Chapter 496 Version Update on March 24th
After the new version of the national server was updated, the wild area has basically been ruled by the tank jungler who heard the wind, and there are meaty and annoying characters hanging around in the wild area everywhere, grabbing knives and grabbing the economy with the C position, the rhythm of the whole game has been slowed down a lot, and the situation of relying on tanks to overturn the tables has also begun to increase.
The re-emergence of the tank jungler is naturally due to the new jungler enchantment. The new jungler equipment is far more than the previous jungler boxing in terms of combat effectiveness, although the egg punch also adds extra health, but the active skills that put a vision are a little too useless, if you change to the current version, it is good to cooperate with the upgraded yellow jewelry. The current tank enchantment looks like it is about to be weakened, and the effect of the range burn is very powerful, and with the fire armor and some W skills, the AOE value is off the charts.
Mu Mu, Dragon Girl, Pig Girl, Centaur, these W-burning tanks seem to be ready to be active for a while in the National Service Passers-by Bureau.
The new jungler equipment is a very huge enhancement for the wild boar girl, just like when the egg fist just appeared in the fist, he slashed at the pig girl, directly halving the W skill damage, and the current pig girl still inevitably continues to suffer.
This hero is already very strong after the three skills have been reworked, but the rhythm is very unsuitable for junglers, so it has not been discovered much. With the change of the tank jungle outfit, the pig girl also got an opportunity to be noticed, and at the same time, it can be regarded as a fire.
Strictly speaking, even the current pig girl is still not suitable for playing passers-by. Although her win rate is good, it is only in the low division. Segmented to diamonds, Pig Girl's win rate ranking began to decrease. The lower you go to the back. There is still some need for rhythm in high segments. Pig Girl's powerful attributes and good mechanism of action can't make up for this. And judging from the urine nature of the fist, this attribute is probably only temporary.
However, the jungler of the pig girl itself is a tank with good team combat ability, even if the rhythm is not very good, as long as it brushes up, there will still be a dozen in the later stage, and it is still good as a hero to climb the pit. Compared with the current passerby game, Victor, whose win rate has fallen to the bottom, is much stronger.
There are not many hero nemesis of Pig Girl, and I prefer the kind of team battle that takes a long time to end when the fight ends. The longer the teamfight lasts. The stronger her combat power.
On the other hand, when encountering those lineups with three or even four faces, they will basically be blown up in the middle of the game.
The pig girl is afraid of protruding her face, which is impossible. What she was afraid of was that her teammates would be protruded. As a tank, even if it has a good sustained AOE and survivability with new equipment, it still can't be responsible for the main output. The effect of AOE is not as rosy as it seems, and the god-dressed pig girl may be able to deal more than 250 magic damage per second, but in the case of being halved by the enemy's magic resistance, this burn is actually not as powerful as expected.
Unless there is another person on the team who has the same scorching ability, making one plus one greater than two.
Pig girls basically rely on their teammates to play a group. No matter what kind of C-rank teammates it is, even if it's an average-sized EZ and a fox with no head. As long as they are flexible enough and play the front row when they are right, team battles are still relatively easy to play.
As a tank with displacement but not explosive output, it is impossible for Piggy to cut the back row, unless the back row of her own house is half-meaty, such as Crow, Big Bug, and Half-Meat Vicz.
In the team battle, the role of the pig girl is mainly to take the lead in the group, so that her own output can fight in vain. Then slow down the enemy when they are counterattacking or preparing to flee to interrupt their attempts.
Pig Girl's ability to protect the C position is very strong, which is her strong point, and she has a high fault tolerance rate and good mobility, and can cooperate with various types of C positions. The tank itself is for team battles, and how to treat team battles correctly and how to develop them is the focus of the game of tank heroes.
Before the Pig Girl's Q skill was cut into a simple displacement skill, the assassin gameplay was undoubtedly the most effective and reasonable Pig Girl gameplay. Although this is somewhat inconsistent with the hero positioning given by Riot, it seems to be the AP Sword Master of the year. That Juggernaut can beat a piece of Cripple with a Q, and then open W to eat tons of skills, and he can resist double blood. Pig girl can also hold back a body as a tank, like Quinn, a big move and a head, full of blood in an instant.
After returning to tank mode, it is natural that you can't continue to wear shoes with the small mask method, and some changes are needed to the rune talent. But no matter how you change it, Pig Sister doesn't need to invest too much in defensive talent, and she needs to pay nineteen points for attack, and the double piercing points out, and the rest is all left to defense.
