Volume 1 Chapter 1 Sin City

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"I dedicate my life to the eternal glory of God in my human body, spreading the eternal light of God to every inch of foreign land." - The Grand Knight of Eternal Radiance, Mirande.

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Eight years ago, Durand was a great young man at Sendro on the main plane.

He has a distinguished family background and outstanding talent, and he already has great strength at a young age. The so-called high, rich, handsome, strong, fierce, and bullish, is what he is talking about.

Perhaps the heavens were jealous of such a naturally superior person, and during a teleportation to the secondary plane, Durand tragically encountered the once-in-a-lifetime "Annihilation Starlight". Under the baptism of annihilation starlight, which is comparable to legendary magic, the teleportation channel exploded on the spot. Caught up in the raging turbulence of time and space, Durand exhausted his strength to barely save his life, but was swept up by the turbulence of time to an unknown plane, that is, the world he is currently in.

It took Durand three months to recuperate, and another month to learn about the strange world and find his way home.

Then, he became even more tragic: he couldn't go back.

In general, there are only two ways to get back from a secondary plane to a primary plane. One is to reach the god level and directly tear the void for plane shuttle. The second is to pass through the guò plane portal and teleport at a fixed point.

The first method can be basically ruled out. Although Duland's strength is not weak, he is still far from the real god. If he wants to become a god, fusing the divine fire is a necessary step, the problem is that only the main plane has divine fire, and now the secondary plane he is in has no divine fire at all, so naturally he cannot give birth to a god. What's more, the road to becoming a god is extremely difficult, even in Sendlo, one of the main planes, there are very few people who can get the divine fire and finally become a god.

As for the second method, which is to use the guò portal to locate and teleport from the secondary plane to the main plane, it is also impractical for Duland. Because he doesn't know the spatial coordinates of the plane he is currently in! There is no way to locate Sendlo's location. Moreover, even if he knew the teleportation coordinates, he would not be able to complete the construction of the portal independently. Building a portal across the plane is definitely a technical task, and even in the powerful Sendelo, only a few geniuses can master it.

So Durand was trapped in this world for eight years.

Compared to Sendlow, the level of this unknown plane is much lower. The entire plane is made up of several large 6 pieces stitched together, surrounded by patches of oceans and islands. The limit of the strong that the plane can produce is about the level of a demigod in Sendlow, also known as the "Sage". Under the Sage, the professions are roughly divided into levels one to nine, and the hierarchy here is much rougher than that of Sendelo.

The Big 6 is of a wide variety of races and professions. In addition to humans, there are many alien races that Sendlaw does not have. For example, barbarians, moon elves, musket dwarves, and then thunder titans, force titans, sun elves, forest tribes, and so on. Durand was injured before he fought to the death with the strong men of the Thunder Titans.

Although there are many alien species, the dominance of humans on this big 6 is simply shocking to Duland.

Due to the unprecedented expansion of human power, the alien race can only survive in the cracks of the human kingdom. Mankind's foreign policy has been nothing but expansion, plunder, and conquest, but it has never coexisted peacefully with other races. This situation made Durand uncomfortable at first. However, as time went on, as Durand gradually integrated into the world, he now found himself well suited to this kind of savagery.

Eight years of being lost in another world turned Durand upside down. The depressed mood caused by not being able to find the way back for a long time made his personality distorted, and he had to vent it in various ways. Not only is this world strange, but it also represses Duland's power. Here it is difficult for him to display the strength of his heyday, without relatives, without a home, and without a sense of belonging and glory.

Today's Durand has two smells all the time: violence and tobacco.

In the twilight, Durand walked alone among the sparse woods. The boots rustled on the soft ground, and there was a lot of mud on the boots, mixed with the blood that had already coagulated.

Whenever he walks on this land called "Ranch", Durand has a restlessness that comes from the depths of his heart. It was an extreme thirst for battle and killing, the instinct of every battlemage.

It can be seen that Durand has no intention of hiding his whereabouts at all, just like walking in his back garden, with a leisurely and indifferent expression. The figure carrying the musket is like a silhouette in the twilight, and it is not real.

The so-called "pasture" is actually a peninsula in the northwest corner of Big 6. The peninsula stretches from the Big 6 all the way to the ocean, and although the area is not large, it is famous throughout the Big 6. Almost a qiē alien race can be found here that has not yet become extinct! Barbarians, dwarves of all kinds, elves of all kinds, forest tribes, titans...... As long as there are inhuman aliens who still exist on this big 6, they can be seen here.

This is the largest gathering place of aliens on the Big 6, and it is also the largest slave export area. However, the alien races gathered here do not live here voluntarily, but are "captive" by humans on this peninsula, unable to leave.

Yes, captivity.

