Chapter 371: Crazy Line Change

I have to say that the judgment made by the EDG team at this time is very correct, the game has been played for two rounds, and the two sides have almost touched it, and now it depends on how the two sides play their own things in the game.

Obviously, the lineup of the IV team in this game must revolve around the bottom lane, and the equipment of the mouse determines the time of the IV team, and the later the mouse joins the team, the more EDG can do in between.

Now this kind of line change means that the first ten minutes of the IV team can pass smoothly, and after ten minutes the auxiliary has an eyestone, the IV team will inevitably focus on ad to do vision, and it will be very difficult to target AD again.

If it is said that for the other two lines, but they are very afraid of the team's teamwork coordination ability of the IV team, with Angel and Time Old Man, it is very difficult for them to get rid of the mouse in the first time, as long as the mouse equipment is formed, they will become very difficult to fight.

So for them, the rat is the seven inches of the IV team, and it is the main point of the IV team's output, as long as the rat is contained, the IV team's lineup can be self-defeating, as long as the battle is over before 40 minutes, then they will not give the IV team any chance!

And in the case of changing the line of play, it is also very uncomfortable for their development of Ruiz, and the hero Ruiz must ensure that he eats a line, if there is no protection of a tower, the poodle will become particularly uncomfortable if he targets him a little. It is even possible to explode directly.

Although their lineup is said to have a strong ability in the early stage with the appearance of LeBlanc, in fact, their fault tolerance rate is not very high, and the choice of the wind girl is actually to increase the fault tolerance rate in addition to protection.

EDG's lower lane quickly began to push the line.

When the IV team saw them quickly push the line, they were not in a hurry, they still chose to control the line of their own play, and after the opponent pushed off two waves of lines in a row, they pushed the line to the tower of the IV team, and then chose to return to the city, at this time Sain came to the bottom of a tower.

In fact, when the tower was pushed from the opponent's level, the IV team judged that they would force the right lane, and at this time, the opponent's top laner Ruiz also came to the bottom lane.

They want to play on the right line.

The IV team controlled a large group of troops and entered the top lane tower of the EDG team, and then they quickly chose to return to the city and began to move towards the bottom lane.

At this time, Sean followed the jungler again to farm the jungle, and at the same time the mouse switched to the bottom lane.

This is too uncomfortable for EDG's Ruiz, just now Sain was fine, and he ate the experience and economy of two batches of soldiers, but Ruiz didn't eat anything, and his level has fallen behind a lot in the case of changing lanes again.

EDG once again chose to grab the right lane, and after they pushed the line, they continued to choose to forcibly catch the lower lane!

At this time, the IV team seemed to be in trouble with them, and they chose to change lines again!

In fact, there is a certain reason why EDG has always been strong in the right line and sacrificed the development of Ruiz, firstly, in such a situation of constantly changing lines, the ADC of both sides will not develop too well, and the top list is naturally not much better.

At this time, there are only two points of normal development, that is, the jungler mid-laner, and the two points that EDG relies on the most in this game are their midfield combination, so they are constantly changing lines, striving to let the midfield combination get a certain advantage during this time, and after the normal line, with the powerful explosive ability of the enchantress, the mouse will be devastated!

It's worth it when it comes to the fact that Ruiz's development has been greatly hindered, and they also believe that Koro1's ability to complement development as an experienced veteran is world-class.

The top single position needs to be sacrificed all year round, so a top order is good or bad! Its ability to supplement development is also a very important point.

A truly all-round top single, the ability to supplement development, the ability to carry, the ability to single the belt, and the ability to prevent gank are all points that need to be paid great attention to.

Many top orders have only one of them, and the one that can really be all-round, and SKT's top single marin in the S5 period has done it, and no other top single can be so perfect.

Of course, the reason why he was able to do all this is also directly related to SKT's overall tactical system and faker's Teemo buff (which is too hateful to be used to get him).

In addition, for example, Looper, he is also the closest, but his carrying ability is still quite different from that of Marin in the S5 period.

Of course, this is a perfect top laner, many teams want to form a championship lineup, what is needed is a puzzle, for example, a team with a particularly strong double C, what they need is just a blue-collar laner, grazing and milking type.

The DG team believes that with Koro1's refill ability, he will be able to develop his equipment, and during this time, their Nakano will deal a devastating blow to the opposite side!

I have to say that the cost of going against the version is still quite large, for example, in the middle of the road, when facing Sindra in the last game, the jumping knife played very actively, but in this game he used an angel to play against LeBlanc, and he was really pressed a little miserably in the early stage, whether it was the amount of blood or the supplemental knife, it was suppressed to the core, but fortunately, the details of the jumping knife line were the top, so it could be stable and not collapse, but it was inevitable to fall behind.

As for Gu Linshan's poodle, in fact, he doesn't have much to do, he can't gank in the case of changing lines, and the middle lane 2v2 is too mentally retarded at this time, and they can't beat the opponent at all!

LeBlanc plus a Rexel against their angel plus poodle, this is something they can't make up for with the operation, LeBlanc's explosive power, LeBlanc also has a good damage in the early stage, and the damage after the poodle revision is good, but this version of the angel's early ability in the middle lane, how can the word retarded.

So Gu Linshan's early stage was also a fraud!

But Gu Linshan's name is in this place, his ability to lead the rhythm of madness in the early stage is too strong, and it also gives a lot of deterrence to the people of EDG, as long as Gu Linshan's head does not show up, they have some worries in their hearts!

That's the deterrent power of a jungler.

When a jungler can bring endless pressure to the line without showing his head, then the jungler is not very far behind, even if it is not the world's top jungler.

Gu Linshan's poodle cowered in the wild area, frantically brushing the wild.

And after the IV team changed lanes twice, they also knew that it would not work to continue to change like this, and they were not afraid of the opponent's combination in the line, mainly because they were afraid of being targeted!

But keep changing, although the opponent's top single development will be particularly bad, but the growth period of the mouse has also been limited, and after changing the line four times in a row, the IV team chose an honest line, at the same time, the main position of the poodle brush field is also placed in the lower half, he has to squat at any time, Zhang Yangyang in this game is the real core of their entire lineup!

After the matchup, as expected, EDG began to constantly find a rhythm to target mice, but fortunately, the IV team had enough precautions!

The development of the mice can still go smoothly.

On the road, Ruiz faced a Sein, although he had some disadvantages in experience and economy in the early stage, but he was a hand hero after all, and he still had some advantages in playing Sein, and his development was not a problem.

In the middle lane, the demon queen's murderous intent has always been heavy, but the jumping knife didn't give him a chance in the whole game, and he was completely instigated.

With his ability to clear the army, he can still stabilize, and when he survives to level 6, he is not so afraid of the demon queen, after all, the demon queen has no way to kill him in seconds.

In the first few minutes of the two sides, it seemed quite calm, but everyone could see that there was an undercurrent surging on both sides. The factory director has been squatting on the lower road several times, and the enchantress has leaned towards the lower road from time to time.

Although the IV team found it in time, and the rats and time quickly retreated, they still lost some troops. The development of the rats is not very good, and the IV team seems to be really in great trouble.

And this trouble is just the beginning!