Chapter 223: xPeke's Cassadine
AS has second-hand BAN Bron, and if you usually want to test the strength of your opponent, you can just BAN out some special OP heroes, and then choose a regular lineup.
On the other side, BAN dropped Yasuo again. The European side is very afraid of Yasuo, a hero, because this hero is too strong in the line, and he is very good at cooperating with his teammates when playing in a group.
AS is the last side of the AS after BAN dropped the angel, and on the opposite side is BAN who dropped the widow.
Since the AS side is blue, one grabbed a Lulu, this point is very confusing, and the top and middle orders can be assisted. Very well-rounded, all-round hero, and very well coordinated with the team.
And on the other side is indeed xPeke's signature Cassadine. And did the jungler choose spiders? Spider was originally a very strong jungler in 4.8, but after the version transitioned to 4.9, everyone began to become popular with single angels and Lulu, and the jungler chose a strong breakthrough hero, so the spider slowly became unpopular.
But in this game, AS grabbed Lulu, and he BAN dropped the angel, obviously he couldn't use this routine of keeping the jungler on the laner, so Fnatic chose the spider jungler who was very strong in the early stage.
Now although the damage of the jungle spider in the early stage has been reduced, and the farming efficiency is not as good as before, the main Q and vice E, the jungle spider with CD shoes can still ensure that the front, middle and late stages are in a position that is not soy sauce. And once you have an advantage in the early stage, it is easy to snowball and play a very strong jungler.
The skill of two percentage damage makes pure meat also output off the table, and a point-controlled jungler in the late 6 seconds. It's still very deterrent. Coupled with an invincibility for more than 10 seconds, the mobility in the wild area is also very high.
If it weren't for the lineup, the Spider would have been a T1 jungler all along.
And AS chose the jungler prince with strong group opening and strong breakthrough ability to cooperate with Lulu and Lucian of ADC. After all, it is the signature hero of MAGIC, if you don't choose it quickly, other ADCMAGIC are biased.
On the other hand, instead of choosing the strongest policewoman in the current version to deal with Lucian, he chose a mouse. Although this version of the mouse has been weakened slightly, but overall, the damage is still sufficient, so it is still a popular ADC. But when I pick a mouse. The ability to align with the line is weaker.
And on the other side, the auxiliary Jie La was selected to protect the output of the mouse.
On the AS side, the last thing is Nami, who chooses support, and Clockwork Spirit, who is midlaner. On the other side is the barrel that got the order after the most reluctance.
Since the revision. The situation of the barrel on the list has always been good, of course, there are people in Europe who use it to assist, but the top order barrel has a strong opening or backhand opening, or the ability to control is very sufficient. Plus a strong alignment. One of the strongest top singles deservedly.
Ultimately. The lineup of both sides is the blue side AS top laner Faerie Witch. Mid single clockwork spirit. Jungler Demacia Prince, ADC Holy Lance Ranger, Auxiliary Tide Summoning Shark Ji; Purple square Fnatic upper single wine casks. Mid Single Void Walker, Jungle Spider Empress, ADC Plague Source, Auxiliary Thorn Xing.
Obviously, AS is a set of typical regular lineups in the current version, and the main idea when playing the group is that the prince starts the group with the clockwork ball to sell, and the clockwork is optimistic about the timing of a big one, if it can pull back a lot of people, Lulu can follow up with an R, and you can form a perfect opening group and continuous control. And Nami's point can be selected with the first move, or the backhand to start a group, or it can be used to retreat when it is forced. The tactical significance of several points is very large, and it is very much in line with the tactical system of the current version of the mainstream routine of single protection jungler and sudden face. Coupled with the existence of a big control of clockwork, as long as you don't jump in the early stage, it is almost impossible to lose if you play well in the later stage. As the most flexible and explosive ADC, Obama's fault tolerance is very low. When playing in a group, Obama can deal the maximum damage in a short period of time, and because of the existence of E skills, he is also very flexible, and the ultimate can be combined with Nami's ultimate to chase down the enemy who has escaped at a long distance.
In fact, it is more appropriate to select mice in the AS lineup, because the existence of several other points can easily create an opportunity for mice to have a safe AOE output. However, perhaps because of the fear that the overall fault tolerance rate would be too low if the rats were selected, AS finally chose Obama to increase the fault tolerance rate of the team.
And the lineup on the opposite side is also one of the most mainstream lineups in the current version, a typical lineup that seizes opportunities. Whether it's a barrel, or Cassadine, they are all heroes with displacement ability and high explosives, Cassadine's invincible chasing ability and slowdown ability plus a series of control skills of the barrel, with the point control of the spider short CD, in small-scale combat, this system of Kamino is very incomprehensible. At the same time, when looking for opportunities in small huddles, this Kamino is almost invincible in his ability to seize opportunities.
And the lower road mouse is one of the ADCs that are best at finding opportunities, once he is allowed to smooth up in the early stage, all kinds of stealth and steal people in the later stage are invisible. It's annoying. And Zyra, although not as strong as Nu Tan and Hammer Stone, has one of the best backhands in the All-Legends League, and her ability to block moves or open a group with backhands is very strong.
Since Fnatic's lineup does not have a stable control in a head-to-head team battle, when the opportunity is not good, Zyra can rely on her ultimate and E to fight for her teammates to retreat. The barrel can be used to repel opponents with a large backhand.
It may seem like a bit ridiculous about Fnatic's lineup, but it's a retro penta-core lineup. Each position bears a great role and responsibility, when playing a team, although the control of Fnatic's lineup is not very sufficient, but the burst is very high, the AOE damage of a set of skills of the barrel and Cassadine is very high, and the mouse can safely carry out the AOE output in the back, making up for the lack of continuous damage on the team. Spider and Zyra are in charge of finding an opportunity, and when the opposite side is almost completely blooded, Cassadine can harvest with continuous R.
But the biggest drawback of this lineup is that it is difficult to play when there is a headwind. Once the wind is headwinded, the damage of Cassadine, rats and barrels will not be reflected, and they will be tortured and killed in minutes when they are in a group. But this is also an advantage, because this lineup is flexible and can be won by constantly splitting and hugging around to find opportunities, and try to avoid head-to-head team battles. (To be continued......)