Chapter 486: The So-Called Perfection

In the game LOL, certain lineups can be used as a panacea and get the title of 'perfect lineup', at least in the current version, and it doesn't contain any exaggeration.

The so-called perfect lineup refers to a lineup that can flexibly respond to any type of attack that can be encountered with a certain combat ability. Such a lineup may not be able to play the first hand or backhand, and may not be strong in terms of rhythm, but that's not the point.

Only those teams that are afraid of being forced to open and those who need to be forced to play an advantage need the ability to strike first, and the ability to strike after the ability to strike. For some linemen, this kind of behavior of finding someone to fight is stupid, and there are easier ways to win the game.

In the battle with HERO, the Gold team came up with a set of things, which Plastic Flower and Little Flower called the perfect lineup for this version.

In fact, it's really a bit of an exaggeration for them to say this, because the wind girl was robbed and couldn't play, so the golden team lineup that replaced the wet nurse was actually not the strongest.

They are Lulu, EZ and Leopard Girl in the upper middle field, and the big mouth nurse in the lower lane, which is a poke lineup with a clear concept.

In Xile's heads, they have always thought that the lineup of Upper Nakano Taiki, Zelas, Leopard Girl, and the next plane plus a Wind Girl is the strongest lineup, and this idea has continued until the Golden Team has just come up with this set of things.

Since the leopard girl shined in the jungler position, there are more and more three-poke lineups. Zelas in the middle lane and Big Mouth in the bottom lane appear as poke to assist the leopard girl, and then there is a big tree that can be forced around the back to protect it, and a support with some OP. Similar lineups have appeared many times.

It's a pity, though. A team that is currently able to come up with this type of lineup. None of them fought particularly well, not a single one, at least they failed to show the advantage of three batteries firing at the same time in terms of hit rate, almost all of them fought separately.

Judging from this state of fighting separately, it is not unreasonable to use the musket for a long time without an array when it entered the battlefield, and it seems that it is still relatively difficult to come up with a person to organize and shout that 'salvo'.

The set of things that the gold team came up with also made Xile update his number of 'perfect lineups' and replace the original thing. Swap it out for the set they came up with.

For the enemy's routine, as a coach, the plastic flower is very worried now, she doesn't know what kind of play style should be used to accurately limit the enemy, this thing of theirs is simply terrible, it seems that there are several breakthroughs in a team, but if you really run to try to attack, you are likely to be dragged into the abyss by them.

The multi-poke lineup is currently popular, and in the case of the leopard girl jungler, it is still relatively common to get off the plane and have a big mouth, and they are all characters who can play poke. There are also a few long mages in the mid lane.

The benefits of this set are also quite obvious, as it can knock out a portion of the enemy's health before they can reach you. Then rely on the contact combat abilities of heroes like planes and Big Mouth. Quickly defeat remnant enemies.

The power of this kind of thing lies in the 'drag', which itself is the kind of thing that is more suitable for playing in the later stage, because this kind of thing is difficult to be pushed to the high ground, so it can be completed more easily if you want to drag. As long as the equipment is partially formed, it is very easy to win the team battle by some positional warfare methods such as guò forcing the tower and forcing the dragon.

Teams with big mouths are usually late-game, which is a relatively easy to understand situation. However, without the low margin for error in the front row, this view is not valid.

The top laner of the gold team is Lulu, who is clearly dedicated to protecting Big Mouth.

In the ordinary three-poke system, the top order is usually pure meat, such as big trees. On the medium side, it is more likely to use turret heroes like Zelas with super long hands and very high damage.

These two things themselves are matched with one hand, the big tree controls the zhì first, and Zelas has a long-range three-gun second kill, and I have seen a lot of similar situations in actual combat.

It can be said that it is because of this kind of cooperation that Dashu has always appeared steadily in this lineup, and it has also created a misunderstanding for professional players.

This kind of cooperation between Big Tree and Zelas, although it is easy to play, is not very certain. This is a rather passive way to kill, which requires the cooperation of the enemy, and it is possible to walk to the tree if you have enough HP to be killed by Zelas.

In fact, there are quite a few such situations, and even professional players cannot avoid every danger in every way. However, this kind of passive attack is usually when the enemy is relatively safe and less vigilant, which means that similar kills usually occur when the order is captured.

Although this kind of kill can enrich Zelas's economy, it is not very meaningful, and it cannot be used to bring control of human heads and jungle buffs with kills like guò.

