Chapter 435: Kidnapping Sindra (Part 2)

The game begins.

In the early stage, the opposite side directly and aggressively invaded the blue BUFF wild area on the PEASE side, PEASE was too afraid of the machine qì people, and the blue BUFF was pulled out by the machine qì people, LIU directly clicked the signal at the red BUFF, and the routine in the front period was very successful, and the harmful LIU was likely to only start with a single BUFF.

Although Zack's dependence on the blue buff is not high, but a developmental jungler like this, if he loses a buff experience in the early stage, it is still quite hurtful.

But Zack's words are actually okay, if heroes like Amumu and Widow lose a blue in the early stage, it will be basically no different from jumping.

The middle lane is to rob Sindra, and PEASE's side is directly a Q after going online, but Sindra's position is also very careful, and she successfully dodged the Q of the robbery.

Clockwork,It's the representative hero of the traditional brush-type AP.,And Sindra's words,The ability is actually quite similar to clockwork.,So Clockwork's nickname is Ball Girl.,And Sindra is an egg girl on the light wheel.,Sindra's hand is longer than clockwork.,In the early stage, there is a QE two-even control zhì that clockwork doesn't have.,Although it's not very stable.。 And Syndra's W skill is also one of the most interesting skills in the whole game. Not only can you pull the ball and creeps, but you can also pull wild monsters, so Sindra's ability to control the BUFF or invade the BUFF is particularly strong, and she directly pulls out the opposite BUFF monster, which is as disgusting as the machine qì person, and it is also directional. It won't be empty at all.

Sindra is really dominating online, Q's consumption, QE and W's small burst, after level 6, Sindra's ultimate move directly makes it the hero with the highest theoretical burst damage at level 6, but if you can't stack a lot of balls as a charge in front, then the hero with the highest theoretical damage at level 6 is the ultimate damage full of robbery or enchantress.

That being said, Sindra is extremely weak in the late stage due to its extremely low fault tolerance and lack of displacement, especially after the AD position is out of the banshee or Chunge. Sindra set of words for people who can't get off for a second. It's almost useless.

And Clockwork is a little more conservative online, although her ultimate has the ability to save the world in the late game, but it is not very in line with PEASE's character, after all, PEASE still belongs to the kind of fierce mid laner online. Dare to show and dare to fight. It is the consistent style of PEASE. There was a while, though. PEASE's mentality is very bad, so he only dares to fight a hero like clockwork who steadily fights in the late game.

Sindra's online play is very simple, non-stop Q+ basic attack to attrition. If you dare to come up on the other side, you can beat away QE in a second row.,W skills can also be used.,But it's more blue.。 In the early stage, consume the opposite blood line first, and wait until level 6 to find a chance for a set of seconds.

And although he is a representative of assassin-type heroes, he is also one of PEASE's signature heroes, but the way he plays online is actually similar to Syndra, Q consumes blood at level 1, WQ consumes blood after level 2, WQE consumes blood line opposite low blood pressure at level 3, and you can find an opportunity to kill the opposite side alone at level 6.

But Sindra is long-range after all, and the advantage of hand length makes it easy to press the opposite side out of the experience zone once it gets a little advantage on the line, and when the opposite side wants to come up to replenish the troops, it will be Q by Sindra, and it is particularly annoying to snowball with the wind.

After all, the robbery is short, even if there is an advantage in the early stage, once the wolf is too wolf, it is easy to be consumed a lot, and the result is taken away by the opposite set.

This is true of all the Assassins, Fish-Man, Yasuo, and Zai, all of whom are the kind of people who can easily make some low-level mistakes in the advantage game and cause some undeserved deaths.

If you want to play Sindra on the line in the early stage, you must push the line, PEASE knows this very well in her heart, so as soon as she goes online, she starts to fight frantically, and at the same time constantly takes a step to the left and then immediately takes a step to the right, carrying out a so-called rotation and movement, and keeps Q, although they are all playing in the direction of Sindra, but the purpose is only to force back Sindra so that it is more convenient for him to replenish the troops, and his Q can also help clear the two small soldiers by the way, and he has no intention of consuming Sindra at all, Of course, it would be better if it could hit.

As a melee assassin, the initial attack power is very high, and the speed of the line push is very fast, even if Sindra has been Q, the line speed cannot catch up with the speed of the robbery who has been fighting. Although two of Sindra's Q still managed to hit the robbery, the recovery speed of the robbery with a rogue outfit (sword +3 red) was too fast, and the amount of health consumed at this point was not painful at all.

PEASE's early tactics were quite successful, and Shun lì was the first to reach level 2.

I'd rather lose my own blood than get to 2 before you! Fighting heroes like Sindra, Snake Girl, Bomberman, and Clockwork, you must not be cowardly at level 1, you must grab 2, otherwise you will have to be crushed for the rest of your life!

I've been concentrating on the line before.,After reaching level 2.,PEASE directly changed the routine.,Level 2 learned W in seconds.,W shadow put next to Sindra.,It's a Q.,Successfully hit Sindra's body.。 Sindra also reacted quickly, the backhand is a Q, but the robbery is directly the second stage W displacement to the shadow, Sindra's Q is also an air defense, and the robbery directly attacks A on Sindra's body, chasing Sindra is another basic attack.

As a ranged mage, Sindra was still very brittle in the early stage, and the base health was not high, plus it had consumed a little blood before, and now it was directly robbed to the residual blood, Sindra backhanded Q on the spot, and at the same time handed over a flash in the direction of his own tower, and this Q hit the robbery smoothly.

The catastrophe is not intimidated at all, and it flashes up and is another basic attack, this time with an additional percentage of damage passive! Q ignited, confidently turned back, and the result was a trace of blood, single-digit blood volume, no burning!

"I'll rub!"

PEASE SCOLDED SECRETLY IN HIS HEART, EVEN SO, BUT IN THAT POSITION JUST NOW, HE DIDN'T DARE TO CONTINUE CHASING, OTHERWISE HE WOULD DEFINITELY BE REPLACED BY HER UNDER THE TOWER, AND NOW IT IS THE BEST RESULT TO BEAT THE RESIDUAL BLOOD OF THE OPPOSITE SIDE HOME, AFTER ALL, IT IS AN ADVANTAGE IN THE EARLY STAGE.

PEASE pushed the line frantically in the middle lane, and this wave of line advanced, and it was going to be knocked out a lot by the defense tower, and the opposite side was at least half a level of experience pressed by himself.

At this moment, LIU's Zack suddenly predicted E from the grass behind the opposite tower and jumped to the bottom of the middle tower, only to see a flash of green light, and a Q shot successfully took away the head of Sindra who returned to the city under the tower!

First blood!

PS: Second update. Ask for a referral ticket. (To be continued......)