Chapter 334: Mutual protrusion

In the late stages, this is a very, very difficult thing for the LOL professional game in today's environment.

If you want to win a game by relying on the late game, you basically need to have two points. The first, strong pre-mid-term.

Generally speaking, the late stage is to make better use of the late lineup selected by themselves. However, in many cases, if you choose this way, you will be beaten so much that your mother will not recognize you in the early stage, and there is no possibility of entering the later stage and then trying to develop.

In order to solve this problem, the current professional team wants to delay the game, usually relying on the technical and tactical level of the individual, choosing a late lineup and then starting to actively harass in the early stage. The idea of picking out a late squad in the early stages is completely outdated and versionary, and more and more professional teams and coaches have understood this. As a result, it's not uncommon to see a ferocious invasion, a late lineup that plays gank, and then wins the game in the early and middle stages, not going into the late game at all.

A team will adjust their opening strategy according to the enemy's lineup. Basically, for the most part, the kind of team that focuses on its own routines and ignores the enemy's attack methods is difficult to become a first-line team.

When choosing a set of late lineups, if the opponent takes the early stage, then the game can basically be guessed quickly. If the early lineup team can't get a big advantage quickly, then they lose. Even if the advantage is greater than 10,000, as long as you can't break the high ground along the way, it is normal to be turned over in the later stage.

Although it is not easy to turn around in today's game environment, the early lineup is usually the kind of thing with obvious flaws that is not usually considered.

When a team meets an opponent, it's a big late game. It will become more impetuous. The players will have 'their lineup' in their heads. If we are dragged to the later stage, we will be difficult to fight'. Therefore, they will be very active in trying to get the early advantage and snowball as much as possible.

The late-stage team can take advantage of this and take advantage of the jungler's position, which can't be late-staged, to carry out precision strikes against the enemy's impetuousness.

Out of fear of the late stage, the attack of the early lineup side will be very frequent, but the quality of the attack will not be too high. In addition, the late lineup understands that it needs to create an advantage in the early stage to enter the late stage, and with the carelessness of the enemy, the intensive attack of the early lineup is easy to be seized to counterattack. This is mostly the case in the late versus early stage where the recent ones have been abused at the beginning.

In the current professional ranks. It's rare to have an absolute early lineup. Usually if the ADC is an airplane and Obama, then there must be a late stage like clockwork or Ruiz, in order to ensure that it will not be too cowardly in the later stage.

The professional team, which is training with people every day, naturally knows how dangerous the restlessness in their hearts is after choosing the early lineup, and naturally knows how to avoid it, so the current professional team is becoming more and more mediocre in the selection of the lineup.

When the game ends, it's not up to one team to decide, unless it's a super one-sided situation where the other side is beaten to the point where they can't fight back.

If you want to drag the game into the second point in the late stage, it must be mediocre in the lineup. At least in the middle of the game, there needs to be a strong point to help the team get through. For example, a medium-term powerful ADC such as an airplane, and at the same time, it is necessary to have a good line clearing mage, and the ability to play a single belt on the top order can be contained. Either way, it's all about making the lineup comprehensive enough to handle a challenge from the enemy.

It's not easy to do this, and the difficulty is that you need to get rid of a certain amount of combo. Too many hero combinations don't necessarily fit the version, and a strong combo can't play at all without a normal environment development.

The stealth combination of mouse, kidney, widow plus clockwork ball, and the double flying push line point control combination of Panson card and knife sister are all very good combos.

The former relies on stealth and teleportation, which can cause three ganks in an instant, and with clockwork's passing ultimate, it can shade small groups of enemy troops.

The Pan Sen card and the Knife Girl can attract the enemy to collect the line through the guò Knife Girl's belt, and then double fly and kill.

In the team ranks, this combo is very useful. As long as you are proficient, you can basically ignore the routine taken out by the enemy, and play a very huge advantage in the middle stage.

