Chapter 527: About the rhythm control of the game
Needless to say, it's been repeatedly emphasized just now, in addition, there is also the conscious arrangement of the opposite eye, which after playing too much, you can roughly feel where the opposite side will be inserted, and then use red jewelry to try your luck, there's nothing to say. There is also when you see the opposite eye, silently remember the position of this eye, and then wait for the jewelry CD to be ready, and then to drain it. Details determine success or failure, and perhaps an eye that you inadvertently eliminated has become the key to your success in the ambush and even the final turnaround.
Naturally, according to the previous estimate, or the refresh time displayed on the League of Legends timer, the dragon will arrive at the small dragon or the big dragon circle more than ten seconds in advance to arrange the field of vision, and ambush or directly fight the dragon. The importance of the big and small dragon BUFF to the game is needless to mention, so dragon control is actually just the most basic task, and consciously controlling the dragon is actually a process of transformation from a novice to an old player. There is nothing special to pay attention to, if I have to say, it is the location of the eye arrangement and the location of the ambush. Of course, when you can start fighting dragons is also very important, but this must be judged according to the situation at the time, and there is nothing to mention.
For example, if you see the opposite ADC handing over the flash, and then glance at the time: 5:23, you will type a 10:23 ADC, and your teammates will probably understand that the opposite ADC will have a flash at 10:23. This is very helpful for the jungler to judge the rhythm of the GANK. And since most mid laners will point the option to reduce the cooldown of summoners' skills in the talent, so when calculating the time. You can also take this into account, but it's more cumbersome.
CONTROLLING CD IS ONLY GOOD FOR JUNGLER GANK IN THE EARLY DAYS, BUT IT IS ESPECIALLY IMPORTANT IN THE LATER TEAM FIGHTS. You know, the role of a big mouth with a flash and a big mouth without a flash is very different, so grab a CD gap and launch a wave of team battles, taking advantage of the fact that the opposite XX does not flash, or XX is on the road but does not teleport, you can have a greater chance of winning the team battle. So control the CD. Especially in the later stages. It's going to be special, it's important.
In fact, when it comes to rhythm, it's similar to seizing opportunities. Most junglers know how to roam and invade the jungle, but there are very few assistants who know how to roam, in fact, in the high-end game. Supporters who can play tend to have a higher win rate than junglers. Let's take the simplest example. Nosha once went to the first king. Shoot cocoa too. It can be seen that an assistant who can play can really drive the rhythm of the whole game. To put it simply. That is to say, as long as it is a jungler who can play, he knows when to GANK and when to squat, so this also leads to the early stage of jungler It is difficult to catch people, because in the high-end game, everyone knows how to prevent being GANK. But the auxiliary wandering is completely different.,Because most people are not in place for the auxiliary embankment.,So maybe there will be a time.,The junglers on both sides are all exposed to the opposite vision.,On the surface, it looks like a mid-lane 2v2 situation.,It feels like you can fight.,As a result, when you're on your side.,Only to find that the opposite support was also there.,Finally sent a double kill out.ă
Therefore, a support that knows how to support is a very terrible storage zĂ i, and it is also the best position to score points, especially in the low-end game, most people have little defense against GANK, and a pair of auxiliary junglers who can play can easily force the opposite 20GG.
Of course, a good jungler can also drive the overall situation, but this is only limited to the low-end game, the jungler is difficult to get started, and it is easy to play, because the level of players in the low-end game is uneven, so you can often see the situation where one side of the jungler is crushed by the other, and the jungler position is very important.
But in fact, in the high-end game, winning or losing often has nothing to do with the jungler, generally because of the online explosion, the jungler only needs to be assisted by the gangster, and it really relies on the jungler CARRY to drive the whole game, hehe, you think too much, this is a high-end game, there are so many eyes, no matter how strong your jungler is, it is difficult to gank success, and it is already a very good situation if you don't soy sauce.
And there are very few junglers with strong RANK ability. Of course, the factory director is a RANK thigh, but his style of play is actually very simple, that is, relying on his own consciousness, no brainless anti-squat you, basically no GANK, no GANK means that he will not make mistakes, and will not send his head, because the factory director has extremely rich experience in jungler, and can always guess when the opposite side will go to GANK. Therefore, it only takes a few simple anti-squats, and the opposite jungler will jump off by himself, so that the factory director can naturally easily win. In the case of three-way jumping, the factory director will also not forcibly GANK, but will choose to silently farm in the wild area, trying to save the world by himself, and sometimes he can succeed, but in most cases, it is still too difficult to win in the three-way collapse.
