Chapter 489: Upper-class Consumption in the Wild Zone

Lulu is a very powerful competitive hero, as long as there is this thing in the team, as long as the team is not an avalanche, you can almost see the great effectiveness that Lulu plays from it.

This hero is not very popular in the passerby bureau, because she does not adhere to the three popular principles of the passerby bureau - there is damage, can carry, and is simple and brainless.

Lulu actually has damage, but the damage comes slowly, and the combat effectiveness in the early and late stages cannot be considered bad, it can only be said to be average, and it can't be compared with most midlaners.

Lulu actually has a strong carrying ability, but it is still a slow pace. This thing is a typical teamfight hero, and the way it carries is different from a hero like Raven.

As for being simple and brainless, Lulu isn't too difficult, but it's definitely not easy to get started.

Lulu's hero's W and E skills can be thrown at herself and at the enemy, which is technically two sets of skills.

The newcomer Lulu doesn't know when and how to use it, and she doesn't know when to release the skill, so the speed of getting started is still relatively slow.

Although the use of skills is a very flexible thing, there are some relatively simple rules that can be summarized to help novice players get up to speed quickly. These rules are not absolute, nor are they powerful, they are just a simple way to play.

To analyze Lulu's gameplay, in fact, just consider that this thing's skill is limited. Lulu is one of the few heroes who needs to learn to play a group first, and then learn to match the lane.

Some things, such as Jian Ji, as long as the line skills are superb, flash in and open directly when playing a group. It's okay to come out and give a Hydra double Q. It's hard to defend against being more brainless. It's a legendary hero of Bichi.

Lulu is not Bichi, and there are a lot of things to pay attention to when playing in a group. First and foremost, Lulu isn't a completely protective hero, she also needs to deal damage and help some of her teammates break into the back row of enemies.

There are two options for using W skills on one's own family and on enemies, with the former taking precedence. Whether it's a team battle or something, as long as there are no blind people among the enemy, such as robbery, something that can kill if you rush in, then W doesn't need to stay. Give it to the ADC or Rush as much as possible, so that they can find a better output point to play the output.

For the novice Lulu, handing over W before a team battle is a more fixed and important way, provided that the opponent's breakthrough is not so terrifying.

Teammates who get W are better able to protect themselves, output better, and dare to output. Team battles are very simple in the current situation, especially the passerby bureau, anyway, it's just to meet the second person, whoever has the output to play faster and more will win.

Lulu is not a front-row leader, she is basically standing next to the ADC. There is no doubt that the ultimate needs to be handed over to a remnant teammate. It's rare for Lulu to be cut first in a teamfight, and she's the least mocking type of hero in the game.

As for E-skills. This thing can be used in two ways: for enemies and for one's own people, and the latter usually has a higher priority in team fights.

The E skill doesn't need to be handed over to the ADC, at least for the new Lulu not to do so unless the ADC is cut first. In a normal parity of power team battle, E basically has to hand over to the players in the front row first, and it is only very inconsequential to let them eat damage, mainly using the Pixar hanging on the front row teammates with the Q skill to slow down the enemy, so as to make the front row more sticky.

There is a little trick in the Q skill, which is very small.

When the E skill is attached to the enemy, Pixar is always glued behind the enemy. To make the next Q a hit, just point the mouse in the direction in front of the enemy. It's the basics of basics, and you can find out if you play a game or two, but there are some Lulu that take some time to figure out.

There are military songs in the Chinese army that say, 'One bullet destroys an enemy,' which is obviously not talking about modern warfare. How to quickly burst all your bullets in the direction of the enemy is the point.

It's the same with LOL team fights, at least Lulu is the same, this hero's skills need to be thrown out as soon as possible, and there is no need to think about what timing, because these skills themselves can provide teammates with the conditions for creating a chance.

Lulu is basically no different from Nami in team battles, honestly doing her own support mid-laner and losing as many skills as possible.

As long as Lulu throws three sets of skills in the team station, the team battle is almost won.

Three shields of health, three rounds of slow AOE damage, plus the protection and pursuit provided by the W skill. If Lulu is still alive after doing so much, then it can only be that the enemy has lost its combat effectiveness. At least the novice Lulu can do so much in the passerby bureau, which is already qualified.

Team battles can't be played well by simply using the rules, but this way of using them can help the newbie Lulu get started faster and understand the hero's positioning.

As for Lulu online, there's really not much to say. Suppressing people basically depends on A, and there is no strong kill if there is no outbreak, and the big advantage is at most to beat the enemy home, but it is easier to develop honestly.