But when this kind of thing is brought to the game, it is impossible to get the rhythm at all. When there is no special treatment method for facing the enemy's routines, the profession actually has the simplest response plan. Basically, all professional teams know that in the face of the enemy's ultimate, they just need to try to seize the initiative and let the enemy move at their own pace. This is done by trying to invade and exhaust the enemy from defense.

This simple and crude approach is suitable for routines other than war avoidance, which shifts the focus of the game from combo to execution. In the face of a fierce lineup, as long as you hold the regimental three-way push line to put pressure on the defense tower and harass the wild area, it is easy to drag the enemy's strong period over. On the other hand, if you encounter an ordinary mediocre lineup, as long as you play around the core, you can forcibly break most of the harassment strategies.

---

Hard Sister hopes that this game can take a strong backhand lineup to prevent the enemy's protruding lineup from opening strongly. She had already figured out for herself, and this time she was going to use the Titan to play support, a hero with subtle online abilities.

Titan, a jungler hero, is already a cold bench that has sunk to the bottom of the sea, and is completely forgotten.

This hero has a certain ability to abuse vegetables online.,It's particularly strong on crispy support.,In a sense, it's the nemesis of Nami's mermaid line tyrant.,But the restraint process dù is more general.。

This hero is weak on the line, at least in high-end rounds, but it's still very good to abuse vegetables in the rank around gold.

As a hook hero, the Titan has no more advantages than Hammerstone and Machine. If the hammer stone is still there, the hard girl will definitely take the hammer stone. Now the HERO side has taken out the four guys of Casa, Faye, Spider and Airplane, all of them have the ability to protrude their faces, and Hammerstone's ultimate move is very useful in this situation. There are also hooks and E skills. It's all very quintessential. Hammerstone can be said to be four skills, one more powerful than the other. One of the most perfect heroes is no.

On the other hand, Titan's W and E are relatively mediocre, with one shield slowing down one group, and the effect is very insignificant. The ultimate is also terrible, and a delayed knock-out argument control ability may be a little bit stronger than the gem's vertigo.

However, these skills are very useful if they are not used to play first, but to deal with the back. Especially when the output capacity of the team is relatively high. The only thing that the Titan is stronger than Hammerstone is in his passive skills. The Titan's normal attacks can imprison enemies for a period of time.

If you want to let Titan Q imprison among the enemy, this is naturally a little difficult for him. Despite the shield provided by W, the secondary economy still makes him vulnerable. So the hard girl has made it very clear, she wants to use the Titan to fight the backhand, specifically to deal with the rush. After Lisandro gives her ultimate, she needs to have an output to cooperate with it to deal damage, and the Titan's delayed ultimate, a hook and passive confinement plus group slowdown, do your best, and use all your strength, which is very lethal for opponents who are full of advancing teams.

Most importantly. The Titan Playing Group is completely able to rely on five flat A's to play five confinement effects. This is a great restraint for a rushing lineup consisting of five crispy skins.

As for the choice of the upper order. Due to the poor ability of the little fishman in the middle lane to clear the line, it is very easy for his team to be pressed under the tower in the early stage, and it is difficult to defend the tower, so the upper side will definitely choose a person with the ability to clear the line.

The current praying mantis actually has a certain ability to clear the line and poke, but this is not enough to be used as a defensive clearing soldier under the tower, and the combat effectiveness is very insufficient. If Obama can be replaced by an airplane, plus the praying mantis, maybe there is no need to think about what heroes should be used, that is, to prevent the group from being opened, and to clear the line.

In fact, there are very few such top order options, and everyone on Team A's side has only one name in their heads.

"Do you want to use a wine barrel??"

As a former jack-of-all-trades hero, the barrel is no longer a regular in the arena because the output mechanism has been changed, and has even fallen to the kind of Cheng dù that is difficult to encounter once in a long time.

