Chapter 500: Big Back

A popular hero is usually either a bastard who mixes very easily, or a ruthless character who has the ability to carry in a certain way.

There are many heroes who don't have such attributes, but if the gameplay is simple and the positioning is straightforward and accurate, they can also gain good popularity and popularity.

Among the heroes who don't have anything and don't have a trace of pleasing content in the gameplay, there are also a large number of characters who rely on their character models and skills to conquer players aesthetically.

If you want to be popular, it is actually a very diverse thing, either capable or sleek enough. Either he is simple, or his temperament and face are attractive enough.

As for those who have nothing, they may not have been reborn.

Urgarte, as an ugly, useless, and complicated being, has become unpopular to the point of being pitied by the player, and calling for more love for him.

This hero has finally come out of the sky with the blue consumption of Q skills and the excessive increase of W shield value.

The main problem with the previous Ergart is actually the word 'ugly'. When it comes to strength, this hero is not particularly bad. Strength has never been the first criterion for players to choose heroes, otherwise Raven would not have had the level of attention he has now.

In the current version,Ergarte has become a super mid laner who is not AP better than AP.,The game is simple and rough.,And the damage is bursting and there is a certain ability to protect and desperate.,There is a poke that can cut meat.,Become a more all-round hero who is ugly and unsolvable.。

In the S4 season, Riot made a change to Urgat's Q skill to kill the blue and said that if this change is found to be inappropriate, it will be changed back at any time. At the same time, the designer also said. 'We don't care about crab appearances'.

The crab actually has a certain amount of combat effectiveness when the Q skill kills back to blue. However, after the W shield skill has mana growth. The way this hero is outfit is determined as if he has a beacon, and the core equipment is tears and big ice hearts.

This kind of focus on mana value makes the crab a lot easier,Demon Sect Ice Heart Plus Armor Penetration Series is the god costume of this hero.,Online focus on stacking passive,When playing a group, you can basically use it as the protection god of ADC.,Specifically cut the front row with AD.。

The strength of the crab mid-laner is very good, and the gameplay is very interesting and echoes the new version of the Tank League that may be formed in the future, which has great potential. To talk about the cons. As far as the game is concerned, this hero's support ability is very problematic, and it lacks explosiveness in a balance of power situation.

For passers-by, in addition to being ugly, this hero is easy to kill people online, which is also a more embarrassing problem.

The Crab Passerby Bureau is still easier to fight when it encounters an opponent who is willing to fight hard. For example, there is a Raven who has just reached level 6 and throws a set in front of the crab, and the crab only needs to give a big boost to the double resistance first, and then WA slows down and hangs the E skill to QA.

It's very simple, and there's not much else to do. Even a crab with a white sword and goddess tears can perfectly knock down Raven. The increased double resistance and armor provided by the W skill make Raven's set of damage less threatening, and he can't beat the crab to the point of residual blood. The ultimate slash has no effect. Moreover, the crab's meat and heads-up abilities are mainly reflected in passive skills, which can reduce the damage of enemies who are Q to Peaceful A by 15%.

One minus two minus. It can be guaranteed to stand still.

In contrast, the Crab's damage ability is considerable when the E skill hits and the enemy's armor is weakened. Since the W skill lasts long enough, it can provide a more OP deceleration time. After putting it together, if the enemy retreats too late irrationally, there is a good chance that they will be killed due to the slowdown.

Under normal circumstances, in the face of crabs all the time, few people will try to kill alone in a state of equilibrium, and basically do it with a blood volume advantage. However, in the face of crabs, few heroes can maintain their HP advantage. The crab's online consumption ability is very good, and it can put the enemy in a state of worrying about the amount of blood, and it is precisely because of this situation that most of the crab's opponents are more cowardly and will not break out heads.

The ones that are easier to kill online alone are those heroes such as Enchantress Queen, Sword Queen, and Quinn who have an instant burst of slashing. The crab is a complete sustained output, and it is still difficult to explode the human head when the enemy's HP is suppressed and the enemy will not come forward. Unless the opponent drank fake wine.

This kind of hero who can't show off a single kill is relatively unpopular with players, and it is also less popular with the majority of boosters. Boosters and the majority of the upper party usually rely on their own combat effectiveness to play economic suppression without fat, leading low-level rookies to win the game.

Urgat's situation is somewhat like that of a policewoman, strong on the line, but it's hard to really poke people to death unless the enemy is on top.