Beneath the vast magic array that envelops the entire peninsula, no alien race can escape this ranch that smells of blood and sin. Human beings graze foreign races, hunt foreign races, and sell foreign races, and it is from this that the name "pasture" comes from.

At any given moment, a large number of humans flood the ranches to hunt and round up the aliens. In the pasture, humans are hunters, and aliens are prey.

Aliens captured alive are especially valuable and can be sold to slave traders, and after one to three years of training, they will become very good alien slaves. All aliens are divided into many "uses", such as barbarians and storm dwarves are often used as death squads on the battlefield; Night Elf warriors can make excellent guards; Sun elves, moon elves, or the rarely, sea elves are great playthings, both men and women.

The ranch is like a microcosm of this cruel big 6 of human supremacy.

Here you can see the sharpest contradictions, the most brutal battles, and the bloodiest battles between humans and aliens.

This is a land of sin.

Half a day ago, the place where Durand encountered the three aliens was only on the outskirts of the ranch, which was dangerous enough for the average hunter. But for Duland, those three aliens were a piece of cake, and they didn't make him feel threatened at all, and the fight was not challenging. He can only try to make the killing more artistic, in order to barely satisfy his growing ** for violence and killing.

As the sun was about to sink into the horizon, Durand finally stepped out of the confines of the ranch.

The moment Durand stepped out of the woods, his vision suddenly widened.

He lifted his eyelids and saw that at the end of his line of sight, there was a magnificent black giant city.

Seeing the giant city, the corners of Duland's mouth couldn't help but move, and he smiled. Then he quickened his pace and strode towards the Black Giant. It's home to all the "hunters" like Durand, and it's the real hub of the entire ranch. This city is known as the City of Shepherds. It is said that the real ruler of this city is a mysterious dark force who calls himself a "shepherd".

The City of Shepherds sits right at the entrance to the Ranch Peninsula and is the center of the magic circle that covers the entire ranch. Durand couldn't be more familiar with this place, as he's been here for the past five years.

In the evening, there is not much traffic at the city gates.

When Durand approached the city gate, one of the city guards immediately recognized him and greeted him with a smile: "Yo, Duland, are you back?" ”

"Hey, Benjamin." Durand also greeted.

"How? What's the catch? ”

"How could it be ......"

Another soldier showed a look of surprise and laughed: "You guy, you still go home empty-handed as always, I really don't understand what you entered the ranch for?" Are you sure you're a hunter? ”

Durand is also a strange flower in the eyes of this group of soldiers defending the city. He would leave the City of Shepherds and enter the pasture every three or five days, usually returning in three to five days, but every time he came back, he was empty-handed, and he never brought back any foreign prey.

This made the soldiers very curious, but not the slightest dismiss. They don't think that Durand doesn't have prey because of his poor strength. On the contrary, it is not easy for a person who is able to return from the ranch almost every time unharmed. Especially the almost iconic giant musket on Duland's shoulder, which no one with some discerning eye would think it was just a toy.

The soldiers giggled and joked about Duland, but they were careful not to go beyond the scope of jokes, avoiding possible misunderstandings and offenses.

The City of Shepherds is not a city of light, but rather a place of outcasts, thugs, criminals, speculators, adventurers, slave traders, and a large number of powerful people from the dark world. This is a city where demons gather, and perhaps one accidentally saying the wrong thing will lead to death.

There are only the most basic rules and regulations in the city, and although the powerful can not talk about doing whatever they want, they are not much worse. The only bottom line that cannot be touched is the interests of the city of pastors, no matter how powerful people are.

Durand seemed to be very talkative, and didn't mind the jokes in his ear, just pouted, smiled indifferently, and walked into the city gate.

If Durand is an ordinary hunter, he should go to the Hunter's Hall in the center of the city to register and hand over a portion of his game, and then he is free to choose whether to sell the rest of the game to the City of Shepherds or other traders. Generally speaking, the purchase price of the Shepherd's City will be on the low side, but the security of the transaction can be guaranteed. The price may be higher with other private traders or chambers of commerce, but whether they will survive to get the money is a question.

In the archival records of the Hunter's Hall, Durand is a one-star Hunter. At this time, he had no prey in his hands, and it stands to reason that he didn't need to go to the Hunter's Hall, but he still walked all the way to the center of the city.

There, he had very important things to do.

In the evening, the city of shepherds is already lit up. Durand took a deep breath with some greed, sniffing carefully at the familiar scent in the air. It was a unique blend of alcohol, tobacco, and brutal violence that fascinated Duland. Without these things as a way to vent, Durand, who was lost in this strange plane, could not imagine what he would become.

"Maybe I'll turn into a homicidal maniac?" Durand thought to himself. Immediately, he smacked himself fiercely, because now he is actually not much different from a murderous maniac.

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