The S4 version of the weakening of the defensive talent is a bit too strong, which is aimed at Fatan, and also against some heroes with exaggerated health regeneration, but it can also be regarded as saving players a lot of talent points.
As it stands, no hero necessarily needs to have the 21 points of defense talent full. The last bit of the defensive talent is very useful, plus fifteen percent toughness, which is to control the time reduction. It's a nice thing to look at, but it's useless for a tank hero who already has a good margin for error, at least not worth the investment.
In contrast, the six-percent double piercing of the attack talent and the increased damage to half-health enemies are necessary for heroes with the ability to deal damage.
Back then, the dragon girl was on the single and had meat and output, basically the double wear had to be pointed out, and the rest could be handed over to the defense. LOLO is a game that is not easy to stack, but that's for crispy heroes. On the tank hero's side, usually one piece of Magic Resistance is enough to deal with AP issues, and it is more efficient to use HP to deal with enemy AP. Unless the enemy's AP is a constant output like Snake Girl and Ryze.
Even in the face of continuous output, tank junglers can use challenge punishment to deal with it. That is, the red jungler knife. The effect of this jungler knife has been developed so far, and it is mainly used to face the enemy's C position. After the jungler starts the group, he finds that the enemy's explosive C position may threaten his life, so a punishment is thrown over. Damage is instantly reduced by 20%. No matter how good the development is, it will be discounted because of this.
In a lot of the time. The Red Challenge Punishment is used against APs. This game is difficult to stack, so simply don't stack it. As a jungler, honestly give out his armor and blood outfit, if AP wants to throw all the skills on a jungler's body, then it's good to punish in advance. For a full six seconds, AP's damage was as weak as if it had been trapped. Judging by the sustained combat capabilities of those C-positions that are currently in vogue, six seconds is enough to solve most problems. Even if it doesn't work, it's a big deal to wait another seven seconds. The second punishment is also refreshed.
Pig Girl's jungler outfit is currently more fixed, and in the case of the enemy's AOE ability is good, the magic resistance equipment can choose the bird shield, and before the bird shield, it is naturally the jungler outfit and the big ice heart. Pig girl doesn't necessarily have to get fire armor, this equipment is usually the line equipment of the top single hero, and it's best to let the top list come out, even if there is a new fire armor small piece in the current version.
The slag of Bambi, an independent small piece of fire armor, is reminiscent of Bambi from the name, and it is also quite endearing in terms of attribute effects.
A small piece of equipment for 1,000 yuan, with a HP close to that of a large belt. The big belt is one thousand dollars and three hundred and eight. Only eighty points more than the small fire armor.
These 80 HP points are replaced with the burning ability of the small fire armor, although according to the level. When equipped, it only has about fifteen points of damage, but it can be regarded as having an AOE ability, and there is an additional bonus to the damage of wild monsters.
If there is a need for this thing in the tank jungler, I'm afraid it's based on the damage bonus to the monsters. The gank ability of the tank jungler is relatively average, so it is a good choice to root in the jungle and farm to the death. However, many players who have just transferred from the blind and the prince to play the jungler simply can't adapt to this heartless rhythm. The teammates all died like dogs on the lower road, but they were brushing the wild here, which is unacceptable to most people.
Tank jungler is very common in European and American passers-by bureaus, and the pig girl often appears in those British style and New Orleans flavor games, and the national uniform rarely appears tank jungler.
There will be this difference, mainly due to the different game environments. Although there are trolls in any country, considering the amount and proportion of trolls and the quality of the trolls themselves, the national service is definitely a complete victory. Not believing in logic and theory, and not knowing what dignity is, this is the biggest incentive for trolls, which is a problem of education.
Educating this completely antithetical situation to the game also affects the game environment, and in the case of trolls everywhere, a veteran tank jungler must learn to block out teammates from speaking at the first second of entering the game. Just like some glass-hearted Hearthstone players, in order to avoid being said 'sorry' and 'thank you', the 'Ignore' button is pressed once in every game.
In a game environment where teammates are trolls and like to dump the pot after death, it is very difficult to develop a jungler and want to be quiet alone. Especially at the peak of the game in the low segments, the survival of the jungler is very much a concern for some humanitarian organizations. Everyone comes up from a low level, and they all have experience of this, and everyone has also thought about the question of 'why other people's junglers know how to catch, but my family's junglers only know how to eat shi' when they were ganked to death.