The reason why this hero can become a panacea is because of the characteristics of Q's clear soldiers and R's ultimate that can be attacked and defended. The image of Barrel E flashing to R to force a team is very common in matches, and it is not uncommon for an ultimate to blow up an enemy who is forced to open up.

Now the hero of the barrel has completely lost its output ability, and since the output method has been changed from QR to WA, this hero's build has undergone a series of changes. From a single half meat to a simple AP, and even when Egg Boxing was just revised, a pure meat jungler barrel that was completely for the control of zhì came out.

Due to the fact that the barrel has changed from a poke hero to a poke that does not damage, but instead uses a flat A to hit damage, players who use the barrel as an output are a little uncomfortable with this change.

Just like after the mantis RQ was nerfed, the part of the mantis players who mainly evolved the W continued to stick with it and laid the foundation for its current playstyle. Today, when the damage of the barrel has been cut, a large part of the players who continue to love the barrel value the hero's ability to control it.

"Won't you let me play with a meat-only barrel?" Team A's top laner began to break out in a cold sweat.

Since the HERO side is all protruding faces, it is inevitable to take a strong control hero out. Even if the barrel doesn't produce this thing, the WA is still quite painful. For the crispy skin.

Team A's top laner was a little embarrassed when he heard that he wanted to let himself play with this thing. In fact, he also knows how to play this hero, and it feels similar to the knife girl.

In the past, when the Barrel W skill didn't consume blue, it was often played as a top order, but now the Barrel W needs to be guided for a second to recover the amount of blue consumed, and it's a little cost-effective when hitting long-handed enemies.

If the enemy is short-handed and dares to harass while the barrel is drinking, then what awaits him will be an EAQ and chase the point.

There is a 2.5 second damage reduction after the end of the barrel W skill guide, and the effect is similar to that of the big tree, and the full level can reach 18%. With a slight 20% CD reduction, it only takes three seconds for the W skill to throw one. With the full flesh of the barrel, plus the damage reduction effect. Even in the face of a large number of enemies, he can calmly slow down and stun himself.

This top laner of team A is not very willing to play non-mainstream. Although the top single barrel is actually very strong, he doesn't want to attract attention indiscriminately. If you lose, you will have to take the blame.

But it can't be helped, he took a look at the situation a little. My own team really needs such a piece of meat to come out. The output on the opposite side is actually not very sufficient. Lisandro and Cassadine's instantaneous damage is average. If you can eat two skills, you will basically be unable to fight this team battle on the opposite side. The two goods of spider and airplane are only strong in the early stage, and they are waste people in the later stage, no matter how they are loaded......

After thinking about it again and again, the barrel appeared in the selection screen, which made the audience exclaim again.

The audience, who hadn't seen the barrel for a long time, looked at this bearded fat man, and they were also quite nostalgic, as if an old friend who hadn't seen him for a long time suddenly came to the door. And it's not borrowing money from yourself. The joy was intense.

Long Yang frowned, letting his teammates guess whether this barrel was a mid or a jungler.

Since the barrel has become what it is now, his originally very comprehensive functions have become more comprehensive, and he can even fight the jungler.

Everyone guessed that this cask was an order. Is it possible to let the barrel be singled, the little fishman goes to the jungle, and the praying mantis is not singled? Cassadine and Fa Ye are both accessible and neutral, so it's no problem to come anyway. If Team A wants to let the little fishman of the seventh brother avoid the lane with Lisandro, then they can only let him go to the jungle, and there is no other choice.

The seventh brother is not Zhang Yi. I won't be stupid enough to poke a little fishman around in the wild area.

"Oops, awful, terrible......" Long Xing, a guy who used to like to play with the top order very much, will see something, "this barrel." It's not AD meat, it's the kind of knife girl. ”

AD keg,This thing is basically the way S2 plays。 The knife sister is outfitted, which means that this thing has to be out of one of the three, and then the pure meat resurrects the armor.