In addition to wandering and seizing opportunities, it is to advance the rhythm. Know when to push, when to release, when to withdraw, when to shift the target, push from top to bottom, and then switch from the middle to the top. In this regard, it is necessary to accumulate experience to be able to comprehend it, and even many professional players are still in a hazy stage when it comes to grasping the rhythm of advancement. This is the main reason why many professional teams, when they have an advantage in the early stage, will still sleepwalk in the middle and late stages.
Those who know how to control the pace of the game will be able to turn their advantages into victories, while those who do not know the rhythm can only bring advantages, but they cannot win because of it.
In fact, having said all this, the most important thing in playing this game is actually the mentality.
When you really want to win, once you lose two games in a row, please go out for a walk immediately, otherwise, you will kneel three times in a row. And once you kneel 3 times in a row, you still continue to fight willfully, then 10 consecutive kneels are beckoning to you. Because you're almost at the bottom of your mind.
When you kneel for a lot of games, the reason why you keep kneeling is because you don't even realize it, in fact, you don't care about winning or losing the game, when you lose a lot of games in a row, you will subconsciously feel that you can't win anyway, just just be casual. That's why you think you're serious about winning, but you always make some low-level mistakes, even heavy mistakes that can bury the whole team. Because you've forgotten what kind of mentality you had when you were on a winning streak, you'll always be in a state of being on top, and you'll make a lot of mistakes.
In fact, this is very understandable, when you lose the first set, you will start to worry about whether you will lose again in the next set, and when you lose the second set, you will subconsciously start to be afraid, which will directly affect your play. When you've been kneeling for a lot of time, your mindset will become a little indifferent. And at this point, it's already very difficult for you to win, because your mentality has completely collapsed.
Someone once made a statistic that in the professional league BO3, the team that has won the first set tends to have a 70% chance of winning in the second set, and the team that loses the game in the first set but wins in the second set has a 70% chance of winning in the third set. It can be seen that the result of the last game has a great impact on people's mentality, and this is already the case for professional players, let alone ordinary people.
There is also a must play rationally in the ranking, do not appear in the following situations: the first set, win, I feel good today, another set, the second set is lost, I rub, how to lose, no, the points just won are gone, I have to win back, and then come. In the third set, lose. Damn, it's a negative record today, no, at least we have to play back to the points we had at the beginning of today. Fourth set, lose. Rub rub, if you can't do it again, you must fight it back. In the fifth set, win. I knew I was going to win, and one more set would bring me back to where I started......
After that, it may be an infinite loop process, but in fact, the more sets he plays, the less likely he will win, so in fact, unless his teammates are particularly powerful, if he is forced to keep playing, it is estimated that it will still be a negative record in the end, and it is estimated that by the time he reaches the end, his mentality may have jumped a little, and the last few games may not be playing seriously.
In addition, when you are physically and mentally exhausted, you must not force it. When you notice that you are in a bad state of mind, or you have just finished spraying with others, and you are more irritable, it is best not to open the ranking, go out for a walk to relax, so that the winning chance is greater. And when you are very tired and sleepy, even if you have a good mentality, don't hold on, hurry up to rest, and wait for the mental state to be full, and then come to the ranking, otherwise it is easy to lose, because you often make some inexplicable mistakes that you can't even figure out your head.
There's also the question of spraying, which is the most uninteresting topic. If you don't spray, even if the hope is slim, there is hope of a comeback, but once you spray, you will definitely lose. If you want to win, don't spray people, because it's not interesting at all, for the sake of a momentary speed, the guide fails, but the final result is undoubtedly that both of them are angry, and then the game is lost, but after that, you probably won't match together again for the rest of your life, so this kind of spraying is meaningless. Even if you really encounter the kind of teammates who are pitted to your home, you will be a little patient, and you won't be able to meet it anyway. But once the spray starts, not only will the game be lost, but both the person who sprays people and the person who is sprayed back will definitely be angry. As a result, your mentality has also jumped, just because of this kind of trivial matter, if you force yourself to continue to rank later, you may even lead to kneeling.
Whether it's a qualifying match or a qualifying match, there's so much you need to win the game, and of course, it's the details that matter. (To be continued......)