As it stands, Urgart is a very potential midlaner with a strong mid laner who can pair up with Big Mouth. In the game, his shortcomings such as poor mobility, lack of explosiveness and ugliness are not so important, and naturally there is a lineup and style of play to make up for it. As long as this hero can provide protection against Big Mouth and has the ability to play a hand, it is not a dream to become a mid-lane regular.

After a series of hero changes, reworkes, and equipment updates at Riot, Tank League is beginning to take shape. Originally, the old generation of tank trees was still warm, and a new generation of Sain was born. Now a lot of messy things such as Pig Girl, Zack, Bear, Titan, etc., have become OP because of changes, testing the ADC heroes in the future arena.

It is foreseeable that heroes such as EZ and airplanes, which are more laborious to cut meat, may not be able to gain a foothold in the future arena. On the other hand, VN and Jinx, Rat, and Big Mouth may become popular again after a long silence.

What kind of combat power a hero can have depends on the version and team arrangement.

In the era when the top laner was dominated by half-flesh fighters and functional types, the overall gameplay of the team reflected an individual's combat ability. Since there is no tank hero to save zài, everyone is more brittle, and each hero has an output, and it is more important to have the ability to fight alone.

In such a version, the game lineup is relatively casual, and most of the versions are strong. The ADC is also dominated by Mavericks like Obama, Airplane, and Male Gun, who have outbreaks and don't need much help from their teammates.

The tank reappeared on the field. Points that can pose a threat to tank heroes. It seems that there are only ADCs and a few special strong output midlaners. In this environment, in order to ensure that the enemy's tanks do not pose too much of a threat, it is necessary to play some special tactics around the ADC, that is to say, some formations are required.

The so-called formation refers to a hero cooperation, and maybe it will be matched with some gameplay. When a lineup is particularly dependent on the formation, regardless of the version, it all means that the lineup has a relatively low tolerance for error.

In the top leagues of each major division. It's rare to have a lineup that's too holistic. In a real game, it's hard to get the lineup right for what it can accommodate, and there are surprises everywhere that need to be flexible at any time. And as long as this kind of domino-like gameplay is contained by one card, the power contained in the whole cannot be exerted.

The two shortcomings of low error tolerance and lack of variation make pro players more inclined to pile up OP heroes in their teams. The lineup is also more casual, as long as you make sure to clear the troops, open the group, and some other inherent attributes.

This kind of gameplay seems to be a good choice in situations where the tank's combat power is insufficient, mainly considering the problem of teamfight damage. As long as he is an OP hero, he naturally has something strong about him. After being selected, whether it's a group or a gank, at least the damage is absolutely fine.

The strength of the tank hero is not just hardness. Control and damage are usually more effective than hardness.

Among the tank heroes who have shown signs of rising after version 5.5, Pig Girl, Zach, and Titan are all valued for their increased skill damage.

Pig Girl's skill damage was increased a long time ago. Increased the damage effect of HP on W. Since that time, Pig Girl has become the number one hidden strong hero in LOL, and can play very exaggerated AOE damage with thickness. It's a pity that the rhythm is not suitable for jungle fighting, and it is too grass-fed.

As for Zach and Titan, both heroes have more ability to unleash skills to deal damage because of the CD reduction. The updated equipment that has an effect on tanks only needs the Solar Flame and Tank Jungler enchantments, which are not very useful for Zach and Titans. Their initial strength is mainly due to the increase in damage.

Tank Hero is basically just a thing that provides a group start, and it acts as a-stirring stick in team battles, which is difficult to really carry.

After the enhancement, the damage heroes of some tanks have been increased, including Urgat, after all, this is a half-tan.

In the case of the same control time, the increase in damage is usually doubled, and heroes with control skills are the most sensitive to the increase in damage. You can beat the enemy when he can't move, and the effect is naturally outstanding. The tank has multiple control zhì, which makes the seemingly faint number jù have the effect of OP.

The tank's increased damage is bad news for Crispy Heroes, which means that Crispy is harder to find the output environment, and harder to output to key characters. However, in the same way, due to the strength of the tank hero, the first team will have an advantage, which is equivalent to increasing the forgiveness of the lineup. The meat suit itself means forgiveness, and the formation lineup, which was originally not suitable for semi-meat and functional top laners, can be brought to the field when there are tank heroes who can provide stable dìng forgiveness.

Urgart and Big Mouth is a relatively strong small combo that can face the upcoming version, and the storage zài lineup of these two things is called the double big back lineup, which means that the two Cs in the team are standing at the back of the output.

