Volume 1 [005] Elegant slashing

In "Martial Arts Shijie", there is no hidden account, no hidden profession, and no so-called macho man enters the game with attribute bonuses. All players enter the game with exactly the same attributes, everyone is on the same starting line, as for the final achievement, it depends on the individual's creation.

Life lies in the process, and different processes determine different outcomes. For example, many people initially entered the same university at the same level, and some people studied hard for four years in school, and some watched movies for four years. After graduation, the person who studies hard may already have an annual salary of one million, while the young man who watches the film may not be able to find a job.

To get back to the point, players who have just entered the game have no sect and no martial arts, and their only means of attack is flat slashing. Under such a premise, the little fat brother with a sack of lime powder is equivalent to one more skill than others, and it is also a powerful control skill!

found the novice village's sword leader, and the little fat brother teleported to the sword platform.

Briefly talking about the game setting, since 50 years ago, the games produced by Huaxia Company have always had a characteristic, that is, they insist on the coexistence of three modes. Today's martial arts shijie is no exception, and the three modes have been developed to the extreme. The so-called three modes refer to the battle mode, the battlefield mode, and the strategic mode.

Combat mode, to put it bluntly, is the traditional upgrade to fight treasure and abuse little monsters, which is the most traditional PVE mode. However, martial arts shijie also supports PK in the wild, and it is easy to cause bloody battles in the later stage.

Battlefield mode, traditional PVP mode, in this mode there are no monsters and dungeons for you to fight, only players and players fighting each other. In Martial Arts Shijie, you don't lose anything if you die in Battlefield Mode, and if you win, you will get battlefield honors and other related rewards.

Strategic mode, as the name suggests, in this mode, training classes to compete for territory has become an eternal theme. You can help Kou Zhong fight the country, you can also follow Xiang Shaolong to fight the heroes, you can also follow Zhang Wuji to deal with the Yuan army, and of course, you can also bewitch Wei Xiaobao to change history and subvert the Qing Emirate.

Different modes meet the different needs of different players.

Players in each mode are rewarded with rewards, and it's been a debated topic for half a century as to which mode upgrades the fastest. Pros know that there is no fastest way to level up, only the one that suits you best.

On the sword platform, simply put, it is a big battlefield in the game that connects all martial arts shijie. On the sword platform, you may meet any opponent from any martial arts shijie, and as long as you win, there is a reward.

As the former king of PVP, Kunshen chose the battlefield mode to upgrade without any suspense.

Strictly speaking, there is no level in "Wuxia Shijie", and there is no experience value in these settings, and the so-called upgrade is just a habitual mantra for players. In martial arts shijie, the measure of a player's strength is not level or experience points, but one thing - internal strength!

In many martial arts novels or film and television dramas, a person with deep internal strength can open a stele and crack the stone with a move, a person with deep internal strength has not been punched by others, and a person with deep internal strength can fly high and high on the wall. The game respects such a setting, and in martial arts shijie, internal force decides everything.

When each player first enters the game, he or she has 1 point of internal force that the system gives away for free.

Players can obtain internal force points by fighting monsters, competitions, wars, tasks, etc. The deeper the internal force accumulated by a player, the stronger it will naturally be. You must know that high-level martial arts often require a high level of internal force to be displayed. And some high-end weapons, such as the Heavenly Sword and Dragon Slayer, also require a lot of internal force to exert their true power.

The formulas for calculating all the properties in the game are related to the internal force values. The Qi and Blood growth value is 5, the attack and body growth value is 1, and as for defense, this requires special exercises to turn on. Through the value of a player's internal force, the relevant attributes of that person can be calculated.

For example, the little fat brother, his attributes are as follows-

Player: The Sky Woman.

Title: Beginner.

Realm: Introductory realm.

Sect: None

Fame: 0.

Lucky: 0.

Internal forces: 1.

Qi and blood: 5.

Attack: 1.

Defense: 0.

Body: 1.

If the fat brother's internal force value is increased to 2 points, his attributes can be calculated by a fixed growth rate, and his qi and blood will become 2*5=10, and the attack and body rules are 2*1=2.

It is said that the little fat brother entered the sword arena and was randomly assigned to a ring map. There are many different martial arts maps in the battlefield of Nonjiantai, such as taverns, inns, rings, martial arts arenas, wild valleys, etc., different maps are suitable for different tricks, such as some martial arts that are wide open and closed in the tavern with narrow terrain can not exert their full power, and high-end players will take advantage of the terrain to take the lead.

The ring where Gao Chao was located was a square platform ten steps square, and across from him, stood a player with a very scary name, and that person's ID was called - Invincible Master.