This situation will change slightly when encountering some jungler heroes, at least in the high ranks, when encountering a jungler who brushes to death, online players naturally know that they have to be careful to resist pressure in the early stage, because the dog of the Blademaster can't help in the early stage, and it will be good if he picks two heads.
In the face of a developmental jungler, players should also have such an expectation, and then honestly coax, but unfortunately many players only know that Juggernaut needs to develop, and they don't know that Pig Girl also needs to develop. The national professional players are the most ferocious in all the divisions, and the one with the highest offensive frequency, which has something to do with the reluctance of everyone in the passerby bureau, and it is also somewhat related to the lack of high-level development junglers in the wild area.
Of the previous piles of versions, there were only a few that were useful for junglers, and there were no pure tanks in them. The meatiest prince has a strong group strategy in the early stage, and the pure development jungler that Non-Riot has strengthened at the moment, if they don't have any intention of going back on their word, maybe this change has the ability to change the atmosphere of the game. It's that exaggerated. At least it can make the jungler no longer be scolded so frequently.
The fire armor can be out of the pig girl, but it's not suitable, compared to this. Bingxin is definitely the best choice. Pig Girl's E skill has been very much reduced since the revision. Except for five percent of the talent and five percent of the blue runes. All the rest will fall on the Ice Heart.
It's not that Pig Sister has a skill that relies on the upper limit of blood to deal damage, and if you have a device that increases extra life, you must have a bleeding loadout. Pig Girl is a hero who relies entirely on skills, and reducing CD is very important, and Ice Heart's attack speed reduction effect is indispensable in the team.
After coming out of the ice heart, the pig girl began to go to the blood volume, and the small fire armor was an option, but more people should consider magic resistance, banshee or bird shield. Look at the other party's AOE capability selection. When the third big piece comes out, the pig girl doesn't need to rely on the damage of the fire armor to brush the wild, she has a high enough skill and blood volume, and uses W to clear the wild quickly and efficiently.
In the balance of power, it is basically such an outfit idea, and it is not flexible. If it's an advantage game, then you can basically take anything and don't think too much about it. If it's a disadvantage, the Big Mask is almost a must-have. Because the tank in a disadvantaged state cannot be opened, it is necessary to supplement the output of your team as much as possible. Strive to catch a wave of mistakes from the enemy and fight the advantage back.
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This revision has a lot of changes to equipment, and the heroes are a little less strict. Still, there are a few things to keep an eye on.
If someone were to elect the worst hero in the League, Urgart might come out on top, but Zach is definitely a strong contender for that position.
Zach's appearance rate is similar to that of Ergart, and he is basically a rare master in a century. This hero was cut with the extra double resistance when using the ultimate, and it disappeared completely after being changed to an abnormally anti-human passive pickup, and there has been no new skin, from the early stage of S3 to the current two versions of S5, Zack still only has a purple skin that looks like a simple color change, although it actually has sufficient special effects.
The eyes of the masses lit up once again on the question of Zack, recognizing the fact that this hero was weak, and few people used this thing. Zack's sense of existence basically appears in the same book co-starred with Raven in EX Gentleman.
This hero has been strengthened in the current version, very dramatically, and the horror of the enhancement process dù is surprising. Although before the update of the national server, the American service has been finalized for a month.
Zach's enhancements are mainly in the W and E skills, and the effect of W is particularly prominent. As Zack's primary output, the W skill can now reduce CD by up to one second by picking up the passive after losing it. And this pickup mechanic is interesting, stepping on the passive ooze while W will still reduce the passive time. This change is basically for Zack's ultimate.
Zack, a hero, still had some output when he was bigger, but in fact, this is a hero with a lot of output ability and no solution. When Zack is big, the soft mud will fall all over the ground, and W can also be used, which is equivalent to Zack can use W a lot of times while opening up.
You must know that the cooldown time of W is only five seconds, and the full reduction is only 3 seconds, and if you reduce it to two passives, you can basically throw W once. This skill is the AOE that hits the maximum health, and it is very effective when it is combined with enough magic to penetrate, and this change basically gives Zack a good teamfight output ability. As an easily developed tank, Zach may appear in the future in place of Mondo on the unit resistance. You must know that this hero is almost impossible to die under the tower.
Compared to the enhancement of W, the knock time of the E skill has been expanded from 0.5 to 1 second, and the multiplied control time is not so powerful.
In addition to this challenger to the Miserable King, the worst hero of Urgat, has also been strengthened, which is the shield value of the W skill. The U.S. server has used this shield to make Zach appear in the position of the game list, and the effect is outstanding, and I believe that there will be more and more opportunities for players to be ugly and ugly.
