Chapter 436 - Compressing Development Time

The banpick of Eternal Life and the Golden Team is only the last hand, and Xile is already sure that they will definitely take the alchemy from the mushroom head.

With Jin Carrey here, he is the last one on the unit, a rare counter, which would be strange if he didn't take alchemy.

Plastic spent the money in his hand and had already begun to divide the money among the sisters who won the bet. Their act of setting up a flag for himself did not stop Kim Carrey from sacrificing his favorite alchemy, but the gold team still pretended to be selected among alchemy and Mondo for a long time, and it didn't seem to be very confident.

In the competition room of the Eternal Clan, the coach thought for a moment after seeing the alchemy, and then ordered his own team members to target the rats in this game, and to catch and change the line in the early stage, and make sure that the duo on the lower road and the rats were against the upper limit.

Folding knives don't think it's a good idea, "Changing lines? So you're going to let Casa go head-to-head with Alchemy? ”

"What can't he fight for alchemy?" The coach waved his hand at the folding knife, "You be careful of the tsar opposite, there is no woman in this LPL who is easy to deal with." ”

They are now very jealous of Duan Xiuxiu, quite fearful, and they will never let her enchantress go again, even if the enchantress is slashed into Ergarte by her fist.

As the boss of the team, the folding knife has been the only one in the team until last season, and the coach is not a problem at all, and it is a takeaway for him, so the team manager can talk to him a little.

In the early part of last season, training was led by the Folding Knife. Coaches and so on, usually can only provide their own opinions. By the way, help the analysts sort out what they found.

It turned out to be the middle of the season. Their club parachuted a coach over. said that he had stayed in a Korean club, understood the advanced management of others, and had a few analysts at hand to join the team with him.

The Eternal Clan is one of the oldest teams that realized the importance of management relatively late. Now the folding knife is not very accustomed to someone talking to him in such a non-questioning tone.

"Okay, rats, right. Understand. ”

Looking at his own coach who was invited out by the referee in the field, the folding knife was very irritable.

He is a midlaner, and he knows very well Casa's helplessness in the face of alchemy. After all, Casa started as a mid-laner, and every mid-laner will use a handful of Cassadine, even including Duan Xiuxiu.

As long as the alchemy belt line, Cassadine needs to make a choice. Either lose the AOE skill to quickly clear the line, and then go to catch alchemy, at least knock his state down a bit, so that he doesn't dare to continue to break the army.

But if you really want to do this, Cassadine's early damage will have to throw at least two R's, and it will take half a day to cut it.

As for the Lord E. He didn't think he would have enough skills to recharge him, so that he would have enough E skills to lose in the early stage.

If you really use R to clear the soldiers. Then he went to catch alchemy, and he couldn't use the R skill to move multiple times in the process of chasing, and Kasa couldn't do any substantial damage to alchemy at all. If you choose to keep the R skill to kill Alchemy, and ignore the creeps for the time being, the experienced Alchemy will choose to escape after the lane enters the tower.

Of course, Casa can jump his face to keep someone for E, but Alchemy can escape directly by relying on the soldiers who are carrying the tower along the road at will, after all, he has an E skill to throw Casa out. At that time, there will be no loss in alchemy, but Kasa will lose a wave of soldiers, and the tower will be worn out for a while, which is a loss.

In this case, the best way to deal with alchemy is to keep pressing him with a double path, mainly to press experience, so that alchemy will only be level six after eight minutes. Since the alchemist hand is short and he doesn't have good replenishment skills, this kind of thing is still relatively easy. As long as the jungler comes over and catches a wave when he pushes the line into the tower, he can be beaten away.

You just need to make him lose experience, you don't need to kill. After two or three times, this alchemy game will become a waste. A hero who needs to run to the enemy's face to exert his combat effectiveness will not be able to develop the result is very miserable.

If you really let alchemy fast level six, and then want to stop his development at that time, you can only rely on your personal strength honestly. If you can't do it, you need to pay a lot of money on alchemy, and it's a rhythm price.

In the current game, the last thing you can't sacrifice is the rhythm.

Folding Knife is currently in a state of confrontation with the coach internally, and he doesn't think there is anything difficult about this kind of thing, because his new coach is average, and he always makes excuses when something happens. As long as you do what he says and don't let him find excuses on your head. When the higher-ups listen to too much of his nonsense, he will naturally get out.