The C position is usually in the back row, but Victor, who is all over the world in the later stage and is looking for people to fight hard, is definitely not as good as a lewd coffin board like Zelas. In contrast, Zelas is the so-called 'big back'.

In the version where Tank Hero returns and OP, the big rear row is easier to secure and thus deal more damage. Since the opponent is likely to also be a two-tank control lineup, it is very important that the back row of one's own family is far enough to not be lightly driven by the enemy.

In addition to the fact that the big queen excludes the position being relatively backward, another reason for being selected is naturally the most important ability to cause damage. The combination of Big Mouth and Urgart is undoubtedly a typical spike character. Both of them have continuous output, which is the most fatal way for a tank. In addition, Urgart's armor drop and Bigmouth's percentage of mixed damage are very difficult to deal with, and tank players pile up more armor. It also reduces the effect by 20% under the Ergart E skill. It's the equivalent of letting Big Mouth cut a front row with a bad economy.

If you put this thing in the general lineup. When fighting a five-person regiment, the combat effectiveness is far inferior to that of a small team battle. This is a necessity. Mainly because his ultimate move is slightly embarrassing.

Transfiguring himself and shifting himself to the enemy's position is how Urgart's ultimate is used in small team fights. In the five-member group, his ultimate move is to suppress the rushing heroes who can pose a threat, and create more output opportunities for the ADCs around him.

At max level, Ergart's Boss can briefly increase his Double Resist by 120 points. You must know that Urgart usually has a big ice heart, and after holding it out, the armor is basically one hundred and eighty upwards. There is another one hundred and two bonuses, three hundred per minute.

That's a terrifying amount of armor, but it's still a drop in the bucket against a large number of enemies. After all, it's not the defensive talent that lacks tenacity. And the amount of blood is also more problematic.

Therefore, in a large team fight, it is better for Urgart to use his ultimate in a safe place as a backhand protection.

On the other hand, in a small regiment, the size of the Ergart is basically equal to the hook of the machine. Able to hook enemies to their side and kill them with teammates. This is a very effective single-catching skill, and it is very strong in the late game when used with flashing, as long as there is a person who catches the place of death, it will become very active to take the dragon and push the tower.

As long as there are no displaced heroes like Urgart and Big Mouth, the most feared thing is that the enemy is too mobile and flexible. Hold yourself back. With this convenient big trick zài, you can have a way to fight when you are kited.

The twin big back line-ups of Urgart and Big Mouth are paired with two tanks as front rows. Resisting enemy attacks is a good lineup option. This choice is very integral, with two fixed heroes and two meats, but because the C position is a semi-tank, the error tolerance rate is ridiculously high, and it may be one of the more popular gameplay in the future version.

---

Week 7 of HERO's tournament started on a quirky note, thanks to Long Xing getting a girlfriend before the tournament.

Plastic Flower now has a feeling of a dog, she didn't dedicate herself to her work when she was an actor before, and now she has broken the bottom limit when she is a broken coach, and she can't understand how she thought about it now.

Long Xinghui was already full of confidence in life, as if he had been reborn.

In addition to Long Xing, Duan Xiuxiu also looked excited, because the bonus from Lu Kun's side was sent last night. Lu Kun, who scared Xiaohua away, came to give money, and wanted to meet his sweetheart by the way. It's a pity that Han Yingru gave her a hand and didn't catch anyone.

spent such a large amount of money but didn't even see his sweetheart, which made Lu Gongzi sigh and be depressed for a whole day.

Long Yang and Long Xing didn't grab that bit of RMB from their own teammates, they gave their share to Xile, and it seems that these guys should be a little bit out of the way.

Duan Xiuxiu, who was in this meeting, was really in no mood to play the game, and was thinking about the 50,000 yuan newly earned in his card, and wanted to spend it. As everyone knows, An Ling has called Duan Xiuxiu and her mother and revealed this extra income, and Duan Xiuxiu can only choose to hand it over.

The Gold team is relatively listless, and they don't have any emotional problems, but they have been losing to HERO for a while now, which makes them not in a very good mood.

The mushroom head is now annoying Long Yang in all directions, and the Lu Kun Cup was singled out by HERO's substitution before, otherwise they wouldn't have lost the first game. Now they are ready to come over for a while, but they always feel that it is not so simple, and their spirits are not very full.

