Chapter 109: Super High-Level Rewards
Chapter 109 Super High-Level Reward
What I saw wasn't anything, it was the hierarchy bar on my genus-sex-panel. Originally, before entering the Russian God Realm, my level was 1733, which is very high compared to the average level of 912 for players in the game. After all, I'm almost twice the average in terms of numerical values alone, and at present, the second person on the level list is only level 1318. But that guy is different from me, although his level is high, his combat effectiveness is not very good. Although he can rank second in the world ranking, he is ranked thirty in the world combat power ranking, which I guess has something to do with his poor equipment.
Anyway, my level of 1733 can already be said to be a strong mess. However, right now, the level number I see on the genus-sex- column is actually 2000 to be determined.
"Huh? Undetermined? "After the initial surprise, I realized that there was a pending word at the end of my rank." What's going on? β
"Purple Sun, that pending seems to be orderable." Ling reminded.
"Huh? Looks like it can really be clicked. As I spoke, I reached out and tapped on the pending word, and the next second I suddenly heard a chime ringing in my ears.
"Hello, respected Purple Sun player. First of all, congratulations on becoming the first player in the game to break the 2,000 level requirement for XP. Speaking of this, the voice suddenly changed and continued: "However, because your upgrade jump span this time is too large, this system needs to abridge-operate-operate, that is, forcibly deduct a part of the experience points, so as to facilitate the level system set by this system." β
"What? Forcibly withhold my experience? β
"Yes. But don't get excited. The reason for deducting experience points is that this system starts the first time that the system module is above level 2,000, so it has caused some minor problems on the number jΓΉ, and the easiest way to solve the problem is to cut out the extra part of your experience points. Of course, this system will not let you suffer losses for no reason, and I will also give you some compensation accordingly. β
"Compensation? What is the compensation method? "I'm finishing on the lips, but I'm thinking about it in my heart. Just now the system says that I am over level, and I was only level 1733 before, and now I am suddenly above level 2000, then the only possibility-sex-is that the experience of that guild leader is increased. According to the system settings, the power compensates the guild leader for the loss of leveling time due to the management of the guild, and the system will automatically compensate all the leaders of the guild according to a certain percentage of experience according to their level after the collective battle of each guild battle, and the value of this compensation depends entirely on the amount of experience generated by the guild members in this campaign.
This time we were fighting the Russian Protoss, and as we all know, the Protoss' experience is astronomical. Imagine that in this campaign, even those ordinary players who can only rely on their own kills to gain experience have been upgraded to N levels, so what about me, the president? The XP I get is a pro-rata portion of the total XP for the entire guild. Although this proportion is very small, it can't stand the large base! In this way, the experience I gained was absolutely terrifying, so much so that it made me jump from level 1733 to more than 2,000 in one go, and jump up more than 200 levels in one go, which is really scary enough. However, my current level itself is very high, and the amount of experience required for each level is huge. What's more, the convention of "Zero" is one threshold every two hundred, and I broke through from level 1733 to level two thousand, and there are two thresholds in between. So I guess even if I've gained more XP than the 2000 level requirement, there shouldn't be much left. In this way, if the system is willing to compensate me, then I will ask for it, because the compensation given by the system will definitely be more valuable than the extra experience value, this is the system convention, and there is no need to guess.
Hearing me ask for compensation, the system immediately said: "This system checked your account and found that you are a two-number one-in-one account, and the level of your other account Yinyue has already risen to level 999, but it has been stuck there by the thousand-level level." Therefore, this system gives several compensation schemes for you to choose according to your situation. β
"What's the plan?"
"The first option is a safe low-reward plan, where the system cancels the thousand-level level of your other character, Silver Moon, and then replenishes all the experience points deducted from Zi Sun's body to Silver Moon. In this way, your first account, Purple Sun, will remain at level 1999 and have full experience points, as long as you complete the 2,000-level 1,000-level level task, and then get one experience point, you can upgrade the large to level 2,000, and the Silver Moon account can be directly upgraded to level 1101. What do you think of this compensation? β
While this sounds like a good solution, since the system has already said that this is a safe and low-return solution, it means that there is a better way, so I didn't agree to this plan right away. "There are other plans, you can sue me together. I'll hear it all before I decide. β
"Okay. The second option prepared by this system is the low-risk general reward plan, in which the system opens a special quest for you, and as long as you complete the quest, the system can compensate you with an additional XP Enhancement Scroll in addition to all the benefits of the first option. After use, you and all personnel within a radius of 10 meters around you are guaranteed to receive 10 times the experience point reward within 6 hours, but this experience reward is only for the experience points obtained in direct combat, and other experience rewards such as merit rewards obtained in guild battles are not included in the 10 times reward base. β
"May I ask what that special mission is?"
"No, the quest is random, and you won't know until you accept it, but I can guarantee that this is a medium difficulty task that you can complete as long as you don't have any accidents."