Folding Knife doesn't expect a coach to be able to make himself the leader of the team as before. He just hoped that someone would come and talk to him without a commanding tone, and that he could ask for his opinion. This requirement is still more difficult in his opinion, he doesn't know who these coaches are learning from, and he simply thinks of himself as the homeroom teacher of primary school students. To put it simply, it is to treat his group of players as elementary school students.

---

The group of people who lost money in the bet were very depressed, and Long Yang didn't expect that the mushroom head would fight so hard, in order to make the alchemy line normal, he directly asked the second-hand ADC of the Shilipo Sword God to fight rats.

The rat's ability to align in this version is very problematic, especially against the upper wheel mom. This kind of hero with no displacement, as long as he is touched by Morgana Q of the Immortal Clan, he will basically be explained, and the second-stage damage of the wheel mother Q plus the W three knives can basically be cut. And as long as the wheel mother touches a lone mouse and chases it, she will basically be able to kill it. On the contrary, rats with super sneak attack ability may not be able to kill the wheel mother.

In terms of heads-up ability, the strongest one is naturally VN. Heads-up is usually based on a comprehensive situation, and in a game with a mouse and VN, it is common to see this kind of thing being chased by a person and killing the opponent, and it is relatively rare to see this kind of situation from other heroes.

The single kill ability of the rat is different from the situation of VN rolling all over the ground and chasing A, and it does not rely on its own combat ability. It's the sneak attack ability.

The Ruined Dream ultimate, opens at the same time. The rat only needs to point out four or five shots. Combined with E energy saving, you can kill non-tanks. But if you really want him to stand in the middle and solo people, that's basically the rhythm of being beaten.

Rats have strong sneak attack and teamfight abilities, the former can provide additional economic income and improve development, and the latter can use these developments to give an explosive output when playing a group.

With Rambo and Zelas and a lot of Forced Heroes out there, the rats are basically hard to play. Other places are strong, and the online ability is naturally weak, and it is pressed casually. In the middle term, if you eat one or two AP skills, it will be difficult to continue to output this C position.

If the mouse wants to play, it needs to at least have a certain backhand ability to protect the ADC outplay. From this point of view, the gold team has Azir, Hammerstone, and Alchemy, which seems to be pretty good.

Alchemy, a-stirring stick, can actually be played with mice, but it must not be as slippery as the wheel mother. If there is a wheel mother's ultimate move to provide running speed, alchemy can even run up to start a group, and the current situation seems to be only waiting for the back hand to cut in. After all, there is a boxer girl in the first hand, and she should not be weak.

In the eyes of ordinary people. The golden rooster and the mouse are a combination. As long as the rat stands behind the wall, no one can damage him, and the wall is basically gone.

In fact, Xile asked the working girl and the butterfly knife to test such things, but the effect was not good. As an ADC, the rat stands with the golden rooster in the middle laner, which is purely looking for a group, and it is difficult for Azr's wall to provide protection for the rat in a team battle. And he himself is also a C position, and he also needs a wall to block the enemy, so the effect is not good.

However, Long Yang seems to be able to use the golden rooster to fight the assist, and Xile feels that it seems that he can use the tsar assisted by the mouse family to fight without being able to get the wind girl, and maybe it can work.

Seeing Alchemy appear in the arena, the commentator was also excited. Alchemy is quite rare, and although a few people take it out and play with it every season, the effect has always been quite average. Since the rookie team HERO has just used the golden rooster to assist in showing off, the audience and the commentary naturally hope that the golden team, which is also for the new team, will use alchemy to show itself again.

Long Yang noticed that Jim Carrey's summoner skills had been replaced by him for teleportation and sprinting, and he remembered that the last time he played with him on his side, he seemed to have brought a flash sprint without teleportation.

It took several years for this thing to become completely popular in the game, and the background of the rise is very simple, because the top laner is increasingly unable to rely on ignition to play an advantage, so he has to find a way to start from the support side.

Now that there is no teleportation on the list, it is basically impossible to play, Long Yang is sure that this Jim Carrey is much more serious than before.

He very much didn't think alchemy could be used in the game, for only one reason, he was afraid of changing lanes.

Alchemy has two advantages for this hero, the development ability to bypass strong enemies on the line, and the ability to stir up in team battles.

He can probably be sure that if he lets himself take out the alchemy list in the competition, he must first hold back the glory of justice and prepare for the first wave of team battles. If you face the Cassadine taken out by the Immortal Clan, at most it will be a handsome and rich shoe magic resistance small piece to put on your body to ward off evil spirits.