The invincible master killed decisively, rushed over as soon as he saw his face, and his right fist slammed straight into the door.

Gao turned sideways, raised a flirtatious leg, and kicked the invincible master's little cock.

“―1……”

This damage floated out of the invincible master's head, which meant that he only had 4 points of blood left after the original 5 points of qi and blood.

“―1……”

The invincible master just wanted to pounce and punch the Thousand Miles Sky Woman, but he didn't expect that the fat man on the opposite side who looked like he was beaten was another dodge, and he kicked him in the knee with a kick, causing him to only have three points of blood left.

At first glance, this is a bit like free fighting in reality, but in fact, Gao Chao just used the rules of the game reasonably. The method he uses is simple, and it is exactly what every professional player does.

Walk and slash originated in competitive games a hundred years ago, when there was a foreign name called hit&run, which means to run while fighting. In a competitive game called Dota back then, since each character had a heavy attack swing and attack backswing when attacking, Hit&Run was able to cancel the stiffness effect and deal more damage per unit of time.

In martial arts shijie, the so-called attack pre-swing and attack post-swing are actually four words common in martial arts novels: move with old ...... For example, if a person attacks the opponent with all his strength, due to inertia, he will inevitably lean forward, which will cause a short period of stiffness, giving the opponent an opportunity to take advantage of.

In real Shijie, humans can control their own strength to prevent the use of old moves, but in the game, each game character's attack is constant. In general, the player's move will cause the attack to swing forward, and the move will cause the attack to swing back, and it will take about 1 second from the attack to the end of the move.

How do you avoid this waste of time when making and closing moves? That's what the pros are studying. The game is dead, people are alive, and many years ago someone discovered that a slight movement of the footsteps at the moment of attack can immediately cancel the attack swing. And if you move it again at the moment of receiving, you can cancel the backswing of the attack.

The moment of chopping people, one step is commonly known as walking chopping, which is the origin of hit&run.

There is a degree that is difficult to grasp, and you must move at the moment of attack, and if you move first, then you will not be able to release the attack. In the youth camps of major clubs, walking and cutting are compulsory basic skills, and 100 consecutive walking and cutting can succeed 60 times, even if it is a passing grade, and the success rate of top professional players is above 90%.

What are the benefits of walking and chopping? The first is damage, and if you use an attack that includes both a move and a take, you can only attack once a second. After canceling the attack pre-swing and attack post-swing, it saves the time of making and receiving moves, and it only takes about 0 to launch an attack. 5 seconds.

Taking ten seconds as an example, the average rookie player can only attack 10 times in 10 seconds, while the high-end player who walks and cuts is enough to attack 20 times in 10 seconds, and elementary school students can calculate the damage difference.

Of course, the slash also has certain limitations, and can only be used in normal attacks. After having a powerful ultimate in the later stage, not many people use flat slashes to hurt the enemy. Imagine, when a player has a six-vein divine sword that can kill opponents in an instant, who will study the slash?

In the early stages of the game, especially on the first day of the open beta when everyone lacked strong skills, the effect of slashing was quite significant. This jishu can be said to be a yardstick to distinguish ordinary players from high-end players, such as the invincible master at the moment, this guy doesn't know how to cut at all. To deal with this kind of player, slashing is the legendary art of abusive vegetables.

After hundreds of years of exploration by players, the slash has also been upgraded, deriving a higher-end [Time Difference Slash]. If you encounter a slightly more high-end opponent, it will be difficult for ordinary slashes to be effective. The time difference is different, and this way of slashing often requires outstanding personal awareness and the ability to grasp the battle situation.

To put it simply, the so-called time difference slash is to slash and leave the moment the enemy appears to be stiff or controlled, and when the opponent attacks you in turn, you can dodge it with coquettish positioning. Under the premise that both sides have no skills, the person who is proficient in the time difference is undoubtedly in control of the entire battle, which is the legendary carry full field.

At this moment, the little fat brother is taking advantage of the time difference to cut shameless abuse.

Whenever the invincible master's move stiffens with the old body, the extremely obscene black fat man on the opposite side will take the opportunity to kick him. And when the invincible master recovered and wanted to attack the little fat brother, because the little fat brother himself was not in a stiff state, he easily dodged it with his elegant position.

The invincible master blinded him with such a domineering ID, and in the end, he didn't even beat a drop of blood from the little fat brother, but let out a miserable scream after the fifth attack of the little fat brother, turning into white light and disappearing.

The little fat brother who won the victory, a moving system prompt sounded in his ears:

"Congratulations on your victory, 1 point of internal strength, 1 point of fame, 1 point of honor, 1 tael of silver ......"

"Congratulations on the achievement [First Victory of the Sword], which rewards 1 point of Fame ......"