Some of the settings of the new book
Occupation Race:
Humans: Swordsman, Fighter, Knight, Mercenary, Assassin, Crossbowman, Battle Wizard
Orcs: Berserkers, Berserkers, Summoners
Demon Spirits: Swordsman, Archer, Mage, Priest
Alpine Dwarves: Collectors, Artisans
Class Attribute Profile:
Class strength, intelligence, agility, constitution
Swordsman 9489
Fighter 113610
Knight 93612
Assassin 75117
Mercenaries 112611
Battle Wizard 8859
Crossbowman 10488
Summoner 6987
Berserker 122412
The Berserker 112611
Magic Swordsman 75108
Archer 75126
Mage 41385
Pastor 51087
Collector: 84711
Artisan 84711
Weapon Setting:
Longsword: A melee weapon with a fast attack speed, specially tailored for swordsmen and knights.
Tomahawk: A melee weapon with a slow attack speed, extremely powerful, with strong explosive attack power of two-handed axes and average attack power of two-handed hammers, but the hit rate of both is relatively poor, and it is the weapon of choice for berserkers.
Warhammer: A weapon with almost no undulating attack power, relatively low attack power, and a relatively high hit rate. Weapons of battle wizards.
Halberd: A weapon with relatively large attack power, second only to the tomahawk in power, with strong explosive power, and the implicit attribute is knockdown.
Greatsword: A melee weapon with a slow attack speed, the upper and lower limits of attack power are very balanced, and it is also the weapon with the highest chance of blocking, the hit rate is the highest among heavy weapons, and the implied attribute is knockback.
Dagger: A melee weapon with a relatively fast attack speed, the upper and lower limits of attack power are relatively average, the hit rate is high, and the thief's specialized weapon.
Blade: A melee weapon with a super-fast attack speed and an extremely smooth upper and lower attack limit, with a break attribute. A fighter's specialty.
Bow: A ranged weapon, but also a popular weapon, which can be equipped except for crossbowmen and other physics classes. However, there is no one more proficient in it than the Demon Archer.
Crossbow: A ranged weapon, a weapon that can only hit in a straight line, it is the only ranged weapon that a crossbowman can equip, and its attack power is comparable to that of a tomahawk.
Staff: A weapon that increases the Priest's ability to heal and the damage of the Mage's skills.
Armor type: heavy armor, chain armor, leather armor, cloth armor
Types of armor: helmets, capes, breastplates, leggings, handguards, boots
Types of jewelry: necklaces, rings, amulets