Chapter 243: Imitation! OMG dual-game system
Liu Songnian came all the way from the grass on the line, and HKSP also inserted an eye into the triangle grass behind the opposite tower to confirm that the jungler on the opposite side did not come.
"Don't delay! There must be consciousness on the other side, and the factory director is probably rushing! Up, up, up! ”
Hearing this, Liu Songnian went directly to HKSP's body, HKSP flashed the Q wine barrel, and the wine barrel was caught off guard and was set under the tower!
The wheel mother also flashed a Q Liu Songnian also flashed a Q hit the barrel, and the second Q got a blood!
With only two towers to the top, HKSP was still able to get out of the way.
In order to ensure a kill, this wave of AS handed over two flashes in a row to ensure all hits of the skill, and successfully killed the keg.
Domestic teams are very different from foreign ones, most of the domestic teams are too stable, and at the same time, they often hand over almost all their skills for a head, and the domestic team doesn't care about the number of skills handed over, just to ensure kills. Sometimes, even if you hand over all your skills, as long as you kill an enemy, then you can immediately have a small dragon, a big dragon or push the tower, and in the case of one less person on the opposite side, even if there is no big move on the opposite side of Zhilu Dao, it is difficult to fight back.
And Europe and the United States will not be too persistent in GANK, they will give up if they don't hit a skill, and they will not hand over all their skills to kill a person, they feel that this is a loss, resulting in a very low GINK rate in the early stage of Europe and the United States, and it often drags on for about 50 minutes in a wave of GG.
However, the domestic team is indeed too stable, unlike the Korean team, the Korean team will hardly hand over all their skills to ensure a kill, and they believe in their own skills. When it's time to play a group, you can see the difference between the two sides.
The South Korean team is all kinds of just frontal, desperately fighting, relying on skills to win the opposite side, while the Chinese team is stable excessive, 5 seconds before the team battle, all kinds of big moves, all kinds of flashes, exchanged a wave of skills, and then each went back to their own homes, almost a wave of groups down to die one or two people is good, and Europe, America, South Korea often a wave of group on the rhythm of annihilation.
The Chinese team is too afraid of mistakes. So never in love with war. A wave of skills was exchanged, and when it was almost over, it was immediately withdrawn. Unless there is no good opportunity, the way for domestic teams to play a group is to wait for the opposite side to make a mistake or wait for the opposite side to start a team.
There are few domestic teams that are particularly good at starting out, and perhaps only IG is one. But the state has been up and down.
And almost all of the Korean teams are very good at taking the lead. Their ability to take chances is much stronger. OGN league team battles are all kinds of picturesque, and LPL team battles are all kinds of flashes, all kinds of big moves, and all kinds of big moves. There was a tradition in the LPL before, and no player in an important event would not play a team if he did not flash.
It's because the Chinese team is too stable. I like to drag it out too much, so I often inexplicably disrupt the rhythm by the Korean team.
Liu Songnian got a blood, which is good news. Because Liu Songnian has not experienced this feeling of early GAN success for a long time. This wave of Liu Songnian had a lot of opportunities, successfully sanctioned the buckle meat, and demolished EDG's first tower on the road.
I have to say,MAGIC is really not Nami's opponent on the line.,Maybe you can play with the small cannon and open five or five with Nami.,But other heroes and Nami are all 37 open.,46 open to the sky.。 So, the proposal given by PEASE is to continue to put MAGIC on the road for solo development, and HKSP and Liu Songnian will go to the bottom road to squat.
This set of Nakano wandering tactics used to be OMG's best routine, and now it has also been plagiarized by AS, but the tactical system itself remains the same, and after adding a little Korean element to it, it has become an AS-style midfield double-game tactic.
The core of the tactic is to put the ADC on the lane to develop alone, and the jungler and support to roam together to help the other lanes gain an advantage. This kind of routine seems to be done by other teams, but AS's own innovation is that the time point when AS starts the double game is about one or two minutes before the opposite BUFF is about to refresh. In this way, as long as the double game is successful, or the opposite side is beaten home, you can take advantage of the situation to reverse a BUFF, which is the element of Korea's fast-paced play.
And the opposite jungler has one less BUFF, and the rhythm of the GAN will drop a lot, and AS will be able to roll the snowball all the way to the mid-level, and once it is dragged to the mid-41 point push, AS's lineup advantage can be reflected.
This is also a new tactical system that AS has only recently started practicing after actively changing lanes.
In the past, AS simply imitated OMG and learned to carry out a 3-person mid-lane kill, but later after Xiaoliang's analysis, it was found that the first wave of Shuangyou was best to go to the lower lane, and then the second wave was the middle lane. This is the best rhythm!
At this time, the barbarian king is already level 6, and the opposite side of the double road is only level 5, which is also a manifestation of AS's grasp of the time point, this point is the only advantage period of their own anti-pressure road, because the opposite side is a double down, the experience should be shared, and the anti-pressure road of their own side will definitely reach level 6 first.
And the wave of barbarians who just arrived at 6 is also the most ferocious, which means that it is no problem for barbarians to cross the tower and kill them.
It's clear that AS has now sublimated OMG's old routines, and the blue is better than the blue!
The blind monk went directly to the barbarian's body, and after seeing the blind monk on the other side, he immediately subconsciously turned back, and the barbarian successfully slowed down to the two!
The barbarian started sprinting and wanted to chase after him, but the opposite side just played back an E deceleration with a big mouth at first, but after seeing Morgana behind, the two flashed, and without hesitation, they directly flashed and ran away!
Originally, it was only 2V2, and the opposite side thought it could still play, but when I saw that Morgana was also there, I immediately handed over the two flashes, and I couldn't do it steadily.
Since PEASE is brushing F4, the opposite side is not clear about the location of PEASE, so it must be the wisest to hand over the flash to save his life as soon as possible.
And the AS side must not be able to continue to chase deeply, but it is able to take advantage of the situation to touch the tower twice, but it is a pity that the opposite jungler came over in time to make up the line, otherwise this tower should be able to be pushed off.
And Liu Songnian casually looked at the situation on the road, due to the existence of the wheel mother E, the barrel hit the wheel mother is also no temper, it is completely being hanged, and the wine barrel can only use Q to replenish the troops in the case of 1v1. Occasionally, it hurts to be Q by the wheel mother.
After seeing that there was no problem on MAGIC's side, and Xiaolong had not been resurrected, the two of AS immediately came to the middle lane to help PEASE, but U was also very stable, and clearly knew that AS was going to catch himself, so he went back to brush the three wolves. After waiting for a long time, U was not online, and the AS duo could only reluctantly make a vision of the middle lane and return to the city. (To be continued......)