As long as alchemy is big, it is an excellent opportunity for a wave of development, and it is difficult to be blocked. However, in the face of the lineup on the side of the Immortal Sentai team, Wheel Mother, Morgana, Prince, Zai and Kasa, it seems that all of them are able to limit the two advantages of alchemy on a certain extent.

He wasn't sure if it was right to sacrifice the lower lane in exchange for a normal alignment and choose to let an alchemy develop in such a situation. Maybe no problem, alchemy can be strong from the middle stage to about thirty-five minutes. After everyone was dressed up in the six gods, alchemy basically began to decline, but if there were teammates with high output, they could continue to be strong, and the golden chicken and mouse echoed this request.

The game began, and the HERO gang saw on the big screen that the two sides seemed to be going to line up normally.

The rat and Morgana appeared early on the lower road, dangling from the enemy's river, apparently telling their opponents, 'Lao Tzu wants to be on the right line with you.'"

For this kind of behavior, the host gave a high degree of affirmation, "It is worthy of being a Shilipo sword god, quite temperamental." ”

Xile is discussing this over there, if he is an immortal team. Should you keep an eye on the rats or go for the trouble of alchemy.

The topics of discussion in their group often go unfolded. Because they mean the same thing a lot of the time. At this time, the three Xile girls who were present said that they absolutely had to do alchemy, and the rats were not in a hurry to deal with it.

Using melee in the top laner, as long as there is a slight disadvantage, it is difficult to mix it up again. This is basically true, but for different melee heroes, the magnitude of this 'disadvantage' that will make them unrecoverable fluctuates a bit.

For example, alchemy, it doesn't matter if this thing is slightly inferior. You can brush it up to level six, but it depends on whether the opponent gives him the opportunity to develop.

Some fast-paced teams will usually invade in small groups after the end of the lane period, and then let the ADC or the more flexible one in the mid laner go to lead a line.

In general, some teams will either attack or defend during this period, depending on the lineup and form.

This kind of small group plus C-position single belt play, almost at the beginning of the birth of this game, has been stored zài. is different from the four-point push, the C position is just a push line, honestly pretending to disappear after a wave of retreat, and pushing another wave if no one cares. The group side is mainly to do vision. As long as the enemy wants to fight, immediately count the number of opponents. It's five words. Let the C position force the tower, force these people away, and if the four of them retreat immediately, the C position will also retreat.

Judging from this response, it is still easy to defuse this aggressive offensive, but this is not the case. This style of play is to limit the development of the enemy's C position, because to stop the enemy with a single hero, it will definitely not be an ADC, but a well-developed mid laner or top laner.

As long as this situation happens a few more times, there is almost no way for heroes who are not developing well to gain development time, and they will face a soy sauce situation throughout the game.

Xile's side quickly had a certain proposition about this game, and they said that they would put their early qiē combat power into the restriction of alchemy.

Since the enemy has such a thing as a rat, catching the alchemy is equivalent to making Cassadine a little better, which is a very bad situation for a mouse. Zai is also the nemesis of rats, and they don't need to care about whether the rats are well developed or not, as long as they don't let the person who protects the mice develop well.

Xile would have liked the Immortals to lose the match, and in their opinion, the Golden team would be easier to deal with. Since HERO's goal is the World Finals, it is natural to look forward to these heroes falling in the ditches, and at the same time they have to think about the ditches under their feet.

The rat who started normally didn't say a word, and there was no wheel, and the mother pressed it. The Wheel Mother and Morgana on the Eternal Life side were not given for nothing, the two forced down a little, and then the Wheel Mother hit the mouse directly in a straight line with a Q.

The storage of the hammer stone can't help the mouse too much when aligning the line, this thing is just to help the mouse displacement, so that this little thing without displacement can improve some fault tolerance.

Even Lu Zhiqiu, when playing this kind of slow and non-displacement hero, someone will need to choose a hammer stone to help him. However, he didn't expect displacement, he just wanted Hammerstone to help him take a few propulsions or something.

With the damage of the mouse after it has developed and formed, just a single E, let the mouse shoot out more, and it will almost be able to teach the enemy to be a man. What's more, Hammerstone's ultimate is also a pretty good defensive skill.

Sometimes playing ADC requires the courage to stand and. In team battles, it is common to lose a game because of a few A's in extra moves, but it is difficult to judge this.

The intention of the next road on the side of Eternal Life is very clear, first use the first wave of minions to hook up with the rats and cripple his blood, and then when the three or four waves of minions arrive, they will cross the line and press him.

