Chapter 622: Punishment Teleportation Stream Order
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HKSP once told Liu Songnian that the essence of Kennan's assistance is to use the passive moment of the W belt to play a set of blood consumption and faint on the line A person + Q + W, so that his ADC can also go up to consume a set. And you can keep hiding in the grass Q people consume blood, and then take W passively swaggering to the enemy's face, A + Q + W play a set and faint, when you are passive with W, the opposite ADC only dares to retreat, so that you don't dare to step forward to replenish the troops, and the online suppression force is simply terrifying. The lack of blue consumption online is also one of the reasons why Kenan has a strong consumption ability, as a support, whether it is in terms of consuming blood exchange ability, or controlling zhì ability when cooperating with jungler GINK, or explosive ability, it is absolutely top.
And the ability to open a group with a flash of E+R in a team battle is also very terrifying, and if you are lucky, you can control multiple people in an instant.
The reason why Kennan, who had been on fire in the upper unit for a while, transferred to the support is mainly because everyone found that Kenan who played the unit was too wasteful of resources, and the effect that could be played in the team battle felt that it was not worth so many resources on the line, so just like Annie, because it was a waste of resources on the line, so he switched to the support. But Kenan in the support position is really strong. The main reason is that the previous Fist strengthened this hero a little too much.
Another point is that it is because of the existence of the spear of revenge that heroes like Titan and Kenan can really become popular in the support position, because it is very good to cooperate with the spear of revenge, whether it is to start a group with the first hand or to connect with the second hand, the spear of revenge can maximize the role of the two heroes in the team battle. So they're going to look OP.
However, this hero also has shortcomings, that is, it is easy to collapse, and you need to go in and sell it yourself in team battles, and KDA is generally very poor.
Next, it is up to AS to select the candidates.
Dragon Lady + clockwork, second selection.
Clockwork mainly became slower and slower with the pace of the version, plus the mainstream assassins were all nerfed. At the same time, the appearance of the spell electric knife has also made the damage of the clockwork higher than before, and it also has a strong ability to clear the army, and the most important thing is the strengthening of the Holy Grail, and the clockwork no longer needs to worry about the lack of blue in the team battle.
And the dragon lady. It is a style of play developed by SNAKE's Holy Spear Brother. The dragon girl with the punishment teleportation on the top order amazed the four seats, setting off a wave of the rise of the punishment flow on the list.
"The top laner with punishment allows you to choose the anti-jungle or gain extra experience and economy from your own jungle when your jungler is in the opposite jungle," C9's top laner BALLS said, "It also gives you more experience than usual, and challenging the punishment is equivalent to a small weakness + small ignition, which can guarantee you to win in 1v1." ”
But that's all there is to it. But choose the punishment style of play as the top order. It is definitely impractical to go out with a jungler knife, because it will blow up online, but in order to ensure that the jungler will not hurt too much, you can choose to go out with red crystals, which increases the amount of blood and ensures that you will not be counter-killed by wild monsters. At the same time, it won't be too sad online, but if you go out with red crystals, it means that you will give up some of the advantages of level 2, and you can brush a wave of F4 and three wolves directly to 2 at the beginning, and then go home to replenish. The transition of teleportation online can effectively alleviate the online disadvantage caused by the lack of flash ignition at level 1.
But if you want to get such an economy and experience, the multiple advantages of the line (probably after the jungler knife is made as a whole can be reflected, and before that, there is no collapse on the line), there are certain requirements for the selected heroes, in order to ensure their support ability, the top order must still be teleported, so if you choose to bring punishment, you will lose the key skill of flashing, if you choose a hero without mobility, and you don't have flash, this will make you very easy to be caught online, It is likely to be squatted to death by the opponent again and again. Both Dragonmaiden and Centaur have a certain amount of mobility, and they also have a strong kill suppression power after a certain level, so those who have high mobility, the ability to clear troops quickly (if you can't clear troops quickly, you won't have time to farm the waves, because you will lose a lot of lanes when you come back), and heroes who do good damage are best suited for this style of play.
