The basic premise of the game in this book

AD: Physical

AP: Magic

AOE: Skill with Area of Effect.

ACE: The last surviving hero to kill the enemy. Annihilation

Attack Range: The distance of a skill is how far away it is from the target, and the skill can still be used on the target.

This distance can usually be viewed by moving the mouse over the skill icon; When you use an ability, an indicator of the cast distance will appear on the screen.

Range: Some abilities can affect multiple targets at once, and there are many ways to do this, but many skills have an area of effect indicator that tells you the area that the ability is affecting.

Circles are one of the area effects, and abilities in a circle area can usually be cast from a distance.

Another area effect is the Cone Area, which is usually cast from the hero's location. There are many other forms of multi-objective skills.

Cost: Most skills have a fixed cost, some cost mana, some consume health, and some heroes have a special cost.

In order to use a skill, the hero's stats must be sufficient to support these costs, otherwise the skill cannot be used. Summoner spells have no cost.

Cooldown: After the skill is used, it can only be used again after a fixed period of time, which is the cooldown.

Some skills have very short cooldowns, even less than a second, and they can be used often. Other abilities have long cooldowns that can only be used once in a few minutes.

Skills can cause a variety of different effects on the target, which are explained in more detail below.

Special Effects: Effects are obtained through in-game skills, buffs, spells, and power-ups, which change a unit's base state.

There are a lot of different kinds of special effects in the game, and understanding them is a must to play League of Legends well.

Armor: Armor is an attribute that reduces the physical damage taken by units. Some skills, items, and monster buffs have the effect of increasing or decreasing a unit's armor.

Attack Speed: Attack Speed is a stat that increases a unit's attack speed. Some skills and items have the effect of increasing or decreasing a unit's attack speed.

Damage: Damage is the attribute of how much health is deducted from a unit's attack target.

Some abilities deal direct damage to units, while others, items, and buffs have the effect of increasing or decreasing the damage taken by a unit.

Fear: The Fear effect causes their target to lose control and run randomly for the duration of the effect.

Gold: Heroes accumulate money over time by killing units over the course of the game. Some items, skills, and talents allow heroes to get money faster.

Grab: The grab effect pulls a unit to the side of the unit that uses the grab.

Heal: Heals a unit to restore health. Some heals are immediate, while others regenerate health over a period of time. Some skills and items have the effect of reducing the target's healing.

Invincibility: Invincibility protects units from all damage taken by them. It does not protect units from other effects

Knockback: The knockback effect pushes the unit in the opposite direction of the direction in which it was knocked back.

Life Steal: The Life Steal effect causes the hero to regenerate health as a percentage of the damage after attacking.

Restore: The regeneration effect causes a unit to increase the rate at which it restores health and/or mana.

Resurrection: The resurrection effect brings a dead hero back to life without having to wait for the time to die.

Silence: Silence prevents units from using spells or spells.

Slow: The slowdown effect reduces the movement speed of one unit.

Stealth: The stealth effect can make enemy units invisible unless they have the ability to detect stealth.

Stun: The Stun effect immobilizes a unit from moving or using spells and spells for a short period of time. It also cancels spells that are channeling and casting.

River: A road in the middle that divides the map into two is called a river.

Outer Tower: Count the first tower from the river channel.

Middle Tower: Count the second tower from the river channel.

Inner Tower: Count the third tower from the river channel, which is the Highland Tower.

Super Soldier: A soldier with an attack power of 190 is called a Super Soldier.

Barracks: The building that will produce super soldiers is called Barracks.

Base: The building that leads to victory or defeat is called a base.

Main Tower: The 2 towers next to the base that will heal are called the main tower.

Spring: The tower inside the store that attacks 999 is called Spring.

Creeps: Neutral units that do not actively attack are called creeps.

Alignment: The confrontation between the heroes of both sides is called alignment.

Mixed line: Suppressed mixed experience is called mixed line.

On the road: The road on the left is called the upper road.

