Chapter 416: How to Target a Piece of Alchemy
The second week of the game is over, and both HERO and Peach North have ushered in a new training rhythm on their side. The training was harder, but there was also time to rest.
The younger sisters of the migrant sister came to live in Shanghai a month before the start of school, and it was also in this high-consumption city that they spent their sister's hard-earned salary. But their sister didn't care about that.
In the eyes of the working girl, her sister used to live a little too hard with her. It's fairly easy to make money now, so I should give them a more relaxed environment for the last four years of my own support. When the time comes, the younger sisters will be able to become more confident when they start their own lives, and they will not develop an inferiority complex because of money, which will affect their integration into this society.
Judging from the current situation, the three younger sisters are quite smoothly integrated, and they also know how to quarrel with others while playing games.
The working girl asked Xile and a group of girls about the way to restrain the hero of alchemy, and after getting the answer, she ran to sue her sister.
Alchemy is a relatively common kind among the unpopular, and it is also a headache among passers-by. Of course, there is no such thing in a game.
There are more heroes who restrain alchemy than they restrain small fishmen, and the more extreme examples should be the top list of Akali and Anne and Kennan.
LOL This game is becoming more and more difficult to pile up magic resistance.,As long as it's not a pure tank.,At most, there is a piece of magic resistance equipment plus an additional mercury shoe.,Alchemy is a creature that can't make a magic resistance outfit won't have it.。
In this situation, Anne and Akali were able to crush Alchemy on the road. In terms of AD, things like VN and Quinn can be easily and easily hung without brains.
However, for the non-mainstream lineups that rarely appear in these games, Xile will not use them as an example.
There are a lot of ways to play alchemy. However, in general, it can be categorized into two ways. The first one is more mild. Developmentally focused gameplay. Honestly mend the knife before level six, and after level six, rely on the escape speed brought by the ultimate move to break the line. There have also been god-like alchemy players with a first-level broken line, which also belongs to development-based gameplay, but this kind of thing can't be regarded as the norm.
In one is a more ferocious alchemy, which mainly suppresses the development of opponents. Although the core is the same as the former, this kind of alchemy will find the point of the opponent's mistake on the line at level six, drive a big fight, and go home with a broken fight. If you don't go back under the tower. Then rush to the tower for a life, and the line into the tower alchemy is not a loss.
No matter which way the gameplay tends to, alchemy itself is still more inclined to team battles, not a single-belt hero in the traditional sense, although he has a strong single-belt ability.
The alchemy group that has developed is really annoying, especially after the appearance of the new equipment Glory Justice. This thing can be regarded as a little useful for many heroes who were classified as waste by Xile in the past, such as Galen who sprints and glorifies justice.
The legendary Great Galen is a god-like hero in the eyes of many players, but it is also true that this thing is useless in team battles. Galen's more embarrassing place is the same as the gravedigger and Udil, although it is very meaty, it is very capable of chasing people. The problem is that it's hard for him to chase people to death in team fights.
With Glory and Justice, Galen is different, although this blue-deficient guy doesn't need the attribute of 300 mana. But this did not delay Big Galen from driving an accelerated sprint, approaching the enemy's back row at a high speed of more than 600 during the team battle, and playing his due role in the first time of the team battle.
Give the AP a Q ban, then chase the ADC to open E, causing tons of interference to the enemy's output units. In the past, this kind of thing was very difficult to do, and being able to cut to the back row and being able to cut to the back row in the first world are two different concepts. When all the AP skills are handed over and the teammates retreat, they rush into the enemy pile, which is an act of sending them to death. Strictly speaking, as long as Galen's thing can be pasted to the back row, it is still very useful, this thing is a typical example of meat and output. Of course, how to make this hero develop online is another story.
Alchemy, like Galen, is a good choice for the time being. This hero's passive is the same as Ruiz's, and it needs more blue, which can convert mana into health, just as vampires can convert AP into health.
The five hundred blood plus three hundred blue amount of Righteous Glory is equivalent to six hundred and twenty blood plus three hundred blue for alchemy, and it also comes with an OP acceleration and deceleration effect.
However, this piece of equipment is not enough to make alchemy a popular hero, whether a hero will be popular or not depends mainly on whether his online ability is strong and whether he can kill the enemy more brainlessly. Alchemy actually has the ability to kill alone, but it requires experience.
This is a very experience-demanding hero, novice alchemists often lose their way and lose their lives while running, experienced alchemists do not, they can run and play with enemies. This thing has little to do with IQ, basically just play a lot.
