The career system of the Etian world

Knights: Noble Knights: Apprentice Knights→ Trainee Knights→ Junior Knights→ Intermediate Knights→ Senior Knights→ Junior Knights→ Intermediate Knights→ Senior Knights→ Low-level Knights→Intermediate Knights→ Knights→ (Paladin→ "Titled Paladin→Dragon Paladin") → Knights (Ancient: Legendary) Note: Noble Knights can only use Fighting Qi to fight, and cannot use related magic skills, which is a physics profession.

Templar Knight: Ranks the same as a noble knight, but can use divine magic.

However, the knight attribute magic of different temples is different, and there are also some temple knights who do not have magic but have the blessing of the gods after their inauguration.

For example, Earth Templar Knights rarely acquire offensive magic skills after changing classes, most of them are defensive, and many of them can only be comprehended after becoming a full-time Knight.

However, after taking office, you can get the normal blessing of the earth's veins, and you can get the body of the earth's power anytime and anywhere.

Gods with Templar Knights and Divine Categories: Divine and offensive temples include: Temple of the Goddess of Dusk, Temple of Hades; Balanced: Temple of Radiance, Temple of Dawn; Category: Temple of the Goddess of Life, Temple of the Goddess of Nature.

There are no gods such as Templars and Priests: Spell Gods, Arcane Lady, Space Gods, and so on.

Special class transfer: Lord Knight (a high-level knight who has an independent castle and is recognized by the city lord, and the transfer requires an independent territory, and the rank of a low-level knight is above the rank of a knight) Gunn Knight: The Great Knight mutates and takes up a position after hitting the Paladin's rank.

Knights of Discipline: Knights who are strong in their own and who cannot be improved have turned to teach their students, mastering very solid martial arts and fighting skills.

(Note, not available to players) Grace Knight: Special transfer of Templar Knight, there are no special requirements for class transfer.

Condition 1 for transfer: Favored by the gods, generally speaking, when the gods plan to intervene in human affairs on a large scale, they will create a lot of divine grace knights, but it is unknown how many of them are real.

Most of the Divine Knights who took up the rank of Great Knight will be branded with a word, but the player doesn't know it, and the natives don't want to mention it.

Condition 2: After the rank of Grand Knight, the transfer is carried out through the ceremony of the archbishop of the temple of Guò, and this kind of charismatic knight is recognized by all the aborigines.

Knight of Glory: A knight of high level has a special class transfer, and knights who have been blessed by the lord of the country or the archbishop of the temple can be transferred to knights of glory because of their military exploits.

(Note, this is still a special title with no additional abilities.) )

Paladin of Thorns: A knight who was transferred to the path of thorns after the failure of the Great Knight Attack Paladin, focusing on attack, and his strength is no less than that of most of the Titled Paladins.

Swordsman: Swordsman Apprentice→ Trainee Swordsman→ Low-level Swordsman→ Intermediate Swordsman→ Great Swordsman→ Low-level Swordsman→ Intermediate Swordsman→ Great Swordsman→ Low-level Swordsman→ Intermediate Swordsman→ Great Swordsman→ Swordsman→ Titled Swordsman→ Weapon Titled Swordsman→ Swordsman Swordsman, Alienation Class: Light Swordsman: (Combat with light weapons, fast movements, dexterous attacks.) )

Greatsword Swordsman (Uses a heavy greatsword as a combat weapon, and although it swings slowly, each blow has a thunderous momentum. )

Boxer: A swordsman alienated profession, giving up sharp weapons and switching to fist gloves as a fighting method, or even hand-to-hand combat, fighting skills have a strong impact and explosive power.

Berserk Swordsman: Attacking in a frenzied manner every time he fights, sometimes getting carried away and often attacking his teammates as a result, the Berserk Swordsman is often cannon fodder on the battlefield.

Greatsword Swordsman: Wields a weapon that is larger than the Great Sword, and this class can only be changed after the Great Swordsman rank, as few people can swing this type of weapon with that much power.

Axe Swordsmen: Swordsmen who fight with axes, their axes as weaponsSpear swordsmen: use spears as weapons, and some are better at fighting on horseback than knights.