On the other hand, putting something like a big tree in a three-poke lineup teamfight doesn't have a good kill effect.

The output of the poke lineup is difficult to play all at once, and the explosiveness is slightly lacking. With such output characteristics, it is very dangerous to let a tank rush up and calmly, and the output station will slowly give skills in the back row. The tree is not a god, and even if it is hard, it will die. In the case that the rear row cannot provide a large amount of AOE in an instant, putting pressure on the enemy's front row, the tree will be attacked by the enemy's very dense fire, and will soon fall, after which the team will not be able to fight again.

Even if the Poke unit is able to deal the remnant, it will be difficult to chase and kill the remnant, as they have little mobility. The leopard girl has the ability to chase and kill, but that can only be played during the endgame. Faced with one remnant blood and four relatively healthy enemies, the leopard girl has no way to hunt the remnant blood.

The inability to attrition the enemy quickly is a problem with the Poke lineup, which seems to have never been solved. Unable to harvest remnant enemies, this is the second problem.

In these two cases, the big tree is definitely not suitable for this kind of lineup. At least definitely not the most suitable one.

There is a way for Xile to avoid the awkwardness of Big Tree in the team battle of the Poke lineup. In fact, this point is negligible in the advantage game. Everyone's damage is sufficient in the advantage game.,Even the poke, which is more inclined to continuous attacks, can play an effect like burst damage.,The leopard girl can also chase and kill at will.,So the two shortcomings can be said to be non-existent.。

However, as long as you get into a disadvantage, the situation will be quite difficult. Not to mention how much blood the poke can't lose, as long as there are one or two enemies' C positions coming to interfere, it can limit the output environment of its own poke.

Xile has always advocated the use of AP big mouth as the core of such a poke system, followed by the leopard girl. There is no fear of headwinds in the AP big mouth. Facing headwinds. Just stick to it. AP Big Mouth's ability to clear troops is enough to deal with the enemy's sub-bands, deal with the enemy's push line, and defend the tower first-class.

As long as you can protect the defense tower, and grow to the later stage with the potential of the big mouth, the advantage is very huge. This is a very passive style of play, but it is quite guaranteed, and the effect is good in practice.

It's just that the big mouth of the mid-laner is a little difficult to master, at least the butterfly knife is not so slippery, so Xile has never been ready to let Peach Noss take it out. As for HERO, that's not to mention.

After seeing the Gold team utilize the mid-laner EZ as a poke point. After Lulu on the lower road, Xile's thinking mode finally jumped out of the misunderstanding of 'big tree'. It was a wolf bèi who escaped, but he managed to escape.

The big tree is similar to clockwork in a certain kind of Cheng dù, and it is extremely conspicuous when playing an advantageous game, but it can't help create a zào advantage. It's very incompetent when it's a disadvantage, but it's easy to give people an inexplicable expectation. Xile has always disliked this hero, but they admit that Taiki is very strong, and is one of the three strongest heroes in the version outside of the functional top laner.

The thinking of the golden team is actually very simple, the mid laner EZ and Lulu, as the more bright spots in the lineup, provide the ability and killing ability of the front row of a team battle, and at the same time make the team more flexible, not as cumbersome as the big tree.

Whether a lineup is strong enough and perfect enough mainly depends on whether the style is unified and coordinated. Obviously, in the Poke lineup, it is a rather embarrassing thing to have a bulky turret like Zelas.

Although the big mouth is also bulky, the ADC is not the same as the mage. The ADC has the power to fight after being close to the tank, but the AP cannot. This is the gap.

When the big mouth is used as an ADC, it can be fully integrated into the poke system, and Zelas is OK, but the fault tolerance rate will be reduced a lot. It's actually hard to fight if there is a big mouth in a team that is easy to force open, and if there is one more, it will become very hard. Therefore, Xi Lecai always advocates throwing the big mouth in the middle and putting a poke and more flexible plane on the bottom lane, which is their lineup.

Now that the Golden Team has chosen Big Mouth, and has come up with a single line of Lulu that can multiply Big Mouth's combat power, this is definitely an innovation.

In the case of Lulu and Zài, the combat effectiveness of Big Mouth has been strengthened, and he is no longer so afraid of the enemy's strong advance. As a result, the team has become more integrated and more flexible. The EZ of the midlaner is not a coffin board, and it is very difficult to get caught before the team fight, and this EZ usually carries purification.

The skill of purification is actually ignored by a certain Cheng dù at present, and the reason is very simple, some mid-laner players will choose skills other than purification when facing Lisandro's mid-laner, which shows that purification is not so deeply rooted in the hearts of the people.