Strictly speaking, Alchemy is a hero who is more suitable for in-depth learning, for ordinary players. This hero is more of a panacea, the threshold is not high, it only takes time to learn, it does not test skills and reaction speed, and it can be used to score points steadily. At least it's okay to get a diamond on the last electricity.
These things are valid in the passerby game, but if alchemy meets an Akali during the game, the alchemy that can't do anything in the first six levels will make Akali develop happily. After level six, even if you want to do something to Akali, people will run away with a stealth turn, and there is basically no place to use the skill of over-the-shoulder fall. Moreover, Akali's power generation time is much earlier than that of alchemy, and after a large piece, alchemy basically can't run up at all, so he can only coax the tower.
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Xile heard that the professional player of the working girl was going to run to play games with the children of the passer-by, and they all came over to see the excitement.
They were pretty sure that there was no way a passerby would be able to compete with a seasoned pro when it came to competition. Passers-by play passerby routines, and professions play professional standards, which are completely two games. Passers-by who have not been exposed to the rules of other people's games are only eligible to play pros in tournaments after a period of training, and the same is true for anyone. No matter how strong the passerby king is, the same is true.
South Korea's most prestigious substitute-training studio has formed a team that is only at the level of the second-class division. Even if they are able to torture pro players in passers-by. But that doesn't mean they can do the same when they're playing.
Although there is still a certain gap between the five-person black and the game, and the working girl is not the kind of player with command ability, but against ordinary players, it should be OK to abuse them casually.
The venue of the game is Telecom One, which has a relatively stable network, and the room has been opened at this time, and the start game button has just been clicked.
Xi Lezhi went and said that the most direct way to deal with players who play alchemy very well is to ban alchemy, but obviously. They didn't seem to mean it.
The player on the opposite floor is named 'Jim Carrey', and bans the three heroes of Akali, VN, and Lisandro on the blue side. Xile believes that this guy is probably the one who plays alchemy, and he is very familiar with what alchemy is afraid of.
In fact, Lisan Zhuo's alchemy is not particularly afraid, after all, the online ability of the master is average, and he can't stop the alchemy development after the sixth level, and he will ban this probably for team battles.
Most of the heroes who can restrain alchemy are not mainstream, and the recently popular Raven and Sword Ji have been eaten to death. Maybe Raven is okay, and it is still quite advantageous to fight a dozen less skilled alchemy players, but in the hands of the old alchemist. At worst, it's a five-five. However, if Raven can't kill someone, he will lose, and if he can't make up for the alchemy, he will win. From the perspective of positioning, alchemy has natural advantages.
As for the sword girl, this thing is basically a storage zài that has been perfectly countered by alchemy. Even if she was only in front of the sixth level, as long as Jian Ji dared to stick to her face, she would know that she was wrong when she fell over-the-shoulder.
Xile's understanding of alchemy is very bad, they feel that this hero is more minus CD, especially in the late team fight, and it is better to have a blue rune belt to grow and minus CD after his only in-depth understanding, because it is difficult for this hero to get a minus CD from equipment.
Although Alchemy has a Q skill that has been turned on, Q is definitely not his core skill, and E's over-the-shoulder fall is. Used as a-stirring stick in team fights, relying mainly on E skills. Carrying the enemy's C position to his own crowd and turning the enemy's front row away from his own back row, alchemy needs to lose E endlessly in team battles, and if there is not enough CD reduction, he is just a target with a large yang fire. And as far as Xile understands at present, the hero of alchemy is not very suitable for damage outfits, angel staff and ice staff are the limit, and other equipment is better to support tank attributes.
The banpick ended, and the blue side of the Jim Carrey really took the alchemy. It also took a while for Xile to react, the name means alchemy carry.
According to Xile's Jianyì, the working girl really took out Rambo, Morgana and EZ.
"Who are your teammates?" Xile is puzzled by this, generally speaking, Rambo's top list is still relatively difficult, but it is not a hero who can be used with it.
"My sister's friend, I don't know either." The working girl said this, and Xile had serious doubts about her sister's life style. "By the way, I forgot to ask. What's going on with you, why are you still fighting with the other side inexplicably? ”
"I don't know." The working girl's answer also showed how accustomed she was to her sister as an older sister, "Anyway, they said that there was a shortage of people, so I came." ”
Xile was very worried that this game was actually an offline competition for some kind of small-scale Internet café competition. They noticed that the game account that the working girl landed on was not the one sent to her by the organization at all.