Special swordsman class: heavy swordsman, some kingdom standing legion classes, as long as you join the king's ** team, you can change jobs.

Wind Thief Swordsman: A horse thief roaming the grasslands, joining them will allow you to change classes, but you will only be wanted.

Spell Occupations: Mage Apprentice→ Trainee Mage→ Low Mage→ Intermediate Mage→ Senior Mage→ Low Instructor→ Intermediate Instructor→ Senior Instructor→ Low Mentor→ Intermediate Mentor→ Senior Mentor→**Master→ Title**Teacher→ Forbidden Spell Master→ Grand Magister (Legendary Mage) According to different spell types, they are divided into: Arcane Mage, using arcane energy as a means of spell casting.

Elemental Mage: Use different elements as the basis for casting spells, including Fire Mage, Water Mage, Earth Mage, etc., with some of the Earth Mage's spell effects being the same as the Earth Leyline Warlock in the Earth Temple.

Magician: A caster who specializes in offensive magic, casting different types of magic according to the temple they belong to, some of which are similar to the attacks of other types of mages.

Wizards: Also known as ancient wizards, but some wizards don't have a good reputation due to the fact that some spells involve dark spells.

Mystic Mage: Believers in the Goddess of Arcane, many of their spells are given by the goddess of mystic, of course, you can also learn the language of the arcane to obtain.

Unlike other mages, they can use simple mages to trigger some unfinished spell items, and even cast a spell with just one magic pattern.

Warlock: A natural spellcaster of the natives who exist in zài, this class is temporarily closed to players.

Special Class Transfer: Leyline Walker: A special class transfer for the Earth Temple Magician, whose professional rank is calculated with reference to the mage's rank.

Generally, only instructor-level magicians can be transferred.

Arcanist: Born with the ability to wield arcane spells and arcane powers, it can be said that there is a special class of mages.

However, the number is very small and it is not available to players for the time being.

Astrologer: A special class such as a wizard or arcane mage, specializing in astrology and prophecy, and it should be noted that most of the temple's popes are great astrologers, which are equivalent to legendary mages.

Illusionist: The most outlier of the mages, with few offensive spells, but a high level of illusionism.

He is good at psychic attacks, but many illusionists have a reputation worse than that of wizards, and are sometimes called liars.

Alchemist: Most mages know alchemy, but rarely specialize in it, as it is too expensive and time-consuming.

Of course, the important thing is the former and not the latter, and the alchemist's wallet has two extremely short wallets, one that is poor and the other that is rich and rivals.

Puppeteer: Mages like to make puppets and golems, but rarely specialize in them because they are too expensive.

Although most of the mages are wealthy, they can't afford to spend money.

There are very few mages who specialize in puppet system, but most of them are at the level of mentors.

Necromancer: Actually, it has an even more sinister name: necromancer.

But that's just what the sorcerers of the Hades Temple call themselves, not that the necromancers are evil.

Most of them are due to long-term exposure to negative energy, but many people are not bad by nature.

However, there are also those who use spells to cause great danger, and these are called necromancers, and death is the death of the mortal enemy of mankind.

Summoner: The most special existence of mages, although mages can summon creatures from the other world to help them fight when they reach the guide level, but those creatures don't necessarily have a good temper, and the guide who can communicate with other creatures and summon these creatures to fight for a long time is called a summoner, and this kind of profession is not open to players for the time being.

Priests: Pastor apprentices→ probationary priests→ junior priests→ intermediate priests→ senior priests→ junior priests→ intermediate priests→ senior priests→ junior priests→ intermediate priests→ senior priests→ bishops (Note: Bishops are not only the professional rank of the Holy Order, but also the rank of the Holy Priesthood.

The people who can be called bishops are the supporters of the various town temples, but most of the time they are referred to by rank.

Special Transfer: Holy Sacrifice: A priest alienation class with aura as the main means, which can release three different auras at the same time, and the number of auras will increase as the level increases, and the power becomes more and more powerful.

However, very few priests can advance to the Bishop stage of the Holy Rank alive, because most of them died in battle during the archpriest stage, so even the natives don't know how many auras can be released in the Bishop stage.