Middle Road: The middle road is called the middle road.

Lower Road: The road on the right is called Lower Road.

Soldier line: The road traveled by the creep is called the soldier line

T: Refers to a Tank, a Meat Shield, a hero with high armor and a lot of HP that can take a lot of damage.

DPS: damagepersecond, damage per second, specifically for heroes who can deal a lot of damage to enemies.

Carry: In the late stage, the core, the hero who needs a lot of money to pile up equipment, is very powerful and plays a decisive role after forming.

Gank: Abbreviation for GangbangKill, a common tactic in the game that refers to two or more heroes fighting side by side to sneak attack, outflank, and besiege enemy heroes. It is usually more and less fighting, also known as "arresting".

Stun: A general term for skills with a stun effect, also referred to as a disruptive skill that interrupts the opponent's continuous cast and cast animation.

Solo: A person on a line, which means that the hero is alone in one lane to confront the enemy, and the experience is high and the upgrade speed is much faster than the other two.

AOE:areaofeffect, the area of effect, by extension, is a skill with an area effect

Supplemental Knife: Refers to the technique of inflicting the final blow on a creep with little HP, that is, attacking a creep to get the creep's money at the last time, or it can also refer to the last hit to the hero to get money.

KS: KillSteal is an abbreviation that specializes in inflicting the last damage on enemy heroes to gain gold and kills, while most of the damage to this hero is actually caused by teammates, also known as "headstealing".

Pawn line: Refers to the location of the line where the minions of both sides are engaged.

Laning: Refers to the confrontation between your own heroes and enemy heroes near the lane.

Line Control: Masters use skills and mending knives to keep the lane where they want it to be.

Push Line: Use skills or high attacks to quickly eliminate enemy creeps and lead your own minions to threaten or destroy enemy towers.

Clear Soldiers: Use skills or high attacks to quickly destroy enemy minions and get money. It is also known as brushing soldiers to fight money, and the English "farm".

Silence: Can move, can perform physical attacks, but cannot use skills.

Imprisoned: Cannot move, can use skills, but cannot perform physical attacks.

Stun: Cannot move, attack, or use skills.

Summoner Skill: A skill that can be selected by the hero controller (player) himself, regardless of the hero used.

Skills: Heroes have a total of 5 skills, one passive skill exclusive to heroes; The 4 cast keys of the 4 ordinary skills of the hero are Q, W, E, R, of which the first 3 skills are up to level 5, and the last R key skill is the ultimate, which is the highest level 3. )

ULT: Ult, R-key skill.

Talents: As the summoner levels up, talent points will be obtained, and players can invest them in attack, defense, and general to enhance the hero's abilities (different heroes can use different talents).

Runes: Summoners can purchase runes to enhance their heroes' abilities (different runes can be used by different heroes).

Grass: The grass on the side of the main road on the map, where units can hide and enemies outside the grass can't see you, but you can see enemies outside the grass.

Physical Attack: Normal attack, referred to as physical attack.

Magic Attack: Skill Attack, abbreviated as Magic Injury, abbreviated as AP,.

Armor: Physical Defense, reduces damage taken from physical attacks.

Magic Resistance: Magical Defense, reduces damage taken from skill attacks.

CD: Cooldown, the cooldown time of the skill, the time it takes for the skill to be released again, the skill in the CD cannot be used.

BUFF: Kill a specific mob to gain buff magic, which lasts for a period of time and then disappears, if you are killed while holding the buff, then the enemy will receive the buff's buff.

False Eye: Sentry Guard, invisible, can show the surrounding area.

True Eye: The True Eye, which is not invisible, can show the surrounding area, and can detect invisibility.

Super Creep: After your barracks are destroyed, the enemy will produce Super Creeps with super high attack, super high defense and super HP, and the enemy will stop producing super creeps after your barracks are rebuilt.

Death Notice: When a hero dies, you can view the death notice, which records the amount of damage you have received and the source of the damage.

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