In fact, the combat power of the rat level is still OK, whether it is pointing out W or E, it can be consumed with the short-handed wheel mother. The rat used to be a super line master, and the damage of the E skill was off the charts. As long as the mouse line A arrives, and then the WAAE set down, even if it is a tank on the opposite side, it has to go back to the tower to rest, and there is no right to replenish troops.

Now the mouse E skill has been cut, and the strong heroes in the early stage such as the plane and the wheel mother have replaced the VN, EZ and policewoman of his era, which directly makes him lose the ability to come forward and fight.

Because the wheel mother started to Q to the second stage of damage, the mouse has already resisted pressure this time. As long as you are under the tower and then Q by the wheel mother, and take care of the jungler, this game is basically unplayable.

The situation on the road seems to be quite favorable for Casa. Alchemy is honestly developing online. Patch the knife. The supplement is particularly stable. It's the same situation on the Casa side.

At first, Casa came to play with the attitude of fighting the alchemy on the other side. As a result, after Q twice, I found that people were particularly cowardly, and when I was about to go up and cut it, I was thrown into the pile by the other party over the shoulder, and I was injured.

He hadn't been with alchemy for a long time, and he didn't play with this thing at all, so he really didn't know how to deal with it.

Players who play unpopular heroes will not be able to play because of the low appearance rate of their own heroes in a certain course. I don't know how to cope. This is also the reason why the bear can always kill the super god inexplicably.

If the CD of Bear's Q and W skills could be shorter, this hero would not be so weak in the later stage, and there should also be the possibility of landing on the top of the professional game. At that time, there were no animals in the zoo, and fresh animals were urgently needed to replenish it.

The top list of Snake Girl and Golden Rooster was in the Taiwan League, and then appeared in the European professional team. There is reason to believe that the chicken and snake were used to enrich the zoo.

Among the conditions that Shangdanlu pays attention to is the ability to develop, that is, to ensure that you do not die, and you can also have a certain ability to make up for the knife and experience to enter.

After a passive buff, Snake Girl has now become an emerging hit hero. The Snake Girl's mid-laner support ability is a little problematic. Coupled with the slow heat attribute brought by its passive, the whole hero does appear in the top laner.

The current pace of the competition. Compared to the previous version, the support ability of the mid-laner has been reduced a bit, thanks to the increase in the probability of the mid-laner gank.

From this point of view, it seems that the snake girl is okay to walk up, and the use of teleportation is also more able to provide effects, and it is good to pass down a large, offensive and defensive damage. But it's going to be tough for a slightly more fast-paced game.

The snake girl on the road doesn't need to be scratched against her, just increase the rhythm and shorten the development time of this hero. An unexpected wave of four people went on the road to dismantle the tower, and the snake girl would be in a state of confusion for a long time, homeless and had no soldiers to brush.

As for the Tsar on the road, it is slightly more serious than the snake girl, but that's what happened. The only thing that the Tsar can rely on to make a single order is the super safe ability to farm troops. It seems that the top orders of this year are thinking about how to get up, instead of killing people.

Bullying the upper lane melee with a big hand like the Tsar is a little inhumane. It's the same with the snake woman. However, these two heroes are difficult to overwhelm when the enemy's jungler position is unknown, and they are easy to be beaten when they cross the river. However, considering that the 2v2 ability of the two is not bad, they will not rush to gank in the jungler, in case they are squatted against GG.

Compared to the snake girl, the Tsar doesn't really rely much on rhythm, this is a hero who can follow the rhythm at any time as long as the team does not collapse as a whole, thanks to his safe output distance.

Alchemy and Kasa don't seem to have a restrained relationship with each other, at least no one thinks that either side of the two of them will gain a big advantage in a fight. As everyone expected, Alchemy, which has the bonus of unpopular heroes, is safe with Cassadine on the road, and the crystal bottle has not been knocked much.

The lower road mouse is on the wheel, and the situation is similar to what everyone thinks, and the mouse is crushed under the tower. However, with the ability of the Shilipo Sword God, it is quite simple to collect a tower knife, but there are no accidents. The only thing that people didn't expect was the jungler classmate of the golden battle, who went online after the third level went home, and directly gave Xiaolong to solo......

Long Yang saw that this guy went home at the third level, and after going out, he went straight to the Dragon District and knew that he was definitely going to play this. This kind of routine in the passerby game, and it is also a very rare kind, almost never popular, never appeared in the game, strictly speaking, there were no boxing girls in the game.

Eternal life was also not wary, but he found a light on his opponent's body, and then he understood everything. Judging from the stunned reactions of the audience and the commentary, it can be concluded that no one really knows about this gameplay...... (To be continued......)