A long time ago, it was popular to come out of the Lich and even out of Nash's Lulu, for now, passers-by can do anything, but the safest thing is still the ghost book abyss after the double Doran ring, in fact, there is no problem with the hat.

In fact, Lulu is quite suitable for a murder book, a dozen groups are tons of assists, and her own taunt value is very low, so she is not easy to kill. As long as you are honestly huddled, it is still relatively easy to stack books, provided that your teammates can't collapse too much.

Lulu's winning rate in matches is always not high, and the problem is in the team. In the case of a team battle at a disadvantage, whether it is for lineup reasons or economic reasons, it is difficult for Lulu to save it. Although the skills of this hero have changed a lot and are relatively comprehensive, the gameplay is still relatively simple, and I don't want some mid-laners to play in a group or with a line or poke, and Lulu can only appear as a support.

In the game, the purpose of Lulu's storage is very clear, to prevent the enemy from losing his C position first. That's all. As long as the wave of the enemy's stormy skills doesn't seconds off the person they want to seconds. That's basically what they lose.

The Golden Team grabbed Lulu this time. It is destined that their game will not be fast-paced.

Lulu's appearance means that their gameplay is to protect the core, and the early rhythm is naturally based on the development of the core, and there will not be too many active attacks.

Long Xing's side took the initiative to harass the enemy, but unfortunately it was not very successful. Soon, the big moves of Boxer Girl and Death Song turned around again, and ushered in a wave of arresting peaks.

This time, Long Xing's goal was changed to Big Mouth, because this would break the road, and HERO relied on the advantage of his own airplane wind girl to invade the wild area. True Eyes swept their eyes into battle, clearing the enemy's vision.

Now the big mouth is very sad, and there is no place to develop. Long Xing was also ambushed in the wild area. As long as they dare to try to enter the wild area, they will hand him over to be a man in minutes.

The Golden team played particularly calmly today, mainly on their bottom lane. Bai Xiaobei fought with Lulu on the upper road, although most of the tower's blood was lost, but his own development was the same as Lulu's.

However, it is a pity that when the lower road tower was pushed off by Long Yang, Bai Xiaobei faced a wave of three-person forced towers. Big Mouth and the nurse ran from the bottom to the top and followed Lulu to dismantle the outer tower.

"Why are you fighting like this?"

Plastic flowers do not understand the enemy's choice. What's the difference between their behavior and sending dragons? The golden team of Xiaolong's refresh time is known, and there are still more than ten seconds. At this time, their people appeared on the road, and at most they pushed an outer tower, but they had to send off the little dragon because of this. Although Xiaolong is useless, it is still a thing.

Xiaolong's role in the game is very simple, and it has little to do with his buff, just an ordinary appointment location. Defeating Xiaolong means that it will be difficult to make an appointment for a while in the future.

Judging from the current competition, it is not uncommon for five dragons to be seen, but it is usually those teams that are stable and steady after gaining an advantage, using the dragons to force the group, and the snowball of the team battle through guò takes the dragon by the way. As soon as the five dragons arrive, they will rely on the power of the buff to fight a wave, and sometimes they even have to take two or three five dragons to destroy the enemy.

Long Yang didn't want this battle to last so long with five dragons, and even if there was a buff on his side, he would definitely not be able to beat these people. This is a problem with the lineup and output environment, after the core equipment of the gold team comes out, there is basically no capital to fight with them.

In the face of the enemy's push tower, the plastic flower 'tsk' to express its displeasure.

"Let's push the tower too, push it down!"

The lower road line is basically enough, and the enemy has three on the road, looking like he doesn't plan to ask for a dragon, and the plastic flower doesn't take the dragon, so let's clear the lower road first, and then you can organize a group.

Obviously, neither the Golden Team nor the audience expected HERO to run away to pull the tower. A long time ago, when players didn't know about this game, someone once said, 'It's a game of pushing towers', and advocated taking the tower first. Soon after, there was a new statement that said, 'The tower will not be left there, and compared to the little dragon, the tower can be taken at any time'. Soon such rhetoric was defeated by booster streams, and the time point was probably in the early to mid-S3 period.

The more important topic of tower or dragon is probably as old and popular as 'name the three heroes and I'll guess you segment'.

At the moment, HERO is clearly sneering at Xiaolong.

With the combat power of the boxing girl, it is completely easy to single-handedly take on the little dragon, even if the HERO wants the tower, you can also let the boxer girl go alone to brush the small dragon, and the rest go to get the tower, it shouldn't be dangerous anywhere, after all, their middle single is in the middle lane, and the upper single has teleportation.