Titan, as a hero with a relatively vague positioning, can be played in the upper and lower fields. Hook Catch Heroes have the talent to play support, Titan's damage is very sufficient, and AWEA is very lethal for those little crispy skins in the early stage after being hooked.
Titan's E-skill CD has now been cut in half, from 10 seconds at all levels to five seconds at all levels. Although the damage and slow time have also been reduced a bit, it is still undoubtedly a big boost. This change gives the Titan the ability to clear the line steadily, basically fixing this thing on the single line on the upper lane, and the Fatan positioning.
Support and jungler are two things that pay attention to explosive power in the attack method of close combat. The E skill with reduced damage is naturally not good news for these two positions. And for an upper order. Everyone is basically slashing in the face online. It's easy to AE to consume the opponent, and even the enemy in E chases over to imprison A, and then E fires again.
This change makes it easier for Titans to mix up in the top lane, and many heroes play a single lane with a good effect, such as a Titan with a super stable dìng strong opening skill, skill positioning and team battles are quite suitable for this version, and the reason why you can't play is because of online ability. With the change of the E skill, it is not clear whether it is possible for the Titan to be singled in the professional game. However, the passerby bureau is absolutely fine, and it can be played very fiercely.
In addition to the hero changes, the new hero of Bard is also launched in the new version of the national server, which is on sale.
Bud, as the official positioning of the 'wandering assistant', is a bit like meeting EZ's nurse in terms of gameplay, and he really can't make a name for himself online, so he has to drive his own ambulance to help the jungler and add blood to the middle of the road. If the jungler is an excavator or VI, you can also use the E skill Silent Imprisonment to help increase a certain gank success rate after the jungler is controlled first.
According to tradition, the win rate of a new hero must be ridiculously low when they land. And then slowly and slowly come back up. As for how high it can go, it is impossible to speculate.
The current national service ranking is like this. Bard is banned, specifically for his teammates. Some players who like to practice heroes in ranked positions are also unhappy because of this.
Bard is currently the only hero who can gain experience before the mobs are spawned. As soon as you enter the map, there are some small passives that you can pick up casually, and after you get it, you will probably increase your experience by about one-fifth. This is definitely not a hero for OCD, and after a little play, passive shards will fill the map, some of which are in very dangerous locations.
Judging from the setting of the passive pit man, as long as this hero can safely brush the wild, there will definitely be people who use it on the field, in order to pick up the full-screen passive. However, some serious gameplay must be support, even if you don't go around, Bard's ability as a support is also very sufficient.
First of all, the wall piercing technique of the E skill is very useful for rushing to the field online, and you can use the wall of the wild area to move quickly, such as the one in the stone man camp on the blue side lower road.
To put it bluntly, this skill is the wall-piercing ring in Doraemon, which is suitable for teamfight ambushes. However, before the professional players come up with the correct way to use it, and before the passers-by find the correct Yin Man routine, ordinary players will still be pitted by this hero for a while.
Riot usually takes care of new heroes, and all of the new ones that have come out in recent times are hot heroes. Bard seems to be a highly anticipated child that Fist has been planning for a long time, but unfortunately his appearance is not good. The crying child has milk to eat, and Bard also got an improvement in the American test server before the national server was launched, and the damage of the Q skill was increased.
Bud's Q is a skill that is more difficult to control.,If you lose it, you can stun two.,If you don't lose it well, it's at most an online pawn.。 Players usually don't accept this kind of skill that is not simple enough to use, and it is easy to use if it is simple and straightforward.
Maybe it's because the effect of Q skills is not outstanding enough, and the fists are also strengthened by a wave of damage, which is not like their style in this game. Doing so is basically saying to the players, 'This skill can actually be consumed', in order to circle the player's main Q, which is exactly what the players do.
This avatar is a lot like a bowling hero, it is a typical game hero, and it can exert its strength when the team synergy is high, and it seems to be a bit pitted to hit passers-by. Throwing out the ultimate move of the golden body according to the legal range, except for the range imprison skill to keep people, it is rarely perfect, and it is not very suitable for protecting teammates.
Throwing a big move to protect a remnant teammate, but causing the team battle to collapse was staged countless times throughout the day. So far, I haven't found anyone who has been beaten for playing Bard, but it's time to think about it. Fist's brain hole is getting bigger and bigger, and new heroes bring something different every time.
After the top laner has mastered the art of controlling the anger of zhìnar, it is the turn of the auxiliary player to take on the challenge of using the new hero. (To be continued......)