GC also knew that Yasuo and Bron couldn't be put together, but they didn't dare to grab Bron either, worried that the combination of mice and Bron would have problems on the line.
Their best bet is actually to take the mouse and the bron and then switch the line to play. Although Bronn has no effect on the lineup, it is better than facing the enemy in a situation like this.
The reason GC didn't switch lanes was because they didn't want to. Sister 撸撸 is a strong top laner.,Have the ability to carry.,They hope to be able to pass the point of guò to overwhelm the enemy's top order in strength.。 In fact, Sister Masturbation also did it. For a big tree, she played a very effective suppression, and also took the lead in pushing the tower.
GC thought that there were angels, and even with the two walls of Bronn and Yasuo, it was still possible to clear the troops and defend the tower. But the long-range poke of the aircraft RQ hurts very much in the middle term, and the angels simply can't defend the tower at close range.
Team A has done a very good job of seizing the timing, in fact, they are also afraid of changing lines, because the Wild White Wolf Z is the only carry point of the team when the seventh brother can't get the carry hero, and the team needs to make sure that the White Wolf Z can play an effect in the early stage.
The plane took the head, and there was no time wasted, and the tower was directly dismantled to expand the economy. Exhaust your opponent on the defensive. After the economic difference is enough, a wave of team battles determines the outcome of the game.
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The second game began almost immediately after the players of both sides went to the toilet. Minor leagues don't always give much time to the teams playing.
In this short period of time, the GC collectively took a deep breath to regulate their emotions, and quickly drove away the memory of the last game in their heads.
Playing a game requires full concentration, just like sleeping, there are too many things to mess up in your head, which will affect the quality of concentration.
Long Yang didn't expect the GC to be counted so simply. Although they have been training with GC in the recent period, as long as they lose the game, they must have exploded very early, and then broke the high ground early, and there will be no suspense in the future. But HERO is a way to deal with them after a long time of hard training with GC, and HERO, as a team that doesn't have any fancy play, but each player is very strong, GC can't use guò routines to target.
In other words, in the training match between GC and HERO, the side that takes advantage is always HERO, and GC cannot improve its win rate against HERO through anything other than improving personal ability, while HERO can constantly change tactics in the face of GC.
In HERO's opinion, Team A is basically the routine that GC is not good at dealing with this time. Ichisui's early lineup, but not very forward, gives GC a feeling of 'I can drag it out until the end of the game'. But in fact, this is a single-core play method that only plays in the early stage, and supplies the game economy in the early stage to the hands of an all-round ADC with mixed output and poke in the airplane.
Choosing Big Tree, Bron, and Blind gives people the illusion of trying to protect Yasuo and fight Caryy with Yasuo, and use Yasuo's pseudo-core to attract skills and firepower, so as to open up the situation in the middle and establish a victory advantage.
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Xile admired this set of things made by Team A, "It seems that the domestic coaches are quite powerful......" Xile girls were a little unhappy when they said this.
They know very well that they have just entered the e-sports circle, and they are joined in two rookie teams, and they have not been able to fully contact the internal situation of the circle. This kind of self is very vegetable, and it is absolutely impossible to be a first-class coach. However, they don't quite know what kind of coach in those big clubs is, and it's hard to comment if they don't know, so they have been silent about these peers who have never met before.
Now, judging from the tactics that Team A has come up with, it seems that they are very aimed at GC. It's a good thing for HERO, and it couldn't be better.
Now that GC Shun lì loses the first game, as long as they keep up their efforts and lose another victory, then tomorrow HERO will be able to play with Peach North. And if Team A puts too much effort into studying GC, then they will study HERO a lot less, and they may not study the 'weak team' of Peach North, which is an opportunity.
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The banpick of the second game begins, GC bans first, and Team A has a counter position. They are still banning the three mid-laners of the seventh brother of the mid-laner. Then grab Rambo.
"......"
On the field. Many viewers collectively made similar noises.
There is a big tree so OP on the list do not choose to choose Rambo. No one knows what this is.
Xile didn't find this strange. "Since you know that Team A will definitely hold a big tree in your hand, then it's nothing to choose Rambo counter."
Rambo is a very good hero of the counter tree, which is relatively easy online. We all know that Rambo is a hero who is very problematic in the lane period, and the main reason why he can't play is because of his weak online ability, so the people who take Rambo out almost don't have a normal line, they are all on the single and jungle tours, and after having a point level, go to play the next double with the auxiliary, and let ADC go to the top single.