Since they didn't choose to do this, they really didn't seem to be interested in dragons at all, except that they wanted to be safe.

Long Yang. Lu Zhiqiu and the boxer girl ran directly to the enemy's lower road, and he, looking at the leopard girl who was guarding the tower opposite, was like seeing a big meal.

"Two flashes can kill, do you want to kill?" Long Xing turned around and asked his own commander.

Plastic Flower rolled her eyes, "Isn't it good to take the tower honestly?" Hurry up and get it, the people have already begun to return to the city. ”

There is a boxing girl, and Flash R can teach the leopard girl to be a man in minutes, plus the damage of Death Song and Plane E Flash WQA, killing the crispy jungler is like playing. However, after killing someone, Long Xing, who resisted the tower, will definitely be injured to death, will lose his ultimate, and will lose the combat effectiveness of the small dragon group. Dragons can be obtained by enemies. The next time I want to force the group, I'll have to wait six minutes.

If the Golden Team is a different lineup. It's not this kind of thing that poke up to kill yourself, and HERO won't value the team fight opportunities brought by a small dragon. The key is that their thing is too disgusting under the tower, EZ, Big Mouth and Leopard Girl, it's okay on Xiaolong's side, after all, there is a strong open master, and there is flash.

With the current hero combat power on HERO's side, the second person is still OK. The most embarrassing thing about Lulu as a top laner is that her teleportation doesn't provide much utility. It's definitely not a good thing to come in after Lulu, she's not the Sword Saint Carter. The consequence of being late is likely to be that the C position hangs up first.

Although this positioning is a bit embarrassing, Lulu is really very advantageous on the list. If he faced a melee battle like Centaur, Lulu would basically be able to crush him to the point where he couldn't even get out of the door.

The sense of existence of this thing is getting weaker and weaker now.,Originally, many people thought that Centaur was a powerful top order with strong online ability.,At least that's what many anchors in the national server think.,Completely ignore the only useful point of this hero - starting a group.。

Now that the win rate of the solo horse is in front of you, some people are starting to use this hero to fight the jungle, and all they want is the ability to open a group, rush over to fear, and then give the enemy back to E. That's basically how it works.

The prince has been slashed to a point where he is not so strong, and the damage of his Q skill has been greatly reduced. The E skill no longer provides armor, which is more comforting.

The prince has been popular for too long, and he has been in the game since he appeared, and Nakaueno has appeared in both of them.

Like the blind man, the fist also takes good care of the prince. During the period when the prince's EQ width was weakened, this hero was also silent for a while, mainly because the professional players were not very comfortable with the new EQ width and made many mistakes, so they didn't dare to use it.

As a result, the long-term placement also made everyone forget about this hero, and thought that this hero had some serious problems, so no one wanted to take him out again.

But things that are easy to use will always return to the field.,After the jungler was weakened for a round,,The prince is hot again.,The opportunity is an enhancement of the damage of the passive flat A.,Now it's also re-weakened.,But it's Q.,Actually, it's all about the same.。

The prince's strength mainly comes from the burst damage in the early stage, allowing him to become a tank in the late stage while having good gank ability in the early stage. The weakening of the fist this time is also just right, which directly makes the hero's usefulness drop a lot, but it is not particularly deadly.

The prince's weakened history is actually far more than that of the blind monk, which is obviously unfair. The blind monk's current combat power and simple and crude positioning still make him the overlord of passers-by and competitions, if you want to pay attention to fairness, you must make this hero weak to the kind of Amumu Cheng dù, or let a weak jungler like Amumu be as strong as the blind monk.

Riot has never paid attention to the word 'fairness', and imbalance is their concept of balance. They are more like firefighters than junglers. Whoever is on fire will extinguish whom, but the fire extinguishing technology is uneven, sometimes good and sometimes bad. In the face of the blind monk, they did not want to weaken his aggressiveness, but weakened his ability to survive, in the name of 'reducing the tolerance rate', so that the blind monk became a Ying who coexisted with danger and opportunity, and said that the blind monk who was as flexible as the demon queen would not be out of the flesh when he was in a group in the later stage.

Riot has recently advocated the rise of the Pig Girl again, and this is probably the third or fourth time that such statements have appeared. Maybe this time they're right, and the new tank jungler will be available soon.

However, I remember that when the new tank jungler equipment was launched before, the damage of the pig girl was directly cut into a dog. Fortunately, the damage came back after the rework, but the burst power was reduced a lot, and it became more skewed towards the later stages.

