Chapter 563: Changing Paths to Start

At the instigation of Xiao Tao, Peach Nos came out with a very big trick lineup and put the bull head to the enemy.

The bull head is a hero that Ink Juice likes to use very much, and she basically used the bull head all the time when the Peach Nos team was training the anti-crossing tower content. This hero is very effective as a support in matches, especially when there are few output points against enemies.

If it's the kind of lineup with four guarantees and one protection, the bull head support can completely open the ultimate move to the enemy's face after the team battle starts, and directly force the enemy to retreat. Something like a flashing Q and a flashing W can also make it difficult for enemies to defend against.

This hero has always been very strong as a support, but it has only recently become a non-ban obligatory existence, and the reason is that everyone in the tank alliance is a tank, and there are relatively few output points. If it is the kind of lineup that is in the middle of the double fatan, the role of the old cow is relatively low.

In the lineup of Peach North, the most discordant factor is the strange stone man. Professional players rarely use the kind of heroes that are not used for small skills, and the error tolerance rate of the big move is too low, and the ability to fight back is very limited.

If the stone man is caught by the enemy and forcibly opened when he doesn't have the ultimate, then this wave of team battles is almost no different from four to five, and the auxiliary stone without the ultimate's can't even absorb damage, so it can only slow down so much.

The reason why I chose the stone man, Xiaohua's reason is very simple, because the ink juice is a player, that's all.

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In the lounge, after the banpick, Xile finally didn't say anything like 'this one won' for the first time, and all the girls put their hands together and prayed to God Jesus Mary. Let your own team members get through this game safely.

Although the mushroom head took out a syndra out of place. But the linkage between this thing and the excavator is really a bit scary. It's not easy to deal with at all. For Peach North, who relies on the flow of big moves, it is not easy to deal with such an opponent. Although I chose a lineup of more tanks, I hope to be able to counter Sindra, but the fact that the enemy's power period is relatively high cannot be changed, and if you can't rely on the ultimate to play a wave of advantages in the middle of the game, you will basically have to be passively beaten for a long time.

Perhaps during this time, it will be uncertain that the enemy will accumulate enough economic advantages.

Unlike the last game between Hero and Warcraft Blade, there are more things to do on Peach's side. You can't just follow their example, and let the first fifteen minutes go to the enemy to develop. In that game, Warcraft Blade chose a relatively developed ADC like a small cannon, which gave HERO room to delay, and HERO's own strength was strong enough. In this game, it is impossible for Xiao Tao to play negatively, and they must strive for the initiative as much as possible.

Changing lanes, the action of Peach Noss at the beginning of the game has already made the audience start to get bored.

Almost all viewers don't like to see the pros change lanes, and people want to see one-on-one real fights, like in Westerns. Switching lanes, which tend to be too team-oriented, is becoming more and more likely to explode early in the game, but it's much less fun than normal lanes.

Just when the host wanted to predict whether the peach north team would be able to change the line successfully, an exciting situation happened. The soul connection of the spear of vengeance poked at something in the mid-laner Sindra.

"What is this?! What is it?! ”

The excitement is starting on the part of the hosts, and that's exactly what they want to see. Although it is not yet possible to understand the intention of the Golden Team to do this. However, they are dark horses, and they are the dark horses of the old strong team that has won the second place in points, second only to hero, and they must have some special intentions in doing so! Unless it's a joke they're playing with the player, and then quickly switch back.

The coordination between the Spear of Vengeance and the Bull's Head is relatively good, after all, it can help things like the Bull's Head have a displacement ability. Xiao Tao banned the adc that the three mushroom heads made good use of, and they believed that this spear of revenge should be forcibly taken out by the other side, and it may not be easy to play.

In the lounge, the plastic flowers were very relieved to the monitor.

"Good news, the change of lanes was successful."

Ignoring the host's passionate topic of Lilies about the Spear of Vengeance and the Dark Head, Plastic Flower cares more about her family's affairs.

The Golden Clan's side seems to have put too much energy into this strange soul connection of theirs, just like the host, resulting in them not being able to catch the change of lanes on Peach's side.

Xile understands the enemy's personality, and Xiaohua said a very simple way when arranging the content of the lane change, that is, not showing his head, and waiting for the line to come out before going online.

The dragon girl directly came out of the jungle equipment, ready to develop the jungle with the pig girl, and the stone man went on the road with the wheel mother for the sake of insurance, to prevent the line change from being caught, so that his own ADC was at a one-to-two disadvantage.