At last night's ban selection meeting, Xiaohua, who returned from the escape, said that the first move of the gold team in the first game must be to ban one of the three Duan Xiuxiu, so as to target Duan Xiuxiu. Considering that the current version of the card, Casa, and other things are not very reliable, she always feels that the other side will come up with a bewitcher.

The HERO team almost never faced the Enchantress, because no one would release such a thing in front of Duan Xiuxiu.

There are only four Chinese singles that Duan Xiuxiu can use, and if all of them are removed, then she can only use her fan mother to go to the middle, which basically belongs to the rhythm of how to play and how to explode.

Xiaohua is not the kind of person who asks questions and doesn't give solutions, she has already thought of a coping strategy, in fact, it is very simple, it is nothing more than changing Long Yang to hit.

At present, the position of the middle single is simply a simple storage of the whole game, highlighting a reassuring development, as long as the group support is in place, this requirement is not a problem for Long Yang.

As for the assistance, then you can only be wronged by Lu Zhiqiu, and with Duan Xiuxiu's fan mother, you can be aggrieved on the next road.

Duan Xiuxiu doesn't have any abilities that a support player should have, so Long Xing must honestly appear as a support jungler to provide vision. Considering that the probability that the enemy is a demon queen is very high, there is no way to do it because the overall speed and rhythm of their team is fast, and in this case, the demand for eye positions is even stronger.

If Xiaohua's crow's beak is unfortunate enough to hit this qiē, Lu Zhiqiu is ready to take skateboarding shoes this time. Skateboard shoes are a thing that can save Duan Xiuxiu's life, and its own combat effectiveness is OK, which is a helpless move, but the effect will not be too bad.

As for whether Duan Xiuxiu, who has never been sucked in by skateboarding shoes, can play clearly, the people on HERO's side don't bother to think about it, let her go to the game to study it herself. Anyway, everyone has already decided, so let's just assume that we don't have this help.

On the mushroom head's side, in addition to grabbing the demon queen and banning the three midlaners, there is another option, banning the two midlaners to grab the demon queen and release the death song.

The demon queen is basically how to fight the death song.,It's quite brainless.,Belongs to the grandfather-level storage zài.。

There was once a famous Korean mid-laner who said that the death song fight the demon queen belongs to the death song counter demon queen without jungle. This speech has also been touted for a long time, after all, when he said this, he had just blown up the enchantress opposite with a death song.

Unfortunately, after the peak of this player's team passed, his enchantress was also blown up by the death song, or it could be said that it was the battle in which his team fell from the altar. And strictly speaking, this player's fame battle is to use the enchantress to blow up the death song of a certain opponent, from this point of view, he said the death song counter the enchantress, it was completely the person who was blown up by him with the enchantress back then, and then encountered the current world after the scenery.

When it comes to pro players, sometimes you can't take it seriously. In the face of the interview, everyone has an endless desire to say something that attracts people's attention.

The so-called death song counter demon queen, in the death song of the year, the version of the single Dolan sword is still a little feasible. Seize the time when the Enchantress W skill is lost, and chase the Enchantress AQ online, but he can really do it without losing blood, and rely on the Dolan Sword's bloodsucking to make a small profit.

But it's basically impossible for the current version to want to play like this.,Even if the online blood exchange is earned.,But it's definitely not a counter's Cheng dù.。 With the same residual blood, Death Song is much more dangerous than the Enchantress. Just come and just touch the eyes of the blind man and give a cold punishment, and the death song has no other choice but to flash.

The jungler factor can never be eliminated, and Dolan's sword death song can't suppress the enchantress, it will only make himself more dangerous. The Enchantress's ability to cooperate with the jungle and the ability to prevent the jungle are much more than Death Song's, and Death Song's correct way of thinking against Enchantress can only be to ensure her own HP as much as possible and not be consumed by Enchantress.

As for Dead Song and Enchantress off the line, there is basically nothing to compare due to the uncertainty of the lineup. If you have to say it, if the enchantress catches the dead song seconds when the group is playing, there is really nothing that can be done about the dead song. However, the big move after the death song was hung up, and it was enough to kill the enchantress.

Duan Xiuxiu's death song is not a problem, and she should be able to fight with the mushroom-headed demon queen. If Mushroom Head chooses to use the Enchantress to counter Duan Xiuxiu's death song, then it's easy to say, and Duan Xiuxiu can survive online. If Duan Xiuxiu is forced to use Cheng Dù with a fan, then Long Yang, who is an assistant, will once again leave the job he loves, and be screwed on the vast land in the middle road as an organizational screw. (To be continued......)