When the opponent is a big tree. Rambo can grow up online. Big Tree's E skill does limited damage to Rambo by losing his son, after all, Rambo is also a hero with a shield, and there is no consumption. In the face of the same short-handed tree, basically Rambo can chase him on the line and roast, at least he will not be pressed, and the mending knife can also be carried out normally, and there will be no situation where he is pressed by the stone man for 300 knives.
With Rambo's current miserable online experience, being able to avoid being stabbed is already a great success. When playing in a group, Rambo's threat to the back row is destructive, and the ultimate is also very limited to the big tree.
Now the tree is only ten seconds bigger. After opening a big breakthrough, there is no ability to rush again. With the 70% deceleration of the two Harpoons of Rambo, the big tree can't stick to anyone at all. Kite a little. The trees are basically gone. As for those back-row members who are likely to follow in the footsteps of the big tree, a single ultimate can make them have no desire to attack for three seconds.
Xile really can't understand what GC is doing this time.
"Do they have a conscience and want to give us a chance?" Xiaohua made a rather naïve statement, and Long Yang was also impressed by her sense of humor.
"I guess you want to control the wild area, right?" Long Xing could only think of such a reason.
Rambo's wild explosion damage is very terrifying, although this hero is cut from head to tail in Q and R's AOE damage, but Rambo himself is a hero who comes out of the piercing suit, and the continuous damage after the big mask is also one of the things that the big tree is afraid of, in fact, these nerves are nothing. The most recent Rambo also enhanced the E skill in high temperature situations, making this hero more lethal to Crispy, and it is not new for two E's and one Q to burn people directly.
Such a teamfight hero is very suitable for doing something around the big dragon on the blue side, and it is not very bad in the handling of the small dragon. It can be said that Rambo is much stronger than the purple side in the blue side, but not many teams have noticed this, and most people think that it is an inconsequential thing.
After taking Rambo, GC is equivalent to giving up the combination of Big Tree and Ruiz. In fact, they are not afraid of taking these two guys on the other side, as long as they grab the plane and the praying mantis, these guys can only take Han Bing and Karma to beat the road if they want to clear the line.
What will happen to a team that doesn't have the ability to clear lanes, just look at the last GC game. Under the blockade of two security doors, although they have Angel and Bomberman, it is no different from not having the ability to clear it.
Team A is smart, and the big tree must be taken, but Ruiz may not. They chose the big tree and the blind man, and seemed to be ready to use their counter to pick a mid-laner.
They won't pick the bottom lane too early, as the nature of the bottom lane ADC is likely to reveal the pace of their game. If it is to take the plane and Obama, that is to say, they need an early advantage, which is likely to make the GC have a confrontational mentality, and also use the early ADC to play the right line.
If it's a late stage like a small cannon, then GC is afraid that it will come out for heroes like cards in the lower lane.
The NOC nightmare in the last game almost didn't make a difference, and the Angels were no different. Although the idea of turning off the lights and fighting the invincible rat team is beautiful, it is a pity that it is useless.
GC didn't want to expose their bottom lane, in fact, they hadn't thought about it yet, so they mainly looked at the opposite side, so they took Ruiz to play the middle lane themselves, and the jungler chose a widow.
Now the spiders in the four jungles have basically disappeared, for no other reason, simply because the damage is too low. The last time the spider slashed the damage of the jungler, it was cut by more than a third, and the damage of the hit was also quite excessive.
You must know that the spider is a typical game hero, the passerby game is used less, and the winning rate is even worse. Fist is also making the Spider Queen fall into the bottomless pit, and the current Queen of the Wild is only the widowmaker Evelyn. The praying mantis and the blind monk still have the status. However, due to the tradition of the Spider Empress Elis, it is estimated that after a certain competition, it should return. While enhancement is unlikely, it seems that the Blind Monk and the Praying Mantis will still be sliced.
The current praying mantis basically has a kaleidoscopic way of playing, and although most people focus on the skill W, this skill is actually not so useful when there are pokes and clear soldiers.
A skill is so bad that it is weakened five times in a row, then it is the ultimate of the praying mantis. Now there are a few people who upgrade R, unless they are facing a hero who can continue to play skill output, such as Ruiz, at this time the praying mantis will evolve R to seek more stealth to reduce the damage of the skill to itself.
In other cases, the praying mantis basically still has to come out of W, but it's hard to say whether it will evolve at level sixteen or when. (To be continued......)