This kind of thing is actually more sensitive, and it is very troublesome for the league players to fight on their behalf. But it doesn't matter, even if someone really comes to check in pain, as long as the plastic flower puffs up her chest and stands up and says that she beat it, then there will be nothing. It's a big deal to temporarily open her coach qualifications, anyway, there are many people in Xile, and I don't care very much about the name.
Don't sweep the interest of working girls to come out for their sisters, Xile honestly watched everyone play the game.
If you want to deal with alchemy, it's better to choose the fox in the single single, so far away because there is no mainstream single special alchemy, the fox is one of the more prominent, and when the team fights, he is not afraid of the sudden advance of alchemy, and even has the ability to choose the second alchemy. After the fox is charmed, the damage of the Hellfire set is basically a bottom-out Cheng dù even if it hits the well-developed alchemy, after all, the fox is the fox, and the ability of the second person is no worse than the later Xiaofa.
In terms of jungler, it is better to choose Juggernaut. When alchemy meets the Sword Master, it is basically the rhythm of dying in minutes. One is that the killing rate is extremely slow. Run fast Lord. One is that the killing speed is extremely fast. The Lord who runs fast and does not eat the slowdown. This is considered numerology,
As for Xile not letting the working girl use VN, the main reason is that VN is too unstable, or it is more normal for Xiao Huang Mao. Even if it is three little yellow hairs, alchemy basically has nothing to do with him. As long as the ice fist comes out, Xiao Huangmao can basically buy a killing knife and switch to the road stacking knife.
For many heroes, as long as they are targeted, they can be targeted to death. But alchemy, a hero who is targeted by so many things is also rare. Xile hasn't let the mid laner out of Annie yet, after all, although Annie is easy to use, it is still difficult to play as a single line.
The jungler on the working girl's side really took out the sword master according to the construction of the working girl.,As for the middle laner, he said that he wouldn't be a fox.,In the end, the whole Victor came out.。
In the last change, Victor was kind of a weakening of the early stage and an enhancement of the late game.
In fact, the weakening in the early stage is only a weakening in explosiveness, that is, the ability to kill alone, but it is still a small enhancement for its online development ability. As for the late stage, considering the combat effectiveness of a short-legged AP with no displacement, the hands are not particularly long, in fact, this hero really has no spring in the late stage of the balance of power. But it's better to have an increase in damage than nothing. As for the tailwind game, it is a very powerful head-grabbing machine. Few people can rob Victor.
Xile could see that the teammates of the working girl seemed to be asking from various channels how to restrain alchemy. The three-handed W skill is very limited to alchemy, and this skill lasts for a long time, basically if you step on it and don't turn back directly, you will inevitably be stunned.
Three-handed things are especially afraid of long-handed APs like Sindra and clockwork, and people like Fireman need to start with second-speed shoes to focus on dodging skills. However, in the face of cards like this, which is also a long-handed storage zài, Victor can be bullied online from the first level, relying on W skills.
As long as the card shows a yellow card and the range is about the same, Victor can throw a W directly at the foot of the card. When card A came out, he was almost stunned, and all that remained was the time for Victor, who had two output skills and a shield, to beat only one card with an output skill. This advantage will continue to expand after level 6. And now that everyone is out of the Lich, it's only going to get easier and easier for the cards in the mid to late game.
This W is also a capital for Victor to become a hero on the list. Victor himself doesn't quite fit in with the few elements that the top list heroes need, but he has a very strong ability to clear troops.
A wave of creeps comes, and Victor on the road can lose an E to destroy five-sixths, and then quickly throw a W to cover himself and run back to the safety of the tower or the grass, and then run over and throw an E when a new wave of soldiers comes.
This kind of gameplay is still okay when dealing with top single heroes who are not strong in rushing ability, such as alchemy.
Xile felt that if he was the alchemy opposite, he would probably have fainted from crying by now. If the other party really carried it like his rather memorable name, it should be clear what Rambo, Juggernaut, Victor, EZ, and Morgana represent.
Although the Juggernaut and Victor in this lineup are very abrupt, and it may be better to replace them with the blind man and crispy chicken, but it is enough to give alchemy a headache.
The selection on the opposite side is exactly the same as the Nakano choice on the side of the working girl, highlighting a passerby bureau style. Alchemy, Male Gun, Carter, and Nightmare of the Jungler, as well as Annie in support.
Anne was the second choice of the blue side, and in Xile's opinion, it should be a preemptive pick to prevent the opponent from taking it out.
Assist Anne has been seen for a long time, and seems to be even rarer than Victor.
After Riot S4 took great care of ADC, ADC heroes collectively ushered in a wave of big and small years. At the moment, heroes who have not been nerfed, such as Wheel Mom and Varus, have appeared in the arena one after another.