This last-minute line-changing method is very useful, after all, the initiative to change lines occupies the initiative. Relatively speaking, it is more difficult to catch the early distribution of enemies who may change lanes, and this time Xiao Tao decided to gamble on his luck and bet that the enemy would not come to catch his own line change, so they didn't check the enemy's online situation, which was considered to be earned.

The purple side of the little peach quickly jungled in the lower half of his own wild area, and the two of them ate experience at the same time, and the dragon girl was not ready to run to the line at all, because it would be useless to run over the line, and the other party would definitely press the line and control the line, and he would not be able to eat anything at all.

On the road, the working girl and the ink juice are very rare to start pressing people, and the absolute carry of the gold team uses something like an excavator, which is a hero who has a little bit of pressure resistance. However, in the face of the combination of Stone Man and Wheel Mother, he still plunged into the wild area and started to fight in the jungle with his own Nunu.

The two of them will definitely not try, and there is really nothing to counter to the double punishment on the opposite side, all they need to do is to eat a little experience to make up for the level, and then find a chance to return the line.

In the Golden Team's competition room, everyone was calm. They had already thought of the possibility of the enemy changing lines, and they were also thinking about catching them. But nothing was caught.

Some teams will default to the enemy's re-routing when faced with a capture of an enemy. Swap the double lane to the top. If an enemy is found. If you find that the enemy's position is not right with what you expected, then you will be able to change it back when you find it, then you may be able to meet the enemy's double lane normal line.

This is a more gambling way to play, and if the enemy doesn't want to change lanes but causes a change of lane because of their own suspicions, the situation can be very bad and it can be a blow to the morale of the players. The most important thing is that the host and the commentator will not be able to figure out the situation. I can't understand what this hand is all about, and then I can't understand what the XX team is doing with the advantage of the lane.

A professional's reputation and career can be affected by the commentary's words and actions, and if the commentator repeats a player's mistakes a few times, if he loses a major tournament and is playing against a foreigner, it is possible that the player will be directly hidden by the team. The words of the commentary are insignificant, but the attitude of the audience who listened to the commentary and believed it to be true cannot be ignored, because there are still a few players who have been "murdered" or "manslaughtered" by the commentary for this reason, and this situation is rare in the days when esports is gradually becoming more mature. The narrator has become more mindful of his words.

The soul connection of the Spear of Vengeance, which is the thread that is usually attached to the support. The enemy side cannot be seen, only teammates and the OB screen can be seen.

Xiaohua is praying that her team members will be able to find out that the spear of revenge on the opposite side has not been passively connected to the bull's head. It's hard to spot this, after all, it's just a buff on the bull's head, and the person who is pointing at him needs to look at his status bar icon for themselves, and it's hard to see that there's something missing without thinking about it.

As for the use of something like the Spear of Vengeance, Lian Sindra, all the staff on Xile's side said 'hehe' together. Their meaning is simple - useless.

They also thought that the spear of revenge was hoping that Sindra would be able to use this little trick to have one more shot of displacement, and then kill her own core clockwork in seconds.

The reason why the ultimate stream is rarely used is because it relies too much on the core of the team to deal damage.

Clockwork is a hero who can reappear for the same reason as the old cow, as this thing is especially effective against enemy double slots. As long as you can get to the enemy's C position, a team battle is almost half the win. The kind of situation where a single big move directly destroys the world and r3 or four people will hardly happen in the current game. A good clockwork can be pressed out in time when the ball reaches the R limit, and quickly output damage when the enemy is unresponsive, which is enough.

It is a common phenomenon that clockwork things can't find the ball all year round, and many players who often play clockwork will also encounter this situation, so they need to often alt+e to let the ball back to their body, inadvertently wasting some output and protection.

Professional players are more prominent in this regard, most of them will not hand over their e skills too casually, and will put the ball in certain positions when it seems indifferent, so as to facilitate the subsequent loss of skills and killing.

If the speed of the clockwork Q skill can become as fast as E, then the strength of this hero will be greatly increased, and the empty space phenomenon will be greatly reduced, which is equivalent to reducing the difficulty of the hero. However, for more experienced clockwork players, as long as they have a little idea about the usual placement of the ball, they know how to hide their balls like Sindra, and they can also achieve the effect that can only be achieved by high-speed ballistics.