"And what else is there to do?"
"There are two remaining schemes, one is a high-risk and high-reward scheme, and the other is a gambling scheme."
"Please explain."
"The content of the high-risk and high-reward plan is basically the same as the second plan, except that the difficulty of the quest dungeon will be set at a high difficulty level, and the area of action of the experience enhancement scroll will be increased to twenty meters, the effect time will be increased to twelve hours, and the experience point increase will be increased to twenty times. In addition, you will also be given a concentrated bottle of Paralysis Poison Juice, which can be applied to your weapon, which will give your weapon a super paralyzing effect for half an hour, and even a little bit of skin will be completely paralyzed by it. Of course, the difficulty of the corresponding copy of this scheme is definitely advanced, and it is difficult for ordinary people to complete, and the probability of failure is more than sixty percent. β
I'm very tempted by this reward, especially the paralysis-medicine-drug, but it's a pity that the time is too short, and it takes half an hour to cut a few people?
"That...... What about another solution? β
"The last one is the gambling plan, and it's the most difficult and rewarding plan. This program will randomly boost the combat power of one or more of your enemies during your normal gameplay, and you will be notified that the opponent has been strengthened. Once you've eliminated these enhanced enemies, you're done. After clearing guΓ², the system will cancel the 2,000-level level task of your main account Ziri, so that your character Ziri will be directly upgraded to level 2,000, and directly cancel the independent level of your other character Yinxue, so that it will share the same experience level with your Ziri account. β
"What? Share? β
"Yes, in the future, your two numbers will only have one level, no matter which number you use to play, you will move the two numbers together when you level up."
The two numbers of Silver Moon and Purple Sun used to be interoperable in experience points, but they were interconnected, not shared. Let's take an analogy. If I use the large game of Purple Sun and gain 10,000 XP, then not only Purple Sun, but also Silver Moon will gain 10,000 XP. However, although the experience points obtained by the two numbers are the same, because their levels are not the same, the upgrade speed will not be completely uniform. And Yinyue has always been stuck at level 999 before, and I haven't had time to complete Yinyue's thousand-level level task, and when I gain experience, Yinyue can't rise even if I get to the experience level, so that it is so different from Zi Sun by so many levels. Besides, this kind of experience exchange is actually not completely interchangeable, at least non-combat experience points like this guild battle experience commission can't be divided into silver moons. After all, this experience is compensated to the guild leader. The identity of the Purple Sun is the president of the Frost Rose Alliance, and it is natural to take the experience commission, but Yinyue's identity in the Frost Rose Alliance is only a leader-level player with high authority, and even if he gets a commission, it is impossible to have as much as the Purple Sun, so the experience points of the two numbers are getting farther and farther away. However, this time the system proposes a different level sharing. This common meaning is that the two numbers only have one experience bar, and whoever gets experience will only add to this one. On the surface, it doesn't seem to be any different than before, after all, I can't let the two numbers go out to level up separately. However, in fact, this is very different from the previous one. Although I can't let Purple Sun and Silver Moon level separately, the guild experience commission is calculated separately. It's like this time. As the president, Zi Ri has received a commission from the guild, and the experience value has jumped up by more than two hundred levels, but Silver Moon is one of the senior leaders of the guild, and it is said that there is also a commission. This time, because the level of Silver Moon was stuck, this commission was wasted. But if the two numbers share the same level in the future, it will be different, and the commission of the silver moon will also be added to the experience bar of the purple sun at that time. That is to say, I will be able to get a double commission for every guild battle in the future, one according to the guild leader and one according to the senior leader. If that's really the case, I guess I'll be able to jump up several levels in the same way as a triple jump after every guild battle in the future.
Probably thinking that the stimulation was not enough, the system continued after explaining the principle of the two-number shared experience points: "In addition, in addition to raising the experience points shared by your two numbers to level 2,000, the system will also give you the same benefits mentioned in the previous schemes. The experience enhancement scroll is increased to a super enhancement scroll with a radius of 30 meters, an aging time limit of 18 hours, and a reinforcement experience of 30 times. And you will also be rewarded with a paralyzing toxin genus-sex-one, which will be directly attached to your character, not limited by weapons, and the effect will be permanently effective, but the power will be much lower than the paralyzing poison juice, but it can also gradually paralyze the opponent in each attack, and eventually paralyze his whole body. Finally, this plan also provides you with a super skill skill copy. This skill allows you to copy any special skill to yourself, and can use it in the same way as the person being copied. Unless you actively change another skill, the copied skill will not expire and will be valid forever. However, the skill level depends on the skill level of the copy target, and the other party must actively agree to your copy behavior when copying, otherwise the copy will fail. β
Although there are a lot of limitations, I still think this skill is so strong after listening to it. Copy a special skill, it's super genus-sex-ah! Also, I can find the copied object at any time. I have so many magic pets, their skills are varied, just copy one out is strong enough, I can change the copy skills at any time as needed. Like Night Moon's Petrified Eye, the Princess's Charm-Eye, the True Mirror Image of Amenis, Victoria's Wheel of Fortune, Ling's Great Annihilation Realm, Jingjing's Absolute Barrier, Lingling's Sword of Judgment, and Baby's Sweet World, which is not a skill that is too strong to be perverted? If I could switch between these skills and use them casually, as many people would play with them in the same way. Of course, the premise of playing to kill the enemy is that my magic can withstand it.