For now, trying to restrain this kind of teleportation + punishment is very dependent on personal skills, and if your opposite top laner can suppress you in the lane phase, or know how to take advantage of your shortcomings, then it's best not to do so. While it's obviously easy to gank a top laner without flashing, well-developed tank heroes aren't generally durable in the game, so their disadvantage is just that they're easy to gank.
However, for a hero like Dragonwoman, it is much more important to have her develop than to bring flashes, and in the later stages of the game, very meaty high-mobility heroes like Dragonwoman Centaur don't rely much on flashes in team fights, and they also have a strong ability to split, which is also thanks to the help of the Slag Giant.
The core concept of this style of play is,Give up the advantage period of the lane,The line period is obscenely developed,Wait until the jungler suit and a certain amount of blood are pretended,It's invincible,With red punishment,You can easily cross the tower to kill ADC,After all, the extra health that this jungler can bring is quite perverted,What kind of scene will it be like for a dragon girl with 4000+ blood in a minute to pounce directly on an ADC with a big move? For ADC, such a dragon girl is a nightmare, and the most important thing is that you forget about the meat, in the case of red punishment, the output is still very high, this Nima is too OP, right?
And DUCK has been practicing dragon girl recently, and obviously he is very confident in his dragon girl to choose in seconds.
In the professional bureau, the dragon girl needs to grab the line change on the list, because the line is too weak, as long as the line can be changed successfully, the efficiency of brushing the wild experience with the jungler in the early stage is very high, and you can even steal the dragon with the jungler in 2 minutes, in the case of changing the line and resisting pressure, she can use the punishment to brush the wild development, and once she develops to the middle stage, she will be invincible.
Once again, it's M3's turn to choose a player, and will an ADC hero be chosen in the end, Lucian? Plane? JINX? Okay, sure, Jinx. Recently, Jinx has also been a popular ADC, especially Namei, Deft and IMP.
Then in the end, the lineup of the two sides is the blue side AS top single dragon blood warrior queen, jungler keg, mid single clockwork demon spirit, bottom lane ADC revenge spear + deep sea titan; Purple M3 Top Single War Shadow, Jungler Winter Fury, Mid Single Shadow Stream's Master, Bottom Lane ADC Rampage Lori + Support Raging Heart.
PS: Thoughts after watching the OGN finals: Indeed, GE has basically not won since the appearance of the tank jungler, and the blind, prince and excavator that the jungler LEE is best at are all not suitable for this version. So the jungler sleepwalked in the middle of the road, and Kuro didn't have the rhythm to go on the road, and the pan knife girl was blown up by the opposite Nal, and naturally jumped off the road, although it was strong, but it was easy to win with all the teammates, and SKT was very easy to win, and the jungler only needed to help, anyway, the advantage of the upper road was very stable in the middle. I feel that when GE is playing against SKT, except for the bottom lane, the other roads are all disadvantages, and SKT's mid-laner EZ monkey is too stable, GE has no chance to take advantage of it, and it can't target the middle lane.
I heard that MSI can only bring one substitute. I feel that EDG should bring U, or Lori, MEIKO has run in well with the team, and there is no need for MOUSE, and SKT, EZ Monkey and TOM binding, Faker and Bengi binding, Faker should be a must, after all, it is an iconic figure of SKT, and it can also carry in the headwind, but EZ Monkey played so well in the finals, it doesn't make sense not to bring it, if you bring EZ Monkey, you have to bring TOM, but if you don't have Bengi's contribution, SKT will definitely not make it to the finals, and Bengi is also a veteran of SKT, so it seems that he can't make it without it. It's so tangled...... (A good event for pie in the sky, cool mobile phones are waiting for you!) Follow from ~ Dian/Chinese network public account (WeChat add friends - add public account - enter ddxiaoshuo), participate now! Everyone has a prize, now pay attention to ddxiaoshuo WeChat public account! (To be continued......)