The clockwork of the butterfly knife is played in general, as a mid-laner player who came over from S3, it is impossible to say that it can't clockwork, but in contrast, she is better at barrels than the two major mid-laners of clockwork barrels that year. For clockwork, she is also just an ordinary level.

Not long after she went online, she was consumed by the opponent's mushroom-headed Sindra. Sindra is the natal nature of the mushroom head, and it is a line master, and it was a daily task to use this thing to make clockwork almost every day, and how to line with the clockwork has long been very familiar.

"It's not easy to do, it's a little breathless...... "The butterfly knife rarely confessed to people other than Duan Xiuxiu, stopped the consumption with the enemy, and began to concentrate on replenishing troops.

The current change of lane can provide a certain advantage for the medium term, at least the dragon girl is indeed in an advantageous state by relying on the skill of punishment at present. Butterfly Knife wasn't ready to let the advantage pass away from her, she had to get through the most chaotic of the early stages.

Hit the road. Ink Juice decided to live here with Clockwork. Resolutely do not let the enemy eat the line. However, a wave of troops is about to be pushed into the tower. The enemy is definitely coming soon, and at this time, it is natural that the dragon girl and the pig girl need to appear and scare the enemy away.

Pig Girl is a hero who is weak in the early stage no matter how she plays. Even with lane changes, the threat to the enemy's single-player line is similarly low.

If it is another strong jungler, at this time, you can invade the blue lane jungle with your own top laner, drive the opponent out of the jungle, and then stop the enemy's top laner from eating this wave of the tower. It's a pity, though. Pig girl can't do it.

Not only is the pig girl not good, but because the mid lane folding knife is pressed by the opponent's mushroom head as a disadvantage, if there is friction in the blue gold team's wild area, the mushroom head can support in place faster. Syndra's early control and damage were good, and although it brought a purification instead of ignition, it was still threatening enough.

In order to prevent a bad situation from happening, Ink Juice and the working girl can only watch as the line of soldiers enters the tower, and watch as the enemy excavator digs a hole from the wild area to the line and eats the creeps.

The line on the dragon girl's side is also about to enter the tower, and Xiao Tao chooses to take the risk to eat this experience. The dragon girl didn't flash this thing, if it really mixed up with the jungler in the jungle. If you can't reach level six and can't get an ultimate, your survivability is very problematic. The economy doesn't have much effect on the dragon girl at this time. All she needs is rank.

The pig girl also appeared next to the dragon girl at this time, in front of the naked eye. Biel is very aware of the importance of this wave of troops to his girlfriend, and if he loses it, then basically this game can be played at this point in time.

At this time, Nunu appeared in the Purple Fangxia Road Wild Area, which was the place where the Purple Fang Toad was. Pig girl stood there and danced, trying to scare her away, but it didn't work. Biel used the skin of a non-domineering Poro, and tried to roll on the ground again, finally disgusting Nunu away.

The fat man also hated himself for not taking out the blind monk.,In fact, the blind monk can be used in this situation now.,When the enemy chooses the pig girl's neurotic jungler to appear in the wild area.,The stronger the hero, the easier it is to use.,You don't necessarily have to take out a few of the more op in the version.。

At present, the four wild kings are excavators, wine barrels, Nunu and a pig girl, and other things are a little bit non-mainstream when they are taken out, including the blind and the widowed? Women and other messy things.

This choice basically continues the original characteristics of jungler heroes, that is, aggressiveness in the early stage. Among the four strongest jungler heroes, except for the pig girl, the others are the kind of lords who are dangling sideways in the early wild area, and basically no one is too afraid when they meet anyone.

Despite this, their fear of not being afraid of the enemy is not coming, but Pig Sister is different, her early attribute is afraid of any form of attack, and she will go home after a casual fight. Excavators, wine barrels, and Nunu more or less have the means to recover, and if the pig girl is caught by a blind person in the wild area, she needs to dodge the second Q with a flash to run away alive. Otherwise, it's okay to have teammates to support you.

For such a weak hero to be able to appear frequently in the arena, it is natural that she has a strong place.

After protecting Xiao Tao's soldiers, Pig Sister also returned to the city directly, and the personnel on the Peach Nos line immediately exaggerated at this time.

After a little bit of opposition with the mushroom head, Butterfly Knife began to rejoice in the return of the Holy Grail magic resistance, and she even felt that it would be best to make the attributes of the Holy Grail the same as the revised Abyss.