Judging from the game situation, most of the mid-laners who are unwilling to bring purification are not confident enough, and they are worried that they will not be captured by the camera if they do not press the purification well. It's human nature to have such concerns, and it's understandable that this skill of purification will play less in the game.

EZ's flexibility is undeniable, which allows the Golden Team to have a more forgiving lineup when playing poke. In the face of the enemy's strong opening group, although it does not have the ability to respond to the battle, it can quickly evacuate, relying on the slowdown of Lulu and Big Mouth, which is relatively easy to do.

Even if they are forced, the enemy will definitely be in poor health by poke. In such a battle, Lulu and EZ's abilities are manifested. Originally, the front row of the kill was slow. The condition of not being able to kill remnants has been completely improved.

As long as Big Mouth can stand on the battlefield for one more second. It is a very great threat to the enemy. Lulu's shield ultimate acceleration and deceleration can provide fault tolerance, and EZ can also rely on its AD ability to output the front row with high fault tolerance. As long as she defeats the enemy's front row of fortresses, Lulu can rely on her own ability to retain people and expand the results of the battle. Even if Lulu is killed by the fire, with the firepower he attracts, Big Mouth will be able to make this battle unprofitable, and it will not be easy to get rid of Lulu who is as nimble as Timo in seconds.

---

Long Yang's side also felt the combat effectiveness of the enemy's set of things. But luckily, they happened to choose a set of things that were less afraid of them in the thousands of lineups.

Morgana, Boxer Girl and Death Song, the airplane wind girl on the road, such a lineup is definitely not restrained, in fact, there is no lineup that can really restrain this set of things of the gold team, but there are Death Song and Morgana at all, and HERO still has the ability to fight in team battles.

Morgana has a very powerful backhand control skill, and when used as a single line to save zài, the output power is extremely amazing.

This thing is definitely a crispy nemesis, facing a lineup without a front row. There's nothing wrong with picking a Morgana. As long as Morgana Q is in the process of involvement before the team fight, it is almost guaranteed in an instant. That's the problem of not having a front row.

As for the combination of Death Song and Punch Girl, it may be possible to speed up the pace of the game and widen the economic gap before the two dogs, EZ and Big Mouth, come out of three.

For a flexible lineup, VI with amazing ability to open is a very good choice, Long Xing is very glad that he chose this thing, if he accidentally chooses a spider, this game can be said to be 100% in a bitter battle, and he can only wait for the enemy to make a mistake to have the possibility of winning.

Boxing Girl's Tsunami can destroy the enemy's continuous poke ability, forcibly transitioning the gameplay to a team fight. But this doesn't mean that HERO can be played after the team battle, facing Lulu, EZ and Big Mouth, plus a nurse who comes and goes, it's definitely a very fatal question who will be the first second after the start of the group.

At the start of the game, the two sides grabbed and switched lanes. Since HERO has an absolute online advantage, changing lanes is naturally something they are not happy to see.

The Golden team has no idea of changing lanes at all, and it can be seen that they are quite confident in their own set of things.

"I'm quick-six, you guys be careful first." Long Xing left such a sentence, and then plunged into the wild area and couldn't get out. The fat man on the gold team's side used the leopard girl jungler, although he didn't pay attention to speed six, but it was definitely the kind of play that buried his head in brushing, but he didn't worry about the pressure he provided in the early stage.

Boxing Girl is definitely a good jungler, the jungle is very fast, and it is also relatively healthy. Fighting each monster has a shield to help her resist damage, which is very important in the early stages of the jungler, so that the Boxer Girl can go home less once and eat two less blood vials.

The speed of farming has always been a point that players pay more attention to. The Spider Queen has now become a person who is annoyed by everyone, and seeing a spider in the passerby bureau is basically the same as seeing her own ADC choose cold ice and VN, all kinds of irritability.

A large part of the reason for this miserable situation is that its farming rate has been reduced. Fist seems to have learned this, slightly increasing the spider's damage to monsters, but only slightly.

The two teams of HERO and the Golden Team basically belong to a storage zài that understands each other better, and the upper and lower roads are still in a state of pressing and being pressed, and the big mouth and the nurse are definitely not an excellent combination, as long as this thing is forced, there is almost no ability to fight back. However, it is a pity that Long Yang did not have a hammer stone to choose this time, but took the wind girl, and he had no ability to help kill the plane line at all.