"That? It seems that I forgot to ask before, what will happen if this mission fails? "In my experience, the system never gives benefits in vain. The system itself said that the later plans are what risks correspond to what rewards, that is to say, the more difficult the more rewards, which is also in line with the consistent style of the system, but I don't know what the failure penalty is.
"The first option is risk-free, so there's no penalty. The failure penalty of the second low-risk general reward plan is that all the rewards are canceled, and only the experience points of the Purple Sun account are retained until the 1999 level is full, and you have to figure out how to figure out the thousand-level level of the Silver Moon account. The third high-risk, high-reward option penalizes you for not only canceling all rewards, but also penalizing you for halving your experience for one week immediately after failing a mission, during which time you will only receive half the standard amount of XP. The penalty for failure in the final gamble scheme is to cancel all rewards, in addition to lowering your Level of the Large Purple Sun to level 1800 and accompanying a two-week experience halving penalty. In addition, since the tasks of the gambling scheme are added to the normal game, the failure of the task may also have an impact on your normal game, depending on what you are doing. The above are all the punishments and rewards, do you have a good choice? Until you select it, your level will remain at full level 1999, and your XP will not change until you choose a plan. β
Damn, doesn't it change before choosing it, isn't it the same as a disguise - forcing me to make a decision right away? It seems that you have to choose a plan immediately, otherwise it will be worse if you don't choose anything.
After thinking about it for a while, I realized that in fact, the so-called four plans, it seems that there are only three that are really worth choosing. It is nothing more than the first, third and last option. The reason why the first option can be chosen is that it is absolutely safe, and the reason why the second plan is not chosen is that it is too similar to the third option, and with my strength, if I decide to take a risk, then I will only choose one of the third and fourth options, and the previous adventure plan is too low-level and not challenging at all.
Although there are three options, I actually prefer to maximize the benefits. In other words, I don't want to choose the risk-free insurance plan, but the latter two plans are really not easy to choose. The third plan seems to have a good reward, and it is not too difficult to complete it with my strength. After all, the difficulty that the system says is the difficulty calculated according to the average strength of the player, which means that if the system says that a task is difficult, it is difficult to test according to the average strength of all players in the game, not that it is difficult for me. With my level nearly double that of the player average, the tasks they thought were difficult were probably just average for me.
Originally, according to this reasoning, the fourth option was the most suitable for me. After all, the rewards of this fourth plan are so rich that I can't help but want to choose this. It's just that the potential punishment of this scheme is just too scary. I don't care too much about the direct punishment that the system said, it doesn't matter if I drop the level, anyway, the 1,800 level is much higher than my original level, so I'm not very distressed. As for the penalty of halving the experience points in two weeks, I don't care even more. Anyway, with my level now, it's almost impossible for me to level up on my own battles other than the experience share of guild battles, so the punishment doesn't mean anything to me at all. What I'm really afraid of is that this mission will affect the development of our guild.
After a while, I will have to participate in our guild's war against Japan and Russia, and if I choose the fourth option, I know that the system will definitely strengthen Onite Nobunaga and the other Japanese, as well as those Russian masters, will also be strengthened by the system as my mission goal. When the time comes, I'll be defeated and I'll lose a little bit, but what if it affects the overall plan of our guild? After all, I am not one of those ordinary people, I am Purple Sun, the president of the Frost Rose Alliance, and the number one in the world's combat power list. I'm like a flag. If I were to be brought down in battle, it would be more than just a player hanging up once.
Looking at the four plans given by the system, I was really dizzy, and finally had no choice but to ask for foreign help. Anyway, I didn't know which one to choose, so I just reported everything to the god of war and asked him to help me calculate it before deciding.
Although this guy is not specifically for me to choose tasks, at least he is a battlefield command computer, and it is his specialty to do campaign evaluation or something. After I said all the conditions, it only took two seconds for the god of war to give me an answer. "If I were to choose the fourth option, because I just did a battlefield assessment based on the numbers you provided. Among them, the third plan has a probability of winning more than 98%, and the fourth plan has a probability of winning more than 87%, so why not bet on such a high probability? The odds of winning in my tactical judgment software are more than seven achievements can be blocked, what are you hesitating about when you are more than eighty percent? β