However, the only thing known is that the range that a high-level Archpriest's aura can cover is 1000 meters, and this is without any additional status or circle support.

Battle Sacrifice: A class that is more rare than the Holy Sacrifice, and it is not possible to find one in the entire continent, as their aura is aggressive and powerful.

However, it is difficult for every Battle Sacrifice to survive the High Priesthood stage, and the death of each Battle Sacrifice will bring a large group of people with bad luck.

Battle Priest: A special change after the Priest stage is reached, of course, it does not mean that only the Priest can be converted to a Battle Priest, and the Templar can also.

The Battle Priest focuses on attack and support magic, but his melee combat effectiveness is not low.

Life Sacrifice: A special shift from the Temple Priest of the Goddess of Life, sacrificing all offensive and defensive spells to specialize in restoration and healing spells.

Radiant Sacrifice: A special transfer of the Temple Priest of the Temple of Radiance, but it is not much different from a regular priest, except for a different name.

Inquisitor: A variant of the priest profession, the bishop rank is required for transfer, proficient in legal spells and spells, with strong spell combat effectiveness, and is the main member of the Tribunal of the Temple Inquisition.

Thieves are thieves apprentices→ trainee thieves→ low-level thieves→ intermediate thieves→ high-level thieves→ low-level scouts→ intermediate scouts→ high-level scouts→ low-level thieves→ intermediate thieves→ high-level thieves→ thieves (stealing kings, assassinating emperors) →?? (Legend status unknown) → (Legend has it that the god of conspiracy was formed by a thief who stepped into the divine realm after lighting a divine fire.) )

Most thieves worship the god of conspiracy, but some worship the goddess of nature.

Because they don't steal, they make a living by adventure.

Rogue Mutant Class: Explorer: Thieves who make a living from wilderness exploration, they are very good at finding their way and find food easily.

Killer: With professional killing as a means of survival, you can change jobs by joining the underground killer guild, of course, this profession is not limited to thieves.

Other classes can also join, but with the title of Killer.

Assassin: A high-ranking scout who is transferred to a class, usually someone who is raised by the military or a large noble.

However, players can also enter the King's ** Scout Team through guò to change classes, but they must serve the kingdom for a certain period of time.

Archer is an apprentice→ trainee archer→ low-level archer→ intermediate archer→ senior archer→ low-level archer→ intermediate archer→ senior archer→ low-level archer→ intermediate archer→ senior archer→ archer saint → holy bow alienation class: ranger, the alienated class with the largest number of jobs in the game, in addition to using bows and arrows to fight, you can also participate in battles with short weapons.

Hunters: They use bows and arrows more accurately than Rangers, but in many cases Hunters are not much different from Rangers.

Demon Hunter: The people who created this class have an unforgettable hatred with demons, and they use various methods to deal with demons, even sucking the blood of demons in order to improve their strength.

It can be said that it is an extreme profession, but sometimes because of sucking too much demon blood, these people who aim to hunt demons turn into demons, so most demon hunters end in tragedy.

Beast Tamer, there are a lot of archer classes in the game, but the way to change classes is not clear.

It is said that you must first find an animal that matches your attributes and sign a contract before you can successfully change jobs.

War Archer: The archer is an alienated profession, and the bow and arrow in his hand are more powerful and far-range war bows, and the penetration of each arrow is enough to penetrate the steel armor within three or four hundred meters, and the accuracy is extremely high.

Ballistamen: Ballistamen are not actually accepted by orthodox archers, as their weapons rely on the power of their crossbows.

Therefore, many times the crossbow archer will drop the crossbow arrow in his hand when he reaches the level of palm archer, and start anew.

Career employment is divided into: state employment and own employment, state employment is the player's initial determination of the direction of their own employment when choosing the state of faith, according to the player's inner hope and attribute system will put the most suitable state and the seed of the player in front of the player.

Then there is the legendary Grabber Particle, when the inauguration state of the system will continue to interfere with the player, so that the player can find the most suitable career status seed for himself in the interference.

Every point of light that flies around the player in the inauguration state is a career seed.

Grab the seed that suits you in order to complete the state inauguration, and if you don't fit the seed, you will slip out of your fingers.