Chapter 126: Thirteen Clans

Time passed little by little, and in these full busyness, Hua Feng, Yun Meng, Bai Feng, and many more of the other selected students from the world learned more about the most secret secrets in this world, and on this day, they began to study and study the thirteen clans of the blood clan.

Brujah ClanBrujah is the most combat-friendly clan among the Bloods, and indeed, the Brujah members have the best physique base of all the Bloods. However, the Brujah members also have one of the most complex beliefs among the Bloodline. From Nazis to environmentalists, you can find it here. To outsiders, Brujah appears to be a rabble that has brought them together only because of their contempt for authority.

This is not entirely true, as there is a joke that the only reason Brujah is still in the secret party is that none of them can fully represent them in the party leaving the agreement.

In fact, the disunity of the Brujah is mainly due to the number of their members. No other clan has as many members as the Brujah who became anarchists (Anarchs).

Suffice it to say, every night there were cases of Brujah members turning their backs on the secret party. The Brujah members who remained in the secret party were also troublesome for the elders and princes. Despite this, Brujah members are considered important samurai - as no vampire is more terrifying than them in face-to-face combat.

Brujah is an ally of the Gangrel family and an enemy of the Ravnos family and the Ventrue family. Brujah's ancestor was Troile, who once sucked Brujah's blood dry. The offspring of today's Brujah is called True Brujah, while the offspring of Troile is the common Brujah. The clan is divided into 3 main factions: Iconoclast (the TRUE anarchs Su presencia real): they attack everything and have no respect for any institution or authority.

They keep the hidden precepts, but only for the purpose of protecting themselves. Idealist: Most of the older Brujah members and almost all of the Brujah elders belong to this faction. Drawing wisdom and guidance from past history, they believe that Brujah should unite to build a new Carthage. Individualists: An eclectic faction between the last two factions who work together for the future of their clan.

But they don't demand that others obey their commands, as the Idealists do. Gangrel Clan: Gangrel is perhaps the closest clan to nature's heart of all the Bloods. These wandering loners do not like the constraints of society and prefer the comfort of life in the wilderness. However, how they managed to avoid werewolves in the wild is still a mystery.

Maybe they have the ability to change their appearance to deceive others, and if someone says he saw a vampire turn into a wolf or a bat, then nine times out of ten he sees Gangrel. Like Brujah, Gangrel members are usually powerful fighters. Unlike Brujah, though, Gangrel's bravery in battle comes not from lawlessness and rage, but from their bestial instincts. Gangrel members are eager to understand the beast in their souls.

At night they communicate with other animals. When a Gangrel member's bestiality outburst gets out of hand (Frenzy), their bodies will irreversibly acquire some of the animal's features, sometimes their eyes will become cat's eyes, their feet may also become like claws, and even tails may grow.

So, a lot of the older Gangrel members look more like some kind of animal than human. In some less common cases, their consciousness will also have a tendency to become animalistic. At the end of "The Malkavians", even the other hated creatures are very afraid of the Malkavians. Their minds were tainted by the cursed blood.

A Malkavian member becomes insane shortly after being embraced by the Embrace (provided they haven't been insane before that, of course). The symptoms of insanity in these guys can be described as varied, ranging from madness to delusion to multiple personality are common, and in fact there are no symptoms that have never appeared. Malkavian is generally considered very dangerous. Because they are often dominated by sudden desires and inexplicable hallucinations, they will sometimes even aim their blades at other bloods. And because their madness has caused them to lose their fear of pain and eventual death, it is very difficult to subdue them. For this reason, they are also ostracized by the entire Bloodline society.

But in fact, behind the madness, Malkavian members often have extraordinary insight, even wisdom. Due to their ugly and distorted appearance, the Nosferatu must live underground away from human society, and cannot hide in human society like other vampires. Nosferatu grew ugly day by day after being first embraced, and the rest of the Bloodclan rejected these creatures who lived in the sewers or catacombs, believing them to be annoying and not associating with them unless it was absolutely necessary.

Due to their ugliness and stigma, they try to avoid being spotted when they operate on the ground, which also makes them know more about the city's dark alleys and nooks than any other creature. Coupled with their superior stealth and eavesdropping skills, no grass in the city escapes Nosferatu's eyes and ears. And because of their shared disability and contempt, the members of Nosferatu are so united that there will be no fights that are common among other clans. Because of their solidarity, if you offend one of them, you offend all the Nosferatu members – and that's a terrible thing.

The Toreador Toreador has many nicknames, including "Fallen", "Artist", "Poser", and even "Hedonist". But any generalized categorization is a distortion and disservice to the clan as a whole. According to their personal circumstances and the mood of the time, the members of the Toreador range from the elegant to the gorgeous, the brilliant to the stupid, the fantastical to the wandering.

Perhaps the only overall characteristic of this clan is that the members share an aesthetic zeal. The members of Toreador are passionate about whatever they do. In their view, eternal life should be enjoyed. Many of them were painters, musicians or poets during their lifetimes.

Others, many more, have spent centuries experimenting with the ridiculous nature of art. Toreador members like to be in high society just like Ventrue members. However, unlike the members of Ventrue, who lead the secret party, the members of Toreador don't like the boring officialdom.

They operate in high society to be noticed and praised – and all this comes from their witty words, beautiful manners, and simple but passionate lifestyle. The Tremere Clan is one of the shortest known clans, having been founded in the early Dark Ages. The original members of Tremere were a group of human magicians who longed for eternal life, and with the help of some unknown power, they were able to obtain the ability to suck blood through alchemy, magic, and the blood of an Elder Tzimisce.

However, they soon discovered that their original spells were no longer as powerful. But through study and dedication, they mastered a new form of magic – Thaumaturgy. This magic is done with the help of the power of blood. Because of their method of becoming vampires, they become enemies of other vampire clans. However, thanks to the Tremere members' contributions to the "Inquisition" provoked by humans, and their strict adherence to the Masquerade, Tremere finally gained a place in the Esoteric Society.

In the Secret Party, Tremere uses their magic to prove themselves to be powerful allies – and of course, dangerous enemies. In fact, Tremere used their magic for the secret party as much as he used it for himself. "Ventrue Clan" The Van Zhuo clan is elegant, and the aristocratic Ventrue is the leader of the secret party.

They maintain the foundation of the secret party and direct its members to tide over difficulties when the secret party is most dangerous. Even in modern times, most of the city's princes are members of Ventrue.

In ancient times, new Ventrue members were chosen from among nobles, wealthy merchants, or other members of high society. In modern times, they are elected from among members of merchant families, leaders of societies or political dignitaries. Regardless of what they did during their lifetime, Ventrue members were responsible for overseeing the implementation of the ancient precepts and determining the direction of the Esoteric Party.

If you ask a Ventrue member what their clan is doing, they will reply that the Hidden Commandments are all up to them, and that the Hidden Commandments will not be enforced without them, and that the Bloodlines will cease to exist if the Hidden Commandments are not enforced.

While they hang out in high society just as often as Toreador members, they are not interested in showing off themselves and gossiping. Some other Bloodlines mistakenly think they are arrogant and greedy, but for the Ventrue members themselves, the role of leader carries far more burden than honor.