He didn't plan to wander away in this game, and was ready to stay on the line all the time to ensure that Lu Zhiqiu could hold down his big mouth normally.

There is a price to be paid for this kind of thing, and it is a high-risk and high-reward tactic, but it is not easy to use in many cases.

At present, the task of HERO's side is to suppress the development of EZ and Big Mouth, so that they can't escape from the three as much as possible.

Generally speaking, the three big mouths on the lower road should be held out in about fourteen minutes, and Lu Zhiqiu is confident that they can't come out for sixteen minutes.

As for EZ, since there is still a very expensive goddess tear, the completion time of the three will not be fast.

Duan Xiuxiu's death song is impossible to play with EZ, although she says that playing games is the same as opening a cheat, but she is not a plug-in, which is still a little different.

The mushroom-headed EZ isn't particularly slippery, but it's definitely up to par. Duan Xiuxiu has always felt that she was very careful, but a certain remnant blood cannon car still made her walk to the dangerous area a little risky, and as a result, she was beaten by the mushroom head and AWAAQ, and the lower half of the blood of the tower was directly consumed.

One mistake turned into the current critically ill appearance, which made her a little unacceptable. Fortunately, the death song is okay to make up the tower knife, and it's actually OK to coax a little.

The mushroom head just finished a set of fights and wanted to retreat, and the grass in the middle suddenly killed a boxing girl, holding back the Q skill and flashing A out of two circles, with the red buff sticking all the way to play two passives, directly beating EZ into dead blood and returning to the tower.

Duan Xiuxiu looked at Long Xing with a little star on her face, and she was also quite moved.

Long Xing smiled, "I just want to run out of blood before I go home, otherwise I will always feel like I will lose money." ”

The jungler thing is thrown away and flashed when it is a level 3 gank, which is actually quite a non-caring thing. Anyway, after waiting until level six, Shem has also turned around, and he can still attack in a perfect state.

Relying on Long Xing's help, the half-blooded Duan Xiuxiu was also proud to push a wave of troops. The leopard girl also came to support, but the Q skill didn't poke anyone, so she went back to be a brush.

Bai Xiaobei's upper road is naturally impossible to have a problem, although the pressure is very high.

Lulu's online ability is actually not strong, or Lulu like Dolan's outfit is not strong. Whether it's in the mid laner or somewhere else, although Lulu can suppress people in the early stage, it is difficult to suppress the enemy's blood line, at most it is just pushing the line. Before level six, this kind of push-line practice was particularly dangerous.

If Bai Xiaobei fights Lulu with crispy melee combat, such as Rambo, he may be miserable. However, he used Morgana, and if there was still a problem, it would only mean that he hadn't woken up.

Long-handed heroes can mostly play five or five in the face of Lulu, after all, Lulu's positioning is support, and it is impossible to have too many outrageous abilities in a single line. The reason why Lulu can make a single order is mainly because of its strong survivability. If you want to play a good top laner Lulu, a single kill is definitely not the point, as long as you can dodge the key slow skill when the enemy jungle gank. A walking Lulu is not going to be killed by anyone.

At the beginning of the game, the three-way format is relatively balanced, and no one side has a clear advantage, but for HERO, the balance of power is a disadvantage. In addition to the fact that the enemy lineup is really difficult to entangle after the huddle, HERO's current situation of being forced to play to the advantage is also very dangerous.

In such a situation, it is difficult to play with peace of mind, and players will inevitably be anxious and make mistakes. On the other hand, if you take the advantageous lineup, you can develop the knife with peace of mind, and you don't need to worry about anything.

Long Yang is really annoyed now, and he regrets the wind girl he chose to death. Although the wind girl is very powerful and has a good ability to line up, she doesn't have the ability to take the initiative to open the situation. The big mouth has a nurse in this thing, and you can exchange your blood for a mending knife. Lu Zhiqiu has pressed the big mouth as much as possible, and almost every Q can hit people, but his blue amount is getting less and less, and the big mouth is Cheng Dù, who has been milked by the nurse until he is full of blood.

The nurse this thing is now a rather perverted storage zài, and the milk production is outrageous. Although giving milk to her own family will make her weak, exchanging auxiliary blood for C-position blood is a one-to-one transaction.

If HERO wants to open up the situation, he can only hope for the first wave after the sixth level of Longxing. But the problem is that everyone knows that the sixth level of Longxing will run to catch the next road, everyone knows this point in time, and it is not easy to catch people. (To be continued......)