For the wheel mother, Xile has always felt that this is a good hero that can be used to compete, and can play a lot of interesting things, and the working girl has a good time. As for Lu Zhiqiu, if this guy gives him a Morgana, he can beat him into an ADC and carry it.
ADC is a position that needs to be operated very much, and even if the long-handed policewoman wants to hit damage in the later stage, she must have a certain amount of operational support, otherwise she will be a headless fly running around if someone rushes in.
There are a few ADCs that don't need to be operated, such as Sister Good Luck, such as mice, and male guns are barely counted.
The rat is an outlier among the three heroes, because this thing is more emphasis on solo killing and stealing people in the passerby bureau. Q skills are good to use, and when you encounter something that can be dropped in seconds, you can directly open it to the broken dream and die suddenly.
Basically, except for the situation of particularly high segments, most of the situations are difficult to defend against, and can only be restrained by affecting the development of mice in the early stage of the jungle. This hero is also a test of experience compared to operation.
As for the two things of the female gun and the male gun, the one in front is really useless in circles. Sister Good Luck still has a lot of appearances, and she is quite popular, and she has a strong ability to point points in the early stage, but this hero lacks all the things that ADC needs, such as survivability, survivability, and survivability. Sister Good Luck's range is not long, and she can only flash in the face of a breakthrough, and her ultimate is a stake output.
However, this ADC is particularly stable to play, and it is the kind of person who can have a good output as long as he is steady and does not rush in. When playing in a group, it is extremely unreasonable to wash a wave of big moves and then say something else.
As for the male gun, this is a strong old ADC, although it was silent for a whole season in S3, and then it was a little neglected because of the overlap between the positioning and the rising Obama, but no matter where this hero appears, the table is still good.
This will be alchemy over there to come up with a combination of a nightmare and a male gun, Xile is very familiar with this gameplay, they used to make teaching videos when they used to do it, just as a gimmick to attract popularity, the main content is the ability of these two heroes to turn off the lights.
It's a light-off combo, with a nightmare big move to raise the sand sky, and a male gun W smoke bomb. These two things are actually not very useful, but the visual effect is more prominent, highlighting a black.
Nightmare has always been a point that Xile attaches more importance to, and they have thought of a lot of tactics around the light-off effect of Nightmare Ultimate. So far, the only thing that has been more useful is the mid-laner Nightmare Cover Jungler Gank, which is slightly more outstanding.
Nightmare playing mid-laner is not too suitable for appearing in the passerby bureau.,At least the national server can't do it.,It's OK to go to other servers that can't understand teammates spraying people.。 There are two reasons why this hero can hit the mid laner, one is that the ultimate is convenient gank, and there is also a skill like a magic shield, which is easier to use against AP.
The idea that Xile came up with was actually very simple, using the Nightmare Ultimate to remove the point of vision of local allies, and nullify the enemy's eye position, so as to provide convenience for the jungler gank in the team.
However, at present, Xile has not found a jungler hero who is too suitable for this gameplay, although the effect is okay with ordinary jungler, but I always feel that there is a waste of nightmare for two minutes, and it is still a little worth the loss.
Now the nightmare and male gun combination on the alchemy side makes Xile very worried, if there are such two black things in the team battle, it will be more difficult to control the alchemy. Things like Morgana and EZ need to be accurate, and to ensure accuracy, you need vision. But they don't want to be too neurotic, it's just a ragy appointment, how can there be so many fancy intestines, maybe they just happened to meet.
Even if the idea on the other side is really so exquisite, it is difficult to say whether the effect is good or not.
At the beginning of the game, Rambo was quite comfortable in the early stage of alchemy. No matter how strong alchemy is, it doesn't have any damage ability before level six, as long as Rambo doesn't want to press the line too much, don't let himself get too close to the opponent's defense tower and then be thrown into the tower by alchemy.
Xile just thought about it when he saw that the third-level alchemy on the opposite side was poisoned, and he threw a puddle of glue under his tower, and then flashed to the alchemy's face and an E stuck him on the glue.
If Alchemy's over-the-shoulder throw throws the opponent within the range of the W skill, it will cause a binding effect for a certain period of time. Rambo was also very pitiful and was directly glued, and then lost a blood with the help of the defense tower, and handed over a death flash by the way.
It was also at this time that Xile noticed Alchemy's summoner skill, flashing and sprinting, instead of teleporting and running. Obviously, this alchemy is afraid that it wants to blow up Rambo online...... (To be continued......)