After the barrel came out of three items, the flat A was quite fatal.,It's also similar to the knife sister in terms of attack mechanism.。 One is that Q goes to the enemy's side and W faints, of course, this W must be turned on first. The other is E to the enemy and stun WA, of course, this W also has to be turned on first.

Long Yang sweated one, saying that there would never be such a situation. He knows too much about the barrel order, and he won't make three items at all, which is too slow. If it's really AD, at most a handful of brutality to keep it safe, and the rest of the meat is properly packed. Playing the super AP output lineup on his side, it is estimated that the naked little green nail is a certainty.

The four heroes that have come out of the HERO side so far are all AP outputs. Casafara Spider, plus an airplane with most of its output coming from magic damage, a magic resistance outfit can block damage very efficiently.

After Long Yang saw this wine barrel, he felt that the hero chosen by others was really good, and if it was himself, he would probably choose it this way. However, Long Yang knew that he chose the wine barrel because his wine barrel was good at playing, and it was unknown whether the opposite side would play this kind of pure meat barrel. I don't know if people will choose the next strategy to get half meat out. You must know that the most feared thing about the full output lineup is half meat, which is the easiest to deal with without harm and can't carry it.

The long banpick finally entered the final stage, leaving only Long Yang's assistance as the last option.

Leaving the rare counter bit for support is a very rare case. Generally speaking, the auxiliary is used to 'grab' and not 'hidden', and the one that needs to be 'hidden' is the middle single.

The reason is simple, because the impact of the auxiliary on the game is minimal.

Judging from the current situation, Long Yang's best choice may be Morgana. It's true that HERO has a protruding face lineup here, but take a closer look at how Team A is not protruding. Moreover, the people suddenly control the special group, the titan and the barrel, and the two people use a set of skills to control at least ten people. This is very damn for the crispy.

Crispy is afraid of control, which is the most basic restraint relationship in LOL. When ranking, if the enemy's central control zhì strict zhòng is insufficient, then choose a sword master in the fifth position to go to the jungle, 100% can kill through the whole field, and it is difficult to lose. If everyone on the other side is in control, a Juggernaut is either an ATM or a soy sauce, and there is no third possibility.

If a high-intensity restraint relationship is not avoided, the consequences will be terrible.

Morgana is still very good at restraining the hero with a sudden face, and Q and the ultimate and the magic immunity shield are very suitable for being taken out at this time. But looking at the output heroes opposite, Xiaoyu, Mantis and Obama, Long Yang always felt that it was unreliable to take Morgana.

There is a very big flaw in the selection of people on the opposite side. If the barrel is pure meat instead of pure AP, then no one on the other side will be able to take the lead.

Generally speaking, the little fishman can, but this thing can only be harvested with the praying mantis in front of Lisandro, and if it is not good, it has to be resurrected with the praying mantis.

Without the little fishman, there is a lineup output on the opposite side, but it is all a backhand. As long as they make sure that Obama is not allowed to get up, and a big move is read out to play in the C position, then their lineup is very unproactive.

"Will the barrel be AP or pure meat......

Long Yang suddenly wanted to find a blind fortune teller to help him do the math. The cask was a big influence on his choice of auxiliary.

Unless the other side can play the barrel as a blind man, and flash the first hand to blow up one and kill one, they won't be able to open this group at all.

But the lineup on his side, the spider can hang himself, the two of them are in the refrigerator, not to mention the Kasa, and he is not worth a penny when he flashes here, and he does not have the conditions to be forcibly opened......

Long Yang pondered for a long time, and the time for selecting people was almost up. He stared at the one hundred and twenty heroes on the screen, and there were one hundred and five who were already famous and on the ban list.

Sweeping his eyes round and round, he chose a hero who he wanted to use at the entertainment competition at Uncle Hei's wedding before, but was embarrassed to take it out. This hero has nothing, only a powerful group control, and that's it. (To be continued......)