The new Abyss Scepter is a complete defensive equipment throughout, with only forty points added to the AP, plus magic resistance and HP, and a lot more.

It's unclear if this change is really 'more suitable for Fatan' as Riot officially said, but it's certain that this thing is no longer suitable for heroes like Enchantress.

The last time the Abyss was released, the stat was 40 AP plus 60 magic resistance plus 250 health. In addition, the original magic resistance reduction aura has become an active pulse attack like a robot passive, which will not deal damage after hitting nearby enemies, but will only reduce its magic resistance, and the maximum increase is 30% for each reduction of 5%.

An AP gear that only adds 40 AP points seems to be difficult to arouse the interest of players. In this era of the Tank League, Riot not only did not make new version changes. Make something else pop. On the contrary, it strengthened the position of the tank.

This behavior may only be unconscious. After all, there may be a communication blockage between the person who rectifies the abyss and some people who control the direction of the version, and this situation has appeared before, and some changes that seem to be contradictory are actually very contradictory.

Riot seems to have been thinking about the positioning of assassin heroes when he introduced Ike, and it seems that the new abyss may help some assassins transform into breakthrough mages, or maybe nothing will help, and the attributes of this thing really make it impossible to know when to take it out.

According to Riot's 'plan', they felt that the current abyss was problematic, saying that it was for things like Enchantress and Kyaukyue to come out. The damage to the crispy skin is too violent, so I want to change it. However, it couldn't eliminate this magic resistance equipment that was very suitable for mages, so I had to make changes.

The initial result of the current change is to make this equipment similar to two Dolan Rings, and it does not return to blue, but does not need to occupy two slots. Whether such a thing is good or not, Riot has paused the redo anyway, saying that it is not appropriate.

If a new abyss is able to appear in the store, it is likely to become unnoticed. Almost all heroes have found a piece of equipment that suits them well, and it's hard to shake them. There is no such thing as an AP hero that does not require blue recovery in the early stage and does not require AP. Instead, it requires health and melee magic resistance reduction. Not at least not during the alignment period.

In contrast, when some heroes face strong enemies. There is often a need for a current version of the Abyss, which can resist enemy attacks without reducing self-damage.

If a new abyss emerges, the only heroes who will benefit from it will probably be weakened heroes like Akali or Carter.

As Juggernaut began to become a meat saint, it was more common for Akali to come out of the flesh after being weakened, and even Carter had recently begun to have some half-meat gameplay.

In the case of insufficient output, players will naturally think of increasing the output time of the hero, that is, improving the survivability of the hero. This kind of thinking goes on for a while, until you find out that it doesn't work or the opposite and sparks a craze.

Ludon's Echo has been nerfed in the new version, with passive damage reduced and stacking difficulty doubled. Such a large-scale weakening of effect is a relatively rare occurrence, and this news seems to have dealt a certain blow to some gameplay such as AP Poodle.

As a popular stick series, there are definitely some heroes who pursue extreme damage and will take it out, such as Zelas, whose 120-point AP charm is unstoppable.

Butterfly Knife wants to have more lane survivability, especially if the lane enemy is fierce and it seems like he's about to be ganked by the enemy.

After eating a wave of soldiers entering the line, Bobobo's excavator disappeared with Nunu, and all kinds of signs made Butterfly Knife worry about whether he would become their target.

Her clockwork is shielded, which is a special highlight of the word cowardice. As a developmental hero, it is also problematic to develop if you really want to die. If you don't be fierce in terms of equipment, it's easy to drag your teammates back in the middle of the game. Strictly speaking, she is now being pressed and has made the whole team passive.

Biel went home and bought some eyes, looked at the field, and went straight in the direction of clockwork. She also felt that Clockwork might be in danger, and at this time, Nunu came over to carry a wave of excavators and Sindra, and might be able to kill her own Clockwork. However, thinking that the butterfly knife was wearing a shield, Biel also made a big turn to brush his wild monsters.

Sometimes a fatal summoner skill can make the enemy lose their interest in ganking, and if the Butterfly Knife is purifying, it may have already met with misfortune.

Biel has rarely played with pig girls in recent times, and after getting used to rampage and throwing his vision into other people's homes, he is no longer used to this kind of situation where he has to guess and think for a long time when he invades a wild area. If she doesn't throw it, she doesn't want her teammates to be ganked. (To be continued......)