In the past, the pig girl was definitely an assassin jungler, and a water method was WQE when she saw people, at least in the last days of that version of the pig girl, a large proportion of the high-end pig girls played like this. The second is the development of those who can farm the field with peace of mind and rely on the range of R to play support.

It takes a certain amount of time for a hero to mature from the appearance to the gameplay, and the last version of the pig girl is very weak, yes, at least far weaker than now, but it has been developed into a very powerful gameplay. When the gameplay was about to mature and spread, the designers with limited enthusiasm for the game destroyed it and gave it a simple and violent combat power, which came from the panel's attributes and could easily be cut off.

The position of jungler is monotonous, not that there are fewer jungler heroes. It's the lack of change and confrontation in this position.

The middle road is already very diverse. Any hero can play. At least the weak and unpopular ones that were previously thought to be such as alchemy and centaurs have appeared, and even Victor, the 10,000-year-old bench that has been slashed, is on fire to the point of being weakened.

Heroes have always been weakened after being enhanced, and redone after being weakened, and this is true for online heroes, and the same is true for junglers. However, the rework of the jungler seems to have little effect, and it has always been those heroes who have been the king. Only a poor person like a spider who has been cut to the point will honestly fall silent. One of the key points of the spider is the E skill of the spider form, and the other is the speed of farming.

The reason why there is a lack of change in the wild area. lies in the lack of hero-to-hero confrontation in this position.

For example, when the card is on fire, in order to restrain him, a face-to-face assassin like Zai will definitely be on fire. For example, during the Victor fire, big bugs entered the banlist.

However, the blind monk was on fire, but nothing could directly affect the blind monk and form a counter. There is no way to counter the jungler position, there is no special line for two junglers to compete with, and naturally there will be no use of another jungler to restrain because someone chooses a certain jungler.

In fact, this kind of restraint is in the passerby bureau. For example, in the early years, widows and praying mantises, after seeing that the enemy used widows, chose a praying mantis to invade the wild area. The widow didn't even dare to look at it, and if she was caught, she would die. There is no displacement of the widow. Without effective control skills, running fast doesn't have much effect in front of the praying mantis, so I'm more afraid of this hero.

This can only happen to some jungler heroes, and the more popular junglers are completely free from this aspect of the problem.

The Excavator hero didn't appear in the tournament for a little bit of time after the previous damage was nerfed, but unfortunately, this guy is still the first jungler that is not a mandatory ban. Although the damage has been weakened, the remaining ones are still enough, and the hero skill mechanic is very good, the support ability is super strong, and the listening ability can protect its safety, which is the perfect jungler.

For jungler heroes who don't have obvious weaknesses, such as the Blind, the Prince, and the Excavator, their skill mechanics determine their strong position.

Whether a jungler is strong or not depends on whether the hero echoes the positioning of the jungler's position. First, we must have strong support capabilities, and second, we must have a certain gank ability, and in one is the early combat effectiveness.

With these, the jungler speed is slightly normal, and you can basically become a good jungler.

Because of the lack of restraint and the single positioning, the jungler has gradually become a top-level consumption thing, and only the best will be used. It's not like a big bug like a mid-laner, which can be taken out to counter robbery and Victor. It's not like Lulu and Lisandro in the middle laner, who exist as functional heroes.

Riot has previously said that they want to add some confrontation mechanics to the jungler heroes, and it can be seen that they are aware of the problem of jungler heroes being too one-dimensional. However, for some reason, they couldn't find a good way to introduce new elements to the jungle.

If you want to enhance the attributes of weak jungler heroes, it is possible to fool those heroes into other positions. Fist has designed a new jungler equipment with these two points in mind, that is, the upcoming tank jungler outfit, which can be regarded as improving the farming efficiency of those jungler heroes who are in the early stage, but I don't know how much it can actually be improved.

As long as it can provide those weak heroes with a considerable amount of jungle ability, and then weaken the damage of those flexible and brainless mainstream junglers, such as the prince Q skill was slashed, the jungle can be changed. It's just that this is just a group of strong heroes replacing another group of strong heroes, and players will soon find the strongest jungler in the new version, and then form a rigid structure lineup again, and Riot will need to come out again to adjust, tirelessly.

There are some legends,It is said that the decline of the traditional home appliance industry lies in the quality is too good,You don't need to change it if you buy a TV for a few years,TV is not updated fast enough,So the market is not big enough,Can't make money。

Whether or not this is true, Riot's designers seem to know that only an imperfect game can provide a job for themselves. The more changes you need to make in the game, the more stable your job will be.

If you think about it in this direction, I am afraid that LOL will continue to be under this balanced policy based on imbalance. (To be continued......)